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[Accepted] [Realm] Ravenswood


Creete
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Realm PRO MC Name: Creete

 

Realm PRO Character Name: Lanavia D'Avre

 

Realm Name: Ravenswood

 

Primary Realm Color: Dark Red

 

Proposed Tiles (Highlight 3 on the map):

In order of most to least wanted:

Tile_snow_steps_4, Tile_snow_step_5, tile_snow_highlands_6

image.png?ex=65b35bdf&is=65a0e6df&hm=fa7

 

Realm Lore (could include previous roleplay posts showing involvement with the community) (1000 words minimum):

 

Ravenswood started out humbly as a small collection of likeminds that walked under the banner of the Hunter’s Lounge. These few explored, trained, and hunted together for decades, all led by the Huntsmaster - Roy D’Avre. As the elf grew older, and his children grew and moved on with their lives, the Lounge itself expanded, taking in people of all creeds and walks of life. They followed simple rules, rules that carried over even today with the modern iteration of the Lounge.

 

“Don’t be a Hero” - a phrase most new members scoffed at, but this single rule would make or break a Hunter. They were to be united, working as a unit - relying on teamwork to ensure that there would never be a time where a ‘hero’ would be needed. Reckless actions led to deaths, and this was something the Lounge worked hard to prevent. It was this golden rule and this kinship it created that led to the Hunter’s Lounge’s next boom in size.

 

With the return of one of the Huntsmaster’s children, a daughter, the Lounge would shift from a place of physical strength and survival skills to a home of knowledge of all kinds. The much younger elf brought in ideas her father would not have humored on his own, and with her new perspective the Lounge started taking in members that were not traditional hunters but were also learned scholars.

 

These new hunters were quickly put to the test by Roy. They were led into the wicked colds of the North, following the tracks and trail of destruction that would take them to their prey. Within a massive icy cavern, they fought a collection of savage ice yisar. A brutal battle that left the young D’Avre wounded, though, ensured that the Huntsmaster knew his new crew were able warriors - in their own right. Using their cunning minds and spells, they aided the man in fighting back the beasts and effectively getting out of the dangerously overfilled cave in the blink of his eye. They walked away from that battle with a jagged ice fang as a trophy, and knowledge of the creatures they had never fought before - a victory in their own rights.

 

Expanding still, the Lounge traveled from place to place, settling small bases of operation across the lands they resided in. For some time, they lingered within the walls of Elysium where they erected a grand hall to work out of. With the tides ever shifting, she sought to branch out and make a location better suited for her arcane studies, and a place to focus on the research side of the Lounge. With that in mind, she found a place to construct her Forge within Helious. The two bases of the Lounge stood tall and proud for decades, but they’d not last - for nothing could withstand the onslaught of the Mori attacks.

 

With the horrible assault leveling their workshop and headquarters, the Lounge gathered their members and supplies and took to escaping the damned lands of Almaris with the rest of the Descendants. Traveling the unknown realm of Failor, the Lounge set up a camp to house those who needed it - taking in the dark elves of Nor’asath. The encampment was vast, providing everything they would need while they awaited clear passage onward to lands that would prove to be more stable for them all to settle down.
 

Reaching the new lands, the Lounge first settled within Helious - having been given a plot of land there. This remained for quite some time, decades had they settled there but traveled often - exploring and charting the new land they called home. An opportunity arose, one that the younger D’Avre sought to take - one that would result in the Lounge no longer being just a guild, but a proper city - a home for their members.

 

A deal was struck, and over the next few years Ravenswood was made. Here, they expanded more, welcoming a wide range of people of all walks of life into their walls - all following a simple Creed. The Lounge, and by proxy Ravenswood, was a neutral state. They strived not for conflict with other groups, but for the pursuit of knowledge and the willingness to explore, and push boundaries. Still, with the ever shifting climate of their host nation, and the realization that the location they had settled in didn’t quite match their desires, the now Ashwood decided to venture forth and find a new place for her people.

 

With the possible expansion, and knowing this was outside her realm - the mantle of leader was passed to a more experienced person better suited for the role.

 

-x-

 

Ravenswood was founded on an understanding that to achieve their goals they would need to remain neutral. Joining outsider conflicts, aiding in wars or anything like that, would result in them straying from the direction they intend to go - and so, despite the ongoings of the outside world, within the walls of Ravenswood, those conflicts are forgotten. Anyone seen inciting fights, arguments or attempting to bring outside politics into the city is given a warning and risks being told to leave - to the point that they could be permanently banned.

 

Being a collection of scholars, traders, craftsmen and alchemists, Ravenswood is known to have a flourishing market where a person is likely to find nearly anything they could need - or at least a person who could acquire it for them. Trade is a large part of the economy of the city.

 

Attire within Ravenswood is usually quite practical, the leading family dwells from the cold north - living often in mountains, and prefer to settle in these colder regions. They hold a belief that the cold bolsters them with time, making them stronger for being able to withstand the harsh climates of their past homelands. Due to this though, the people who call Ravenswood home have to keep that in mind, thus resulting in them wearing heavy layers and furs to keep them warm. In addition to this, typically what they wear from day to day is still quite practical. Tunics, padded clothing, high boots and, if they humor dresses, heavy ones meant for the cold with skirts that don’t touch the ground exactly as that would hinder their movement.


 

Our Part in the Community:

We’ve always ran player run events for whatever community we are nearest, at the present location we’ve done hunts of all kinds. We host eventlines, create challenging event sites that focus around CRP. Beyond the event itself, we work to help people hone in their CRP skills and their crafting skills, providing RP centered around such things to aid new and old players.

 

Posts:

 

Realm Government Structure Explanation:

The leader of Ravenswood is referred to as the Sovereign, and is the head of Ravenswood proper. Under them is the Huntsmaster, but they report directly to the Sovereign. The council beneath them holds no political power, but is used to keep the Sovereign informed of the needs of their people.

 

Capital Builds (photos required):

These are samples of the builds we've started to construct on the build server, this will be our style when we put them on live. It's not the layout of the city, of course, but some of our ideas for the structures. You can also reference the city of Ravenswood for more of our build style.

 

Spoiler

2024-01-12_02.33.02.png?ex=65b36115&is=6

 

image.png?ex=65b36105&is=65a0ec05&hm=7162024-01-12_02.34.28.png?ex=65b360f1&is=6

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2024-01-12_02.35.33.png?ex=65b360d5&is=6

 

How does this settlement offer a unique niche not already found in an existing polity on the server?:

Ravenswood is a true melting pot of people, from mundane to archmages, master alchemists, shamans and even a druid or two. We welcome everyone and remain neutral, providing a place for people to hone skills and have a safe haven to learn.

 

How does your settlement tie to the greater lore and narrative set by the community on LotC?:

The Lounge has existed across a few maps now and have often been called upon to help kill larger, more concerning beasts. We offer a service, generate RP with our events, bolster libraries with our books on beasts, magic and alchemy, and help people learn how to CRP.

 

Have you ever run a settlement on LoTC before and what experience do you have with leadership within roleplay communities among the current groups of players?:

I have run settlements in the past, going back to not long after I joined the server (in 2015). I have been in government for nations and have been the NL of nations in the past. I have even run guilds. I was just recently NL of Nor-Velyth and am still leading a large guild.

 

Do you understand the metrics for maintaining activity and the grounds for settlement removal, along with the standing polity cap?

Yes!

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MC Name: Lupincrystal 

 

RP Name: Amethyst 

 

Persona ID: #66087

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MC Name: Creete

 

RP Name: Lanavia D'Avre

 

Persona ID: 5315

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MC Name: _Beeaar_

 

RP Name: Rohan

 

Persona ID: 82125

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MC Name: MokoCrystal

RP Name: Otellia Maiheiuh

Persona ID: 71088

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MC Name: CombatRP


RP Name: Roy D'Avre


Persona ID: 86819

 

 

Persona is freshly made due to account issues. Currently working with @Llirto resolve it.

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MC Name: Kudos_Metro

 

RP Name: Yhl'Verachone Khyal

 

Persona ID: 81198

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MC Name: Ztrog

RP Name: Seraphina/Mariska

Persona ID: 62078

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MC Name: Divinity_of_Gaea

 

RP Name: Acria Darthul

 

Persona ID: #70996

(Also if you could remove my realm leader tag <3)

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MC Name: ClassyDryad

 

RP Name: Nava Oussana (Sometimes Nava, or some other spoopy name, its the third slot)

 

Persona ID: #53315

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MC Name: Showlocke

RP Name: Showlocke

Persona ID: #81987

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MC Name: AsmodeusJinx

RP Name: Siru

Persona ID: #85188

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58 minutes ago, creamynoteblock said:

Idk how to do spoilers on mobile but didnt you just have a realm (norasath) that was completely and wholly dead

 

Also far north = dead on arrival

It was actually going on really well!  And while they've both stepped down to pursue THIS, Nor-Velyth is thriving!  Even then, before they stepped down—Nor-Velyth was still hosting events and having a marginal, but present presence. The work they put into getting Nor-Velyth to what it IS was by their work and their work alone, solo carrying the entirety of the nation for a year straight since Almaris without the help of much anyone!  The aim now is to have a space for MORE EVENTS but more specialized ones for THIS PARTICULAR COMMUNITY and their respective characters :3

 

———

 

edit:  Of course, not to demean the work of vassals!  Just that the individuals here had contributed to all of Nor-Velyth's growth almost single-handedly at the beginning and nearing the end of their time in the nation!  It's only now that they're separating, but I know for a fact that they're greatful for everything that has become of the nation—along with the relations they've made in the past.  It was fun!

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