TreeSmoothie 5049 Popular Post Share Posted January 14 Per MCVDK's list, the realms we currently have are: Spoiler - The Kingdom of Hanseti-Ruska (human) - The Kingdom of Norland (Human) - The Kingdom of Balian (Human) - The Kingdom of Numendil (Human) - The Kingdom of Aaun (Human) - The Commonwealth of the Petra (Human) - The League of Veletz (Human) - The Grand Principality of Aeltarys (Human) - The Principality of Stassion (Human) - The Viceroyalty of Hyspia (Human) - The Principality of Celia'nor (Elf) - The Crown of Amathine (Elf) - The Silver Empire of Healun'or (Elf) - The State of Nor-Velyth (Elf) - The Serene State of Lurin (Mostly elf) - The Unified Domian of Vortice (Elf) - Ravenmire (Elf) - The Grand Kingdom of Urguan (Dwarf) - The Union of Gortrek (Dwarf? / no idea) - The Rexdom of the Iron Horde (Orc) - The Halfling Realm of Dunfarthing (Halfling) And three MORE on the way: - The Principality of Vlachia (Human) - The State of Ravenswood (Elf?) - The (2nd) Cove of Nevaehlen (Elf) 24 nations. Way-back-when in ye' olde days (1-2 maps ago), there were frequent (and published) activity checks threatening to get rid of any Nations that weren't integral to a race having a home nation. People hated activity checks, because they were annoying. Being pinged 10 times a week about xyz ball, tavern night, misc events was frustrating and being asked to afk or RP all the time was a chore. Iirc, this system was removed -- there's no activity checks, only taxes which nations have to pay to keep tiles. However, this system existed and was removed when RP was heavily centralized, both when Oren & larger, more unified Elven nations existed such as Sutica or Celia'nor. Gates were open and raids were, surprisingly, very sparse and RP driven when they did occur. I'm unsure when this change happened, but the events that these checks spawned all but ceased to exist, all gates are closed, and usually, there's no one even to RP with in said-nation. New players are entering the server and experiencing the current (very hostile) war climate, and then getting swooped up by recruiters or simply leaving LOTC for good when they go on various 10-minute walks to the many gated nations. There's not exactly one good way of handling this (as you can't just tell a few nations, 'you're not unique enough; go be a vassal' after they're established) but there are certainly ways to gradually reduce and prevent more from existing. Bring back the more brutal settlement apps (with the questions like, 'List each nation & why you can't just be a vassal of them', 'Explain your unique lore, 1000+ words', etc). Bring back some sort of activity check (ensuring that there is, at least, roleplay there every once and a while). Halt more realms being created altogether. Even war has been unsuccessful in giving realms the boot as seen with the Haelun'or-V-Nevaehlen war, because they've re-created their nation in a different spot, lacking consequences of being taken over altogether. Not only has this balkanization of nations hurt the centralization of RP, but it's also created a much, much more fractured playerbase that's inherently more hostile to each other. When everyone has their own unique land, no one is truly connected, esp with the rising sentiment around "only playing for one realm" (people opposing players that have chars in multiple realms, bringing up the idea of tying a whole account to a single realm, etc). here is my humble solution ... (jk) this was a treesmoothie production, thank you for reading o7 31 Link to post Share on other sites More sharing options...
ferdaboy 1627 Share Posted January 14 11 minutes ago, TreeSmoothie said: - The Kingdom of Hanseti-Ruska (human) - The Kingdom of Norland (Human) - The Kingdom of Balian (Human) - The Kingdom of Numendil (Human) - The Kingdom of Aaun (Human) - The Commonwealth of the Petra (Human) - The League of Veletz (Human) - The Grand Principality of Aeltarys (Human) - The Principality of Stassion (Human) - The Viceroyalty of Hyspia (Human) 25 Link to post Share on other sites More sharing options...
TreeSmoothie 5049 Author Share Posted January 14 4 minutes ago, ferdaboy said: twenty ..........three nations 10 Link to post Share on other sites More sharing options...
Narthok 9213 Share Posted January 14 i think the issue is that people are to a degree unwilling to give up pro / autonomy etc. It would be nice if there was some kind of supra-national polity people could belong to. Perhaps an.. empire.. 21 Link to post Share on other sites More sharing options...
christman 2329 Share Posted January 14 3-4 human nations (canonist, noncanonist, farfolk, extra) 1 orc nation 1 dwarf nation 2-3 elf nations (for each subtype but dark elves aren't always active) 1 halfling nation & sutica (an everyone nation) obviously vassals should exist within for smaller groups 14 Link to post Share on other sites More sharing options...
itdontmatta 7194 Share Posted January 14 Very good post, hope admin team can take a look at it. 10 Link to post Share on other sites More sharing options...
Esterlen 4462 Share Posted January 14 (edited) 14 minutes ago, Narthok said: i think the issue is that people are to a degree unwilling to give up pro / autonomy etc. It would be nice if there was some kind of supra-national polity people could belong to. Perhaps an.. empire.. Unfortunately, this unwillingness comes from the various idiosyncrasies of the entire PRO 'system' compounded by years of rogue interpretations and misguided precedents set by the admins - most of which arose from the powers that be not interpreting rules as written. It is absolutely an issue - but to fix it the whole system needs to be totally reworked. There should be a lot more appetite for that than there currently is! In terms of the original point of this topic, it is absolutely way too easy to get a 'realm' and the negative consequences on the server are pretty evident. 23-24 nations is woefully too many, and the idea that this 'realm inflation' hasn't led to massive RP decentralization is laughable. The bar for realm status needs to be raised and preferably the more inactive half of the 23-24 purged from that status entirely. I would love for conquest to be a more organic way to do this, but it should probably be liberalized further. Otherwise, there should be substantial incentives from the staff to encourage 'start-up' realms to do their projects in existing nations, embedded in their systems, as well as to encourage existing microstates (that make the 'cut') to unify with their neighbors. Edited January 14 by Esterlen 23 Link to post Share on other sites More sharing options...
Cheese 2375 Share Posted January 14 I got you I made this while very sick and on like. 8 billion painkillers https://docs.google.com/presentation/d/1ESH3Y2sQRB6Mm35LUJZebA4p2eL4Z_jfRadVoq02yqo/edit?usp=sharing 5 Link to post Share on other sites More sharing options...
Child Neglecter 2213 Share Posted January 14 4 minutes ago, Esterlen said: Unfortunately, this unwillingness comes from the various idiosyncrasies of the entire PRO 'system' compounded by years of rogue interpretations and misguided precedents set by the admins - most of which arose from the powers that be not interpreting rules as written. It is absolutely an issue - but to fix it the whole system needs to be totally reworked. There should be a lot more appetite for that than there currently is! In terms of the original point of this topic, it is absolutely way too easy to get a 'realm' and the negative consequences on the server are pretty evident. 23-24 nations is woefully too many, and the idea that this 'realm inflation' hasn't led to massive RP decentralization is laughable. The bar for realm status needs to be raised and preferably the more inactive half of the 23-24 purged from that status entirely. I would love for conquest to be a more organic way to do this, but it should probably be liberalized further. Otherwise, there should be substantial incentives from the staff to encourage 'start-up' realms to do their projects in existing nations, embedded in their systems. bi-annual esterlen post incoming in all seriousness listen to what this guy's saying 3 Link to post Share on other sites More sharing options...
Nectorist 7436 Share Posted January 14 A common reason for NLs refusing to create significant vassals and activity centered in the city (thereby preventing the natural growth of other settlements/niches, which usually lead to them making a nation for themselves) is fear of an internal rebellion. I wonder if allowing an NL to evict a region that's 3 months old or less without the inhabitants of that tile being able to rebel would incentivize the settling and incorporation of some of these groups. 15 Link to post Share on other sites More sharing options...
subatomic 1103 Share Posted January 14 more aggression required 3 Link to post Share on other sites More sharing options...
Sarven 1718 Share Posted January 14 22 minutes ago, Cheese said: I got you I made this while very sick and on like. 8 billion painkillers https://docs.google.com/presentation/d/1ESH3Y2sQRB6Mm35LUJZebA4p2eL4Z_jfRadVoq02yqo/edit?usp=sharing Based and true 2 Link to post Share on other sites More sharing options...
Jihnyny 2601 Share Posted January 14 not once have i seen any activity from Gotrek (other than me killing a dude r.i.p Rylanor) , or the GOT targaryan larpers. Ill give Ravenmire a small pass because they are a solely new nation. But again, it and Lurin are practically 1:1. Theyre both sutica ripoffs. Hyspia and Balian i 100% agree should join together. Hyspia's current build itself is not fit for a 'realm', more of a 'lair', its activity matching its very small build. Vortice? Why does Vortice still exist. Geniuine question? Like i am surprised it survived last map with activity checks, shit was dead for 2/3 of the map, and its dead to this day. Norland? Norland should IMO die, but its community is so tight that it'd be impossible. (people who only rp in Norland, and only with Norlanders, constant vc) This war has generated way more RP than before the war. The raids have actually forced people to log on into their small nations lmao. oh and, there should be bigger consequences for conquest. 7 Link to post Share on other sites More sharing options...
seannie 6932 Share Posted January 14 We must form the empire of aevos and put aeldin to the sword inshallah who shall receive enlightenment next 9 Link to post Share on other sites More sharing options...
Reckless Banzai Screamer 12036 Share Posted January 14 There's some great things in being a vassal and having your group being apart of a community greater than itself and the world building you can accomplish with it, something folks seem to lack appreciation for. It's way more comfy being a vassal with your homies. 20 Link to post Share on other sites More sharing options...
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