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Lady_Dietz

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  1. High Chief Yazmorra Blackroot stretches out her legs after the Ferrymen Slide. “Naye gonna lie, aye’m ah pacifist, bot ah wanted tu see mo’ blud.” She roasts a skewered rat atop the campfire. “At least teh Ferrehmen were able tu drive teh rats frum teh sewers. Mmmmm, roasted Orenian.”
  2. High Chief Yazmorra Blackroots nods in approval, an herbaceous cigar bobbing in her mouth “Gud on ‘em, maybeh teh next battle t’ey join us en will actualleh ‘appen. T’ose Orenians are a disgrace tu Dungrimm’s ‘onor.” She huffs, her blade clean of long leg blood after the Battle of Luciensburg.
  3. definitely a good call, but I’m gonna miss boar & bear hunting a whole lot. any chance that adventure/hunting aspect could stay?
  4. High Chief Yazmorra skims through the missive with a nod. “Ah teh opinions ov long legs, may Ograd’ad guide t’eir wisdum” She takes a long puff from her herbaceous cigar. “Suppose aye best readeh teh war donkeys. Oi!” She whistles, a stampede of clambering hooves echoing through Hefrumm.
  5. High Chief Yazmorra Blackroot squints at the name. “Ferrymen, eh?” She scratches her twiggy hair. “Ne’er ‘eard ov ‘em, wonda eff t’ey’re aneh gud at fightin’” She pops a moldy mushroom in her mouth, ready for a lovely trip of clicks.
  6. High Chief Yazmorra Blackroot wipes the blood from her hand “Boi Yemekar’s right, teh long legs will naye keep us frum teh mountains.” She huffs, popping an herbaceous cigar in her mouth “An naye keep us frum sellin’ foine ‘erbs atop our donkeys an’ mules...”
  7. High Chief Yazmorra recalls the unusual dark presence from her festival "Spawn o' fokkin' K'orvad ah tell ye, aye'm naye messin' wit' t'at shite." She proceeds to sprinkle hair from her trusty mule, Zhuf, about her dwelling, believing it to protect her.
  8. Beyond hype for this, well mf done. Personal hunts or events for new players in the beginning is dope, I hope to help out!
  9. •✹Armakak's Sun Festival✹• [!] Tiny wood sparrows deliver colorful, golden pamphlets across all of Almaris. At the ripe beginning of The First Seed, Da Seers Eron Hefruth and Da Kirkja Dverga of Urguan are calling every merchant of Almaris to join in a prosperous celebration! Be it brews, weapons, forges, jewlery, any and all are welcome to sell! The Sun Festival is thrown in honor of Armakak, the Merchant Father, who guides our kin to luckier days and brighter skies. Festivities include: ✹ Stalls and shops from the finest merchants of Almaris that will surround the valley of Urguan! ✹ Test your luck with a coin toss or win back double your mina at the gambling table! ✹ The Merchant Competition will conclude the festival, where each stall or shop submits one item to be judged by Yemekar’s Pick: Dorimnur Goldhand, Grand Steward: Levian'Tol Grandaxe, and Grimgold Clan Father: Alaric Grimgold. Winner receives 200 mina. Join the Grand Kingdom of Urguan with pockets full or empty, for may Armakak’s luck shine upon us all! High Chief of Hefrumm, Seer of Brathmordakin, Prelate of Anbella, Chief of Clan Blackroot, OOC: Festival will begin Saturday, April 17th @ 6pm EST. If you want to run a shop/stall in the festival, contact Dietz#2343 or High Chief Yazmorra Blackroot irp.
  10. Yazmorra Blackroot lifts up the invitation with a wide grin, she shouts outside the window of her dwelling. "Meh kin! Et es toime tu gat'er yeh foinest brews an' recipes! Belka es blessin' us wit' ah WEDDIN'!" The High Chief forages funky mushrooms from her cave, tossing them into a pot of stew. "Teh best trips are wuns t'at surprise yeh." She snickers.
  11. Da Seers Eron Hefruth ᛏᚺᛖ ᛋᛖᛖᚱᛋ ᛟᚠ ᚺᛖᚠᚱᚢᛏᚺ ~=~ Origins & Belief of the Order Da Seers eron Hefruth act as the religious guides of Hefrumm, bestowing knowledge, hosting festivals, and teaching rituals of the Brathmordakin to their kin. Although they vary from Da Kirkja Dverga in practice, beliefs of the Brathmordakin are identical between the groups. In practice, Seers focus much more on seeing the everyday signs and messages the dwarven gods bestow upon them in little ways. The very first known Seer dates back to Ru Firebeard, a dwarf that taught Baldin Frostbeard all he knew about the secrets of the world. Baldin would with time become the High Preceptor of the Kirkja Dverga, however left the order after a disagreement with newer religious leadership figures, and made an oath never to teach again, retiring to Athera for the life of a hermit. As a result, Baldin’s son Karl Blackroot began to instruct his folk on the teachings passed down in his family, building upon the existing traditions of Hefrumm with the unique ideology of the Seers. One of the core beliefs of the Seers was a resurgence of Divination, although an admittedly weaker form of the ancient art that made no claim to Prophetic Ability, placed a greater emphasis on experiencing the Brathmordakin through rites that specifically were designed to conjure visions, semi-controversially utilizing psychedelics. The Seers as we know them came to be through Karl Blackroot, who became Chief of the Blackroot Clan and later went on to be elected to High Chief of Hefrumm. His unusual founding ceremonies and rituals quickly fell under scrutiny by da Kirkja Dverga, due to the use of psychedelic herbs that he declared gave him visions of the dwarven gods. Even so, the message of the Seers spread quickly through Hefrumm and Karl ascended his first few members into the religious leadership. Since embarking to the new land of Almaris, da Seers eron Hefruth and da Kirkja Dverga have cooperated in teaching all dwarves of Urguan, hosting together the Feast of Paragon Bjor Cottonwood. History of Divination Divination is a complicated and confusing art of the dwarves, an art so ancient that its history is filled with holes and contradictions. The earliest dwarf to possess the ability of divination is often attributed by modern Seers to Urguan Silverbeard. Using this ability they say he was able to look beyond the mortal planes to have deep and meaningful encounters with the Brathmordakin, and such is how he received the powerful craftsmanship magic of Runesmithing and achieved other supernatural feats. It is largely understood by all creeds of dwarves that with the art of Runesmithing, runic relics were made that allowed all dwarves to have direct encounters with the Brathmordakin, and the earliest forms of the clergy took shape to spread this knowledge, their rituals being the first form of what can be attributed as widespread divination. This art continued to grow overtime, notable encounters being the visions of Silverbeard kings, however just as with any growth there became a cancer; the Khorvadic Cult. Today it is believed by the Seers that it was through the heightened powers of ancient runic divination that the Ironborn began contact with Khorvad and began their mad claims for power. At the height of Ironborn rule, the Runelords stood against the empire and were severely punished, virtually all ancient dwarven lore on Runesmithing, runic divination, and traditions of the Brathmordakin were lost, the period dubbed the Great Collapse. With the Great Collapse that brought about the destruction of the ancient art of Runesmithing, the ancient and more true forms of divination were lost. Most of Urguan’s sons gave up on any divination and dedicated themselves only to practicing what traditions and powerless rituals they could recover from their past as instructed. However the ideals of the practice remained, and dwarves would often teach that one could feel the powers of the Brathmordakin through their everyday actions, and to no group of dwarves was this more important than the simple folk of the forest, the Sons of Gloin. While the dwarves above and under the mountain busied themself with trade and complex infrastructure, the forest dwarves maintained a heavy focus on the connection to the Brathmordakin any dwarf has just in everyday life, and it became a core tenant of their culture, the forest dwarves carving powerless runes into many objects in reference to the origins of their beliefs. Ranks of the Order Adhering to the value of Hefrumm's unity and seeing the Brathmordakin as their ultimate guides of leadership, the Seers only vary in ranks from those enlightened and those yet to be. Council of Seers The order of the seers is not led by any one individual. Influenced by the forest dwarf way, the seers act as a group with one voice. The ones that dictate what that voice says is the council of seers, a council composed by all the seers of the order. At the end of their meetings one of them is chosen to announce what they have discussed. Seer A Seer is declared as such when they have undergone The Journey of The Brathmordakin, Ceremony of Ascension, and have been recognized as enlightened by other members, now capable to host rituals of their own. Already established Seers are guides for those still in training. All Seers are granted a seat in the Seer’s Council where beliefs, ideas, and theories are discussed and valued. Seer in Training Those that would like to join must seek guidance of enlightened Seers. To help further their progress, they should be sure to attend every ritual and festival hosted by the Seers, until they are decidedly ready by the council to undergo The Journey of The Brathmordakin and Ceremony of Ascension. Trials Journey of the Brathmordakin A test of will and devotion to the Brathmordakin, Seers in Training will embark on a psychedelic journey through the mountainous Path of the Gods with a Seer as their guide. By consuming “Anbella’s gift,” they will be granted sight to admire visions of the Brathmordakin appearing before each alter, telling a story of their existence through images. If any of these visions begin to appear other than they should, the Seer in Training will fail the journey and must repeat it after making amends with themselves for whatever they perceived wrong on their first attempt. Ceremony of Ascension Once successfully enlightened from the Journey, the final step for Seers in Training is the Ceremony of Ascension. With every Seer in attendance, the dwarf must undergo a final test of devotion, The Trial of Shadows, facing their deepest fears by the shadow of Khorvad. This Trial is only meant for Seers in Training who have proven to be insanely strong of will, for a failed Trial of Shadows could result in wounds left on the mind, and at times, even death. When the Seer in Training has successfully surpassed their greatest fears by Khorvad’s shadow, the Seers will allow them to ascend and become a member by marking them with the blessing of the Brathmordakin that guided them to the light. This can be shown by placing flowers of Anbella in their hair, tattoos of any Brath’s symbol on their body, or any other marking of devotion the dwarf prefers. In extreme cases, dwarves can even undergo full physiological changes as a way to show devotion towards a particular Brathmordakin. Traditions of Anbella Gifts of Anbella The Seers regularly hold rituals of storytelling, aided by the use of psychedelic herbs, or “Anbella’s gifts,” as they’re referred to by the forest dwarves. Typically uniting beside a fire in the center of the village, these rituals consist of strikingly realistic, at times overwhelming, visions of the Brathmordakin and all stories associated. The Seers act as guides to the forest dwarves that partake, whatever they may be experiencing, as the visions can be very unpredictable. Festival of Anbella Anbella being the most cherished of the Brathmordakin to the forest dwarves of Hefrumm, the Seers kick off the year with a celebration of life, nature, and family. Finely woven banners and decorations cover the village; a day full of laughter, ale, and kinship. Typically beginning in the tavern of Hefrumm, The Sugary ***, the festival calls every forest dwarf clan to bring an offering of Anbella with them. From finely baked bread to freshly hunted boar, the day concludes with a great feast in which Seers thank Anbella for their most personally valued gifts of hers. Be it family, forest, home, or peace, every dwarf gathers to say their thanks for what the Hearth Mother has bestowed to them. Rescue Ceremony The spirit of the wild needs to be in all creatures owned by dwarves, in this way their animals never lose their connection to The Tribunal. To do this the seers prepare rescue ceremonies where dwarves go out into the wilderness to capture animals to bring back to their farms. This allows the dwarves to have strong, energetic, and meaty animals for their feasts, races, and armies. An animal of every species collected needs to be sacrificed to be sent to Anbella’s realm as a sign of respect to the deity. Anbella’s Pact Ever since their discovery of epiphytes, they have been noticed to be individuals with close ties to nature. In the ways of the Seers, the process of becoming an epiphyte is a self sacrifice to Anbella. One willingly sacrifices their body sending it to Anbella’s realm, encasing their soul that remains behind into a body composed of natural elements more attuned to her call. Despite its higher spiritual elements this new body makes the individual completely infertile. It is said that the pact only lasts around one century, after which the soul of the individual returns to the body in Anbella’s realm. In exchange for one’s sacrifice and a century of service Anbella grants the individual one offspring which is born in Anbella’s realm and whose soul is sent into the mortal realm in the same form as their parent. Despite being able to be done in natural circumstances the likelihood of woodmadness to kick in is more likely as the mind of those individuals tends to not be trained in any way and are just individuals that are attuned to nature. The best way to avoid woodmadness is by doing Anbella’s Pact under guidance and supervision of a Seer that has done it in the past. Traditions of Yemekar Festival of Creation In honor of The Father and Creator of the dwarven race himself, this festival is a day of creativity, innovation, and balance. For forest dwarves, this means woodworking, brewing, branch weaving, and several other products made by the dwarves of Hefrumm. Each dwarf should bring a handmade creation to offer to Yemekar at the altar in Hefrumm. Traditions of Dungrimm Ceremony of the Ancestors A ceremony hosted by the Seers to honor the dead. In the ceremony of Dungrimm dwarves gather to commemorate their ancestors. It is a time to ask for blessings from them and wisdom. During these ceremonies there also tends to be tournaments of strength and valor to entertain those in Kaz’a’Dentrumm and in other realms of the Brathmordakin. Festival of War In times of war captured enemies can be given an honorable death by fighting each other as a sacrifice to Dungrimm in the arena. Those that die honorably in the arena are said to be reincarnated as dwarves in the next life, their soul returning to Yemekar’s forge to be reshaped into a better quality of life. Ceremony of the Dead After the burial of a dwarf has taken place, the ceremony of the dead has to proceed. In this ceremony the friends and relatives of the fallen dwarf gather to talk about the exploits of the fallen. This is done after the burial of the individual so that the Brathmordakin can witness the ceremony before bidding on the soul of the dead. The hope is that after hearing of the achievements of the fallen they will be more inclined to bid for him/her. Dungrimm’s Pact Saprophytes, similar to epiphytes, can appear naturally, but to avoid woodmadness the guidance of the Seers is recommended. Those that choose to become Saprophytes understand the need for decomposition and death in the balance of the tribunal. Like with the epiphytes, saprophytes are infertile, and after a century of service to Dungrimm their soul returns to their body in his realm and a son/daughter is given as a reward. Traditions of Belka Ceremony of the Roses This Ceremony is meant for a dwarf to find a partner. When a dwarf seeks to find a partner they are able to go to a Seer for help. The Seer will take notes of the desires of the dwarf, and will call for the ceremony. All contestants will come to the single dwarf and they will have a conversation for a limited amount of time, in turns. If the single dwarf likes the contestant he/she will give that contestant a rose, which the Seer will hand out. If a proper partner is found the Seer will sacrifice a rabbit to give good luck to the couple. Lover's Brawl To commemorate Belka’s passion the ceremony of the Lovers Brawl can be organised by a Seer. In this event couples take turns in the arena beating each other up until one wins. This duel is meant to represent the passion and strength of their love. Two rabbits tend to be sacrificed before the ceremony to summon the attention of Belka. Parade of Joy To celebrate the survival of the dwarven race despite Khorvad’s attempts to destroy it, the Seers organise a parade. In these parades the dwarves dress up and march around the continent, expressing the might of the dwarven race in a non-aggressive, cheerful manor. Traditions of Ograhad Ograhad’s Day of Study For the wisest of dwarven kin, this occasion is focused on educating the village on the traditions of Hefrumm. Each Seer will be expected to bring a piece of ancient knowledge to bestow in Ograhad’s honor. Following each lesson, said traditions will be taught and participated in. Assimilation Ceremony When a way/ceremony/festival or any other activity has shown results in bringing people closer to the Brathmordakin the Seers’ Council meet and give offerings to Ograhad, then they discuss this new activity and how it works. The council after reaching an agreement decides whether the activity should be added to the list of ceremonies practiced by the Seers. The Ceremony of Tales In this ceremony dwarves bring any tales they wish to the gathering. Once there they will each take turns telling and enjoying each other's stories. These tales can be song, read out, or acted. At the end of the day the goal is to entertain Ograhad with great tales that he can add to his great library. Traditions of Armakak Sun Festival In the Sun festival dwarves come to the gathering bringing their oddities. Once there dwarves trade and barter with each other for the items in their possession. Despite this being aimed at dwarves, all living beings are welcomed if they come to barter. Legends claim that before the creation of the mina there were yearly festivals where folk bartered and traded each other's goods in honor to the Sun God. Traditions of Grimdugan The Brothers’ Rivalry The Brothers’ Rivalry is a tradition dedicated to Grimdugan and Armakak. In this event dwarves are divided into two teams. One representing Armakak, and one representing Grimdugan. Both teams have a stone week to gather as much wealth as they can. Both teams are allowed to mine for it, but the team of Armakak is allowed to use their shops to gain wealth, and the team of Grimdugan is allowed to steal from non-dwarves for theirs. When the end date arrives the wealth of both teams will be placed in the chests of their respective team. The team that has the most wealth in their chest will win. Those that lost will have to give half of what they have gained to the winning team. The Wild Hunt When the dwarves are at war with another nation the Council of Seers can call for the Wild Hunt to take place. This bloody event can last for years, depending on the conflict the dwarves are in. During the Wild Hunt dwarves are invited to swarm the territories of their enemies, raiding, and stealing the wealth of those that inhabit that land. For the Wild Hunt not to just be a call for personal enrichment, part of the collected wealth needs to be burned as an offering to Grimdugan. ~=~ "In dedication to Karl Blackroot, may he forever rest in Anbella's embrace and da Seers Eron Hefruth thrive in his honor." High Chief of Hefrumm, OOC: For more information regarding the Seers of Hefrumm or to join the Order, contact: Yazmorra Blackroot (Lady_Dietz) or via discord; Dietz#2343
  12. Name: Yazmorra Blackroot Race: Forest Dwarf Age: 94 ((OOC)) MC Name: Lady_Dietz Discord Tag: Dietz#2343 Timezone: EST
  13. Yazmorra Blackroot idly sips on a cider her husband made specially for her before suddenly spitting it out at the marvelous tunes. "Ah t'ink ah may jus' 'ave found meh teh greatest lad en all ov Urguan." She blushes and smiles warmly at the songs, humming along. "Belka 'as sureleh 'eard meh prayers, an' et seems Bojakk es quite gud at workin' her crowd." She chuckles lightly, raising up her cider to Levian'Tol as the song closes.
  14. Yazmorra Blackroot snickers, humming the song in her head. "Ajax es quite teh wordsmith an' apparentleh ah gud merchant tu. Bot, teh tunes culd naye beh mo' true." She continues to hum, stacking books and laying out a blanket in their soon to be child's room.
  15. ~<>~_Festival of Anbella_~<>~ [!] Dozens of thundering short-legged steps can be heard marching through nearly every nation of Almaris. The echoes of their chants are unmistakable, “NARVAK OZ HEFRUMM! NARVAK OZ ANBELLA!” ~<>~ [!] Finely woven banners and decorations cover the village of forest dwarves, laughter and song hum throughout all of Urguan. ~<>~ Hefrumm is hosting a festival of nature, ale, kinship, and utmost appreciation for the dwarven Goddess, Anbella. For the forest dwarves of Urguan, Anbella is the most cherished of the Brathmordakin. Referred to as the “Hearth Mother,” she represents the value of nature, fertility, home, and peace. The kin of Hefrumm hold Anbella’s guidance close to their heart and are inviting all lovers of nature across Almaris to join them in the celebration! Festivities include: Wood carving, Olog riding competition, drinking competition, pelt making, feast, a Seer ~trip~, and story of Anbella. May Anbella guide you home, High Chief of Hefrumm OOC: Today, February 12th @ 4pm EST. For more info, contact: Dietz#2343
  16. Minecraft Username: Lady_DietzRoleplay Name: Yazmorra BlackrootRace: Forest DwarfTimezone: EST
  17. Yazmorra Blackroot looks out upon the city of Kal'Darakaan, sitting at a table of the Hefrumm Tavern, puffing idly on a cigar. She glances up from her mug of ale to see the former Grand Queen riding out of the nation with her head held high. "Even teh foinest ov rulers need sum peace an' quiet, sheh sureleh deserves et." She offers a solemn dip of her head to the great dwarven leader. "May yeh journeh beh blessed en Anbella's loight ov loife."
  18. Yazmorra Blackroot glances over the invitations beside Levian'Tol, clinking her mug of whiskey against his. "Let's just 'ope meh little sparrows can make et all teh way up Nort'." She chuckles, tying each scroll to a lineup of fifteen wood sparrows, flapping their wings eagerly. "An' aye'm goin' teh kick yeh arse en t'at brawl meh armoruk."
  19. IGN: Lady_Dietz RP NAME: Yazmorra Blackroot CANDIDATE: Norli Starbreaker
  20. MC Name: Lady_Dietz RP Name: Yazmorra Blackroot Discord: Dietz#2343 Time Zone (EST, GMT, etc.): EST
  21. High Chief Yazmorra Blackroot reads the letter, cocking a brow to Baldin's sudden reemergence and affiliation with the Seers Council. She takes out a piece of paper and begins writing to him. "Baldin, I am aware we have never met, but I am also aware of you prior actions. The Seers Council was only just formed and you do not currently maintain a position in it. Find me in Hefrumm, we can resolve this matter and if you have interest in joining the Seers Council, it will be discussed among us. My respect for your insight on the Brathmordakin is great, but it is more important now than ever we present a clear, united image for the Seers of Hefrumm. If we find that you can convey such a message, clear of herecy, you will undergo our rituals and be welcomed to the Seers Council with open arms. May Ograhad guide your decisions, [!] The letter would be signed with a symbol of the Seers as well as directions to her dwelling in Hefrumm.
  22. Yazmorra Blackroot picks up the letter, reading the words with teary eyes. "Eh vereh courageous en determined dwed heh wus..." she puts a hand to her heart, looking out at the vast forest covering Hefrumm. "As heh served Anbella en loife, heh will serve her en teh realm. May teh braths bless ye beyond Karl." she utters the prayer with shaky breath.
  23. Yazmorra Blackroot picks the invitation off the wall of the great dwarven city. "Aye, teh Grand King 'imself has been blessed wit Belka tudeh! eh betta dwed he'll beh wit Dhaen beside 'im." She chuckles to herself excitedly and runs back to Hefrumm. "Take out yer finest furs meh kin, weh goen tu eh weddin!"
  24. “May teh Brathmordakin foreva shine t’eir light on our village eh ‘efrumm,” Yazmorra Blackroot smiled to herself, recalling the first day she was welcomed by the forest dwarves in Hefrumm. She looks up the starry skies above her dwelling. “An may teh ‘igh chiefs eh past, present, en futa always ‘ave teh forest an Anbella by t’eir side.”
  25. Lady_Dietz

    ndietzen

    When Arcas began, many dwarves went off to find a new place to rebuild the kingdom, others burrowed deep into the mines, some secluded in the mountains, and my family, they escaped into the forest behind the great mountain range in Arcas. In these woods, they lived remote and detached from other civilizations. They believed the deep forest would keep them safe from war and help curve their desire for precious materials by becoming closer with nature. Now, many years later, a few of us still inhabit the woods past the mountains, most of them left to live in Urguan. I was born and raised in a small colony not too far from Lyria, a human city nearby. My father, Grutgrar Woldbranch, is a hunter and trained my brothers and I how to track, hunt, and forage from a very young age. My mother, Burnidrid Woldbranch, used to be a traveler of the woods and even other civilizations before she met my father while passing through the woods to Urguan. She now specializes in wood carving and decorates our forest in beautiful art. Growing up, she always told us about her great adventures through the magical Talus Grove, she even stayed at the Under-Realm of Urguan for a time. When I was young, I would always pretend to go out on adventures, just like my mother, with my best friend, Osric, a halfling from Lyria. While I love my family and the beautiful forest that surrounds me, I’m not nearly as content here as my little brothers. There’s so very few of us out here, the majority have left to be reunited with the dwed in Urguan. I’m now 32 and I just can’t be happy spending the next 200 or so years of my life hunting and foraging to survive. I desire more. I want to explore modern civilizations and have more to my name than the tree I live in. I want to find riches in the world and one day, bring some back to my family. When I shared these dreams with my parents, my father forbid me from ever venturing past the mountain range that separates our forest from the rest of Arcas. However, my mother didn’t agree with him. She, with the help of my friend Osric, secretly “gathered” supplies for me to make my journey past the mountain range. I also learned quite a few skills of thievery from my mother, as she often stole to survive on her adventures. Now, I have made it past the mountain range and seek to explore all of Arcas, profiting riches from every adventure and eventually finding a home for myself out there.
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