-
Posts
1297 -
Joined
-
Last visited
Content Type
Profiles
Personas
Wiki
Rules
War
Systems
Safety
Player Conduct
Forums
Forms
Everything posted by 501warhead
-
Hey guys, the server will be down for a bit. I spent a bit of time resolving the login issue (A hawkeye problem, had to resolve it from the backend) and another problem has cropped up. I'm trying to work on resolving it but it'll take a while, when @Kowaman is back about it'll likely be resolved quicker.
- Show previous comments 7 more
-
@501warhead I'll likely start next week as I work the majority of the day this week. In the mean time I may try for LT or FM as a sort of "starting point" to help me get used to setting aside some time for helping with the server.
-
@SuperDuckyGamer obviously people liked the humor you developed.
-
The sidebar is getting a bit cluttered but our public discord is functional once more! You can find it beneath the latest topics
-
Remember folks, keep an eye on twitter for updates. In the meanwhile tl;dr -
Our host is investigating the issue. We're hearing some reports but the information is too unconfirmed to share at this point. No map damage has occurred, our files are perfectly fine, safe, and backed up. Tythus has a busy working schedule and is working his hardest with our host to reach a timely conclusion, we're struggling in the meanwhile. Thank you for being patient so far.
-
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
-
The server is down atm due to the fact a bug became apparent with inventory saving. We're fixing it so that your inventory isn't deleted when you log in, as right now it would be.
-
Server is currently experiencing problems and is rejecting Developer connection to the backend. This is a @Tythus issue and he is being contacted. We'll let you know what happens.
-
Don't like snow? Scroll to the bottom of the page and click the theme with "(No Snow)" in it's name to disable it!
-
We have snowified the logo thanks to @Kowaman
-
Summer Games Done Quick! Amazing stuff. Pop on by, give it a watch, very entertaining and for a great cause!
-
1.9.4 has been delayed by one hour. The server will be going down at 4PM EDT to begin.
- Show previous comments 6 more
-
stop trying to publicly shame nathan nothing good comes of it other than rep or warning points
and yeah, i mean what's the plan here? me and salvo stockpiled like an arse load of good weapons, will they all just have no attack speed? are you going through EVERY chest @Why. and changing each weapon to have a suitable damage+attack speed ratio? nerfing/buffing every piece of armour that exists? seriously, what's the plan here?
-
The Open beta is now closed.
-
Update on the 1.9.4 update; I've visited a large amount of the bonus %'s on weapons. Weapon %'s have been lowered across the board so that Damage Per Second can be no more than 3.0 above their vanilla counterparts.
Example; Iron Sword.
Vanilla Damage Per Second: 9.6 (6 attack damage * 1.6 attacks per second)
LotC Damage Per Second (with the highest roll): Roughly 12.6 at it's highest. This would mean that rolls will go up to 33% (33% of 9.6 = ~3, 9.6+3=12.6) instead of the former 65% on Black Ferrum Blades.
Stonemason-crafted weapons will, as usual, be able to go higher than the other rolls (although it's minimum roll will be equivalent to the Black Ferrum-tier weapons, so you're paying more for the ability to get better weapons although it's no garentee it'll be better.)
Numbers (as of this moment, subject to change post-beta test.)
Swords 70% (Stonemason) (old highest) -> 33% (Black Ferrum) (12.8 Maximum DPS)
Axes 65% (old highest) -> 42% (Black Ferrum) (11.7 Maximum DPS)
Pickaxes 65% (old highest) -> 36% (Black Ferrum) (11.8 Maximum DPS)
Two other things of note:
These changes will be applied retroactively. Any existing weapons will have their numbers scaled down to match these new numbers.
Weapon bonus rolls are going to be following a different curve this time around, a vast majority of the weapon bonus damage will be obtainable within the earlier levels (~5-6 added each level) and higher levels will be more marginal with weapon damage increases (~0.4-0.5 added each level.)
These changes will be announced on the patchnotes released post-beta testing.
- Show previous comments 15 more
-
Do you really think that could work in LotC PvP? I mean we already have weird modifiers along with large scale PvP LotC does? I mean, i know Kalen has tested everything he can, but I wouldn't call him a PvP'er, and although he may look at the data of, "This blocks 100% damage," he can't be as experienced as someone who has actually practiced in 1.9 PvP a bunch. So, what do you think of shields? When do they lag? Why do they lag? Is it just you missing your blocks?
-
-
Update on the battle;
Apologies folks. There was a bit of miscommunication leading up to the battle which resulted in some key things being left untended to, this was mainly born out of the battle being the first "real" warclaim in a while. Here are the two mistakes;
1. Knockout wasn't disabled until way later in the fight.
2. Render distance was set to 10 for the duration of the battle, which is a big no for large warclaims. It should have been ~3-4.
We'll be working to make sure these things don't occur again.
For those who wish to see performance numbers here is a link to (a) timings paste we did during the battle. If you don't know what the numbers mean please refrain from commenting about them. It's mainly for openness and clarity. https://timings.spigotmc.org/?url=16159030
- Show previous comments 1 more
-
Quote
Lots of highlighted stuff for livingEntity...odd
LivingEntity = Players
Quotewow SpecialItems v1.0 Total: 0.248 s ?
that's plain unacceptable
Ha.
Quotehow much lag does knockback cause? i know many people prefer it to enabled
0.02% in the warclaim. Very minor footprint, it's more so to make it so that players die faster so the periods of intense server effort are shorter
-
Coming to a minecraft 1.10 near you (Image Below)
-
Should shields have some sort of skill-dependent stat or should they simply be vanilla mechanics?