But in a realistic approach. I'll explain why the stance on Aeldin is so nonchalant. There's a certain point where the intervention of origins and Aeldin becomes absolutely null, with Aeldin having an absolutely massive impact of human culture and history with how it has been portrayed. This also extends to the birthplace of Frost Witches and Strigae, which are both elements that utilise this lore to explain their origins and also help create a continent outside of the eternal 'ire' of aengudaemonic influence and such.
What Aeldin represents to me in a world building sense, is a justification to allow for us to build things that are outside of the sphere of influence of the "main descendant races". The idea that everything on the universe ever happening on the small continent we inhabit is something I despise and it also allows for the nifty idea of having races not exposed to every chaotic thing that happens in this continent. Aeldin itself is a project I genuinely love and believe is fantastic for LotC, it is something that I wish to inevitably rewrite into the world of LotC to make sense, be used as a platform for world-building and contribute to the server as a whole. Solely not used as justification for spontaneous rebellions, but the potential to have these long dynasties outcasted from Aeldin, for races that went away from the Four Brothers originally and established their own places.
Aeldin is the first and main core concept of world building, it is just a shame it has been reverted into a noble e-girl generator to try and create clout within OOC connections of discord. The narrative of the Aeldenic Empire being insanely insular, isolationist and completely oblivious to the world outside their continent has been thrashed for basically a spawned in pre-revolution France so wigs and flintlocks can come from it. When it has the entire Oyashimian-Cathant conflicts, some cheeky Marked Men lore no-one cares about, branches of ancient houses that have been wiped out or repurposed (like the Chivays and 'pretender horens), The birthplace of the Frost Witches (Sklojder), the potential for smuggling rings and grounded occult phenomenon built with new types of dwarves, enslaved orcs and elven rebels (very akin to the witcher scoia'tel). Having the potential for the 'Heartland' Empire to take a Byzantine Style Royal Guard and having alluding parts of that in peoples roleplay, either being refugees or those smuggled to the mainlands of the descendants to escape prosecution or find a new life.
I think the potential is absolutely limitless. I just wish it would not be used as a reason to spawn another "Horen" [when the bloodline has been dead since Dokahn switched the last Horen with some random monk baby in a monastery post exodus]
PS. As much as I love to shit on current Oren, their standards, religion etc. Aeldin is probably the one thing I cannot bash them for at its core. It's something I have witnessed and seen its true potential.