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ski_king3

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Everything posted by ski_king3

  1. The point is that if 8 people defaults to PVP, and 4 people can do lawless raids, you cannot use defender default to select RP without being at a disadvantage. That's why the cap was raised.
  2. The point of this change is because the raid cap was raised. If raid cap is 5, then defender default becomes meaningless again unless we raise the PVP cap higher, which would be even less popular.
  3. This charter will cost 1000 minas. Please make a modreq in-game to get this completed, or contact me privately.
  4. You're not wrong, which is why we've made a greater effort to capture those times better (which we did better this week until the server started dropping below 30 late night/early mornings of American evenings), and are adding on a GMT fellow. However, the data we've had so far has shown that most groups are either inconsistent with when exactly they're active (some days they're popping at noon, others at 8pm, others at 3am, etc.), consistently active pretty much across the board, or not very active. The most notable exception was probably the Ascended Keep, which basically only had population during like 8pm-4am EST. We'll keep working on this, we want the data to be better. Just understand that when this data is used for important things, we're not going to be looking at a single week's data or only this data in a vacuum. Happy to help!
  5. Yup, I've made it pretty clear these are far from perfect. And at the end of the day, it's not some zero-sum competition (at least in any way this will be used to the benefit of different groups). Between the staff's general knowledge of which places have roleplay and the many data points we have, nobody's going to get snubbed wrongfully when it comes to anything important. But from all I've seen, very few groups very heavily favor one timezone; there's no place that exists that is only active 2am-12pm EST, for example, or else we'd see places that only showed up during those times, which doesn't happen. Also also, a lot of the larger gaps this past week were simply because there were like 30 people online and there's no sense doing a check when 1 or 0 places are going to have 5+ people. Anyways, once I train him up, tomorrow we'll have a GMT dude so that should help out a bit.
  6. 8/17 - 8/23 Links Hail, friends of Malinor. I bring to you another week of activity checks, and for once, it’s actually on time. Things have become a bit more stable, with more staff members working toward keeping this project going, which will hopefully mean these keep churning out regularly for the foreseeable future. If you are unfamiliar with this project or would like more extensive knowledge on it, I would encourage you to read the links provided above. However, if you'd like a simple overview of our project, our goal is to document and release data on activity in settlements to aid players in finding roleplay more easily. Now on to the data... The Data If you took a moment to read the linked document, you would know that we marked down all settlements that met the threshold of five or more players online. For the sake of this project, we count that as “active.” While it may seem arbitrary, the line had to be drawn somewhere. Additionally, we no longer list regions that were only marked down once throughout the entire week, as this may give a false representation of how spread out roleplay is. Lastly, if it says something like “no activity last week” or “previously 50%+” in parentheses, this is in reference to the settlement’s activity the week prior to the one measured here. The following locations were found to be active on 100% of our activity checks between August 17th and August 23rd: adelburg (Adelburg) No settlements were found to have been active on over 75% of our activity checks between August 17th and August 23rd. The following locations were found to be active on over 50% of our activity checks between August 17th and August 23rd: suticacapital (Sutica, previously below 25%) dwarfcapital (Kal’omith) devirad (Devirad, no activity last week) The following locations were found to be active on over 25% of our activity checks between August 17th and August 23rd: marbrandfief (Haense, previously 50%+) welvescapital (Linandria, previously 50%+) norlandisland2 (Norland) The following locations were found to be active on at least two of our activity checks between August 17th and August 23rd: mcdruids (The Wandering Grove) warhawkeland (Leyu’celia, previously 25%+) polynesia (Veris, previously 25%+) dwarfsettlement1 (Tal’Ardoth, no activity last week) hariacapital (Haria, no activity last week) orccapital (San’raakh, previously 50%+) courlandholyfort (???, no activity last week) guilddragur (The Library of Dragur, previously 50%+) helvescapital (Haelun’or, no activity last week) welfsettlement2 (Metz, no activity last week) snelfcity (Velaris, no activity last week) saviniaduchy (Castell?, no activity last week) On average, approximately 52% of online players were found in regions with 5 or more players in them (the remaining percentage including spawn, staff members in the build world, etc.). This is a decrease of 6% from the last week. An adjusted percentage (not counting players outside of Tahn, Ceru, and Asul) is 59%. This is a decrease of 5% from last week. On average, approximately 59% of players were found in regions with 5 or more players in them when 100 or more players were online. This is a decrease of 5% from last week. An adjusted percentage is 69%. This is a decrease of 1% from last week. On average, approximately 70% of players online were in Tahn. This is a decrease of 6% from last week. On average, approximately 10% of players online were in Ceru. This is an increase of 5% from last week. On average, approximately 8% of players online were in Asul. This is a decrease of 2% from last week. Analyses The first thing to note is that activity as a whole seems to be down across the board. It’s the end of the summer for many, so some will surely be gone to vacations or the start of school. Either way, across the board, it would seem that we’re seeing a bit less activity on the server, particularly late at night where we’re no longer maintaining a pretty consistent 50+ players. Similarly, due to the storyline going on involving an ancient city, which has drawn in many, we’ve seen an increasing number of players in the “Missing” category on the spreadsheet. This basically means that at times, there will be a dozen or more players actively online, but not having the potential to be in any settlement. This is likely in part to attribute to the more modest number of settlements reaching higher points of activity. Following certain complaints, we’ve also tried to do checks more regularly, particularly in previously less-checked timezones (looking at you, GMT kids). Given that these times generally have fewer players, this also likely had an impact on fewer settlements hitting the 25, 50 or 75 percentage marks. Conclusion Don't forget that if your region is listed as an active settlement and you would like for directions to it to be hyperlinked with it, then you may submit an imgur album that guides players from spawn to the region at hand. However, submissions will only be accepted and included if the imgur album is proven to be useful, which will be tested by giving it to a player who has never been to the region before and seeing if they can find it. If there are any of the unnamed settlements and nations in the Region Info tab of the data spreadsheet that you know, please let me know. It would be much appreciated! Additionally, next week we will be having our post to encompass the entire month of August and its activity data. Like last time, we’ll have graphs and some other additionally information to highlight. If you have suggestions for things to include, please let us know (Esry really wants to know what graphs y’all wanna see). Last but not least, if you have any further questions, ideas, or feedback on the methodology or how this data can be used, feel free to let me know. Thanks for the positive feedback, and I look forward to providing more of these in the future! Thanks to @Esry, @MrMineLoveDude, @SugarBlind, & @Rammer for all the help.
  7. Under review, expect a verdict in about a week.
  8. Under review, expect a verdict in about a week. Verdict: Pending - We feel that this race would best serve as an ET race as opposed to a CA race. Edit: Accepted as an et race.
  9. Under review, expect a verdict in about a week.
  10. Under review, expect a verdict in about a week.
  11. Under review, expect a verdict in about a week.
  12. Under review, expect a verdict in about a week.
  13. Under review, expect a verdict in about a week.
  14. Under review, expect a verdict in about a week.
  15. Under review, expect a verdict in about a week.
  16. got better memes than this cuz this is weak
  17. @nordicg_d Are you still interested in this? I know y'all ceded a lot of your land.
  18. This will cost 3000 minas to set up. Feel free to modreq for its setup at any point, or contact me.
  19. This doesn't address all the issues the LT/MT had with the magic (admittedly a stupid long time ago), but it's definitely an improvement. Glad to see it up there!
  20. Icarus sighs upon reading this, shaking his head. "This is going to end badly for us..."
  21. Hope the dude's alright, thoughts are with him.
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