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[!] There in those dimly lit halls of the Kornazkarumm were a single figure wrapped in robes of brown. In the midst of a study, his grey hands caressed the bindings of a series of books, the sigil of the Clan Irongut beholden upon it. The Remembrancer spoke nothing yet a quiet smile adorned his weary face at the prospect. As the book creaked open at his behest, his silence grew into quiet contemplation for the age to come. Quietly he dipped a quill into the inkwell and began... So it comes to pass that a new age be upon this fractured realm of we khazamar. A candle kindled aflame by youths passion to see her clan restored unto glory. Briga Irongut, blood of the First Elder Clan announces her plea to become Clan Mother of the Elder Clan Irongut and her ancestors. Time shall tell if she be a worthy successor to her forebears and the mantle of duty that shall weigh heavily upon her...
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" Those of High Elven descent may only wed or create offspring with others of the same descent. High Elven descent is described as those with two fully High Elven parents. Those of elven descent may not create off-spring with those that are not of elven descent. Elven Descent is described as those with two fully Elven parents. Half-breeds may not have children as to not spread multiple curses onto their children. Half breeds are described as anyone with parents of different races. The children of those are not to be punished for their parents' mistakes. " Fernaen stares in adunian, laughing at that particular declaration. For once he was thankful his people left their home. "Ancestors..."
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Amidst those gathered to welcome Auden to Paradise at the Golden Gates were a tall man garbed in shining silver plate and spear in hand. Atop his brow were a crown of the same color and a singular blue gem adorned in the middle. Though he himself were outside the gate, a soft smile crept onto his much more pleasant face. "Auden..." "I am glad you could join us..."
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Somewhere out there sat a white and brown robed adunian musing on the goings of Celian'nor and the bargain he struck. A smile grew on his face as he made for better lands.
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Aloha there friend, One of the biggest challenges on LOTC as per usual with this online platform is that communication is often done by reading or by discord. A level of intimacy that is diluted compared to irl which for some is a debby downer and for others is a godsend. The biggest step forward to making friends is how you look at it. Don't get too much into your head, we're all here for creative writing and share interests in some cool roleplay. Introduce yourself, find common ground, talk about your day, most people here aren't out to get ye.
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This grudge has been approved and shall be accepted into the book. May Dungrimm grant clarity through justice
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Name: Fernaen Age: 30 Race: Chadly Adunian Notable Achievements: Existing ((Username: )) Fernaen ((Discord: )) DrHope#7783 ((Do you fully understand the disclaimer above?: )) Yes
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In Defiance of Fate “ I shall defend the children of Harren and Sarai, wherever they may be found” Such were the words Lord John of Cartref Mor had swore his templar into. His people were so few, so scattered, and thus it fell to him to pick up the pieces of their fracturing and rebuild what was lost. In truth, he was right, for the 200 years he had been on the mortal plane, he had watched his efforts bear fruit in the last century. He had seen his settlement blossom and his pupils become mighty indeed. Whether they chose the way of the Bowie ranger or the honorable duty of a templar, the adunic lord had always ruled fairly and carried the weight of his mantle with caution and dignity. Yet as his mind wandered on the nature of his oath, of the men he failed and the actions he regretted, the looming figures of Kivdrona circled around him. Already one of his men was wounded, an Adunian he had known since he was but a wee boy, Auden. He remembered that kind boy who was, of the hopeful light kindled in his eyes and the warmth he exuberated nearly 50 years ago. He remembered giving his first lessons to the next generation of adunian children, their joy when they hit their first bullseye and their wonder when he would take them to venture through the forests. A soft smile almost creeped on John’s face, though as he fell back to reality, it was quickly stifled out. There John stood now, with Auden a fully realized man brought low by some foul abomination. His helm still on his head was cracked and his body was limp with the occasional twitch. The adunic lord could only steel his heart as he watched yet another of his men pay for his failure. “Calahan tend to Auden, Aurelion see that he has everything he needs. Fritjof, take charge on the wall, I will take the other side.” His voice, metallic for those gathered near, had a slight dryness though it seemed only he had noticed in his cadence. Quietly, he trudged onwards as they all exchanged nods and heeded his command, taking to their positions within the abandoned husk of a house. Amidst the dim light of the stars it seemed Kivdrona were enshrouded in a perpetual night, the ever present cacophony of the wind, of rustling sand, and occasional screaming being heard from some misbegotten corner of the city. It seemed almost peaceful then, the dark towers and buildings looming over in vague forms, the unholy abominations that stalked the roads. At least here, there was no worry of politics, no treasonous clans to hunt or rebellious children; only the cruelness of the darkspawn and for John it was a thankful opportunity. Left to his own thoughts, the adunic lord continued his musing over his long life. In particular, he paid mind to the templar oath he swore, that they all swore. “In war, I shall not betray my Lord nor Lady.” “I shall not betray my brothers in arms and forsake my sacred charge.” Yet he did, the first of his templar students had betrayed the very people they swore to protect. He had grown seclusive and traitorous to even John and for that, the very thought of a man he saw as his own son betraying him, gave a small pang of pain in his heart. “Edward Thuri-Elendil” He muttered to himself, gray eyes beneath the helm wandering to that pale light of the moon. His ears were met with the howling of the wind that pushed itself through the ruins, forming incoherent voices and taunts. He knew his mind was playing tricks on him and so he thought of home and the people he knew again. “In peace, I shall not forsake my virtues nor succumb to heresy” “I shall not warp or vice the meanings of my duty.” “My son” he muttered again, oh how Aurelion had fallen in his absence. Entrusting that boy to Edward was a fool's folly, for he now preyed upon the meek and even consorted with the dark twisted things he swore to vanquish. How would he succeed him, how could a man so twisted and conflicted of his own morals have any chance to lead? John shook his head at the thought, he was not dead yet and whatever laid before him, he knew the journey was long, it would not end here. “There shall be repentance for the im-” A sudden noise alerted the templar, his helm tilting lightly as he panned his visor to gaze upon the roof of the abandoned house he was in. Amidst the cracked and ruined edge of the wooden hinges were a single figure lording over the otherwise unsuspecting group. His own visor flashed in an array of orange hues, John now fully seeing that there indeed was some wretched creature atop the building. He held his sword tightly and raised his kite shield in response, a slight tinge of fear entering his heart like a poison. Auden is injured, the rest of the group does not know; a belching noise blurted out from the creature then, a strange guttural noise to which John could only assume was a signal. Shortly thereafter, another darkspawn came from the doorway he was guarding, this time the rest of the party sprung to action. Another guttural noise could be heard on his right, a pair of abominations now standing just outside the doorway the templar were guarding to join their cursed brother if it even was one. As he turned to face the pair, the sounds of commotion could be heard. No doubt his party was dealing with the threat on the roof. The first of the abominations, perhaps their leader, opened its gaping maw which was not a simple mouth as John would’ve known. Of all the creatures he had fought, perhaps this was the most disturbing, for it held the vague image of a human yet had rubbery skin, sharp claws and jagged nails, and where his mouth would’ve been were simply a large maw of jagged teeth and bone. It lunged itself at John with fury though in true templar fashion, the adunic lord simply thrusted his own vitrum sword into its maw. It plunged deep into the mouth of the beast however it did not die. Instead, it began to eat the sword and soon only the hilt remained. Instinctively, John reared his kite shield forward and went to shield bash the creature away who gathered dangerously close to eating his sword hand. At the signs of a battle happening, Kivdrona itself seemed to stir. The great sand storm that had blocked their way out of the city had now begun to encircle the inner blocks of Kivdrona. Tabards and ragged cloth both flapped in the dust covered wind as more abominations awakened from their deep slumber and joined their kin in fighting John. Amidst the signs of this chaos, the abomination he had hoped to stave off from his party continued its vain attempts to eat him. Yet to his surprise, not even the shield could choke the creature and so instead, John bashed it away, the foe being caught off guard and flailing off the edge of the precipice. Though soon after, another abomination, perhaps angered by the sight of its brother being shoved aside, locked its claws tightly on John’s armored shield arm. Unable to wrench himself free from its grip, the templar focused inwards and as great white wisps circled around his gauntleted hand, he closed his mailed fist. Arcing it back, the creature could only roar a taunt before an audible crack could be heard, the templar giving a most blessed haymayer directly into the temple of the beast, ending him rightly in a spur of black blood and mangled bone. The wind began to pick up and shouts of desperation could be heard behind him as he raised his arms into a fighting stance. His weapons were broken, sword lost to the maw of some beast and his shield destroyed. All that could be heard now were the howling of the sand storm and the abyssal cries of monsters that now meandered towards the templar. As dark clouds gathered over the city, covering the foul place with the eerie stench of death and decay, the corpses which choked the street now began to take on vague shapes of their own in the ceaseless dark. The pale light of the heavens could no longer breach what sorcery was at work and the sand storm only grew stronger for it. The adunic lord turned back to help his fellows however in the haze of the sandstorm that now engulfed the city, he could not tell front from back. He could hear the thunderous approach of more creatures yet it was impossible to lock on, his senses it seemed, betrayed him. His armor felt heavy, sluggish to walk, and as he looked down, he saw his feet deeply entrenched in sand and cursed stone. He could not move. As if to seek respite from the darkness and the sandstorm, John summoned forth a white orb of light to stave off the shadows, even now as he did so a slight pang in his heart were felt again. This time however it was different. It was not grief nor melancholy that pulled his heartstrings this time, no, for as he looked out into that thicket of sand and dust, 6 figures came forth from its abyssal depths. Were it not for the emboldening of his spirit by his Lord Malchediael, he could not tell if he could lock eyes onto their own. The Six Figures held shadowed shapes in the storm, save their eyes which held a pale cold white light in them, as if a mockery of all things holy. They did not speak nor challenge the templar, instead they stood and observed. He felt the cold stinging bite of a thousand particles ripping through his armor and finding purchase in the crevices of his gear, no doubt he was being buried alive. But he would not relent, he remained as the Kings of Old, standing defiant against fate one last time. In what seemed like an eternity, the Adunic Lord locked his gray eyes with the unflinching cold visions of the shadows. And for his stubbornness he was pained so. The collective outcry of their magics were enough to bring him low and that white orb of light in his hand, the only anchor he had left of his will, began to snuff out like a candle in a blizzard. He joined them in the shadows then, the great sand storm and their combined magic proving too much for the adunic lord to take any longer. He heard what he thought were his men calling for him though they were quickly drowned out by the laughter of demons and the waking screams of cruel creatures. The templar were brought down on one knee then, kneeling in front of the shadowed creatures. Though his last vision was that of abominations in the wake of tragedy, he could do nothing but watch the last fleeting embers of his life be snuffed out by sand and foul sorcery. Those figures of shadows etched into his brain and perhaps on to the next afterlife; the smell of brimstone. And so passed John of the House Marsyr, Lord of Cartref Mor On a side note, thank you @Joltastikfor delivering an awesome event for me and my adunians at Kivdrona. I certainly wasn't expecting John to experience this today but seeing everyone's reaction, I'm very glad to have participated. God this character has been such a ride, from being a lowly guard in Elvenesse, befriend literal elven royalty, fighting svarlings, to leading his own group of templar and reviving his own people. Thank you to all the folks who have made this journey of nearly two years with this adunian well worth playing through, I can honestly say John Marsyr was an epic lad. In particular a few shoutouts eh? @SmartScout @SilvertheGM @Setsuko_ you two have quite the passion for the community we've all built, don't let the ship go down! @bloomtiaraAuden breaks my heart, stop making him almost die. I can't take it. As the very first other adunian John ever knew, thank you for entertaining his antics. @Hanrahan and @Braehn Elendil An'Hiraeth thank you both for allowing me to build on the foundation you absolute chads have written. I'm sure many adunians players going forward will have fun roleplaying the cultures you both have helped build. Now to all future folks, I look forward to rping the next chapter of whatever is to come. Take care and mahalo nui loa.
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From the small banks of Cartref Mor, a certain Adunic lord reads this missive of treason. His expression neutral as usual though he made a small gesture of his hand. At this summon, several adunians came forth, each holding parchment and quill. "Send word to the King of Norland and to the men, we have work to be done."
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ROLEPLAY - Rp Name: Kazrin Starbreaker Age: 452 Role Interested In: Teacher Classes Interested in(For Students): Qualifications for role (Only for Teachers, this includes magics they want to teach, and if they have taught at an establishment before.): Reason for wanting to join the Academy?: I taught at several different schools in my time, on the subject of world history, magic, and engineering. I am capable of teaching transfiguration, general education, magical creatures, and last but not least, arcanium forging! OOC - MC Name: DrHope Discord: DrHope#7783 Time Zone: Hawaii, don't worry my boy, better if I knew your timezone instead. It'll be easier for the both of us, I promise
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[!] Out there, a certain camel rider looked onwards into the dunes. A new bargain to be struck, a new shrine to be made. "what profit to be had..."
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Lord John of Cartref Mor, let out a simple sigh as he mused on the parchment given. "Norlandic law..." he mused, humming to himself in thought as adunians could be heard packing their belongings.
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There are a few interesting things when it comes to egyptian, closest you'll find of course is the qalasheen generally. However the A'tmuzigh are also a good one, inspired heavily by the berber/amazigh people of north africa and are also closely related to the kingdoms of Nubia and Ancient Egypt (even going so far as to conquer and rule egypt for two dynasties)
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[✓] [CA Addition / Amendment] Paleknights + Palelords
DrHope replied to BobBox's topic in Spectral/Undead
Please ST, accept this. It's for the good of the realm... -
[!] A missive personally sent by the Lord of Cartref Mor found its way to the Circle of Crows. "It is in my personal experience that the nature of druids are fickle though steadfast in their defense of nature and its balance. In this regard, I would extend my hand in friendship as we adunians have done for decades now with the good folk of Elvenesse. Though as pertaining to my duties to the Elven realm and the hinterlands, I would ask we may find a time and place to discuss things face to face in what your circle intends to do." - Lord John of Cartref Mor
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Alright I'm actually very happy with the feedback given on the prayers by y'all. I'll compare them to my notes and see about making adjustments that'll better fit the theme and overall effects. Beyond that, I want to clarify that the Clarion Calls are accessible when engaged in a ST event. May not be used outside of event scenarios, due to Malchediael not wishing to bestow such powerful sorceries so lightly. I should've probably clarified that with plopping an ST in the redlines, but yeah. Bulwark, Harry, and Hussar's charge in my opinion are relatively balanced when used in an ST event scenario and should never be used outside of them as they are definetly OP in anything else.
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♫♫♫ “I fear no battle - let them come! Let them falter at the thunder of marching boots, for the Templars of Malchediael stand firm this day!” Twice Ordained Upon a templar reaching tier 3, and with the aid of their teacher, they may further open themselves to the will of Malchediael, renewing their vows twofold and allowing the blessing of the Aengul of Courage to grow - this necessitating a greater strain upon their soul, but allowing them greater power in turn. This is typically done by the commanding Templar beckoning their student to kneel, wherein something akin to a knighting ceremony would occur - ending with the teaching Templar invoking their Aengul, and allowing him to act through them to strengthen their student’s blessing. However, this ceremony may be freeform so long as it pertains to themes of chivalry, valor, and knighthood. Redlines: To be twice-ordained requires an additional slot to fill after reaching tier 3 as their connection to Malchadiael grows - e.g, Templars of Malchediael would now take 2 slots, as opposed to 1. Only a T5 Templar with the ability to teach may ordain a student twicefold. The ceremony may be whatever the teaching Templar desires, so long as it pertains to the described themes. Once one has been ordained twice, this must be marked on their MA. Courageous Cavalier Upon being ordained twofold, a Templar of Malchediael would find themselves to possess a greater affinity for mounts and steeds, the true compatriots to any self-respecting knight. This passive effect would enable the Templar to, guided by their patron Aengul's will, tame and rear equines and other battle-worthy steeds much swifter than one otherwise would - and once they have bonded and formed a kinship with their steed, would extend their blessing to the animal in some minor fashion. While mounted on horseback, a Templar of Malchediael would move at twice the speed they would otherwise be able to, able to move double the number of blocks than normal (at the time of posting, 4 block movement would be extended to 8 blocks). Likewise, their passive "Emboldened & Disheartened" would be applied to the steed as well. Templars of Malchediael who have dedicated a second slot to the magic would find themselves able to tame and rear mounts & steeds easier, so long as the mount is able to be ridden in combat. This is not to say they are granted druidic abilities, merely that their blessing would subtly affect the steed and make it more amicable to being tamed. Untameable creatures remain untameable. In combat, while on horseback, a Templar would be able to move approximately twice the distance as one would otherwise be able to. The Templar’s passive “Emboldened & Disheartened” would likewise apply to the mount they’d bonded with, making it harder to frighten and more eager to charge into battle. The Battle-Prayers of Malchediael As the templar are beset with many foes, armor and sword are not their only means to eradicating evil. As the Chosen of Malchediael, the templar are capable of calling upon the Aengul of Courage to assist them through citing battle prayers, the most famous being Second Chance. Different from the other spells of the Templar, the battle-prayers are specific effects spoken by words of intention. Such prayers function because of their latent blessing to the Aengul himself, utilizing prayers and canticles in His name to beckon him forth so that he may assist them. This process is a delicate thing, for to invoke the Aengul so is a process requiring utmost reverence and attention, unable to be performed while charging in the van. Mechanics: As mentioned, Battle-prayers must be channeled via holy scripture. If the voice is hindered in any way, unable to breathe, unable to speak, unable to be heard, the prayer will cease. Each prayer has a specific scripture and phrase they must adhere to, if even a single word is skipped or misspoken, then that will ruin the entire prayer and its effect will not manifest. As battle prayers invoke the Aengul directly and are taxing on their connection, only three can be spoken in a single ooc day as Malchediael does not wish to overdo these boons. The Battle-prayers of Malchediael may only be utilized once one has been twice-ordained. Battle-prayers are unable to be used in active combat by the templar praying, should their mind be focused on anything beyond speaking the words of intention, Malchediael will not heed them. This however does not mean it cannot be cited in a combative scenario, only that you cannot actively be in combat, e.g attacking an individual or defending yourself. If a prayer is interrupted, it must be started from the beginning. Battle-prayers are not inherent abilities, and must be taught on an individual basis. Groups of Templars may have specific prayers that they speak to activate the Battle-Prayer, but such is not an explicit requirement; though it is encouraged! One is limited to moving at half of their available speed while channeling a Battle-Prayer Prayer of Ailment As the templars stand for courage and the will to never cower, it is considered a craven act to use poison upon Malchadiaels chosen. Thus, Malchediael’s leal servants possess the power to rebuff such cowardice. Mechanics: This spell requires three emotes to cast, one to begin the prayer, focusing inwards as you invoke Malchediael and the intention behind your words. The second to continue with your connection established, beginning to cite the words. The third is to finish the prayer, holy magic beginning to glow from within the body of the templar wherever the poison has taken root. This spell may neutralize a given poison within [1] area of the Templar’s body, such as any one of the limbs, or the torso region - the Aengul of Courage rebuking the cowardly method of combat. Until the end of a given combative encounter, the area that was cleansed of poison would be unable to be poisoned again. This prayer may only be used once per encounter. The prayer only affects poisons, meaning alchemy and certain materials such as Azhl, thanhium, mystically altered poisons, etc. (if you are unaware if the prayer can affect a certain thing, contact ST) Should the Templar be focused on anything besides the prayer the effect will not manifest. (i.e. active combat, speaking with someone else) Should the poison affect your ability to speak the words clearly, to the point of the problems mentioned above, the prayer will not work. (If you got poisoned in the throat etc.) This is a Tier 3 Spell Prayer of Deliverance Upon sighting a flame which may prove dangerous, a Templar is able to ask for the Aengul Malchediael to grant a temporary shielding light, cocooning around them to protect from heat and flame. Rendering them unable to be licked by the fire or suffer burns upon their clothing or skin. Mechanics: The prayer requires three emotes, one to begin the prayer, invoking Malchediael and your intention. The second to continue with your connection established, beginning to cite the words. The third is to finish the prayer, wrapping the whole form of the templar in a holy shield which lasts for four emotes. Whilst the prayer’s effect will stave off any heat or flame being able to burn your skin or singe your clothing, it will not protect you from toxic fumes or blinding smoke. Natural fire consists of anything made of the natural world, meaning conventional fire and alchemical flame are affected by this prayer. What fumes or other effects are made from natural flame however can move past the shield. Fire of a magical, Infernal, Draconic, or voidal nature are not affected by the shield and may pass through. If you are on fire and try to pray to put yourself out, it ain’t gonna work. Naturally due to the fact you are on fire and can’t concentrate on the prayer. This is a Tier 4 Spell Prayer of Salvation Often it is that the Templars come into conflict with Malchediaels foes; warlocks of the foulest sort, cowardly magi like craven rats, and the vermin that plague the world at large. Whatever they may be, the Templar possesses a powerful canticle to ward off foul magicks, though it is a costly task. Mechanics: The prayer requires three emotes, one to begin the prayer, invoking Malchediael and your intention. The second to continue with your connection established, beginning to cite the words. The third is to finish the prayer, projecting a candescence of holy light from the Templar’s palm, which would rush out to meet the target spell - the result being decided by a roll out of 20, succeeding on a roll of 12+. This would nullify a single spell of t4 strength that would be cast or affect an area or target within 6m of the Templar - applicable types of magic to be blocked by this prayer include Voidal, Dark, and Deific magics. This may only be cast once per combative encounter. This ability takes the form of a projectile to be flung at the offending spell - and thus necessitates a successful roll in order to take effect properly, the projectile missing upon a failure. When it comes to event spells, event magicks, or similar, the presiding E.T may decide if this spell would even work at all. Must be cast as the offending spell is being loosed - it can not reverse the damage of an already cast spell, or dispel it. It may be held for a duration of [3] emotes in preparation before the Templar is forced to cast the spell. This is a Tier 5 Spell The Blessed Banners of Malchediael’s Chosen Unlike the servants of Xan or Tahariae, the nomadic nature of the Templars in ages past meant that they rarely ever had monasteries or sanctums to call their own. This does not mean they held no items of reverence on their person, as battle standards were often adopted. These banners held within them their own latent connection to Malchediael, though not as strong as the Templar themselves. They are not only a means to rally their own numbers but also act as amplifiers to their blessings. The main component to craft such a banner is the holy textile itself. Such cloth is scavenged from battlefields where valorous deeds had been fought, symbolic gestures to the very ideals they hold. Mechanics: By utilizing their latent blessing, three Templars of Malchediael may craft a mobile testament to their Aengul’s glory, akin to a Paladin Chancery or the Clerical Temples of yore. This is done through a freeform ritual performed by the participants, one of which must be T5 and twice-ordained - this ritual and its aesthetics may be anything of the Templars’ choice, so long as such pertains to themes of valor, courage, knighthood, and chivalry. While there is no set emote count, it is expected that the roleplay performed to create one of these banners be high quality, given their significance. The cloth used to craft the banner must be harvested or procured from the aftermath of an event site, war claim, or otherwise significant combative encounter, as it is symbolic of, and an embodiment of, the Templar’s true nature. Alternatively, a banner that has been carried into one of the aforementioned sorts of conflict and emerged intact would suffice for the purposes of the ritual. This banner would carry a latent aura of divinity about it, making its nature as a holy relic clear in plainest fashion to any who would look upon it. The item used for this banner would be given the ‘Significant Magical Item’ tag, so as to prevent it being soulbound or hidden in an enderchest. Aesthetically, the Banner may be made as the Templars would wish it to, and the images upon the cloth may even be animated so as to display a particular story or victory of the Templars. Though not necessary to connect new Templars, the Blessed Banner holds its own connection to the Aengul of Courage, which may carry its own latent, passive blessings that it would impart unto nearby allies, designated ‘Augments.’ As well, the Blessed Banner enables the casting of particular feats of Aengulic sorcery when the need is dire, dubbed ‘Clarion Calls.’ Other than these properties, the banner is otherwise a mundane flag wrought of whatever materials the Templars deemed fit. The Blessed Banner can be any shape and size of a traditional flag. You can’t make a blanket big enough to cover a room into a battle standard. (NO HOLY BURRITOS) Traditional is defined as a Pennon, Swallowtail Banner, triangular banner, and so on. The shaft of the pole must be at least 5 feet minimum in height and the material can be any type of wood. Requires an ST signature, and must be given the ‘Significant Magical Item’ tag upon signing. Three templars are required for the creation of a Blessed Banner, one of which must be twice-ordained and T5. The Blessed Banner must be made out of any kind of cloth, and the pole-shaft out of any kind of wood. The Blessed Banner is, even to laymen or mundane individuals, immediately recognizable as a holy relic due to the divine aura that lingers about the object. As a clarification, the Blessed Banner is an item which may be carried and moved freely, unlike the stationary Chanceries of the Paladins. More ‘Custom’ banners may be made via MArt, with custom Augments and a single new Clarion Call of the MArt creator’s choice, both of which would be exclusive to the Banner in question. The Creators may only ever be bound to a single Blessed Banner at a time, the previous Banner needing to be destroyed before a new Banner may be created by the Templars who crafted it. A Blessed Banner may only ever have [2] Augments bound to it, and [1] Clarion Call. Banner Augments Augments are special effects bestowed by the banner to the templar who holds it in their possession. As such the banner must be on their person, whether it be in their hand or mounted upon his back. Since the augments are from the banner itself, should the textile be damaged significantly or the pole-shaft broken, its effects will cease and a new Blessed Banner must be made. Augments require a templar along with the latent connection within the banner in order to be active. Rally Upon unfurling the banner and a particular warcry is called out, the augment known as rally will activate. This augment bestows upon the templar along with their allies within an 8m radius a moderate movement speed buff. This is defined as a +2 block modifier to the default movement speed. (meaning a person can move at most 6 meters upon activation, at the time of writing.) The speed given is defined simply as movement speed, not quicker reflexes or reactions. ‘Allies’ will be defined as individuals not hostile to the Templar or to Malchediael. Indomitable Upon unfurling the banner and a particular warcry is called out, the augment known as Indomitable will activate. This augment bestows upon the templar along with their allies within an 8m radius a capability to stand resolutely. Those affected will find themselves capable of withstanding more physical trauma, being unable to lose their footing except by extreme measures. The Indomitable effect is defined as a means to withstand an attack and hold your ground. Extreme measures such as a troll hitting you, an explosion, orc strength tackles, etc. can and will knock you off your feet. Wroth Upon unfurling the banner and a particular warcry is called out, the augment known as Wroth will activate. This augment bestows upon the templars within the 8m radius an additional charge of their Vigorous blow. Should a templar activate this additional Vigorous blow whilst within the banners radius, upon completion they may sustain the charge outside the radius. Blessed Upon unfurling the banner and a particular warcry is called out, the augment known as Blessed will activate. This augment bestows upon the templars within the 8m radius an additional charge of their Fervent flare. Should a templar activate this additional fervent flare whilst within the banners radius, upon completion they may sustain the charge outside the radius. Valorant Upon unfurling the banner and a particular warcry is called out, the augment known as Valorant will activate. This augment bestows upon the templar’s allies within the 8m radius the Emboldened and Disheartened passive normally enjoyed by the Blessed Templars. Upon leaving the affected radius of the banner, so too will the effect of the Augment no longer affect the ally, leaving them open to fear and other emotional attacks. Clarion Calls Defined as specific prayers of a more potent nature, the Clarion Call harkens to the wartime history of the Templars, allowing them to lead small militias and battalions more efficiently in particular methods of formation combat. These acts of magick are not bestowed lightly by the Aengul, however, and are only able to be used in times of true need by the Templars. Follows all casting guidelines of “Battle-Prayers,” in addition to their own redlines. May not be used outside of event scenarios, due to Malchediael not wishing to bestow such powerful sorceries so lightly. Must be cast by the holder of the Blessed Banner, requiring a twice-ordained Templar in order to utilize whatsoever. A Clarion Call may only be utilized once per event. Only one Clarion Call may be bound to a banner at any one time. Bulwark By taking [3] emotes to channel their Aengul’s blessing and recite a small speech or prayer, a Templar may utilize the Blessed Banner to embolden a Phalanx or Shield Wall formation of allies within an 8m radius around the banner, this effect lasting for [5] emotes. While active, the shields of those in the wall would glow brightly, becoming unable to be moved or thrown aside for the duration of the spell by anything short of an Olog - effectively forming a literal wall of shields. The Templar may dismiss this effect early by taking [1] emote to do so, causing a small wave of force to be expelled in a blast 1m in range in front of every shield in the wall, staggering enemies who get too close as if they had been shield bashed. The individuals affected by the spell must be in either a phalanx or shield wall formation in order for this spell to work, rendered effectively immobile for its duration. The wall effect only protects against physical impacts around the strength/force capable of being produced by an Olog, not serving to nullify more magical or elemental attacks beyond what a shield wall or phalanx normally would. The wave of force expelled is equivalent to a human knight shield bashing the target in the radius. ‘Allies’ will be defined as individuals not hostile to the Templar or to Malchediael. Harry By taking [3] emotes to channel their Aengul’s blessing and recite a small speech or prayer, a Templar may utilize the Blessed Banner to grant additional alacrity to allied archers within 8m of the Banner, this effect lasting for [5] salvos from the group of archers. While active, this prayer would reduce the emote count needed to fire an arrow by [1] emote for Longbows, Crossbows, Ballistae or similar, or [2] emotes for Crank Crossbows, Cannons, or Arbalests. This blessing would end after 5 total shots have been fired by the majority of individuals affected by the blessing - however, they would be rendered immobile while the blessing is active. ‘Allies’ will be defined as individuals not hostile to the Templar or to Malchediael. This effect only reduces the emote count by [1] for bows, ballistae, normal crossbows, or equivalent. This effect only reduces the emote count by [2] for crank crossbows, arbalests, cannons, or equivalent. Individuals under the effect of this blessing are rendered immobile for its duration, though it may be dispelled early by the caster. Only affects individuals wielding bows, crossbows, or similar. Mages do not have their casting time reduced by this spell. Hussar’s Charge By taking [3] emotes to channel their Aengul’s blessing and recite a small speech or prayer while on horseback, a Templar may utilize the Blessed Banner to bless allied horsemen within an 8m radius, this effect lasting for [5] emotes before dissipating. While active, all allied horsemen would be granted the movement benefits of ‘Courageous Cavalier,’ such that they are able to keep pace with the Templar channeling the blessing - and a singular use of the Templar’s ‘Vigorous Blow’ would be applied to the weapons wielded by the allied horsemen. Individuals may still move while this Clarion Call is active. 'Allies’ will be defined as individuals not hostile to the Templar or to Malchediael. The movement speed granted is only equivalent to what the Templar possesses while on horseback, being double that of normal movement. They may keep pace with the Templar, not outrun them entirely. This stacks with ‘Rally.’ The ‘Vigorous Blow’ effect applied is a single use, abiding by all redlines and guidelines of the spell in question. Individuals may still move while under the effect of this Clarion Call. Purpose, Citation, & Credits https://www.lordofthecraft.net/forums/topic/195761-%E2%9C%93-magic-lore-malchediaels-radiant-templars/ DrHope - Original Conceptualization, Direction, Writing. Valannor - Writing, Critique, Feedback, Formatting. Purpose: The whole point of this entire Big Mike approved lore post is to flesh out and breathe more life into the rather limited and simple design of the Templar orginally written by Bhased. Fitting into the heavily implied nomadic nature of the templar, the Banner system was created to give them their own take on not only a holy item but also a holy site, (Paladin Chanceries) without stealing their yellow thunder. There's also the usage of words which was more for thematic sense which I find to be missing in holy magic at the moment. Overall each spell was given to enhance and keep the flavor of the original magic whilst adding onto it for templar players to experiment more with. Original Chad magic can be found here:
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[!] From the tall towers of Cartref Mor, a lone blind man looked out towards the sea. A heavy frown warped onto his face as he read the letter. "Edward, summon the others. We make for Daeland..."
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Alright, what is your Baptismal name? Jeonathan Martino III Ah, a truly beautiful name. And, how old are you? 50 I know you are right in front of me, but for the record, what is your Race? Heartlander Once again, for the record, are you male or female? God has graced me with phallic purpose! Do you have any family, dear? Sadly far away Hmm, and how do you wish to serve GOD? Deacon! Where do you wish to be assigned? The great capital of Providence!
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Cartref Morr 19th of the Deep Cold, 50th year of the Second Era [!] Upon those westernmost people who gazed into the starry night sky, one could see the vague shapes of birds fluttering amidst the clouds. There were flocks of them, each one carrying in their claws a singular piece of neatly folded parchment that held some tidings of importance. Like a stream, they flowed in differing directions towards the four winds, gliding along their currents as they bounded for distant realms. Heralding their arrival were the cacophony of caws that shrieked into the ears of all who hearkened to them. As they found purchase upon the shoulders of their respected receivers, they lowered the notes and soundly took off without another moment to linger. Each letter read the following... " Greetings son or daughter of Harren and Sarai, It is with great humility that I offer you a chance to start somewhere fresh, free from the political quarrels of nations and the zealous natures of would-be hunters. I offer you a chance to have a life somewhere safe, to have a part in restoring our culture in a manner to be proud of. Though others may promise wealth and prestige, we cannot offer you mina nor some illustrious title of renown, merely people of like-mind who share in the common belief of helping to restore our glory of centuries past. Yet beyond this daring dream, this ambition, or foolish notion, rests a much simpler truth. We needn’t hide any longer. The need to bury ourselves in these acts of concealing our ancestry is a toxic poison that has left us but a husk of what could be a proud people. What differences do we hold as a race in comparison to the realms of men we have taken after? What beyond our longer lives can we boast that sets us apart from the Orenian aristocrat or Hanseti noble? Whether your answer is the same as it was for myself and the others who’ve joined me or not, we await your arrival here at Cartref Mor. ” Signed John, Lord of Cartref Mor
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"Adunians, we look spooky enough as is. Let's go"
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"There are so few of us left...it was foolish to risk such death" As night gathered in the woods of the Hinterlands, many had already gone to rest: yet there remained a blind man who could not afford such a luxury. Three times he had already tried to fall into that deep lull of slumber and three times he found himself unable and so he stood at the highest most level of the tower. Over and over again his mind recounted the battle that had only been some hours ago, the old trees that now smoked like pyres, the rivers once so blue marred by blood and ash. This was his home and it had fallen to the draken foe. Once more his thoughts dwelled on his people, not just the elves he counted as brothers and sisters, but the few adunians that had come with him to face the dragon. He had hoped naively to find somewhere safe for his people to rebuild, a haven against their hunters, and now it was razed to the ground. Experience reminded him that no such place would exist without their willing to defend it, though he remembered the cost, for it was in blood and it was that precious resource he could not spare. Luckly, not a single child of Harren was lost in the siege, though how lucky would they be next time? How many battles could he afford to send them on before eventually one fell, or worse? Perhaps it was best he scattered, leading his people deeper into woods unseen. Such anxious questions plagued his mind and as his gaze turned on the razed city, whose remains now flew high in great columns of smoke, idle talk could be heard coming from below. As he pried his eyes from the sorrowful scene, he saw a few rangers late in the night, still standing watch over the tower. Their forms were shrouded in hooded garb though they were not a sight for suspicion and held themselves proudly. Amidst all this chaos, his rangers stoically guarded so that others could sleep and he was reminded of a single goal he had instilled in his men. A daring statement that had not been spoken for centuries, not since the last Elendil had dared dream. "We will run no longer"
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A certain adunian stood amongst his rangers at the foot of the tower, communing with them on talks of a refugee camp.
