The60th 914 Popular Post Share Posted June 22 DRINKS & DISHES Plugin Preview and Cooking Announcement ━━━━━━━━┛ ✠ ┗━━━━━━━━ Brewing? Cooking? Community Feedback? We’ve got it all. With brewing nearing completion and more ideas in the works we’re happy to present to you a progress and concept post yet again. We hope to make these types of posts more common so the Tech Team and the community can be on the same page about changes! Buckle up! This is a good one. ━━━━━━━━┓ ✠ ┏━━━━━━━━ BREWING PREVIEW! Spoiler What’s Cooking? [Plugin Concept] If you watched the video there was a quick teaser which reveals what our vision with the brewing plugin would ultimately be. We wish to continue the theme of creating these QOL plugins which merely enhance the players experience on LOTC. Here’s some idea’s we’ve had for it so far. Comparable to the brewing plugin. GOAL While still keeping the idea of freeform creation and roleplay centric focus, our current plans with a cooking plugin would be more static then the very freeflow brewery plugin. The general idea is that you would be able to select from a list of preselected recipes that cover all default minecraft food items. Cooking The process of cooking it would involve a basic task of ordering the ingredients into the stove correctly, as well as timing the dish to ensure you don't overcook it Quality / Benefits Some of the benefits for using the cooking plugin compared to normal /edit usage of RP items are threefold, first it allows players to save edit tokens, provides a more interesting experience, as well as we plan to have food created via the plugin to have enhanced saturation. For example food made via the plugin might provide saturation for 10-30 minutes compared to standard minecraft food, allowing for a bigger focus on roleplay, rather than carrying stacks of bread. This additional effects will be removed during PvP, as the goal of these plugins are to simply support and flesh out the roleplay experience rather then adding more gimmicks to conflict. Showcase [Subject to change] [Concept of how the cooking plugin may function with the player selecting ingredients in the correct order] Spoiler [Empty Pot] [Raw Pot] [Finished Pot] [Overcooked Pot] [Changing food texture as it cooks] Food For Thought Similarly to the previous post about the Brewing Plugin, if there were a cooking plugin on LOTC how would you like to see it play out? What quirks / mechanics would you like to see it have? What processes would you put behind it? What changes would you make to the aforementioned concept? We found community feedback to help tremendously with finishing the Brewing plugins concept and get it into work. We ask for your help once again. FAQ - Brewing Plugin & More Some commonly asked questions about the Brewing Plugin & other questions. How will potion effects work with Brewing? What benefits will aging a drink have? Potion effects will only be applied to a drink after the aging process. Each custom type of drink has a specific type of potion effect applied to it, while Vodka will give you Nausea, Blindness, and Weakness – Rum will give you Nausea, Blindness – and Weakness. The benefit of aging your drinks will be purely mechanical and kind of to brag so that waiting out a large period of time is not a necessity to your RP. If you age your drink longer it will get a better star value which really just makes the item look cooler, possibly worth more. Aging your drink will also increase the amount of time you have a potion effect for, the lowest tier star will give some potion effects for 8 seconds – while the highest level will give the same effect for 30 seconds. Can we make our own custom recipes and drinks? Unfortunately this will not be possible to have custom recipes. You will be able to modify the name and description of one of the base drinks (Beer, Mead, Rum, Vodka, etc.) to change it to your liking. Tentatively we are thinking about opening it up to significant cultures and reaching out to RP group leaders so similarly to the Hookah Plugin they can submit their own ‘staple drinks’. We do not want to over complicate the plugin with repetitiveness and wish to keep it very simple. Won’t this Brewing Plugin kill Roleplay? People will use massive spaces for distilleries! In short; no. The entire focus of this plugin has been to focus and adding a mechanical aid to roleplay which furthers the players immersion. Obviously some can take this extremely seriously and grind out making the highest tier drinks – but that’s not a necessity for all players, and if you wish to take the grind route by all means go ahead. Regarding distilleries, we do not plan for the creation part of drinks to take long, and equally the aging part is optional. Bottom line for both of those parts in the process they are single block instances so they take up minimal space – you could do the whole process in your kitchen! Will / can the Tech Team begin focusing on more RP oriented plugins which bring more mechanical support to RP? We hope so! It was said in the previous post that more and more broken plugins and outstanding plugins are fixed by the week – not to stroke our own ego – but Tech Team has been on quite the grind recently. This has always been the goal and the difficult part was getting all those broken-buggy plugins out of the way, but here we are now! Want to know more about upcoming projects? Join the discord: https://discord.gg/HnXdaj3ZAU Check out the Roadmap: https://github.com/orgs/Lord-of-the-Craft/projects/3 Cheers, Tech Team 66 Quote Link to post Share on other sites More sharing options...
creamynoteblock 107 Share Posted June 22 add food poisoning 10 Quote Link to post Share on other sites More sharing options...
Orlanth 1730 Share Posted June 22 Give me Fugu. Also based af Video 4 Quote Link to post Share on other sites More sharing options...
MailC3p 432 Share Posted June 22 oh my god i thought the cooking plugin was a joke 0 Quote Link to post Share on other sites More sharing options...
Greehn 30 Share Posted June 22 COOKING!!!!!!!!!!!!!!!! TIME TO GET OFF BETA!!!!!!!!!!!!! 0 Quote Link to post Share on other sites More sharing options...
Lionhz 6820 Share Posted June 22 I love 60th 0 Quote Link to post Share on other sites More sharing options...
1_Language_1 1487 Share Posted June 22 If this requires a server resource/texture pack will you add in my clan mount project :3 0 Quote Link to post Share on other sites More sharing options...
Rat Hat 398 Share Posted June 22 Every so often we reinvent Nexus 0 Quote Link to post Share on other sites More sharing options...
Gambit 788 Share Posted June 22 Unironically could add limitless new types of meaningful rp on top of looking dope. My wine vineyard dreams... 2 Quote Link to post Share on other sites More sharing options...
annanicole__ 483 Share Posted June 22 yes 0 Quote Link to post Share on other sites More sharing options...
HeyitsNano 363 Share Posted June 22 yes. 0 Quote Link to post Share on other sites More sharing options...
camocat9 1012 Share Posted June 22 1 minute ago, 1_Language_1 said: If this requires a server resource/texture pack will you add in my clan mount project :3 Looks like it's just armor stands from the images so I don't think there will be any server resource pack 0 Quote Link to post Share on other sites More sharing options...
Diogen 456 Share Posted June 22 y e s 0 Quote Link to post Share on other sites More sharing options...
Sorcerio 4161 Share Posted June 22 This is cool 0 Quote Link to post Share on other sites More sharing options...
Orlesian 1312 Share Posted June 22 Does this means Poisons could be added? If this is created? Like poisoning people and a system to roll and check if the item is poisoned? Aka More Fauna and a revamp of the Herbology Lore? Will this be an opening to that idea? 2 Quote Link to post Share on other sites More sharing options...
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