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__Clocky

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  1. A shrouded 'ker sits in his forge. Ruminating. Brandishing his blade. Turning his head towards the crackadonk bodyparts piled up beside him. "I finally have a use for this. Horen's children shall pay." There yonder a noise could be heard from Elysium. Biconical crystals amounted glowing upon the steps into the chancery. Hammer striking anvil as the 'ker set to work.
  2. After the game, Elsiimah’Ceru could be spotted in a dark alleyway..… “Hey man, gimme some of the good stuff!” He could be spotted walking away with a bottle full of a dark liquid and a salty powder…
  3. Discord: __Clocky#6667 Skin: Cloak n' Fur USD Bid: 5
  4. Elsiimah'Ceru would nab himself a raffle ticket from the small shop in Savoy, before nodding to his companion, Kosher Daesmon. "See, this is why we can have nice things. Get one for yourself, will you?" @Pancho IGN: Xhawn RP NAME: Elsiimah'Ceru
  5. This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.
  6. Name: Akvel Grandaxe-Stareyes Age: 16 Are you a citizen of Urguan?: Yes Are you of Urguan’s Folk? (A Dwarf/Honorary): Dwarf
  7. MC Name: Xhawn Character Name: Elsiimah'Ceru Contest(s) you wish to enter: Combat Are you a citizen of Urguan or one of Urguan’s Vassals? If so, which one: Stygian Hollow
  8. Discord: __Clocky#6667 Skin: Royal Blue Warrior
  9. THE START OF THE LONG DISPUTE [!] A well drawn picture of a few rustlers outside of the gates of Elvenesse. Just over two years had passed since the last attack on the Woodland Realm. The elves of Elvenesse had thought they were safe... But everything changed when the Rustlers attacked. Today is a day of triumph. The Wardens- cowards. Sitting high up in their towers, useless to the onslaught the Rustlers brought upon them. Arrows flying through the air- falling upon rock and dirt, only to be picked up and loaded into the crossbows of the very Rustlers they were shooting at. No iron clashed upon any soldier, no blood was spilt. - The citizens took their place. Massacred, robbed from, forced into hiding during the slaughter. No Wardens on horses rode through the city. Instead, they hid in their tower in an act of cowardice. Time and time again, Elvenesse has lied - coming up with continuous nonsense about winning raids, killing people, and the ‘might’ of their cowardly army. No more shall it continue. They shall be brought to light for their chants of ‘victory’ over the likes of the Orcs, Rustlers, and Ferrymen. This marks the start of the long dispute. [!] A well drawn picture of the rustlers after they stole a painting of an elven warrior. [!] A well drawn picture of the rustlers.
  10. "Easy." Elsiimah'Ceru would chuckle, looking upon the room filled to the brim with loot- some wood elven heads hung up on the walls.
  11. "Wonderful." A 'ker would state- preparing for the meeting to come.
  12. __Clocky

    The Syndicates

    The Syndicates “Strength from Unity” The two mali’ker left their Sedanian armor behind them as they set out. Though they served as good and loyal Goats for many years, Elsil’Ceru had determined that her time had come. She had been a follower for many years, but now it was time for her to be a leader. A day prior, she had discussed her plans with her brother. “Speaking of the Goats...I've been thinking of leaving,” began Elsil, hesitant as she formulated such words. “And what do we do afterwards?” queried her brother, Elsiimah’Ceru, in response. Though he began reluctant as well, he went on nonetheless. “The goats did not quite let us have our own freedom in doing things.” “What if…we started our own group? Mercenaries? Bandits, perhaps? It isn't honorable, but I've been thinking…thinking of the minas.” Elsil was right. It was not honorable, nor was it ethical by any means, but it was profitable. Her moral judgement had been completely clouded by the temptation of minas and wealth. As the Ceru siblings departed from the Sedan encampment, they couldn’t help but feel a tinge of guilt. Was this truly the right decision? Despite their hesitance, they continued to stray further and further from the place they had called home for many years. Only time would tell if they had made the right choice.
  13. Bugharz'Grat remembers that all orcs in elvenesse, peaceful or not, are kill-on-sight.
  14. "Oi moight jus' goeh back, t'en." James Peregrin, a halfling, would remark, reading the missive twice over- to make sure he saw the words right.
  15. On Being a Snaga [!] An orcish hunter searching for a snaga in the desert. For a long time, the process of being a snaga, becoming honorary, and what to do as a snaga has been somewhat vague- unclear. This is a guide for both masters and snagas themselves on how to command and how to be a snaga. For The Snagas: Snagas must be loyal to their masters at all times. Snagas must go out of their way to do their best at tasks and excel. A snaga must at least be 16 years old for each race. They are expected to be strong, determined, and loyal to Krug and the goi, as that is how snagas are selected for the trials by their master or the snagagoth. Snagas must not talk back to their masters, unless they wish for a beating. Snagas must always listen to their masters and do what they are told. Snagas must always remember their place in orc society- snagas are property, and they must recognize that. Snagas must not betray their master or talk back to any orc. In addition, they must not leave krug or have a life outside of krug. Snaga duties and codes are as follows: A snaga is expected to lend their mind and body to contribute to Krugmar’s workforce. They are to be forced to join the Worker’s Band, and fulfill their weekly quotas for at LEAST one branch. A snaga is expected to praise and worship the spirits. Znagas will be put in contact with a zhomo for further indoctrination. A snaga is held to the same codes as any uruk, as well as the same punishments. A snaga must become a blank slate, and embrace the orkish molding by forfeiting their name, race, and past. Failure to do so will guarantee a life of slavery. A snaga is not allowed to speak freely, especially in a disrespectful manner. Being a snaga means having no right to insult any true-born ork; One who failed to fight for their freedom may not freely disrespect their superiors. A snaga is expected to learn about the orkish culture as a whole. Teachings will be provided by the snaga’s master. If the master fails to do so the snaga will be stripped from the ork, and will be auctioned off. If a snaga is owned by a clan, they will have the clan insignia branded between the shoulderblades by the clan wargoth. If the snaga is not owned by the clan, the snagagoth will brand the krug insignia upon their left tricep or shoulder area. Although snagas are property, you do not whip a horse if the horse is working. Snagas have rights, some of which include: Alerting the snagagoth of abuse from their master. This can be excessive beating or beating when they are already doing their tasks. Masters cannot needlessly beat snagas unless they feel the absolute need to. Snagas have the right to a few personal possessions and clothes, however if these possessions or clothes limit efficiency in working they will be taken away or replaced. A snaga is ENTITLED to basic squalor in order to survive. This includes food, water, and shelter. Masters should talk to the Yazgurtan about housing for their snaga if they are not to serve in the master's own blarg. A snaga has the right to be protected by those of orkish blood against any hostile forces. This also includes protection from abusive masters. Snagas should not be punished without reason. For The Masters: Snaga masters must know how to keep snagas in line, discipline them, own them, get them to work, and generally use them to the best of their abilities. Snaga masters must be fair and just in disciplining snagas, as to not maim or injure them beyond the point of working. Snaga master duties are things that all owners must know. Snaga masters usually buy snagas, capture them, or fight other masters for them if the other master is deemed unworthy to hold snagas. Snaga masters are expected to: Discipline snagas appropriately. Do NOT maim or injure them beyond the point of efficiently working if they are doing their proper tasks. If the snaga attacks you, you can give them fair punishment, as long as it is able to be healed by a zhomo. Do NOT allow your snaga to talk back to you. Discipline them as necessary but do not cause any permanent injuries. Do NOT allow your snaga to take comfort while under your watch, such as allowing them nice clothes, too many personal possessions (some are allowed), or a life outside of the War Nation. You should always have them doing something productive. Do NOT force your snaga into situations or on tasks of which they could die or be severely injured/maimed. They are slaves, and are not 100% expendable. Do NOT neglect your snaga after claiming ownership. As the master it is your duty to mold your servant into an asset for Krugmar and possibly guide them along the path to honorary. Abandoning them to wander the city is neglecting your duties as a descendant of Krug. On the Topic of Honoraries: Snaga trials are something most snagas want to go through at one point in their snagadom. Snaga trials are the deciding factor if a snaga is strong and dedicated enough to become an honorary orc. Snagas must convert to spiritualism to be selected for the trials. This is non-negotiable. Snagas are selected for the trials by showing they are strong and dedicated after a certain amount of time, which is determined by the master. When a snaga master informs the snagagoth that their snaga is ready for trials, they along with the wargoth of their respective clan (if they are attached to one) will approve the servant if deemed worthy. Snaga trials consist of rituals and tasks listed below to deem the snaga worthy of becoming an honorary: The Gauntlet: First is to prove one’s tolerance for pain and their endurance to it. The trialist will be stripped down to just a loincloth and forced to slowly walk between a row of uruks on each side of them, the uruks cudgeling or beating the trialist as they walk. The trial is not intended to kill the trialist, but to weed out any weakness in the body and spirit. The trialist undergoes this to find their weaknesses and eliminate them: crying, whining, cowardice, lack of pain tolerance, among others. This is the first trial in the series, for any descendant of Krug must have strength of body and will. The Bout: Under guidance of the wargoth of the snaga’s clan (or the master/snagagoth if the snaga is not attached to a clan), the snaga will be trained in single combat. When they are ready, the snagagoth will place them in an arena to fight an uruk in a single honorable bout. The intent of this fight is to test their strength and skills in combat, not to needlessly maim or kill a trialist. It also is not necessary for the snaga to claim victory, but to show the skills and honor they have developed in training. The Quest: The quest is a clan specific trial given to the snaga by either the snagagoth (if the snaga is not attached to a clan) or the wargoth of their respective clan. The trial must be approved by the snagagoth. The Sacrifice: As the final step into a snaga’s journey into becoming an honorary, they will join a raiding party to hunt, capture, and sacrifice a member of their birth race. During the sacrificial ritual, which will be watched by the snagagoth and motsham, the trialist will be asked to cut the still beating heart from the sacrifice and consume it without hesitation. Refusal to do any step of this trial is considered an automatic failure. Trialists that fail this trial will be sacrificed as well. [OOC NOTE: This trial does NOT have a PK clause during the hunt, but it does have a PK clause for if you back out of the sacrifice. This clause is NOT for the victim of the capture but it is for the snaga if they back out of the ritual.] The Rights of Honoraries: Honoraries are, for the most part, like any other honorable orc. However, they are limited to several things, these being: Honoraries can gain a goth position or a rex position, along with mid-level leadership. However, they can not be the snagaruka. Honoraries can only breed with goblins (and other descendant races), to retain the bloodline of krug. Other than the limitations listed above, honoraries can do anything a normal orc can do, such as speak blah or become a shaman. The Second Path: If the snaga is chosen for trialing and they do not want to become an honorary, they have the option to choose a second path. Second-class citizenry, which entitles the person to be allowed to have a house (you must pay for it, of course), protection from orcish enslavement, free passage, and basic citizen rights in krug. Second-class citizens MUST be dedicated to the spirits. They do not have as much freedom as honoraries, and can have NO leadership positions. The second class citizen will carry an identifying marker on their person proclaiming their status at all times, or forfeit said status until they do so. Azhug'Gorkil, The Rex Kor'garr, Dominus of Krugmar Bugharz’Grat, The Snagagoth
  16. "Dayt dizplae wuz nub honoyr. Wub deze twiggiez ayr grukking ov iz ahn ez wyn, agh nub honoyr. Wi weyr almozt ouytnuymbereyd by gakh tikz, agh ztill klomped weyl. Mi would lyke tu hayv ahn evun bayttul betweeyn dah twiggiez agh orcz agh peep wo wynz." Bugharz'Grat remarked, who himself was at the battle and witnessed the duel.
  17. Bugharz’Grat remembers the time he had slain 2 Orenian Soldiers after they had attacked him on the roads, before saying, "Hayvn't mi flat diz twiggie lyke, dub tikz? Ukee den, mi alzo remembah flatteeng h' twiggiez ayt azh tik."
  18. "Diz iz nub ouyr faulyt foyr dah twiggiez refuzed dah Rex'z demandz. Blood zhall bi on deyr handz." Bugharz'Grat remarked, having chopped the head off of his own captives at the massacre in front of the guards, who had simply stood and watched.
  19. and now the CA race lore submission gate opens
  20. Tythus Save Us All It's a Sunday evening. You're preparing for a lag free warclaim promised by admin team. Waiting in main with your rally of 70 people in discord, you happily get your Surge PvP Gear and go to your nation capital, rallying alongside the many other people choosing to play LoTC and go to this warclaim on this day. All of a sudden, people start teleporting around. You do /tps. 8 TPS. 7. 6. It keeps going down. You open your inventory. You can't move anything. You close it and try to open it again, but it kicks you out. All of a sudden you are transported to the lobby with staff broadcast messages: "10 Minutes to Inventory Rollback. 15 Minutes until decision regarding warclaim." Maybe things aren't so bad after all. But then, in OOC chat you see: "STAFF WAITED UNTIL 4 HOURS BEFORE THE WARCLAIM TO CODE THE WAR PLUGIN!", "AHAHAHA MAYBE ITS HOW YOU DRAIN YOUR BRAINCELLS", and "MUSIN MUSIN MUSIN MUSIN MUSIN." You see people jumping around on those pressure plates in the lobby, and you do /main in a desperate attempt to escape this void. This pops up. You try again. It doesn't work. You see in broadcast chat: "Warclaim has been rescheduled until next weekend." You just wasted 3 hours of your life waiting for a warclaim on Lord Of The Craft. I guess it's fine to try another day.
  21. "Doze twiggiez klomped weyl, buyt nub weyl enuff!" Bugharz'Grat the orc bellowed, raising his sword after the valiant battle between elves and orcs.
  22. "WAAAAAAAAAAAAAAAAAAAAAGHHHHHHHHHHH!" Bugharz'Grat would cry out in the Krugmar square for all near him to hear. It seemed the Uruk was already eager for the coming conflict.
  23. A hulking orc bellows through his blarg as he reads the call, grabbing his sword as the blade ignites in a burning pyre. "MI IZ ZTRONG! MI KAN KAYTCH ZNAGAZ!" Bugharz'Grat remarked, preparing for the klomping.
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