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Old Fart
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About _Jingoism_

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  • Birthday August 20

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  1. Should I wait till 7.0 to make a good orc clan or post all of the lore now and have people stream in to claim a solid footing in 7.0?

    1. Show previous comments  5 more
    2. _Jingoism_


      What about all the new orcs joining currently? Just let em join other clans?


    3. GavinTheViking


      I’d wait until 7.0 because you’ll have a lot of players new and old join back, and some will look into the orcs. At that time, if you are active on the forums and in-game, you can attract a lot more people than you could right now.

    4. Man of Respect

      Man of Respect

      get elven support to do a coup!

  2. Orc event in at 4pm est! Hope to see you there.

  3. _Jingoism_

    Reviving the Orc Race(and its subtypes)

    I was working with the shamans before the rewrite, but I haven’t heard from any of them in recent times about work they’ve done. It seems most of them split off to do their own thing or are just inactive. The reason I want to work alone is so I can get it done faster and it’s not like I’m not going to take feedback and criticism, thats the point of the post I just made. The post EXPLICITLY says I’m not trying to be the single savior or sole person to try and fix the orcs, its why I’m asking what people want and what they currently don’t like.
  4. U R U K I want to make an active effort in improving orcs and giving better rp, but I don’t know what people want as prospective players or as the current playerbase. I’m not trying to point figures, or dissuade anyone’s current efforts, but I think more needs to be done to revive and improve the orcish race. Especially with staff. With my time as Rex, I’ve personally have to beg and nag staff constantly to get things as simple as land tiles, events, or try to spread spiritual worship through events. The current administration states they are making efforts to try and improve the situation, but orcs have been struggling compared to the other three races since the end of Vailor(2016). I’ve never seen them go out of their way to do anything, while on the teams save for the efforts I’ve made on them and other orcs(the few that are actually accepted to teams). If administration is unaware of what to do, you could talk to the nation leader and members of the community rather than all talk and no actual effort. I’ve made a lot of effort in trying to revive/restore/repair orcs, but I think I’ve gone about it the wrong way every time due to my own ego and stubbornness. I want to know what non-orcs want out of an orcish race that would encourage them to join, and what issues they have with the community that need to be fixed. I want to know current orcs want. More fleshed out clans? More centralization? Less centralization? More RP things to do? Better history for each of the clans? This includes the subraces as well. I recognize goblins have recently made great strides in both of the new clans, but I’m wondering if more effort needs to be done. I have a rewrite that adds more information for Ologs, but I’m not aware of the feedback it received. https://docs.google.com/document/d/1KgFlTyB3u09U2YgiSiZIjbVADBB61-OaicWrcqj_K5E/edit Shamanism is also a great point of contention. I don’t necessarily think it should be locked, but it is a primarily orc based magic and faith. My intent for the shamanism rewrite is to include more for worshipers of the spirits to practice their religion beyond simple emotes. Moreover, either remove dark shamanism or amend it from the mess of cringy magics slacked together. I enjoy the aspects of having an antagonistic force against the spirits, but there’s been so much abuse and OOC drama that I’m okay with it not being feasible. I have more ideas for shamanism in a rewrite, but I’d like to collect feedback and thoughts before amending my current ideas. In my “perfect” world for orcs, the community would be unified regardless of whatever rp drama was afoot, and though internally in warring between each other, would still defend and attack common enemies. Voice your concerns, feedback, and ideas for reviving the orcish community, as well as any gripes and complaints you’ve had in my own personal efforts. I want to see the community improve. Feel free add me on discord, or pm me on the forums. Jingoism#1521
  5. _Jingoism_

    this server is in shambles

    Why do u think I left months ago? It takes more effort to try and clean up a community of minecraft kids than just writing and playing your own campaign with a group of friends. Lotc has had the same exact problems over and over again for almost a decade now. Making a page long forum post wont change the nature of the server, nor will just playing and being a part of the problem. If lotc is bad(it is) campaign an alternative, or just boycott.
  6. I look every now and then at the forums to remind me not to come back. Are orcs dead again or is Pond'Rex just a meme

    1. Show previous comments  2 more
    2. NoZaku


      orcs are dead don’t come back

    3. ScreamingDingo
    4. Flamelynx


      **** pond! we want dark shaman irl crack head rex nOW!

  7. are orcs alive?

    1. NoZaku


      not as much as they were during the summer but theyre still pretty decent rn

    2. NotEvilAtAll


      Same applies to halflings. Also, it looks like the Helves might be making a comeback 

  8. lotc sucks, if you dont like it, just leave.

  9. _Jingoism_

    [Denied][I] 6xdestroyer's Game Moderator Application

    6x is actually 14, please don't put him on the team. He tells me middle school is hard and idk if he is powerful enough to GM if i BODY him in mineman clicking. I think that as a responsible player whose been on the server long enough with a better attitude than most of the players deserves GM. +1
  10. _Jingoism_


    AXAN CLAN ORIGIN The Axan are a people born out of a nomadic lifestyle and hailing from the TAUSHAUARZ( The Forest of Silence) . One of the earliest grave sites of Krug’s people, the clan adopted these lands in order to protect them, some of the most powerful and ancient of Ancestors dwelling within the earth. Their presence brought forth Lesser spirits and Inferis, and so to dampen their influence, the land is cursed by the witchdoctors of their clan, preventing the corpses from being drawn to life once more, or preyed upon by demons by enwreathing the area in eternal silence. APPEARANCE The Axan despite their quiet and somber personalities, they are hardened by their drive to make orcs honorable. The Axan have managed to survive the Silent Forests all this time as a result of honing their bodies to be fast but tempered, quick, but solid. They are very tall and while not as bulky as other Orcs, they are still quite muscular. Their skin ranges from black to darker shades of blue, and typically wear leather armor in addition to their traditional weapons, polearms. CULTURE A burial ground, made proper by Axans The Axan are upholders of tradition and history, taking up the practices of their ancestors to pass onto the unknowing old and new orcs so that they may follow Krug as truly as possible. In addition to Krug, they believe themselves to be servants of Kor, finding it a primary task to guide those in need of direction whether this be initiates or leaders. This focus on following Krug and Kor makes them the judges and advisors across the entirety of their Orcish brethren. In addition, they observe and create the various holy sites across Atlas and maintain them. As teachers of tradition, the Axan utilize The Ilzpaak (Orcish Zodiac) to help Orcs follow their path in life truthfully and to the best of their abilities. As such, the Axan have conducted trials for each of the two sands and Spirits that one may be birthed under. Any newbloods of Horde are brought to the Axan, whether it be a sole member of the clan or the Warchief. The initiate is educated, in culture, martial aspects, and in the ancestors. Axan’s hold no favor in any of these aspects, and only act as a guide for their kin. Once their initiate fully understands the ways of Krug, they are taken on a pilgrimage to the Thagurz’Grizh To truly become a member of the Horde, the GRISHHÛN, or bloodheart is placed within the initiate's chest through a painful process of incisions and branding. Those not worthy to join such a clan are cast away through this process, purging the ones with weak wills and heart. Often made of gold, it represents being a part of the Horde, and the tribulations one had to overcome. Axan also oversee the passing of other Orcs, for they know when death approaches. Brought to the Thagurz’Grizh one final time they are executed atop its peaks and their GRISHHÛN is burned in the flames it was created in. It is a solemn duty; the Axan perform it well. Any who seek wisdom or knowledge may travel to these lands with the accompaniment of a Axan, for in meditation and offering, one can find the words of their ancestors in these distant, sacred lands. When not on pilgrimages, one would find a Axan recording and archiving history, often recounting tales of famous orcs, discussing their decisions, or providing knowledge to young orcs.
  11. _Jingoism_


    IZIG CLAN The heart of a warrior is unyielding and marred with scars. An Izig prides itself in bearing wounds, as they are lessons and memories, skin marked with pride. ORIGINS The Izig clan was born from adversity and strife. The valley in which they called home was staked with conflict, as the land was rich and ripe with resources. Orcs from all clans and nations sought to sink their tusks into the land, and so bloodshed and war were rampant. The rivers cried orcish blood, and the wildlife was stained in gore and entrails. Those of Azgal the Titan poured forth into the land, seeking to make their mark upon this world, and as they conquered, the valley became theirs. APPEARANCE Izigs vary in size, generally lighter shades of the varying hues of orcs; yellow, gray, light green and so on. They are almost always donned in some form of heavy armor and brandishing their weapons. CULTURE The Izig are a proud people, whose culture is deeply rooted in their history and conquests. An Izig is happy when they sit atop a throne of conquests, and their mantle is lined with the trophies of battles. Izigs are bloodthirsty, though refine and steel themselves by studying the martial arts, and gleaning wisdom from the wars they wage. They are realists and see the world through black and white. Izig’s rarely worship spirits, as they do not seek intercessions from beings beyond, as they lack the mortality to understand the fruits of life. Those that do may revere Krathol, Gazigash, or Lethrothak, seeking to offer these spirits their might in order to surmount them, or to glean insight from their twisted ways. Instead, their faith and beliefs and come from the real and genuine. To an Izig, pain is the truest sensation one can feel. They do not worship it as sadists or masochists, but recognize that suffering and death are a part of life, a coin of fate that affects their favor. Many seek fame and power, becoming pitfighters or generals, seeking to show off their marital prowess. An Izig prides themselves in their history, for it is all that remains when they are dead, and all that will remain for their children to learn from. Izigs hold onto the weapons and trophies of their ancestors, believing them to still hold a part of their ancestors within them. As such, Izigs craft ornate and stylish weapons in hopes to accentuate their personality and legacy. At an early age, Izigs are made strong by trials through combat. As children, they train within the harsh sun, gaining basic martial skill in a variety of weapons until they find one that calls to them. Much like students discover professions, Izigs are taught in basic smithing until they either forge, or are given a weapon they desire, bonding with it for the rest of their lives. Much like a scar holds significance for an Izig, the wounds marked upon a blade or weapon hold the same meaning. Adulthood comes for an Izig when their weapons and flesh are marred with one thousand scars. The Izig then sits before the elders, discussing their tales and conquests of how they received their wounds, in hopes to brag to their chieftains, and show their worth within this world, and within the annals of history. Rather than practicing shamanism, they employ haruspex, seers who study scars and corpses and derive insight from them. Krug speaks through pain, in different body parts. A shooting pain in the leg is an omen for cowardice. A dull ache between the shoulderblades foretells the betrayal of a close friend. After a battle, you can see the orcish haruspices moving through the battlefield, reading the future in spilled claret. They crawl through the grass on all fours, like dogs, their faces pressed to the ground, nostrils flaring. Every scar tells a story, information that can be derived from both the victim , and the one who inflicted it. A warrior who leaves deep cuts seeks to show their pride to the world, and may be cursed with a form of arrogance. An orc marred by infectious wounds may have a deeper strife lying within them, and thus must be let free via bloodletting. A thin wound is a sign of wisdom and intelligence within battle, while large gaping wounds highlight adversity and strength. A haruspex may take anything from an injury, as it varies from battle to battle, and their mind is rich with the scent of blood and entrails. MABAJ BOT ARMAUK I have a world of enemies Molded by the pride and strength of Krug, Izigs sit themselves atop their conquests, smiling over the horizon, seeking the next adversary and opponent.
  12. _Jingoism_

    Olog/Troll Amendment

    A CA doesn't do anything when anyone can apply for one. Ologs have no special requirements to make them, and so posting the SHORTEST application on the server won't do anything. Staff, or players just need to be more of aware of meme RP and punish those who act poorly accordingly.
  13. _Jingoism_

    Olog/Troll Amendment

    That section of lore was back when the idea of warhammer orcs were beginning to fade from the desires of most orcs, as many pursued the spirits or sought to be taken more seriously. Whoever had agreed upon that and wanted to shrink down orcs and make them slouch wanted to solidify their warhammer basis, when a majority of the community disapproved of it, and was added in without any consultation. It was ignored for good reason, as it didn't make sense to just give orcs slouches.