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Humanistic

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About Humanistic

  • Rank
    Ancestral Warrior
  • Birthday 04/05/1996

Contact Methods

  • Discord
    Stargush#6112
  • Minecraft Username
    Stargush
  • Website
    https://www.youtube.com/channel/UC_JTKwNd3ieiVroCUFAQqlg
  • Email
    danvej@gmail.com

Profile Information

  • Gender
    Male
  • Location
    California, United States of America
  • Interests
    I enjoy the musical qualities of alternative rock, indie, and hip-hop. I love being outdoors and have an interest in sports like Rugby and Wrestling. I also have a passion for history.

Character Profile

  • Character Name
    Falum'Lur - Garris D'Avre
  • Character Race
    Magical Orc - Blacksmith Elf

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  1. Hey great job @Josh3738!!! 😄
  2. Name of your Charter: San'Kurak Owner's Username: Stargush Owner's Roleplay Name: Warlord Falum'Lur Location (XYZ): X: 2000 / Y: 73 / Z : -360 Tier applying for: 1
  3. (Iblees disguised as a man attempts to fool Krug with riches and luxury) THE HISTORY OF ORC Instances of Orcish history across the major realms of Aegis to Arcas DAWN OF AEGIS (BCW) 1 BCW: The Four Brothers are born into the lands of Aegis: Krug, Horen, Malin, and Urguan 2 BCW: The descendants battle in the fateful war against Iblees and the Undead 3 BCW: Krug becomes scarred and burned by Iblees acid skin and cursed with bloodlust after the Arch-Daemon was defeated. In return, the Aenguls blessed Krug and his kin with Honor and Valor as contribution after the war. 4 BCW: The Four Brothers split into separate ways raising great families and unique civilizations. 5 BCW: Krug and Grahla birth children named Rax, Dom, Gorkil and Lur. 6 BCW: Krug’s children triumph in many battles and obstacles earning great respect to their names. 7 BCW: Krug wages war against the Empire of Horen. While the Orcs sieged the city, Krug is challenged to an honor duel by the Emperor. Horen is swiftly defeated by Krug who planted his axe into his brother’s skull. CLAN WAR (CW) 1 CW: The Orc Clans came about when the Children of Krug began having children and eventually they separated into different families, or Clans. These Clans would have many differences and would respect their Clan Father and die for Him. 2 CW: These Clans would eventually start following Greatfathers, and there were two who possessed the most appeal; The Great Warrior Tythor, slayer of the Kar'ak Scorpion, and The Great Shaman Or'ta, who could call down whole lightning storms. 3 CW: Two major Mega-Clans of the time were the Rax Clan led by Tythor’Rax and Dom Clan led by Or’ta’Dom. 4 CW: The Clan Wars tear through the lands of Krug between the Clan Dom and Clan Lur 5 CW: Warlord Veruk’Gorkil leads a campaign against Warlord Tythor’Rax in the Battle of Nomad Plains leading 500 Gorkils riding their fastest war boars against 1,200 Jabbernacks that Tythor’Rax brought to battle. The Gorkils tore through the Rax cavalry while the Dom’s sent lightning crashing from the sky into the center of the Rax forces. At the end of the battle, Tythor’Rax retreated with 150 Jabbernacks while Veruk’Gorkil only lost 30 War Boars and even fewer Gorkils. 6 CW: Tythus’Rax is pronounced War Lord of the Rax Clan after Tythor’Rax falls in battle. 7 CW: After slaughtering through the numbers of Clan Lur, the clans of Krugmar are revealed the dark shamanism utilized by the Dark Shamans of Clan Dom. This causes Clan Gorkil and Clan Rax to join Lur and face the Doms. 8 CW: Warlord Tythus led many victories over the Dominus Clan and in one fateful battle, the High Shaman Or'ta tried to use Dark Magic to win. Krug, in anger, showed his displeasure for the weak and sent down lightning bolts to aid Tythus. Or'ta was killed and the Dominus Clan was eliminated, many joining Tythus soon after. 9 CW: War Lord Tythus’Rax leads a great victory over the Elves, taking their ruined city and establishing it as the capital of the War Nation, San’Jazel. AEGIS (1305 -1349) 1CW - 1305 - Tythus’Rax unites the Clans after the end of the Clan Wars and establishes the first Rexdom of Krugmar 2 13XX - Bein’Lur suggests the formation of an Orcish Army and Rex Tythus grants Bein the title Dominus. 3 13XX - A Nomad Village was land granted to the Dominus of Krugmar by Rex Tythus 4 13XX – Dominus Bein’Lur scouted a village near San’Jazel that was called Riverside. After some interactions and conflicts the Dominus waged war upon Riverside. The details of the battles are foggy, but the Orcs prevailed and the Dominus reconstructed the ruins forging a new city called San’Har. 5 13XX - An Orc named Petri bought a home in Kel’og but began building an army in a short span of time. It was brought to the attention of Dominus Bein’Lur and as Petri was confronted a skirmish broke out and left Petri’s army scattered and demoralized. 6 13XX - The Orcish Horde was reformed and construction of Fort Krug is completed. 7 13XX - Or’ta the Dark Shaman returns from death with the help of Iblees after being cast to the Nether by Krug for using Dark Magic. Dominus Bein is captured but after numerous attacks upon Orc cities he is defeated and killed by a group of Orcs in the Battle of San’Jazel. 8 13XX - Dominus Thyst challenges Tythus for the title of Rex and was mortally wounded in the battle. He suffered from his wounds and eventually was sent into the afterlife of the Stargush’Stroh. 9 13XX - Many of the Clans despised the leadership of Rex Tythus and united together to overthrow him in a revolt. 10 13XX - Just before the Assault of San’Jazel many of the clans became conflicted amongst themselves. Many laid their support in the Chieftain Mogroka’Gorkil while others supported the Lower Dominus Gorefang’Gorkil. 11 13XX - Mogroka and Gorefang decided it could only be settled through a duel. The duel lasted for three days and nights but neither got the upper hand. On the fourth day, after dehydration and starvation begins to set in the two Orcs land a solid blow upon each-other ending the duel without a winner. 12 13XX - Many feared that bloodshed and civil war would soon break out without a winner and just as each side prepared for battle they were interrupted by The Wandering Wizard who convinced the Clans to re-unite to their cause to prevent the Undead from reaping their lands. 13 13XX -A prophecy is told by Elder Shaman Krink’Gorkil that two brothers would lead the Orcs to victory and it would be the Orc’s Golden Age. 14 13XX - Mogroka and Gorefang together set out for San’Jazel to meet the Rex and challenge him for the Rexdom. Rex Tythus arrogantly accepted both challenges at the same time and was defeated leaving Mogroka and Gorefang to share the Rex title. 15 13XX - Shez’Lur, son of Bein’Lur, destroys San’Har and opens rebellion against Mogroka’Gorkil believing him to be a Usurper since he had never held the title of Dominus. Rex Mogroka acted quickly and had the rebels in full retreat as Shez’Lur was killed in the fighting. 16 13XX - The Great War began with a series of skirmishes between the Orcs and Dwarves outside of San’jazel. 17 1336 - Rex Mogroka’Gorkil of Krugmar and Prince Mylas of the Holy Princedom of Malinor, accompanied by Hochmeister Gaius Marius, marched on the capital of the Grand Kingdom of Urguan, Kal’Urguan 18 1336 - The Wandering Wizard falls defending against a horde of Undead 19 1339 - Grand Councilor Valen Blackaxe of Kal'Urguan and Warlord Mogroka of Krugmar end the Great War with a peace treaty, allowing Kal'Urguan to join the United Aegis Coalition. 20 1343 - The Dwarves begin work on a new coalition made up of Kal'Urguan, Renatus, Malinor, Hanseti and Krugmar. 21 1349 - Aegis falls 1 The Verge - Explored and colonized towards the end of Aegis, the Verge was a collections of islands that the people of Aegis fled through a portal to when Iblees' power became too great to contain. There they built ships to travel to Asulon. ASULON (1351 -1414) 1 1351 - As the orcs ventured to Asulon with the other mortal races, the orcs saw a boost in their population. 2 1351 - An idea spurred that the Rexdom of Krugmar was not working for the orcs, and thus the War Uzg, a nation of violence, was born. 3 13XX - As a result of the new found strength, the War Uzg aids the Hanseti in raids against the Kingdom of Renatus 4 13XX - War eventually breaks out with the orcs and Hansetians on one side and the Kingdom of Renatus on the other side. The war is stalemated after the orcs take over the fort of Das Boot. 5 13XX- After these tensions, the War Uzg set it's eyes on the Silver City of the High Elves. Within time, the orcs had burned down the Silver City after weeks of raiding. After the sacking of the Silver City, the War Uzg sat dormant for a while, until a new political advance in the War Uzg occurred. 6 13XX - The first Rex Klomp of the War Uzg occurs between the standing Rex Mogroka’Gorkil and Warlord Pok of the Ugluk Clan. After a fierce battle, Pok’Ugluk emerges the winner and becomes the Third Rex to ever hold the title. 7 13XX- Rex Pok quickly turns relations with the nation of Salvus for the worst and forms four powerful alliances 8 13XX - The War Uzg declares war on Salvus, backed by the coalition Pok had formed. The coalition consisted of Alras, Renatus, Hanseti, and Malinor as well as some larger guilds and a rebellion lead by a Human noble. 9 1414 - The Descendants depart from Asulon 1 Elysium - A collection of islands that the people stopped on during their sea trip from Asulon to Anthos. 2 Kalos - A big island which the people stopped to restock on supplies between Elysium and Anthos. ANTHOS (1420 -1454) 1 1420 - The Descendants reach Anthos 2 14XX - The Orcs of the War Uzg occupied the capital of San'Orka. 3 14XX - The dwarves push back the orcs, after a victorious battle at Storm's Crossing, ending the war between the two races. 4 1440 - The War Uzg is disbanded and the Orcish desert is called the Orcish Badlands. The Orcish Clans become the center of Orcish political life. 5 1454 - A new land would be discovered by the descendants, known to most as the Fringe, a peculiar land seeming near ancient as Anthos itself, with a sprawling temple of marble with a peculiar obsidian portal, seeming much like the ones once used in Aegis by the Undead around roughly a century ago. 1 The Fringe - Explored and colonized towards the end of Anthos, the Fringe was a land surrounded by very high mountains, with weird natural land formations. The people escaped here through a tunnel when Anthos was flooded. 2 Thales - When a harsh heat passed through the Fringe, the people took a portal to Thales, where they stayed there until finding a more suitable land of Athera. ATHERA (1470 -1513) 1 1470 - Power struggles existed each and every day, orcs had no honor towards each other. This occurred over the span of Athera, until an ancient and experienced orc known as Vrograk'Gorkil took it upon himself to fix things and declared himself Rex. 2 1470 - The Iron Uzg was established 3 14XX - Rex Vrograk'Gorkil orders construction of a capital city, Kodar'Goi. After years of construction, the fearsome city of violence was completed - arguably one of the most defendable places in Athera. 4 14XX - Skirmishes soon broke out naturally between the dwarves and the orcs. Primarily, the dwarves were angered by the shaving of dwarven beards by the Rex, Vrograk'Gorkil. 5 14XX - The Grand Kingdom of Urguan issued what was known as The Treaty of the Red Sands, which angered many orcs. Without second thought, Vrograk'Gorkil used the treaty as toilet paper - his faith in his newly revived orcs higher than ever. Soon after, both nations mobilized their armies in preparation for a bloody war. 6 14XX - A battle is won decisively for the Iron Uzg as they then marched to Kal'Ekknar - the Grandaxe Village. 7 14XX - After a long battle at Kal'Ekknar, the Dwarves utilized a strong flanking route and sent the Iron Uzg in a full retreat back to their original land. 8 1491: After a several year long conflict, peace has been made between the Kingdom of Akovia, Mardonic League, the Dwarves and the orcs. 9 1513: The Orc-Dwarf War comes to an end, and within a few months a giant worm destroys most of Athera. The descendant races then move on to The Isles of Vailor. VAILOR (1513 -1570) 1 1513 - Shortly after the arrival into Vailor, Rex Vrograk'Gorkil fell fatally ill - later dying, but not before naming his son, Vrogrash'Gorkil, to be trained to be the Rex of the Iron Uzg. 2 15XX - After some years it was realized that Rex Vrogrash'Gorkil never truly lived up to his father's legacy, and he later left the Iron Uzg. 3 15XX - In his place, surprisingly, the first non-orcish rex in history - Phaedrus'Yar took over the Iron Uzg as the Rex. At first faced with opposition, Phaedrus quickly proved he was an orc in an elf's body - truly the most vile elf to ever live. 4 15XX - Under Phaedrus's rule, the clans were reunified after a brief period of seclusion, tribute to the rex was expected from all clans, a holy warrior of the Church of Canon was slain in a duel, and most surprisingly - outlawed slavery and declared an era of industry. 5 15XX - Phaedrus'Yar was later defeated in an honorable duel by the orc known as Kahn'Braduk, an orc more ancient than Vrograk'Gorkil himself. 6 15XX - Briefly, the Iron Uzg was a part of the Southern Vailor Coalitio, but Rex Kahn believing the Chancellor of the coalition, Aelthir Tundrak was trying to control him, took his nation out of the alliance and left the heart of the great beast the Fleugal at their feet, challenging them to seek retribution. 7 15XX - The Iron Uzg had brief skirmishes with the combined armies of Urguan and Fenn, but did not react until the Southern Vailor Coalition broke up after the vassalization of Aeroch Nor by the Holy Oren Empire. 8 1527 - The Iron Uzg begins advancing towards the Princedom of Fenn as an act of retribution to prior threats. 9 1528: The Iron Uzg wins against the Ivae'Fenn outside their city, and prepare to siege Tar'sil, the Princedom's capital. 10 1529: The Princedom of Fenn with Dunamis support bests the Iron Uzg in a siege against the Princedom of Fenn's capital. 11 15XX - Regrouping his forces, Rex Kahn'Braduk attempted again and conquered the Snow Elves. He ultimately fell ill, and was challenged by his friend Targoth Ubba'Ugluk who would go on to become Rex and reform the Iron Uzg as the War Uzg 12 1560 - The Iron Uzg collapsed and is reformed into the War Uzg 13 15XX - Rex Ubba’Ugluk falls ill and grants the Rex title to his friend, Snoop’Azog. 14 15XX - After the clans showed dissatisfaction for their newly elected Rex, Snoop’Azog is defeated after entering an honor duel with Kharak’Raguk. 15 15XX - The Shaman Rex Kharak’Raguk leads the War Uzg on the Orgonic campaign. During this time much of the land became blighted or tainted with disease. 16 1570 - The Descendants flee Vailor through a Spirit Portal after the Great Spirit of Disease, Orgon, tainted the land and created an imbalance of nature ultimately destroying it. AXIOS (1571 -1642) 1 1571 - Vailor falls into destruction while the Orcs sail through the Spirit Realm into the lands of Axios eventually splitting from the mass of Vailoric Ships and anchored at the Jungles of Asul in the city of San’Garath. 2 1573 - Rex Kharak’Raguk dies at the hands of a mysterious spirit, and Kulgarok’Lak, a notable shaman, succeeds him. 3 1574 - Kulgarok constructs a new city, San’Kharak, in the swamp not far from San’Garath. San’Garath is promptly abandoned. 4 1576 - Rex Kulgarok’Lak is challenged by Malgunuz’Raguk, who handily defeats Kulgarok and takes the title of Rex. A group of Orcs known as the Sarnites break off from the Uzg and establish their own settlement across from San’Kharak, claiming themselves to be the true Rexdom. A civil war erupts between the Sarnites and the War Uzg. 5 1577 - The Order of the Angathgul is formed and separates from the Uzg, making its home on Ceru, by Sutica. Later that year, The ‘Ivory Mandate’ is signed in Oren, stating that all Orcish tusks brought to the crown will be rewarded with a hefty sum of minas. 6 1579 - John I Owyn, Emperor of the Holy Orenian Empire, declares war on the War Uzg. As a response, the Sarnites reunite with the War Uzg and their disagreements are put aside in order to stand up against the Orenian menace. The first major engagement, known as ‘The Battle of Atlay’, is a decisive Orenian victory. 7 1580 - Vorgo’Yar claims Rexdom after Malgunuz’Raguk is imprisoned by the Skygods. 8 1581 - San’Kharak is evacuated right before Oren encircles the city and begins to siege it, the only people left to defend it being Vorgo’Yar, Dominus Khargak’Raguk, and the honorary Morka’Vorgor. The city quickly falls, with Khargak being slain at the battle, and Vorgo and Morka being brought to the Johannesburg Courthouse for trial, ending with both of them dying.. And with that, the War Uzg is disbanded and the remaining Orcs hide across Axios to try and recover from the absolutely devastating war they had fought. 9 1582 - The surviving Orcs begin to reunite and sail to the desert of Urguan as provided refuge by the Grand King of Urguan, Torvin Grandaxe, and founded a camp in the wasteland of Azaghol, where the Orcs lived as a loose band with little in the means of government. 10 1589 - Kulgarok returns and briefly claims Rexdom. However, very quickly he is challenged by Drokon’Ugluk, who beats Kulgarok and reforms the Orcish society into the War Nation of Krugmar. 11 1591 - A Warzone erupts between Urguan and Azaghol versus Orenia and the Dominion of Malin after Wood Elf scouts found Orcs in Azaghol also known as ‘The Battle of the Gray Peninsula’, which ends in a loss for the Orcs. 12 1593 - Rex Drokon’Ugluk helps form a Coalition alongside The Grand Kingdom of Urguan, The Kingdom of Courland, the Ivae’fenn, and Norland to fight against the warmongering Orenian Empire. 13 1594 - The Orenian Empire attempt to cross through a valley in the desert but are defeated by the Coalition forces in a fight known as ‘The Battle of the Gorge’, marking the first battle the Empire had lost in over a hundred years. 14 1595 - The Coalition battles for the unstable county of Lorraine which is famously known as ‘The Battle of Goldfield’. 15 1596 - Drokon’Ugluk is severely injured after a hunt, only being saved due to both a surgery performed by Murgosh’Raguk and some magic by the dark shaman Kulgarok. Drokon is severely altered by Kulgarok’s magic and the Rex goes a spree of killing many Wargoths and other Orcs who he believes are conspiring against him. Soon after, Kulgarok reforms the Clan of Dom, bringing with him a new era of dark shamanism. 16 1597 - Drokon is returned to his right state of mind, ending his reign of terror. 17 1599 - Rex Drokon’Ugluk, out of shame for what he had done and the countless he had killed, hands the title of Rexdom over to Orgoth’Braduk. With this abdication, the clan Ugluk is decreed to be absorbed into clan Gorkil. 18 1602 - The Clans Braduk and Raguk, in an attempt to shore up their lacking numbers, merge to form the Clan Braguk. 19 1606 - Rex Orgoth’Braduk abdicates Rexdom to Gurak’Yar. 20 1608 - A coup is attempted by the Wargoth Kuntklobbera’Raguk at a feast, leading to a short battle that ended with Kuntklobbera being stripped of his status, yet still in Orcish society. 21 1612 - The Braguk Clan breaks up, reverting to Clans Braduk and Raguk. 22 1614 - Gurak’Yar steps down, leaving a void in the leadership that is filled by Kulgarok’Dom. Immediately, Kulgarok is challenged and defeated by Eath’Lur, and is once again banished from Krugmar. 23 1615 - Rex Eath’Lur steps down and hands the title over to Kuntklobbera’Raguk a bit before the World Cactus Festival. 24 1617 - A Coalition is formed between the War Nation, Urguan, Veris, and Norland to fight against the newly reformed Oren. 25 1619 - Anti-Laureh’lin sentiment rises immensely, with a spree of raids and taunts from the Rex and other Orcs, leading the two nations to the brink of war. The tensions did not result in any major conflicts, but they persist for years afterwards. 26 1620 - The Shamanic Fellowship, a shamanic order like Angathgul (yet nowhere near as separate from the Krugmar), is founded. 27 1621 - Kuntklobbera'Raguk, in order to show his devotion to Leyd, changes his name to Leydluk'Raguk. 28 1642 - The Isles of Axios sunk into a deep thanic winter while the Orcs and other descendants escaped by sea. ATLAS (1643 -1705) 1 1643 - The Descendants reach the shores of Atlas after spending some time sailing upon the sea. 216XX - Orcs enter the first half of the Orc-Elf War and shortly into it Rex U’la’Yar is captured by mercenaries and executed by the Dominion of Malin. 3 16XX - Leydluk’Raguk reclaims the Rexdom and leads the War Nation of Krugmar 416XX - Rex Leydluk’Raguk involves the War Nation in the Courland-Renatus War 5 16XX - Rex Leydluk orders the construction of Fort Stronk bordering the lands of the Dominion of Malin 6 16XX - Several skirmishes and conflicts occur upon the roads outside of Fort Stronk 7 16XX - Rex Leydluk’Raguk relieves himself of the title and raises the Targoth Puknaak’Lak as the next Rex of Krugmar. 8 16XX - Krugmar enters the second half of the Orc-Elf War as Rex Puknaak orders a re-design of Fort Stronk. Many battles continue to happen between the Elves and Orcs. 9 16XX - Puknaak’Lak enters and honor duel with the Prince of the Dominion as suggested by Emperor Aurelius of Renatus-Marna which concluded with Rex Puknaak’s defeat and death. 10 16XX - Morlak’Lak rises as Rex when the clans decide upon him after his brother, Puknaak’s, death. 11 16XX - After Rex Morlak’s death, the clans fumble for the Rexdom and an honor duel is declared between Falum’Lur and Blogus the Black. After a decisive brawl, Rex Falum’Lur reigns over what remained of Krugmar and San’Kala which was shortly stripped away and granted to the Dominion of Malin. 12 16XX - Rex Falum’Lur departed for some time leaving Krugmar after San’Kala was taken and left the Orcs in great unrest. When he returned, Warlord Shakul’Gorkil claimed himself as Rex backed by a newly elected Warlord of Braduk. Shakul challenged Falum and dueled each other in a close match until the Gorkil claimed victory and earned the title as Rex Shakul’Gorkil. 13 16XX - Rex Shakul’Gorkil settles the orcs in the lands of the Frostbeards of Kaz’Ulrah for some time but eventually reclaims San’Kala then facing the conflict of the separate Orc Horde of Thagurz’Grish and resolves the situation by assimilating the Horde into Krugmar and allowing them to continue their ways. 14 16XX - Many Clans become unsatisfied with Rex Shakul’Gorkil as he often referred to making intolerable actions in the view of the Clans of Krugmar. 15 16XX - Glottgut'Raguk and Rognor'Lak lead a revolt of the clans in hopes to overthrow Rex Shakul’Gorkil which then phased into a Clan War. 16 16XX - After several battles, Rex Shakul’Gorkil is defeated and the Warlords choose Rex Gilgamesh’Braduk, son of the late Kahn’Braduk, to reign. 17 16XX - The War Nation of Krugmar is reformed into the Rexdom of Krugmar 18 16XX - Rex Gilgamesh vanishes from the lands of Krug and Warlord Murak’Gorkil rises to the occasion claiming the Rexdom. 19 1700 - Clan Raguk gets banished from Krugmar by Rex Murak’Gorkil ARCAS (1705 - Present) 1 1705 - The Orcs and other Descendants reach the lands of Arcas after escaping Atlas. 2 17XX - Relations with Clan Raguk are repaired by Rex Burbur’Lur, but remain separate entities. 3 1715 - Rex Burbur’Lur gives an order to begin reconstruction of San’Strohk.
  4. Humanistic

    Clan Lur

    Update: Added to the Inactive Member list Barguk’Lur {Legoboy7984} Globglogabgalab’Lur {Thornz}
  5. can some staff member remove this post please 

     

    1. Pun

      Pun

      Done. 

    2. Humanistic

      Humanistic

      You da best

  6. Humanistic

    Clan Lur

    The Lurs are not footmen, they are hunters. The hunt is the most important thing for a Lur and to prove themselves in the hunt is what all young Lurs wish to do. The Lurs have a bond to The Great Lur wolves. The Great Lur wolves are huge beast that only obey the Lur clan. When Lurs ride wolfs they are almost unbeatable in mounted combat. Lurs are most of the time quiet and stoic, from the moment they wake, they devote themselves to the perfection of whatever they pursue. Every Lur strives to perfect the hunt and the rise. They have a strict code of conduct and believe in honour above all. Lurs don't like to deal with politics for they think that staying in an office and discussing politics is extremely boring and would much rather enjoy the thrill of the hunt. But when they need to discuss politics and papers they will do it but not happily. Even so, in polities they believe it is better to be the wolf than the sheep. Lurs are usually smaller than other Orcs but they are much quicker and much more agile. The weapon of choice varies from bloodline to bloodline but all Lurs are masters of the spear. Government: The Lur clan is ruled by a Wargoth who is chosen by either a klomp or unanimously elected by the elders of the Lur. The Wargoth must always listen to the advice that the Clan father will give, the clan father is usually the oldest and most wisest Orc in the clan. Current Wargoth: Falum’Lur {Stargush} Current Clanfather: Akila’Lur {PapaAntTehGoon} Current Packmaster (Person who takes care of Lur wolf pups and Lur wolves in general, normally being the Wargoth): TBA Elders, an elder of the Lur clan represent the bloodline of one of the heroes of the age of heroes. The current elders are: Falum’Lur {Stargush} [Wolf] Akila’Lur {PapaAntTehGoon} [Trickster] Eath'Lur {Sandk1ng} [Axe] Timeline: I swear that I will ride like the wind, hunt like the wolf and kill like my ancestors before me. My weapon belongs to Lur, my body belongs to Lur, my life belongs to Lur. I am loyal above all to Lur, I will die for Lur. I forsake land, wealth and glory, all that is mine belongs to my clan. Lurgoi - Scaddernak (Lur) Fenrir - Falum's Wolf (Stargush) Vorgo - Bayek's Wolf (Giolino) Zaturn - Eath's Wolf (Sandk1ng) Zaturn - Eath's Wolf (PapaAntTehGoon) ((OOC and FAQ:)) How to join? To join the Lur clan you must be either born into the clan or you must be a Lur whose parents or grandparents got lost in the clan wars and only now discovered that you are a Lur. Either way you would need to talk to an elder about joining. If you are an active Lur and not currently on the list please comment down below. *Subject to Change
  7. 𝕿𝖍𝖊 𝕽𝖎𝖙𝖊 𝖔𝖋 𝕭𝖆𝖙𝖙𝖑𝖊 While inspecting a freshly constructed Theruz Shrine, Falum’Lur notices some rustling in the papers below held in the library. As he descends he comes into contact with Malohk of the Yar Clan reading upon old Yars and Ancestors. Malohk notices Falum and explains “Mi wus readin sum books tryin to find anything on old Yars.” Falum’Lur gazes over the book the young Yar reads and begins to offer his knowledge to Malohk as he says “Theruz bless this lessun mi am gonna teach lat. I have known dub Yars that have flatted in the past years.” “There wus a Yar by the name, Phaedrus. Mi wus too young to ever meet him before he was killed by Rex Kharak’Raguk but he was a well known klomper agh wus well verzed in the spirits.” “The other was, Vorgo’Yar, who wus also my popo. He wus best known for klomping agh defeating the Greater Spirit of Disease, Orgon, but alzo zerved under Kharak as Targoth, Dominuz agh when da time came Rex. A internal wagh grew in the lands of Krug along wiff a foreign threat uf a Hooman agh Albai empire marching on San’Kharak. In da end, he wus flatted before da pink skin courtz for da blaming uf Orgon.” Falum reaches towards his neck and lifts up a bone hanging on the end of it “Thiz iz all I have to rememba him by. They sawed off him tuzkz as prizes for ivory.” Malohk looks focused on the conversation as he learned of some of his clans ancestors and says “Vorgo wer lat popo? Mi think mi heard da name blahed but he sownds like a hosh orc. Mi cannub find any books on him though.” Falum remains silent for a moment as he begins to light a cactus green blunt and lets the incense of it smoke out the shrine. “We nub need any books to lurn. All we need is da relic mi has in mi hand to blah with his Spirit in Stargush’Stroh.” he raises the bone tusk before the light and flicks the blunt towards Malohk “It might be hosh to take sum of dat medicine if lat am new wiff spirit walking.” The young Yar fumbles for the blunt but once received takes a great drag of it as he begins to say in a muffled voice “Mis been to the Realm uf Votar before, but nevur the Stargush’Stroh.” They both let the high of the blunt take them and begin to meditate while the smoke drifts around them and the torch of the library burns brightly. Their minds grow focused on the tether and the chantings of the ritual grow louder their minds begin to grow warped as the foundation beneath them grows with tall grasses and the sky is drowned by the torch in a glorious combination of orange and crimson. They rise from the grasses and travel through the thick of it searching after tracks that may have been left behind but only seem to enter a denser forested area. Before they knew it, the jaws of a large beast snap shut behind them and leave them trapped within the darkness of it’s maw. Malohk quickly begins to panic as he tries to find a weapon but Falum grabs and shakes him “Do nub klomp it. This beast is a Dunah Skhell.” Malohk glares at the Shaman attempting to understand his words but leaves his trust and faith and lets him guide the spirit walk into the belly of the beast. They wander in the confines of the belly with the darkness blinding their every movement until a faint light can be seen. Quickly they begin to draw near to the light and turn to find a campfire with a skeletal figure hiding behind the smoke. Malohk begins to question why a campfire lies within a turtle while Falum begins to speak in Old Blah to the aging Spirit that sat before them offering his greetings to Vorgo of Yar. “It is always hosh to peep lat again popo.” Falum relays to his father as Malohk speaks up offering his greetings “Throm’ka, mi am Malohk of the Yars.” The Spirit of Vorgo’Yar looms forward revealing his true orcish figure, his spiritual presence surges when the Yar greets him, “A Yar lat has brought? Nub many haz visited since mi flat, but mis been serving Yar klompin agh feastin alongside him.” Malohk bewildered by the spirit replies “Yuh gruk Yar? Mi ancestor?” and a laugh booms from the Spirit’s voice “This am mi home, yung Yar. This is mi realm serving unda the great spirit, Yar. We com from da same bloods, Malohk, da same peoplez.” The trio sat among the spiritual fire and talk to some lengths. “So wub brings lat here, yung Malohk?” the Spirit questions the orc’s visit to his realm “It nub be an oftun thing dat sumash accompanies my cub here.” Malohk looks up to the ancestor and replies “I wizh to prove miself to mi clan. Mi am a hunta and dus it in da name of Votar agh Yar. Mi seeks the guidanze of the great ancestors, the legends of the Yars.” Vorgo reminisces back to his days of the Mortal hunt and says solemnly “Votar, one uf mi favorite past times. If lat wishes to prove latself stick tu lats roots, agh hunt agh trap a ferocious animal like the Dunah Skhell. Mi flatted a dwarf since the tales told uf a stowt flatting Yar. It myte be worth ztickin tu da tales and peepin lats luck wiff a jabbernak.” The Spirit wanders around the campfire a bit longer and returns to his seat behind the smoke as some of his speech turns to the Old Tongue due to his aged spirit making it a bit hard to understand Vorgo “If lat succeeds lat will be glorified by lats clan and the ancestors. Yar himzelf will be peepin over the votar and peep lats worth.” The longer the descendants stayed the more the spirits speech returned to the Old Tongue and it begins to all weigh down upon the young Yar and renders him unconscious. Falum returns his gaze to the spirit of his father as Vorgo does the same speaking first “Mi knows why lat haz come here mi cub.” The shaman raises his head in curiosity of Vorgo’s words and asks what he meant. The environment begins to shift and dematerialize around them as a vast forest sprouts rapidly from their foundation. The father and son begin running through the forest as if they were hunting in the jungles of Axios again. The Spirit passing between trees and bushes at incredible speeds returns his sight upon his son and speaks in a muffled tone “You visit oftun mi cub. A shamans duties am a heavy labor that must be done, but do nub let it affect lats battles in the mortal uzg.” Falum remains silent as he attempts to keep up with his father but is quickly being outran. “Peep lat now mi cub. The fasting for the rituals is ruining lat. It uzed to be dat lat culd keep up wiff me but now lat am falling behind, lat haz grown weak.” The Stargush’Stroh quickly begins to warp as Falum’s magic power begins to exhaust him and Vorgo continues running ahead leaving the Shaman to fall unconscious, but before he does Falum falls to one knee and looks on after his father leaving last words for the Spirit “Mi will lizten tu lats words, mi popo. If lat wus willing to fall by the blade then I shall do the same as thoze many before mi.”
  8. lal surprise surprise

     

  9. Hello, everyone. It seems like a bit much to put all my thoughts into a single post before I leave, but there’d be nothing otherwise. I could not put into words the ups and downs that I have experienced on this server along with the many upon many people I have encountered, RPed with, and genuinely made a fun experience with. While being with the Orc community I have seen person after person join the server and leave due to their own circumstances as well as circumstances that are repeated in-game.While I did play through many maps and do plan to post some screenshots here and there I also must admit that Atlas by far has been the worst map i’ve played on and is likely the main reason why I do not wish to stay. Before I explain things from my perspective I will include a few screenshots during my time here to provide some good memories: VAILOR AXIOS ATLAS So before I make an exit I will try to put it as simply as I can. For some time I have had a firm belief in progress of LOTC and in some part of my mind hoped that it could possibly make it far in the aspects of server growth and development. It’s almost hard to believe that I have long lost the faith I had once had for the server and I doubt it will be back on track for a while now. While I have enjoyed playing part of different communities and experiencing the people who make them up there are just some things in the server that are beyond the control of some communities and in turn prevents any type of leverage. It’s been clear for a while now that this is a community server and is not ran with the growth of business. While there may be an owner of the server he does not take part and leaves the decisions of the server to the community itself including the staff and moderators who only put effort into their jobs and respective communities. It’s unfortunate next map that there will likely only be valid Elf and Human Nations that will hold next map while the rest of the descendant races as well as other Nations will be listed as anything other than their own community. Instead of having 4 different nations for 4 respective main descendant races there is likely only going to be 3 nations that hold a domain and their own main RP hub on the map. As a chad Orc player, I have seen time and time again the Orcish community and other communities get infiltrated, screwed over, or exterminated completely while any other nation who gets involved in war or any other risky situation seems to stay fine and stable map in and map out without any consequence even while considering Orcs are a main race. It is beyond unfortunate that through each map LOTC seems to experience different rules, different plugins, almost as if each map is just a complete different version of LOTC that players must try and adapt to. It’s hard to see a server just extinguish the many communities that make the many different groups of the player-base and cycle them out instead of making an attempt to preserve some sanctuary of a group. I could continue on and on ranting about the many aspects of LOTC that has lost it’s direction, but it’d only be met with a rebuttal of some sort saying that the server has improved in many different ways when it has not. In conclusion, so many things have came to light and so many secrets have been let out but still yet nothing has been done about it almost as if there isn’t even an effort to try and do anything. All I can do is hope that things will change and maybe in the future there might actually be some direction of LOTC and some authority that knows how to put their foot down in conflicts instead a community member that only knows how to choose one side. It’s been good friends I may return next map or I may not depending on how things play out, but i’ve been unsatisfied for a long time during this map and I do not plan to return any time during it. It’s been real ya’ll, stay in school, stay lifting, and keep up.
  10. Call it a fight if you can? Most of the video is sped up so during the time in the lobby was a good 15-20 minutes passing.
  11. Orcs always have the best interruptions by mods 🤣 so much for dynamic rp

    1. Beyonce4Pres

      Beyonce4Pres

      Just PunifiedZombie

      Image result for sunglasses emoji transparent

       

       

      Edited by Beyonce4Pres
    2. Guest

      Guest

      what happened shamanistic!

    3. Humanistic

      Humanistic

      Nothing important

  12. Falum near the borders of Krugmar ventured into the sands and placed a Shrine to Skathach in honor to the pact he holds with the Fire Spirits. The blood of the wolf within Falum binds him to the Spirit, Freygoth , and thus a shrine was built in respect of the Wild Spirit, life-mate of Votar. If you notice, behind the shrine there is also a tomb displayed that is to be known as “The Tomb of the Ancients” in dedication to the Ancestral Spirits.
  13. back at it again with another PVP video
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