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  1. The Quest of a young Ludovar [The Ludovar twins traversing the streets of Karosgrad.] I. WHO ARE YOU? "You shall depart from Haense to have time away from all the current ties you have, to own a clearer mind.” It had been a quite miserable day, thus far. Adele Ludovar received a messenger that morning from her temporary noble accommodations in Karosgrad - due to the Komital House’s apartment being moved or renovated following their promotion - who had hurried, huffing and puffing, to her door with letter in hand. The letter entailed the missive which her father had written and published that very morning regarding herself and her sister. She had felt vindicated, attacked, and by her own father? He was banishing her from her home, her friends, and everything she holds dear. And for what? Her young, immature mind could not conceive of why he would antagonise her in this way and she felt spiteful towards him. It didn’t help how, when she sought out her sister for guidance and understanding, she had seemed far more excited about the prospect than she had! It made Adele feel that maybe there was something wrong with her… Surely she should be excited, ecstatic about finally being given permission to leave Karosgrad by herself and make her own way in the world. But she didn’t… The Ludovar Twins gathered in Karosgrad to say their final goodbyes to all of their friends and family - an emotional affair - and it only soured Adele further to see the attitude of Amicia versus the disappointment of her relatives and closest friends. Should she not be crying? Bawling, at the decision to send her away? It just made Adele feel silly and immature for making such a fuss, while highlighting dear sweet Amicia’s grace and maturity as the older twin. 6 Saint’s Minutes… For this. Goodbyes were said, tears were shed, and hugs were shared. And finally Adele rode her dearest horse, Bit, towards her destination: Elysium. It was the first place she could think of, after everything. But as she wandered through the busy streets, all that filled her mind was memories of her latest trip there. But without Theodosya to cheer her up, or Klara’s excitement and encouragement, the city truly didn’t feel the same - or like home. She had gone there to seek out her maternal grandfather or further information about her mother, but no one she had seen seemed as though they may be familiar with her mother - or the de Astrea family at all. As she sunk in defeat against a pillar in the central square, she hung her head low in shame. She felt like such a failure. It was only day 1 of living on her own and she had found nothing of interest, and she couldn’t even find sufficient accommodation for herself to sleep that evening. She curled up, without the motivation to even write in her diary as she was accustomed to doing, against the cold stone pillar. She listened quietly to the goings on of the evening as her eyes fluttered closed in fatigue. She took a moment to drape her thick fur cloak across herself before her eyes drooped shut. Safe to say that Adele slept rough that night… [An artist’s rendition of Adele’s metaphorical journey to adulthood in leaving Karosgrad and travelling through the woods to Elysium.] II. WHO DO YOU WANT TO BE? 'Only when you return from your quest will you be considered as ready to officially reach adulthood.’ Her heart felt empty as she trudged through the empty streets of Yong Ping. She had given up with Elysium after a horrendous month of sleeping the streets, witnessing the affairs of darkness, and watching a few rare moments of innocent child kindness. Children were common to the streets of the Kingdom, though whose they were or where they stayed was not known to Adele, however she had watched them play through the Elysian avenues for hours on end. It had warmed her heart to watch them, and observing their play had certainly given her plenty of time to think. She despised the person she had been the month prior: spiteful, full of disgust and protest, unenthusiastic, even cruel at times. But nothing she had said or done had been faked or had been a lie! She WAS unenthusiastic about leaving, but she did love her sister. When they separated from each other at last in a busy hub of travel, the tears she had shed had been nothing if not real. And now as she sat upon the highest roof of the barren city, the rain battering her back, she was filled with an unending sense of loneliness and the image of those happy clapping playing Elysian children filled her mind with longing. As a child, Adele had been very sick and weak - a trait typical of one child in a pair of twins - and thus her father had kept her safe and cramped and bored inside the Otistadt nursery for many years. Through her first years of life, through her mother’s death, and even through Amicia’s eventual release to the streets of Karosgrad. While this confinement had alighted in her a furious passion for reading and literature, she had missed out on years of play which her twin had been given access to. As such, she often felt robbed of her childhood. She worried for her sister, her dearest twin who she treasured dearly. No matter how jealous she may feel on the bad days, nothing could fill the void in her soul when they were separated; when she didn’t know where she was. When she had first been introduced to Karosgrad’s pavement, she followed Amicia like her personal shadow. She had tried to emulate her - following in her every step and motion, but of course as they grew they drifted apart. They had never officially fought, but there were days filled with jealously and anger; occasional aggression and later tears of sorrow and remorse. The rippling water expanse extended before her while the abandoned city sat unused. There were a number of heartfelt details within the foreign city, and over her time spent there she came to learn of many of the alleys and got to know the capital very well. Her favourite spot she discovered was the roof of the island casino where one could see the entire metropolis with its intricate architecture and well-loved streets. And from her favourite spot one day, she spied movement within the Yong Ping streets… And as Adelaide von Audrick walked through the avenues, she had caught the eye of Adele Emma, and that day was an eventful one… [Adele Emma leading Bit through the countrysides of Almaris to her new destination: Sedan.] III. WHAT IS THE REAL PLEASURE IN LIFE? 'I wish to pass on a dream I had when I was your age onto you. I wanted to figure out who I was, what I wanted to do with my life and how I can become a better man.’ Adele Emma sat atop a hilltop with her book in front of her, and pen in hand. For she was no longer Adele Ludovar, as her father had decreed. She was now Adele Emma; her mother’s daughter. A girl who was named after Queen Emma Karenina of Karosgrad, a woman she great admired. A girl who was named after her illusive Reinmaren grandmother, Adele the former. Two great women who she had always wished to emulate, to make them proud and make her father proud. But things were different now: Adele Emma turned 18 that day and she could officially return home, if she was ready… But she hadn’t answered the final question. She knew who she was: she was Adele Emma Ludovar. And she knew exactly who she wanted to be: she wanted to be the woman worthy of her names, the woman who could live up to that precedent and the woman who would make her father proud. But what was a real pleasure? What did she love to do? And as she sat there, alone, atop a Sedanian hill, she glanced down to her beaten and muddied dress. Her eyes brushed over her small bag of possessions with its books, and her tiny Bokolo fledgling taking shelter inside her bag. They passed over her bottle of alcohol, her remaining food, and her jewellry. But finally she fixated on something: the gifts she had purchased all across Almaris to give to her family. And while she sat there and thought for a moment, she remembered her travels in the past months and how gruelling they had been. And she remembered what had pushed her through, what she had been hanging onto the whole time. Adele Emma missed her family profoundly, the crater left in her heart could do nothing but grow, its cracks spreading all over her face and features without those she loved the most by her side. Her eyes gazed around the streets of the Principality of Sedan, where her sister would come to rule over in harmony with her brother-in-law. It was a desolate place, with a chill wind that reminded her of home. Adele Emma found it both an unnerving and a comforting place, all at the same time. She briefly wandered the streets - the houses were small and cramped, with the great Castle impeding upon them, and it made her feel sorry for Amicia’s future life. But she resolved that there was nothing she could do about it from there, it was time to finish up and collect her horse. Adele Emma wanted to go home. [Adele Emma gathering flowers on her travels.] [!] A letter is published in the hand of Adele Emma Ludovar. It bears no seal upon it, though it is addressed to Count Johann Ludovar. "Dearest Papej, I have learnt a lot during my time away and I think I am finally ready to come back and answer your questions. I am Adele Emma Ludovar, and I am your daughter. I am the younger of two twins and we are turning 18 years of age today. I love books, and I love my pets. I am not confident, but I love throwing parties and making people happy. I was named after a successful businesswoman, my grandmother Adele, and I was named after a gifted Queen, Koenas Emma. I have an aspiration to be involved in the management of law and justice, just as you did. But most importantly, I love you and my family. I am emotional, but that is okay. That is who I am. I am your beloved daughter. I wish to live up to the amazing women I am named after. I don’t know if that is even possible, but I want to be generous, kindhearted, loyal, loving, warm, considerate, brave, and ambitious just like them. And I will hold those traits close to me as I try to follow in their footsteps. I thought for a long time, all of the time that I was gone I have thought about this. The third question, the final question. And finally it dawned on me when I realised what I had been pining for all that time, and the reason I had wanted to leave home so little. I didn’t want to leave you, my family. Are family is not that large, in comparison to other, and we are tight-knight. We are close. I have missed you dearly on my travels. I have missed Amicia more than anything, like losing a piece of myself - though I think that being away from her has helped me to learn independence. But all those things aside, the thing I noticed when we first passed through Karosgrad’s gates - no, when I first read your letter to us, I missed my family. And the realest pleasure in life is to spend time with your family and friends, something that you can only realise when you are parted from them. Papej, I think I am ready to come home now. Oh, how I have missed Haense… With all my love, your dearest daughter, Adele Emma Ludovar” [Adele within Otistadt as a young child, although her days of childhood are now over…]
  2. A Wanted Man On the 10th of the Sun’s Smile, Year 67 of the Second Age, a heinous crime was committed against elSillumiran. Valazaer Calith, former Div’kinael of the Sillumir, stole massive amounts of resources from the Sillumir vault. It is unknown the exact number of materials he took- but each of the following stores were looted: Coal stores Iron stores Weapon stores Armour stores Aurum stores Not only has he broken article two of the Silver Law, but he has stolen from a government building, and betrayed his fellow comrades by taking part in such a venomous act. This constitutes grand larceny of the highest level. If Valazaer Calith is seen wandering the streets of Haelun’or, he is to be detained immediately. He is meant to be brought to any member of the Silver Council, where court shall be held, and he shall be prosecuted for his crimes. [!] Below is a crude depiction and a drawing of the culprit. Blonde man high elven man with light blue eyes. Very feminine looking. Last seen wearing a blue overcoat and brown pants. This man is a wanted criminal. Approach Carefully. Maehr’sae Hiylun’eyha 5th of the Deep Cold, Year 67 of the SA On behalf of the Silver Council, Okarir’tir Iphys Catullus Valwynn ((OOC: Art done by puffables, duckbreb#4385 on discord))
  3. ELUHIERAN HANDBOOK 10th of The Deep Cold, Year 66 of The Second Age Eluhieran is a historic institution, founded 1719 FA by Azorella Elibar’acal, it was refounded in 1749 FA by Althaia Elibar’acal and again in 66 SA by Elarhil Sullas. It seeks to develop the minds and bodies of Mali’aheral oem’ii and create bonds, through games, campouts, educational activities and exploration. Eluhieran consists of the Scouts and the Scout Haeluns/Malns. Any child under the age of 50 may join as a scout, adults over the age of 50 may join as a scout haelun or maln if they meet a requirement. Uhieran Pledge I pledge myself to the Silver State and promise to be honest, fair and helpful, adhere to the Maehr’sae Hiylun’ehya, and respect Uhieran law. Uhieran Ranks A Uhieran works towards badges to accumulate and place on their sash and with every three they receive a new uniform in a different colour, they wear these with pride as it signifies their dedication towards Eluhieran, and the Silver State. [ oem ] Ficóon Recite the pledge to get the Haler badge and become a Ficóon. [ niut ] Barbu’lentos Earn three more badges to become a Barbu’lentos. [ hael ] Tahorran’vallel Reach six badges. [ vailu ] Athri’valumuel Reach nine badges. [ kulin ] Vuln’imiruel Reach twelve badges. [ banih ] Chirr’ceru The most dedicated of scouts, reach fifteen of sixteen possible badges. [ laier ] Turr’thilln The leaders of Eluhieran. Turr’thilln means ‘Silver Sheep’ as the leaders act as shepherding figures. Uhieran Badges Once a Uhieran has completed the requirements for a badge, they can receive it at any time by giving proof to a Uhieran Leader, however Eluhieran will also have badge-giving ceremonies around the campfire. Akaleh Badge Amana Badge Ame Badge Annil Badge Celia Badge Fer’peur Badge Haler Badge Hiylun Badge Ileronn Badge Indor Badge Kaliri Badge Maehr Badge Maehr’sae Hiylun’ehya Badge Mali Badge Parsear Badge Sil Badge Valmir Badge Uhieran Cookies Uhieran cookies can be purchased directly from scouts on excursions. Proceeds go to the Silver State! Thill Mints Purchasing a box of Thill Mints - our round, mint-flavored cookies with a delicious chocolatey coating - helps an oem’ii learn money management. They handle money, keep records, even track orders - activities that are essential to running a successful business. Sillumoas A tasty treat isn't all that's involved with a box of our caramel and toasted coconut-covered cookies. Through interaction with each customer and other Scouts, a Uhieran learns the importance of keeping their word, doing the right thing, and being fair. Tagalaurirs A layer of peanut butter with a rich chocolatey coating are divine treats - but you know that every box an oem’ii sells helps them learn decision making? They make a plan, solve problems on their own, and think creatively - skills they need to be successful, now and in the future. Larihei-Ups A brand new addition by Uhieran Leader Elarhil Sullas, these crispy lemon cookies with sugar glaze have various inspirational messages - messaging that oem’ii learn to practice as a Uhieran. Uhieran Law [ I ] A scout is honest. [ II ] A scout is friendly and considerate. [ III ] A scout has self-respect and respect for others. [ IV ] A scout is careful of possessions and property. [ V ] A scout acts safely especially in unsafe situations. [ VI ] A scout acts according to Uhieran Scout Leader’s word. [ VII ] A scout has courage in all difficulties.
  4. A Collection of Haikus by Aigiarn Hatsumomo 12 Doyōbi 1861 JOYFUL DANCE / 楽しいダンス loving you was death, and our dances were love, i miss our joyful dance あなたを愛することは死でした、 そして私たちのダンスは愛でした、私は 楽しいダンスが恋しい MY BABY / マイベイビー my baby, baby of mine, where are you going? leave not, my baby 私の赤ちゃん、赤ちゃん 私の、どこに行くの? 残さないで、私の赤ちゃん SOMBER / ゾンバー pearl diver, dive down deeper, find in your spirit, her soft, somber songs. パールダイバー、ダイブダウン より深く、あなたの精神で見つけて、 彼女の柔らかく、くすんだ歌。 FIRE / 火 i was on fire, a burning sensation in me, and then, i knew love 私は燃えていました、 私の灼熱感、 そして、私は愛を知っていました A COLLECTION OF HAIKUS AIGIARN HATSUMOMO 12 DOYŌBI 1861
  5. Casting for the Play of “Oh, Mirror-” Directed and presented by Irelia Ni’leya, and Iphys Catullus Valwynn As the auditions draw to a close, with both Irelia Ni’leya and Iphys Catullus Valwynn satisfied with the contenders- missives would be sent out to those who managed to land a role, while also being hung outside the tavern for all to see! “Have it be heard that those listed below are to be casted in ‘Oh, Mirror-’ Estelle (Female protagonist)- Ayliana Vawynn (OOC: KiwiiFruiit) Mirror (Main antagonist)- Irelia Ni’leya (OOC: XoxoMinnieXoxo) Alvar (Father/Warrior)- Stelios Hyptos (OOC: RyuTheCoolest) Nylian(Male love interest)- Aerendyl Lor’demar (OOC: Kenzo74_) Claudia (Best friend/ Woman cheater)- Usamea an’asul (OOC: LariheiMinaj) Mort Treasure hunter 1- Leithedit An’asul (OOC: Crevel) Tarron Treasure hunter 2- Elarhil Sullas (OOC: Rioling) Narrator- Iphys Catullus Valwynn (OOC: TwistChunky) ( OOC: Congratulations to all who landed a role! Everyone did such a great job) ( OOC: I would like to thank everyone who came out today, whether it was to participate or to simply just watch! I look forward to seeing all of you at the final production! Sunday February 6th at 3pm EST/8pm GMT)
  6. Auditions for “Oh, Mirror-” As presented by the Artisan Guild [!] flyers are hung up at every centralized post around the Silver State! A story about a young Mali’aheral named Estelle, from the Silver City of Haven’mor, is bored of life. Each day, she preaches to her mirror, hoping for her life to change. One day, her wish comes true. Estelle would catch (Nylian), Estelle’s soon-to-be, with her best friend. Confused on what to do, Estelle confronts the mirror, which speaks back to her. The mirror tells her to kill the man and bring the body to the mirror. Estelle, confused and hurt, does not know what to do. Does she kill the man, and avenge her virtue, or does she act like nothing happened? In the midst of this all, two treasure hunters come looking for the mirror, the mirror that Estelle’s mother gifted to her before her death. Do they get the mirror, does Estelle commit unruly acts? Roles needed for casting Estelle (Female protagonist) Mirror (Main antagonist) Alvar (Father) Nylian(Male love interest) Claudia (Best friend/ Woman cheater) Mort Treasure hunter 1 Tarron Treasure hunter 2 Ryllae (Deceased Mother) Extras (3) -Maid -Townspeople Auditions will take place at the Mage-Light Tavern stage! Those attending will get a sample of the script and possible reward of mina for participating and rehearsal times! Signed, tilruir’valmir Irelia Ni'leya AY’LARIHEI MAEHR’SAE HIYLUN’EHYA
  7. The Saneyir’s Election, Yr 61 SA Regarding the election of the Saneyir of the Bloodless, there has been much speculation regarding the election date, time, and the specific requirements for candidacy. This missive shall provide all information for candidates, both future and present. To vote, you must be a citizen of Fenn, own property in Fenn, or be a member of the Ivae’fenn belonging to no currently represented bloodline, talonii, clan, seed, etc. Candidates may announce themselves at any point before the voting. I, Ayred Drakon, will be managing the elections, the commencement of which shall be publicly announced. On the ballot, voters will include their name, valid address, race, and age. In order to sign up for election, announce your candidacy, to include assurances that you are qualified to run - including name and address. If elected, you will serve a 4-year term, roughly 1 elven month. You are free to do what campaigning you will have before the date of the election which shall be announced soon. Penned on the Authority Of, The Halerir Of Fenn, Vigilant of Charity, Ayred Drakon Prince of Fenn, Prince of the Snow Elves, Vytrek Tundrak
  8. [!] A beautifully decorated missive inked upon silver parchment was delivered to elSillumiran ito Haelun'or. The missive would also be pinned upon the notice board of Haelun'or. {War by Svadren} For the Motherland, for the bravest of 'thill An announcement to the Silver State of Haelun'or As enacted by Okarir'akaln Usamea An'asul, endorsed by elOkarir'tir 10th of Malin's Welcome, Year 61 of the Second Age The Weeping Blades, elSillumiran ito Heaelun'or, the mighty protectors of the Motherland hold a duty many of us would never dare. They sacrifice themselves for the Motherland and Her citizens. They ensure that our bastion remains secure, they fight in the front lines so us civilians may enjoy our peace time leisure - well, in peace. If it was not for these mighty soldiers, we would be nothing but ash on the ground our mighty walls stand upon. In the light of this, after much deliberation and consideration it is within my pleasure to announce the following: All members of elSillumiran shall enjoy a lower tax of a set price of oem (1) Ibar for their accommodation. The Sillumiran may choose to live in a house within the price range of 2-4 Ibar and pay only 1 Ibar each year. These prices however require full-time participating in all Sillumiran related. The tax reduction will only be applicable to Sillumiran living on their own or within shared lodging consisting only of Sillumiran. The citizenship census must be filled by all Sillumiran who wish to have their taxes decreased. The Okarir'akaln within their discretion may amend this decision. This change will come in effect on the 1st of the Amber Cold, Year 62 of The Second age. Signed, Okarir’akaln Usamea An’asul Okarir'tir Sillumir Sixty-One "We rise and fall as one mali... ...one nation" AY’LARIHEI AY’MAHERAL ELESIA ELERVATHAR MAEHR’SAE HIYLUN’EHYA
  9. [!] Flyers are pinned all around Karinah'siol! MISSING 6th of The Deep Cold, Year 60 of the Second Age My beloved racing snail, Seth, is missing. I am offering a reward for the return of him. It is unlikely he has surpassed the city walls, as snails are very slow creatures. I think it may be helpful to note some facts about Seth: - Seth likes to be in shady places. - Seth also enjoys fruits. - Snails do leave trails, so please do keep an eye out for them. Please find me if you retrieve Seth. Elarhil Sullas
  10. ”One day he will return, and on that day, we will be there to welcome the Infernal king” ~The Infernal Knights~ Iblees will return, A prophecy, no, a Certainty. Born from the moment Iblees was locked away, a conviction of his return. A grand prophecy, empowering all who serve the demons. An infernal source of power that drives all those who believe, all those who know. The Infernal Knights are an order of wretched beings powered by sheer force of will and faith, all of them pledged their souls to the High lord Iblees himself. They fight for their Infernal Lords with steel and fire. They would happily die if it meant the service of the demons. Moz Strimoza is their heaven and Demon’s are their halfgods. The world will Burn…. History 43 years ago the Inferi hordes were stopped in the Korvassa desert, they returned to their realm but not without leaving a giant amount of destruction and chaos, the land around the Korvassa desert started to split open deeming its inhabitants to flee. The entirety of Arcas fled to Almaris seeking a new fresh life, but the cataclysmic event awoke something in the shadows of the dark, lingering evil that was waiting to come out. 5 years later… A white haired elf, hailed from a bustling city, one day ventured deep into a dark forest, his white locks brushed in the wind. After a long walk he came into an open spot in the middle of the dense forest. On the other side of the opening was an elder figure who arose from the bushes. Both figures approached the middle of the open spot in the forest, wind mildly blazing past their air. In the middle was a ominous rock, black as the night, a pentagram carved into it. The elf looked at the man and the man looked at the elf, they clasped hands with determination. “Old friend…” These were two regulair descendants, void of power. But together, in that forest the two friends founded The Infernal Cult, wrought in the strongest foundation: faith, soon many more gathered. They began slaying those deemed unworthy, spilling blood for infernal gods, creating chaos wherever they could, corrupting the world. They began their eternal search, longing to serve their rightful masters. But misfortune struk, The Chasm of the Unholy, an ancient and holy place for the Infernal Knights was brought down, layed in ashes of its previous cinders, sleeping. Therein the cult slept, slept for multiple years, but one man stood up. Another man stood up, one by one the Cult stood up from the shadows, they gathered to reignite the flames of the past. To relit the ashes so that the ashes may turn into a greater flame, mightier, stronger and more demonic than before. ‘The order of Infernal Knights was born!” ~ Clothing The Infernal Knights are never seen without armor. Lower ranked Knights will often be seen wearing chaotic, rusted symbols and armor, usually black and dark metals. But due to the chaotic freedom of their wears they can represent pretty much anything as long as it honours the Infernal gods. The higher you climb up the ranks the more organized the armor looks, don’t get me wrong, they look chaotic alright. On the contrary, those higher in command, wear armor representing some of the commanders from the last inferi war. All the armor usually appear quite demonic, meant to honour their gods, often Inferi symbols can be found and the suits of armor are usually quite spiky and rugged to simulate the chaotic nature of the Inferi. ~ Food The Inferi have a delicate yet brute menu when it comes to food. While they do eat regular food, the Infernal often dine at the meat and blood of their enemies. They took the habit of ripping your opponents in half and consuming their flesh from the demons, though, made more suited for descendants. The Infernal knights like to dine on their enemies and drink their blood after a victory, many different parts of their enemies are prepared and consumed as if a feast to celebrate their victory. It is accustomed to drink blood of those same corpses as well, alcoholic substances might occasionally be added if the mood is right for it. While they eat their enemies, a lot of the corpses are left to sacrifice to their gods. Even though they like to consume their enemies nice and fancy they do stick to their Inferi masters and rip the skin straight off freshly perished corpses. Usually to intimidate the enemy. Though, in the end, to their sadness, they eat cooked meat, to avoid consuming too much raw meat and catching ill. ~ “Cower in fear as you watch the flesh being ripped of your allies bones by the looming knights in the fire, Watch in horror as you know you will be their next meal” “We are but pawns, mere tools. We will live for our gods, and we will die for our gods” Religion The Order of the Infernal Knights is a religious group of knights who dedicate their entire lives to serve Iblees. They believe Iblees is the one true god, meant to rule all. By serving Iblees, they consequently also serve the pentacle and all Demons, under them. The Infernal Knights believe themselves lowly in comparison to the demons. They are perfect beings as Iblees intended to. That is why they try to pick up as much of the Infernal culture as they can, for example, as mentioned before. Eating their enemies. Anything Infernal is holy to them, Moz Strimoza is their heaven. Demons are their Demi-gods, to die for the Inferi is an honour for all Knights. ”To only place thyne eyes on the mere sight of an Infernal being is one of the greatest blessings one can receive” The Infernal Knights believe they might be able to please any Infernal gods or even Iblees himself by sacrificing non-Believers to them ceremonially. Usually meaning the death of an enemy or someone who does not think of the demons as good, paired with a prayer. The bodies will then usually be eaten or used to be thrown into the mouth of Moz Strimoza. An uncanny, endless pit, murals covered with what seems to be Moz Strimoza’s land itself. They believed it is to be a portal holy, wherein they threw the bodies or residu of bodies they had consumed in the hope that the demons of Moz Strimoza may be able to claim their souls. Several members of the old Inferi cult have ventured down, yet none have returned so far. They are believed to be in Moz Strimoza now. The Infernal Knights believe that Iblees is destined to one day return to this realm to destroy it with chaos and rebuild a paradise for the Inferi. The Order seeks contact with the Inferi or its allies so that they can serve the Inferi. They have never seen any Inferi, though their purpose is to serve them, until they have contact from the Inferi they go by the lead of the Zealots. Spiritual leaders who are chosen because it is believed that they are the best to interpret the Inferi’s will and lead the Order. They seek to free the High lord of Moz Strimoza and ready the world for Iblees to make it as easy as they can for him. ~ “Marching Knights, everywhere. All demonic in stature, chains could be heard everywhere, every step set determined, meaning to kill for their lord. We knew. The Infernal Knights were coming…..” Hierarchy The Infernal Knights are a force of chaos and violence, not stopped until death. But like the Inferi, the Infernal Knights have hierarchy. The Infernal knights are an army of veteran knights, often previously a soldier before joining the order, or trained in the order itself. Led by the hardest veterans of worshippers, solely powered by faith and sheer force of will. They have an iron resolve to serve their lords and keep true to the hierarchy, obeying all who stand above them. The Knights have no particular weapon, all knights using their own respected weapon. Ranks The Scourge - The apprentices The Scourge, or, the apprentices are newly joined members of The Infernal Knights, they are those who wish to serve, but are often not trusted completely yet, therefore they are not yet Infernal Knights or Sorcerers. The apprentices are the biggest bunch of the cult, many aspiring to be completely trusted into their knighthood, gaining access to all the Order's knowledge. Until they are trusted they will attempt to prove themselves by attending missions and assignments and are trained in combat by the Knights. Although the Apprentices are not trusted completely yet by the upper ranks, they are all valuable members of the order. Without the power and will of the aspiring Apprentices and their sheer numbers, the Order would not be where it is today, therefore they are given the name: “The Scourge” To give them a collective identity and the enemy a force to fear. The Scourge wears an individual set of armor each. Over the years tailored to their specific needs and desires. Some sorcerers need less plating, some want spikes on their shoulders, all examples. This makes each Apprentice unique, this is to represent the minions of The Inferi, all unique in their own terrifying ways. An Apprentice loses their individuality when becoming an Infernal Knight/Sorcerer. Some of The Scourge can be promoted to Lieutenants, these are more trusted Apprentices, but are not yet let into the Infernal knighthood. They are long time apprentices or those trusted a great deal by the Infernal Knights. Sometimes let in on some knowledge/missions. And also given the right to lead the scourge should a higher up be unavailable. *Scourge Lieutenant The Infernal Knights - Sorcerers The Infernal knights/Sorcerers are the most elite group of the Order, feared the most in the Order for their terrifying protruding presence. A rank holy to all apprentices. One becomes an Infernal Knight or Sorcerer when the Apprentice/Lieutenant has proven their worth. An Infernal Knights is like a brother to the other Infernal Knights and sorcerers, they have fought beside them for an incredibly long time now and they are a trusted member of Order, allowing involvement of all the secrets of the order. They are now one of the highest ranking Individuals, there are not many Infernal Knights/Sorcerers. When an apprentice/Lieutenant gets promoted to the status of an Infernal Knight or Infernal they lose their Individual set of armor (they can keep it off course, but it’s just armor), in return they are given the Infernal knights set of armor or the Infernal sorcerers set of robes, showing their status to the rest of the Order. On top of that a Knight or Sorcerer is given a title, a name suited to their personalities or achievements, defining them as an individual knight or sorcerer of the Order. *An Infernal Sorcerers set of robes. Infernal Knights wear great, decorated, plated armor giving them strong protection. They are usually already strong enough to wear the heavy armor comfortably due to the training they received as an Apprentice. An Infernal Sorcerer is a spellcasting member of the Order. They usually fight from distances with their magic supporting the Infernal Knights and The Scourge on the front. The Infernal sorcerers are usually given robes with light plating to allow better movement and less carrying weight for they are usually weaker due to their abilities, unable to effectively carry heavy armor. The Infernal Lords - Zealots The Infernal Lords are the three leaders of The Order of the Infernal Knights, they are treated as Zealots, spiritual leaders. Interpreting the will of the gods, deciding what actions the gods would want them to take. They always consist of three members, avoiding any possible corruption to ensure the well being of the Order. The Infernal lords do most jobs in the Order, amongst which leading most missions and assignments, and directing the Order to keep a chaotic yet organized group that can effectively carry out their duties, an Infernal lord's job is a tough one, but they are veterans amongst the Order, guided for decades by their religion. Atop all that they ensure their religion remains intact and honourable as intended and needed, making sure all aspects of their religion will be kept and held properly. The Infernal Lords armor is close to an Infernal Knight one’s, but still with their respective differences like a crown shaped helmet and greater fur collar. There are at this current time 2 Infernal lords who are still seeking for a third member worthy and willing of taking on the task. They are the original two founders of the cults. ~ Purpose The purpose of this lore is a necessary rewrite of the old Inferi cultist’s lore, a premature version of the intended and still developing cult in a stage where there was little time to develop decent lore. This lore is a rewrite hoping to have picked up on the experiences made in the cult last year of its existence and in the hope of sparking the culture a new life. This lore also follows the same reasons the original Inferi Cult was created. To create a group of Inferi Worshippers to allow people wanting Inferi Worshipping rp to do so, and to create a new villainous threat on the roads and cities. I hope you had as much fun reading the lore as I had writing it. OOC applications are: Closed (For ooc application contact Minth_11 / Minth#6303) [Do not metagame this information] Writer: Minth
  11. Tsecsar Couples Counseling “The Lies In Paradise’s” By a unknown Savoyardic painter (1800) It is known throughout history, couples, most of the time have a certain event which pushes the two partners who once loved each other to despise one another and even attempt to harm the other to get revenge. Which then typically leaves an emotional scar on the children of the couple or gives anguish to both sides of the conflicting spouses (or partners), which in the end is only causes more injury for both parties and others, such as the children of the partners, relatives, and etc. A while back, I remembered when I was about, thirty, I spoke with a fellow traveler while I lived a nomadic life style. We talked and talked, about how one should live their lives and how one should take care of themselves mentally and physically. Then I realized. Perhaps they need someone to help them go through these proles, a counselor, someone who could help couples go step by step and untangle misunderstandings or wrong doings. Because shouldn't all people at least try or attempt to solve squabbles? End the suffering these partners burden with each other? Today I, Saevil Tscsar, announce the opening of the Tscsar Counseling Services hosted in Peter's Way One, the services sponsored by the Halcourt Family. My services will be disclosed and will not be released to any gossip columns for moral reasons or will it not be disclosed to anyone who asks, again, because of morality. My services also extends beyond counseling, my services will also include normal counseling and familial counseling. I will not accept couples if one side is unwilling to participate in the session. If one of the partners is abusive I will have to report such to your receptive governments. Anyone who confesses a murder or any crime I will have to report to your receptive governments. Additionally, if unwilling to come to Providence for international reasons such as religious schisms or if the country you come from is at war with Oren, I am more then willing to come to your own desired location. To all who find this in good health, Saevil Tsecsar [!] Below would be a sheet for people to fill out times for appointments and their reason.
  12. The Artisan Society Written by tilruir’Valmir Irelia Ni’leya 13th of The Deep Cold, Year 58 of the Second Age “Never underestimate the power of passion” Blessid citizens of Haelun’or, it is with great joy that I, Irelia Ni’leya, your newly appointed tilruir’Valmir; Chief Artisan present our newest addition to our nation’s economic reform; The Artisan Society. With such society, comes new employment opportunities for a collection of craftspeople and self-employed artists ranging in different specializations. Each employment within this society holds one’s unique value and purpose; Allowing skillful artists find their passion within our nation. Vacant employment positions: Tailors Papermakers Painters Brewers Florists Bakers Leatherworkers Alas, A new and revised building awaits those who wish to further themselves with the state; Look besides the Mage-light Tavern and you shall see our doors wide open, awaiting you! “We cannot seek achievement for ourselves and forget about progress and prosperity of our community. Our ambitions must be broad enough to include the aspiration and needs of others, for their sakes and for our own.” Signed, tilruir’valmir Irelia Ni'leya AY’LARIHEI MAEHR’SAE HIYLUN’EHYA
  13. An open letter to Princess Ivarielle the First from the common folk of Haelun'or To Princess Ivarielle I, You were invited to Haelun’or to debate for the position of Sohaer, to debate as is tradition in our culture. The Government heard your call and offered you the chance to win over the council of Malauriran. While I understand you were not eager to debate in a position where your chances were slim, you still stood before the very citizens that you wish to rule. Thousands of Mali’aheral had gathered within the Silver Citadel, happy to hear you debate and to finally have an idea of what you wish to do with Haelun’or. We patiently awaited you, excited to see whether you indeed would be what Haelun’or is in a dire need of. However, it seems to us, the common folk, that we waited for nothing. You did not greet us, even look at us for that matter. You showed how little you truly care for us, the very Mali you claim to be the leader of. You had the chance to finally show the Haelunorians what you truly are, to make us decide on our own whether to support you or not. The government is small, we citizens are large in quantity. What you needed was our support, not the government’s— and you failed. You showed the common folk of Haelun’or that you only wish to conquer. You showed us that we have no room under your care if you were to take over, you showed us that you do not care for our lives. You showed us that you only care for power and that you are willing to spill our blood for it. If you have even the slightest of care for us, leave us alone. We do not support you, we do not want to live under your rule. Take your people, settle elsewhere and leave us be. You lost Haelun’or the moment you fled, after asking the Sohaer whether he will surrender or not. We are not cattle, we are Mali. To the foreign nations, I hope you hear our call, Haelun’or will never fall and we shall not bend the knee to a pretender that cares for us not. We are proud to be Haelunorian, living peaceful lives, dedicating our lives to progress and health. I urge the foreign nations to pull their support for the false princess that is a threat to our lives. I urge you to listen to the very people of Haelun’or, she is not our ruler. She does not wish to see the Mali united but her walls painted with the blood of Larihei’s flock. Ivarielle, I wish you the best of luck in your future endeavors and I hope one day you’d see through all that lust for blood— however, the Haelunorian Mali wants nothing to do with you now or ever. Leave us alone to live another day, to carry children, and lead the people that follow you or die trying to take over Haelun’or. I assure you, we will not lose. Signed, The Common folk of Haelun'or
  14. Preface - Any who break the following laws and avoid due punishment or fail to present themselves for duties agreed are exiled, blacklisted, and all of their rights shall be forfeit; they shall be considered enemies of the state. Illicit acts not expressly mentioned are to be reported to the Ivae’fenn Repeated offenses ought to render the offender subject to incremental increases in punishment up to level four, to a maximum of one level increase per repeated incident. Multiple offenses ought to render the offender subject to multiple punishments within the given range. Judgement of any form, be that trial, conclave, or singular decision, shall consist of three stages: An accusation of a crime A determination of guilt or innocence A determination of punishment Punishment shall fall within the listed range of appropriate levels, or below it if deemed appropriate. The Archonic Council may at any time make amendments, additions, or changes to hereby stated laws. The Prince/Princess reserves the right to overrule the Archonic Council, Ivae’fenn, Vigilants, and the laws stated herein. Jurisdictions and Classifications - Offenders - Under this legal codex, offenders are to be classified as citizens, co-citizens, or outsiders. Citizens are defined as all Mali’fenn, residents, and soldiers of the Ivae’fenn. Citizenship may be stripped from an individual by the Archonic Council at Penal Levels 3-4, and by the Prince/Princess at their discretion. Citizens shall have the right to trial for offenses at Penal Levels 1-4, to be judged by the Archonic Council. Co-citizens are defined as listed residents or soldiers of the Dual Principalities that are not citizens of the Principality of Fenn. Co-citizenship is at the discretion of the co-citizen’s respective Prince/Princess. Co-citizens shall have the right to trial for offenses at Penal Levels 1-4, to be judged by the Archonic Council. The Prince/Princess of Fenn and the respective Prince/Princess of a co-citizen must be informed once a co-citizen is detained/arrested/imprisoned and/or brought to trial. Outsiders are defined as all those who do not fall into one of the above categories. Outsiders have no right to trial; for all Penal Levels, authority is granted to Wardens, Sentinels, and Valkyrim of the Ivae’fenn to assign and enforce punishment. Enforcers Section 1 The law is to be enforced by ranking members of the Ivae’fenn, to include all ranks barring Initiate. Offenders are subject to judgement by the Archonic Council. Citizens and co-citizens are subject to arbitrary detainment, to be released after one Elven hour if a criminal accusation cannot be formally leveled by a ranking member of the Ivae’fenn, whereupon they are to be imprisoned or released to await trial at the discretion of the ranking member of the Ivae’fenn. Citizens and co-citizens are subject to indefinite arbitrary detainment by Valkyrim of the Ivae’fenn. The matter is to be brought before the Prince/Princess at the earliest possibility in order to be resolved. Outsiders are subject to indefinite arbitrary detainment. Section 2 The law is to be enforced by ranking members of the Ivae’fenn, to include all ranks barring Initiate. Offenders are subject to judgement by Wardens, Sentinels, and Valkyrim of the Ivae’fenn. Section 3 The law is to be enforced by Vigilants of Wyrvun. Offenders are subject to judgement by the Archvigilants of Wyrvun. Citizens and co-citizens are subject to arbitrary detainment, to be released after one Elven hour if a criminal accusation cannot be formally leveled by a Vigilant, whereupon they are to be imprisoned or released to await trial at the discretion of the Vigilant. Citizens and co-citizens are subject to indefinite arbitrary detainment by Archvigilants of Wyrvun. The matter is to be brought before the Prince/Princess at the earliest possibility in order to be resolved. Outsiders are subject to indefinite arbitrary detainment. Penal Levels - 0: Verbal warnings. 1: Fines, hard labor, repossession, temporary and areal banishment, stripping of posts. 2: Lashings, imprisonment, extended banishment. Notices are to be left to all members of the Ivae’fenn. 3: Eviction, extended imprisonment, exile, stripping of citizenship. Notices are to be left to all members of the Ivae’fenn. 4: Execution. Notices are to be left to all members of the Ivae’fenn. For citizens and co-citizens, the Prince/Princess must consent. Repeated offenses grant a maximum punishment level increased by 1, in the case of every crime. Section 1, General Conduct - Section 1.1, Infraction Disturbing the peace: Level 0-1 The crime of disorderly conduct, willingly creating a public disturbance. Section 1.2, Misdemeanor Vandalism of property: Level 1-2. Defacement of property, alteration without express permission be it with the exception of publicly distributed objects, ex flyers. Breaking and entering: Level 1-2 Entering a building through any amount of force ex, breaking windows and lock picking doors. Trespassing: Level 1-2 The lack of knowingly entering another's property without express permission. Minor shoplifting or theft: Level 1-2 The action of stealing or shoplifting possessions valued at or under 40 mina. Defamation: Level 1-2 Defamation is defined as statements of such that are reasonably susceptible of defamatory connotations, targeted towards an individual, organization or bloodline, intent on daming their name, reputation, social status or otherwise. Statements twisted to fit a narrative, and biased presentation of events are included under this. Public use of drugs: Level 0-1 Use of restricted or addictive substances in a public setting, such as cactus green, quartz, tobacco, etc. Underaged use of drugs: Level 0-1 Use of restricted or addictive substances as a minor or juvenile under Fennic law (Under thirty) Section 1.3, Felony Formation of a criminal organization: Level 3-4 A group or organization associated with 3 or more persons with a history of disturbing the peace, vandalism, or any actions with criminal intent. Shoplifting & Theft: Level 2-3 Any instant of stealing possessions over 50 mina Extortion: Level 2-3 Any person who communicates threats onto another with the intention of obtaining value, for themselves, other interested parties. Alternatively, forcing an individual's hands into actions. Bribery / Accepting Bribes: Level 1-3 Any person who offers or accepts bribes to officials and/or soldiers. Kidnapping: Level 3-4 Any person who unlawfully seizes, abducts and, holds ransom any person within the lands of the Fenn. Inter-racial relationships: Level 2-4 Entering into a relationship where a child of anything other than pure mali blood (ex, half valah, half bortu) can be produced. Manslaughter: Level 3-4 The unlawful killing of an individual, without malice Murder: Level 3-4 The unlawful killing of an individual with malice or premeditation. Assault: Level 2-3 Unlawful force or violent intention to do bodily harm to any individual within Fenn’s borders. Attempted murder: Level 3-4 Any person who attempts to kill another individual with malice or forethought. Assault on military or government officials: Level 3-4 Any attempt to use unlawful force to dissuade military or government officials from performing their duties. Arson & Major destruction of property: Level 3-4 An attempt to willfully and maliciously set fires, intent on destruction, or mass defamation, destruction, or alteration of property. Impersonation of royalty, military, or government officials: Level 3-4 Willingly, falsely represents themselves as a member of such denoted organizations as the Ivae’fenn, the Tundraks, or any government position recognized by the Tundraks. Slavery: Level 3-4 The state, condition, or practice of trafficking live persons, or claiming ownership of an individual. Enslaved persons are to be liberated. Treason: Level 4 Aiding and abetting a hostile nation or group. Section 1.4, Entry and Martial Areas. Entry into Fenn One may not cover one’s face, or enter with ‘tools of destruction’ Tools of destruction are devices specifically oriented to the destruction of the landscape, or such devices that would bring specific destruction to the surrounding landscape if used. Enemies of Wyrvun, such as those denoted by the Vigilants of Wyrvun, are not allowed within the lands of Fenn. Citizens or organizations or nations, enemies of Fenn, are not to be granted entry and are to be detained. Martial Areas Entry into military areas without the express permission of an Ivae’fenn Warden, Sentinel, or Valkyr is trespassing. This includes the walls and citadel, as well as areas belonging to the Tundraks specifically. Section 2, Military Conduct and War - Section 2.1, Ivae’fenn Conduct Desertion: Level 3-4 Punishment Willingly, knowingly, and in the right mind departing from your post without deception. Abuse of power: Level 1-3 To abuse your rank to knowingly belittle or arrest a citizen, non-citizen, or outsider upon false charges Insubordination: Level 1-3 To knowingly, willingly, and in the right mind disobey the orders, direct or otherwise of a superior officer of the Ivae’fenn. Repeated offences are subject to level 4 punishment Fraudulent Enlistment: Level 1-4 Any person who enlists into the Ivae’fenn by knowingly, falsely representing their desires, or deliberately concealing their qualifications and or history. Section 2.2, War Laws Citizenship of a hostile nation: Level 3 To be a citizen of a nation or group with which the Principality of Fenn is at war. Military service or official service to a hostile nation: Level 3-4 To be a soldier or official of a nation or group with which the Principality of Fenn is at war. Section 3, Religious Conduct All laws subject under section 3, vigilants of Wyrvun hold authority over the command of Ivae’fenn personnel, guardian rank and under in the apprehension of individuals in violation of here-stated rules and are to be treated, when in joint-operation with the respect and obedience akin to that of a warden. Arch-vigilants akin to sentinel. If no vigilant is available, the punishment shall be dealt with on a case-to-case basis up to level 3. Impersonation of a Vigilant of Wyrvun: Level 3-4 Any individual who willingly, falsely represents themselves as a member of the Vigilants of Wyrvun. Blasphemy: Level 0-1 The act of offensive speech, sacrilegiously about Wyrvun, sacred objects, places, and people. To speak profanely of Wyrvun or his realm or the duties assigned to his stewards. Defacement: Level 1-3 The action of spoiling the surface, the appearance of status, wayshrines, art pieces, artifacts, or general paraphernalia used, attributed or reasonably held in association with Wyrvun. Denouncement: Level 0-3 To publicly declare Wyrvun being wrong, evil, or thereby disrespecting him or his stewards. Disregarding the contract taken up by the Mali’fenn, and other races and individuals who hold respect for Wyrvun. Foreign Religion: Level 0-2 Private practice of other religions in Fenn is legal. Openly declaring other religions, or preaching other religions inside of Fennic lands is a crime. Practicing foreign deific magic: Level 0-2 Connecting, or drawing power from any deity with the exception of Wyrvun is considered a crime inside of the lands of Fenn. This includes all magics classified as defic magics, and broadly termed ‘dark magics’. Deific magic is defined as an ability that draws its roots in a deity. Dark magic is classified as magic that requires the exploitation, destruction, deception, or general wronging of another individual for its practice. Voidal connection & Casting: Level 0-2 Connecting, casting or interacting in any such way with the void is inherently destructive to the land. Warrants a telling off, if one refuses to disconnect they are liable to arrest until a vigilant can properly render punishment. Acceptions to this law are commonly granted by vigilants in times of greater danger than the void. Ex, if there is reasonable suspicion that a being or entity will cause more damage to the land, the people upon, etc, then connect to the void will then casting is allowed in self-defense. Enemy of Wyrvun: Level 3-4 To be declared an enemy of Wyrvun by the Archvigilants. The Archvigilants of Wyrvun may declare individual non-citizens or groups of non-citizens to be enemies of Wyrvun. Section 4, Rights & Clarifications - Section 4.1, Citizen Expectations & Rights A citizen or co-citizen shall not be subject to unfair or inhumane treatment if in violation of the law. Citizens, co-citizens, and outsiders have the right to challenge and refuse the challenge of duels with other citizens, co-citizens, and outsiders to settle disagreements. Such duels are not to be taken to death. Should a combatant die or be mortally wounded, a charge of manslaughter or murder may be filed. A citizen or co-citizen is granted the right of assumed innocence. A citizen or co-citizen has the right to appeal to the Prince/Princess of Fenn in case of a punishment equal to level 4. A citizen or co-citizen is granted the right to a trial. Citizens are not subject to extradition. The Prince/Princess of Fenn must directly agree to extradition. Citizens are expected to serve Fenn in their duties. This can include: Enlisting in the Ivae’fenn Paying taxes Volunteer work Labor for the state without pay
  15. [!] A beautifully decorated missive inked upon silver parchement had been pinned to the Haelun’or notice board. Written by Okarir’akaln Usamea An’asul 7th of The Grand Harvest, Year 58 of the Second Age When you become stagnant and aren’t improving by the day, you are only moving towards your failure. Blessed Citizens of Haelun'or, on this jovial day shall we take our first step towards freedom from the festering greed of our enemies. For Mali'thill do not need their fruit, their produce, their coin to survive, for we are more than capable of thriving with no more than the efforts of the purest of elves. Okarir'akaln Usamea An’asul shall thus announce the foundation of the Economic Reform Committee. This committee consists of three organs which each hold their own, unique purpose. To each organ a leader shall be nominated from citizens who dare to step forward and announce their candidacy. This leader shall oversee the recruitment and employment of workers and will log the efforts of each worker to ensure fair compensation is received from the Okarir'akaln. Missives shall follow containing additional information about each unit's functions and obligations. Vacant positions - In addition, to commemorate the teachings and great service of Dio Astòre, founder of Haelun'or, the Silver State shall detach itself from the crumbling economy of Almaris. The Haelunorian currency Ibar shall be taken in full use. The only accepted currency will be the Ibar’thilln - sovereign currency without ties to the rotten minaan, but symbolism for wisdom and wealth. We cannot seek achievement for ourselves and forget about progress and prosperity of our community. Our ambitions must be broad enough to include the aspiration and needs of others, for their sakes and for our own. Signed, Okarir’akaln Usamea An’asul AY’LARIHEI AY’MAHERAL ELESIA ELERVATHAR MAEHR’SAE HIYLUN’EHYA
  16. A Hint of Resistance Eccentric Visions A runty little goblin sits alone in his blarg, surrounded by complete silence, aside from slow, labored breaths. The shutters lie open, and a gust blows through the household. With it, the bones that adorn the goblin rattle and clank against one another; a soft noise, but in the quiet of the home, it sounds a mournful cacophony. Long has the goblin been haunted by visions, 'gifted' to him by an unknown benefactor. Never have they been comprehensible- painfully blinding lights in a sea of changing colors, encompassing dark with naught but wind, howling and screaming yet ever so quiet... It's enough to make an Uruk turn to Oracle Wood in favor of traditional cactus, and it seemed to be working for a while. That is, until this eve. The wind howls louder. The broiling cauldron before him is suddenly stilled, as if the temperature dropped to naught. A connection he had attempted to make is suddenly severed- No, not severed. Intercepted. He is drug into a sea of undulating dark, surrounded by a thrumming heartbeat and the sound of gentle breathing. It's almost soothing, at first. Then, a voice speaks, clearer than any of the visions he has attempted to evade. It rings out across this dark, even as the heartbeat yet thrums in his ears. "Nûl-ob tau! Shiik-ob bukul'nuun! Puzughl kulûk shiik agh zurm!" ["The pain of the forest! The cry of the river! Cease all the cries and clamor!"] He winces visibly, scrambling to place the dark tongue. His eyes would widen, had he a corporeal form in this place. The voice calls out again. "GHAASH-LAT! GHAASH-IZG! GHAASHUG KULÛK ZA UB'KUL!" ["BURN YOU! BURN WE! BURNING OF ALL THAT WILL BE!"] It's loud, so very loud. Painful, even. But his pain compares naught to the pure agony he feels coming from the speaker, every word is suffering. "Lat rok'unudh-matum mub. Frum'bur at fiith-lat." ["You, a death-haunted thing. The burden, to you it clings."] The one time that the visions are clear, intelligible... and it's an order, an irrefusible command. It would almost be funny, were it not so desperate. "Ukh-lat, darûkûrzal. Gaatublat fauthat, ghaash'Uruk-hai bûrgulu-ishi." ["Go now, weakling. Your punishment awaits, in the shadow of Orc flame."] The connection forcibly ends itself, not even bothering to return to it's original recipient... Perhaps that was intentional. The goblin falls backwards, off of the stool he had been meditating atop. He lets out a groan of pain, clutching his head as he staggers to his feet. It seems his plans have changed... radically. The thrumming of the heartbeat in his ears doesn't clear away, even after the vision has ended. Whatever spoke to him, commanded him... is still watching. Expecting. "Zorri, teechur. Guez wi muzt agri tu diazgri, juz' diz azhnz." Damn. He was kind of hoping for a big change, just... not from this side.
  17. [!] A beautifully decorated missive inked upon silver parchement had been pinned to the Haelun’or notice board. A letter of resignation Written by Okarir’san Usamea An’asul 11th of The Amber Cold, Year 57 of the Second Age There are two mistakes one can make along the road to truth… not going all the way, and not starting. Dear mali’thill, residents of Haelun’or and favored allies of the Silver State, Years ago, around the arrival of myself and my family the state was stagnant. mali’thill disperesed around the continent of Almaris. Under Sohaer Ni’leya we have worked tirelessly to ensure the never ending progress of our Motherland and we have served Maheral Elervathar vigorously to maintain Larihei’s legacy. Now Haelun'or is blooming with life, the state as powerful as ever. However, all things are bound to end, sooner or later. While I write this with a heavy hear, leaving the position of Okarir’san allows me to dedicate my time to different things, different fields and to different ways of progressing the silver bastion and her people. We live in hard times, but never has that stopped us. The Motherland thrives under the rule of Sohaer Ni’leya and the guidance of Maheral Elervathar. Hereby, I, Usamea An'asul resign from the position of Okarir'san, leaving the seat vacant. Along my resignation my current tilruir Leithedir An'asul shall vacate elokarn san'leh and leave the position of tilruir'san. Other than that, the office and its executive decisions shall remain unless nullified by Sohaer or elheial'thilln. ahern ito nae’leh Mali’thill What we call the beginning is often the end, and to make an end is to make a beginning. The end is where we start from. Signed, Usamea An’asul AY’LARIHEI AY’MAHERAL ELESIA ELERVATHAR MAEHR’SAE HIYLUN’EHYA
  18. [!] A missive is posted to every board of Varhelm, and around various parts of Norland. ---------------------------------------------------------------------------------------------------------------------- The Case of the Missing Alcohol The Ashwood Tavern in Varhelm, Norland has a thief! Most of the drinks in the barrels have gone missing, very few clues point to whom “done-it”! The menu was scribbled all over, with the words ‘No Alkohole” on it. After looking around the tavern, the thief has made their case clear that they wish to rid Varhelm of our alcohol! The alcohol has been replaced by apple juice. The criminal has a tendency to use blue crayon, as seen around the tavern. If anyone has any leads, please contact the Ashguard or Leyna Edvardsson so that we may bring this criminal to justice! Signed, ----------------------------------------------------------------------------------------------------------------------
  19. RECAPTURE OF THE BASTION 15th of Snow Maiden, Year 57 SA “Jesus Pablo is ballin’ out on Ferrymas” - Banjo https://www.youtube.com/watch?v=CduA0TULnow 1,200 Tripartite forces composed of Ferrymen and Irehearts marched on the roads towards the heart of the Imperial Capital, New Providence, to deal a devastating blow to Imperial forces. Under the command of Captain Banjo and Commander Bakir Ireheart, the small band bandited the roads of Oren until they approached the bridge, all that stood in their way of entering the city was a 1,500 force o’ wig-wearing lobsters. One could say you could hear the rattle of their metal-bucket hats as they quivered in fear at the sight of the notorious Ferrymen. The battle first started at the foot of the bridge, where both sides exchanged arrowfire. Seeing as this exchange of volleys led to a stalemate, the Ferrymen tactically led a maneuver around the bridge, flanking the Orenian forces as they were caught in utter dumbfounded surprise. Their little lasting bravery was soon replaced by cowardice as they routed back to the security of their gates- or so they thought. They stubbornly attempted to push out of their gates, but they were met with dwarven steel and Ferrymen prowess as their men were slaughtered like dogs. The Imperials were very wrong to think they were safe behind their walls and gates. A small detachment of Ferrymen consisting of Jesus Pablo, Diome Indoren, Banjo, and Mika managed to breach past their iron doors and began to take the entire force on their own. There within the gates, Jesus Pablo showed his ferociousness and prowess on the battlefield as he single handedly charged in a moment of bloodlust into a group of Orenians. His savage charge proved useful as it opened the opportunity for the rest of the Ferrymen to push through the gates and into the hearth of the city. 1,100 Imperials dead. Once more the bastion and city fell to the hands of the Ferrymen. Signed, Banjo, The Captain of the Ferrymen, Savior of the Common and Free People, Pillager of Elvenesse, Liberator of Man, The Bringer of Equality, Capturer of the Bastion, Defeater of Racism, Debearder of Grand Kings, Sailor of the Seas, 2x Mr. Almaris, Emperor of the Roads, Heir to Shipman Keep. Bakir Ireheart, Clan Father of the Irehearts, Legion Commander, King’s Hand
  20. [!] A beautifully decorated missive inked upon silver parchement had been pinned to the Haelun’or notice board. ((Using this information will be considered metagaming if not seen in Haelun’or)) It is the workings of the most wicked to steal from ‘thill Written by Usamea An’asul 20th of The Deep Cold, Year 55 of the Second Age Laws are absolute, laws are there to maintain order within chaos, none of us above them. Dear Mali’thill and other residents of the Blessed Bastion, While we are beings uncomprehendable to many others, only the Most Pure is perfect. We are beings not controlled by emotion however sometimes we make mistakes. This karim a Mali’thill will be brought before pariran’tir, to be judged for their crimes. Sillumir #61 has been accused by the competent Mr Seth Calith of stealing a statue of olden times, an artifact very dear to this older mali. Sillumir #61 will be brought before the pariran’tir for a trial, a chance to defend themselves. Other witnesses will also be heard during this blessed tribunal. The accused is also accused of the following crimes: [REDACTED] Elpariran’tir will be chosen amongst the citizenry (depending on attendance) in the following order: Maheral Sohaer Okariran Citizens Let it be reminded, the accused remains innocent until proven guilty. May the wisdom of Larihei guide us and Maehr’sae Hiylun’ehya ensure justice. Signed on behalf of Elheial’thilln, Okarir’san Usamea An’asul AY’LARIHEI AY’MAHERAL ELESIA ELERVATHAR MAEHR’SAE HIYLUN’EHYA [!] A little note at the end of the missive would state the following: the contents of this missive are subject to change The trial will take place today 22th of December, 20:30 GMT, 3:30pm EST, 12:30pm PST
  21. [!] A beautifully decorated missive inked upon silver parchement had been pinned to the Haelun’or notice board. To follow Larihei, to progress and learn Written by Usamea An’asul 5th of The Deep Cold, Year 55 of the Second Age The most blessed of Mali shall never cease progress, scholarly work must continue Dear teachers, masters of the arcane, I am writing this missive with a genuine heard and a wish to progress myself in the field of the arcane. I have read more books than I am able to count, while I believe theory to as important as action itself, one may not learn without a teacher to guide them. The artisans of the arcane rarely, but sometimes take upon them to continue their legacy, to sheir their sacred knowledge with an apprentice; so that knowledge may be passed on. I am looking for a teacher, someone to take it upon themselves to ensure that these sacred arts are not lost in time. I am hoping to become an apprentince, to finally begin my jorney as a progressive sorceress. Hard it will be, full of many ups and down however I am prepared. Years of consideration and after hundreds of interviews I have decided that this is the path I wish to take. To whomever this may be of concern, As it was with Larihei, us Mali’thill are perhaps the most fluent wielders of the voidal arts. Thus I am seeking to progress myself especially in the voidal field. I am seeking masters in the following voidal arts: Fire evocation Sensory illusion Voidal translocation Were my search proven unfruitful, a search shall never cease. A Mali’thill shan’t ever stop seeking knowledge. Signed, Usamea An’asul AY’LARIHEI AY’MAHERAL ELESIA ELERVATHAR MAEHR’SAE HIYLUN’EHYA
  22. Genocide of Mali’thill Written by Okarir’san, Usamea An’asul 22nd of The Sun’s Smile, Year 55 of the Second Age Hunted, hated, murdered. Monsters are spilling our blood. Dear Mali’thill, other residents of the most blessed Silver State and whomever this may be of concern, During my tenure as Okarir’san ito’Haelun’or I have seen missives, heard lies and witnessed lessers and Mali’ata sharing misinformation about our blessed bastion. I have come across enemies that wish to slaughter us and to decorate their necks with our ears. Brutal monsters spilling our blood around on whatever ground we walk on. We are hunted, persecuted for just existing. These vicious behemoths claim the realms would be better off without us, they claim we pour acid on everything we do not like. They claim us to be violent beings while having little to no idea what Maehr’sae Hiyulun’ehya truly means. We are not violent, we are not Mali that condone harming others. We are all but humble servants of the State, scholars dedicating their lives to studying and progressing oneself and the Motherland. It is impure to harm another sentient being out of hedonistic glee, one should always aim to resolve conflict with the use of one’s mind and verbal skills. One should rely on a sword only when one’s life is in danger or if someone is a threat to the well-being of one’s blessed body. It is true we are well known for our acid pits, however those are reserved purely to the most abhorrent such as murderers, beings siphoning the power of Iblees and those having non-consensual relations. We do not kill anyone for being impure, we just detest their presence and thus they are banished from our sovereign lands unless they are deemed salvageable; they are offered the chance to regain their purity, to be ‘thill once more. If one is beyond salvation, they may go seek life outside our lands, free from our laws. No one has been killed by a Mali’thill in over a century, however Mali’thill have been killed by lesser beings simply for breathing. Yet you dare to call us violent? Thus I implore beings of the realm to choose peace over violence, no more blood should be spilled over nonsense, over bickering that could be resolved over a healthy debate, a dialogue. If our enemies keep spilling our blood, let me ensure that shall be the last thing you will ever do. While we detest violence, we will always protect ourselves even with force if necessary. I implore all other Mali states to protect one another, while we are different, we are all Mali, children of Malin. The Silver State of Haelun’or shall always offer refuge to Mali who are persecuted by other races. The Silver State is open to those who wish to learn, who will respect our laws and culture. We should stand together against common enemies instead of remaining to ourselves. No more blood should be spilled, the world is but crimson coloured from all these wars. AY’LARIHEI AY’MAHERAL ELESIA ELERVATHAR MAEHR’SAE HIYLUN’EHYA Signed, Okarir’san Usamea An’asul
  23. So the Maheral Returns Written by Okarir’san, Usamea An’asul 22nd of The First Seed, Year 55 of the Second Age For She was the first Maheral, now represented by a direct descendant; the epitome of purity. Dear Mali’thill, The Malauriran have convened, deliberated and chosen after a long while — and their wisdom is beyond questioning — the leaders of the past, after much consideration have anointed the Maheral, the epitome of purity. The Blessed Child, heir to Haelun’or and the daughter of Malauriran Dimaethor and Iaria Elervathar, the grandchild of Iatrilemar Elervathar. She was forced to escape the Motherland ruled under tyranny, she was forced to abandon her kin to protect what was given to her by our Haelun. However, she remained vehement, now returning to the Motherland to ensure progress and health, to lead our kin. Thus we, Usamea An’asul and the signatories, pledge our perennial allegiance to the most blessed, Maheral Elesia Elervathar. May her reign be eternal and may she lead our people into everlasting progress and health. She is eternal, she is the epitome of purity, she is the representative of Larihei. AY’LARIHEI AY’MAHERAL ELESIA ELERVATHAR MAEHR’SAE HIYLUN’EHYA Signed, Okarir’san, Usamea An’asul Okarir’mali, Idendril Elassidil
  24. STUCK AT A CROSSROADS I stand before this canonist crossroad as one who wishes to ask for there to be only one path, or a third direction to go. Yet that is not an option for me due to my title as a Holy Knight, and as an Orenian. I have been asked by the Apostolic General of the Supreme Order of Exalted Knighthood to side with Everald IV, while as an Orenian I have been asked to side with Michael I. I am an unconventional Holy Knight, who uses magic to keep the oath I spoke when I joined the Supreme Order of Exalted Knighthood, and I am being asked to make an unconventional choice that most do not wish to have to make in their lifetime. Through self understanding, study of Canonist documents and the oath I took, the only choice I can make is to make no choice. Rather than continuing to walk down one of the paths presented before me, I must stand guard at the crossroad helping and assisting all down whichever path they choose. Only when enough people have walked down these paths, walking to the same place, when the path becomes one, then is when I shall choose to continue down this path. A Holy Knight is entrusted by the High Pontiff to protect the innocent “no matter their rank: beggar and bishop alike.” There are innocent civilians on both sides. Both sides claim the other to have these citizens clouded by Iblees, yet even when these citizens are clouded by Iblees they are still innocent, innocent ones who must be protected until a true path away from Iblees can be produced. Signed, Thucydides Melphestaus Equester Holy Knight of the Supreme Order of Exalted Owyn
  25. Kingdom of Lechia LECHIAN CULTURE SUBGROUP OF LECHITIC PEOPLES HISTORY THE ORIGINS Depiction of Lech and his two brothers, looking for a place for a new settlement The Lechian people derive from the group of Lechitian peoples. According to the so called pre-Lechitian myth, the founders of the three main Lechitian cultures, (Lechian, Ruthian that is similar to the Raevir, and Tschech) came to the continent of Vistulia in search of a place to settle. The second oldest of those three brothers, named Lech has followed a huge white eagle to its nest. That is where he established his first village in order to let the Lechian culture grow. Since that day the Lechitic coat of arms is a mighty white eagle. With an established capital that Lech named Gniezno, the Lechian culture flourished and developed vigorously. The first Lechitic leader established the first state structures and customs but was of pagan faith for it took several decades for him and his people to convert to Canonism, which came from their cultural cousins - the Tschechs. EARLY YEARS OF CANONISM IN LECHIA Depiction of Prince Mieszko's baptism After centuries of slow development, the first monks of the Canonist Church arrived on the continent of Vistulia. According to old documents they were led by Vojtech, of Tschech origin, as Tschechs have accepted Canonism before the Lechians. Thanks to his diplomatic skills, Vojtech convinced Mieszko to accept baptism, marry a canonist Tschech princess, and at the same time incorporate Lechians into the canonist community. As a new ruler within the canonist church, Mieszko united the Lechian tribes and conquered far more land than any of his ancestors. The country stretched from the sea in the north to the mountains in the south. Vojtech, who stayed at Mieszko's court for some time has crowned him as a prince, as Mieszko found himself unworthy of being a King. This gave rise to the first dynasty of Lechia - Piast. As new cultural norms grew, churches were built, a network of stone roads developed and the first church structures were established in the capital. Unfortunately, the times of peace passed after the missionary Vojtech's expedition to the northern tribes, who bestially murdered him and quartered his corpse. Mieszko still remembered Vojtech's merits and set off to the north to fight for justice. The soldiers of Mieszko had no mercy on the pagans and slaughtered the population of the local settlements in the same bestial manner while imposing the Canonist faith on the survivors. Despite the long process of converting the Lechians to the true faith, which sometimes met with armed resistance from the native believers, Mieszko's reign is remembered as decades of peace. TIMES OF KING BOLESLAW AND HIS SONS Depiction of Boleslaw and his sons, arriving at Krakovia The times of Boleslaw the First echoed among the Lechitian tribes. Immediately after his coronation, he began a period of conquests, and greatly expanded the dependent territory of Lechia. As the first of the Kings, since his father did not accept the title of the King of Lechia, he ordered to make a sword intended for coronation of further Kings, and a Crown decorated with many precious gems. The sword called "Szczerbiec" ("Chipper") played a significant role in the reign of Boleslaw and later his sons, as it became a symbol of Lechian nationalism and a sign of victory over foreign powers. Legends say that it took its name from the moment when Boleslaw chipped it against the gate of the capital city of a neighbouring state, to mark Lechitic annexation of the border areas. Unfortunately, he did not enjoy his reign long after this event. King Boleslaw died three years later of an unspecified illness. For Lechia there came a time of sorrow, as Boleslaw had many sons and each of them claimed his father's crown. Having divided the country into parts, a fratricidal struggle for the crown of Lechia began. The eldest of the brothers, Mieszko III occupied the capital and held it for many years. The brothers from the western, northern and eastern parts meanwhile held talks about a new order after the end of the civil war. The quarrelling brothers chose as ruler someone who had never known a taste of power - Kazimierz, the youngest of the brothers, who ruled over no province. Mieszko III, faced with the overwhelming power of the united brothers, renounced the crown and the Bishop of Krakovia crowned Kazimierz as the new King of Lechia. The times in which Kazimierz reigned were the best in the history of his family. He rebuilt the destructions of the civil war, developed the monetary system and established the first university in Lechia. He died at the age of 70, leaving no male descendant. JOGAILAN RULE AND LECHIAN DECLINE Depiction of Wladyslaw proclaiming the Union After Kazimierz's death, the only person of his blood was his daughter Hedwig. She married a powerful leader of a neighbouring country, and united the two countries in a personal union. Despite the power of the great state, pagan tribes still lived in the north and invaded the lands of Lechia. To remedy this, Wladyslaw, for that was the name Hedwig's husband, called upon the help of the strong Waldenian Order. He was unable to foresee the cunning and guile with which the Knights operated, and allowed them to occupy the land of the pagans so that they could continue to help the Lechians spread Canonism. Soon after, the knights turned on Wladyslaw and formed an alliance to help them conquer the lands dependent on the Jogailan dynasty. At that time, there was great social unrest in Lechia, with tendencies calling for the introduction of sanoism, priorism but also absolute power in the government. There were many clashes between Lechitic priorists and sanoists, who had two different concepts of the state. The Sejm (the equivalent of the Duma in Haense or the parliament in Oren) rejected all attempts to reform the state, thus stagnation deepened and Lechia was exposed to blows from the outside. The powerful alliance formed by the Waldenians, and the neighbouring powers as well as, the constant skirmishes with them caused the disintegration of the state. Lechia has not appeared on world maps since then, yet the people still remember their roots and will never abandon them. CULTURE OF LECHIA WAR CULTURE Depiction of Lechian warriors going on a hunt Lechians are known for their fighting stubbornness. This is due to their culture, which grew up on warrior values because of the many threatening neighbours around their state when it still existed. Young Lechians were trained from the age of 16 to become infantrymen, archers or horsemen. Women could also train if they wished to, but they usually stayed at home and took care of the hearth and home. Among Lechitic soldiers the highest value is honour, which should never be tarnished. There are many chronicles about the heroic deeds of the Lechians in their fight against the invaders, especially about the skill of their cavalrymen, who, with much smaller numbers of troops, were able to destroy the Waldenian armies with very few losses. Lechitic troops were usually lightly armed with spears, short swords and shields, or short bows. There were also heavy regiments, such as the famous Husaria. The Hussars were an elite cavalry unit serving the Kings of Lechia. Known for their ornate armour and wings made of eagle feathers, they wreaked havoc on the battlefields. Depiction of Husaria PEASANT NATION Depiction of Lechian landscape Lechia was mainly located in the lowlands, which favoured the development of agriculture and peasant culture. The first Lechitic Kings issued various privileges for the peasants in return for their hard work for the homeland. The Lechitic peasants mastered the so-called three-field system on the basis of which all farms, private and state, operated. In the fields, peasants worked from dawn to dusk, in every season except winter. They worked hard at harvest time, and 1/3 of the harvested crop was to be given to the local overlord - a baron, count or duke. Local peasants were also very fond of animal products, so they bred a variety of pigs, cows and sheep from which they could obtain the materials they needed. A highly prized product among the middle class was bee honey. Only trained peasants were allowed to own and run an apiary and extract honey from it for personal and commercial use. Another highly popular occupation among the villagers was brewing. Many peasants were employed in private breweries where they produced high quality alcohol in the form of beer, vodka or wine. One of such brewery brands is Harnaś Brewing Company, owned by House Jazlowiecki. Depiction of a Lechian town Cities founded by various Lechitic noble families were usually located on hills, slopes or cliffs, where danger could come from one side. The wealthier towns were surrounded by a wall, usually made of stone or bricks, and there usually was a drawbridge leading to the gate with at least one tower. In every town there was a church or chapel where local people could worship God and pray for a successful harvest. The houses of Lechitic families were made of stone, wood and thatch as a roof, as these were commonly available raw materials. Wealthier families from the middle and high nobility could afford to build houses from more expensive materials such as white stone or expensive varieties of wood, unattainable for ordinary peasants. It was not very often that you could see noble houses within the walls of cities, as high ranking families usually had their own estates that operated independently. The same applied to the castles of local rulers. They were usually solitary standing on advanced rock formations where it was difficult for enemies to get to during an attack. Depiction of a Lechian castle A typical Lechitic castle was surrounded by a thick wall made of stone bricks and was dominated by the roofs of towers and the main building where the throne room and the feast hall were located. In the castle there was usually a small chapel, and in front of the bridge leading to the castle there was a small settlement for the castle workers - guards, priests and officials. A life in a noble keep differed from village life, as there the king's representatives came and there the future of the region was debated. RELIGIOUS SOCIETY Depiction of a Lechian monastery Lechians are a people proud of their religious affiliation. Processions and solemn masses for the homeland and the king were very common during the time of their state. The king, according to official state propaganda, had authority from God, and additionally filled important places in the government with church officials. The most important seat of the church in Lechia was Krakovia where the Archbishop resided. There was also the cathedral of the Virgin, where the kings of Lechia were crowned. The Church in Lechia strictly outlined the rules of morality and punished the disobedient. Despite this, the church was highly respected by peasants, the middle class and the nobility. Many Lechians turned away from the church when they secretly formed alliances and agreements with the Waldenians regarding their position after they occupy these lands. Today, despite the diaspora in which Lechians live, the church still plays a significant role in their lives TRADITIONS Depition of Krakovia before an upcoming fair Dożynki Originating from the provincial part of Lechia - Dożynki (in common the Harvest Festival) played a great role in the life of small towns and villages. Dożynki were a special time of the harvest where people gathered in squares or clearings and set up poles with colourful streamers, tables with white tablecloths and surrounded everything with bales of hay. In the middle, a bonfire was lit over which meat bought by the peasants to celebrate the success of this year's harvest was roasted. On the tables, however, there were colourful vegetables and fruit, and everything in the theme of the harvest. Drowning of Marzanna Drowning of Marzanna was an important part of the Lechian folklore. When winter ended and spring began, children from towns and villages made puppets stuffed with hay and decorated them to resemble women. Drowning the puppet in the river, or sometimes burning it, symbolised the passing of winter and the arrival of spring. The death of Marzanna was to symbolise the passing of the month associated with death and the arrival of new life in spring. Night of Kupała Lechian customs and rituals related to the Kupała Night were supposed to ensure health and fertility. Fires were lit, in which herbs were burned. Various kinds of fortune-telling and dancing took place during the joyful games. Girls would throw garlands with lighted candles into the rivers. If the garland was fished out by a bachelor, it meant a quick marriage. If it floated, the girl would not marry soon. If it burned, drowned or became entangled in rushes, it boded ill for old age. It is thought that these are probably the remains of old pagan spring rituals, that Lechians have incorporated into their culture after converting to Canonism. LECHIAN LEGACY Depiction of City of Krakovia, seat of House Jazlowiecki in the Margraviate of Lvinsk Although centuries have passed since the fall of Lechia, the spirit of the Lechians has never died. The first verse of their favourite patriotic song says "Jeszcze Lechia nie zginęła, kiedy my żyjemy" - "Lechia is not yet lost, as long as we live". The most widely known family that still maintains the Lechitic legacy and culture to this day is House Jazlowiecki. It first became famous for the military genius of the founding fathers of the family - Aleksander Batory and Mikhail Svarogovich, who fought alongside Wilheim and Tylos Barclay, as well as Bogdan Canoslav in the War of Two Emperors. After many years of separation, the two brotherly families of Batory and Svarogovich were united under one banner. To this day, memories of nearly 200 years ago are still vivid among family members. After decades of effort, the Lechians have finally won a place to live where they could propagate their culture and traditions in harmony. The Margraviate of Lvinsk, was a refuge for Lechians, where everyone was welcome, native or foreign. Under the rule of Venerable Borys Jazlowiecki, the first Margrave of Lvinsk, and August Jazlowiecki, the first Baron of Triglav - the Margraviate constantly developed. After the fall of Savoy, Jazlowieckis decided to take their fate in their hands and openly asked King of Oren, Frederick I about the possible relocation. Thanks to his wife being a Savoyard, and the prestige their family earned through the years in the southern realm, King Frederick didn't even think but allowed them to settle in the western part of his Kingdom. Under the rule of Margrave Jazlowiecki, the Lechian culture was safe and ready to flourish once more under a new banner. After years of prosperity, came the Harvest Revolution, which drove the Lechians from their home. The treacherous de Vilains, whom the Jazlowieckis saw as friends, deprived them of their home. But GOD watched over them and crushed the oppressors that drove them out of Eagle's Retreat. Thanks to the pious Prince of Merryweather, Ottomar II, into whose hands the land that once belonged to Grodno fell, through goodwill and respect was returned to its rightful owners. From this moment onwards, the House of Jazlowiecki became an integral part of the United Kingdom of Aaun. Lvinsk, Grodno, Warsovia, Triglav, Wolavia & Viska Coats of Arms SARMATIAN CULTURE Depiction of traditional Lechian noble outfits Sarmatism is a culture developed by the Lechians during the Jogailan rule. It presupposed a golden liberty for the nobility, which allowed them to meddle in the interests of the kingdom without the right of intervention by the King. The nobility would gather for Legislative Sejm, which allowed for new laws, reforms or even the writing of a constitution. However, the Golden Liberty assumed a right of veto on the part of anyone in whose veins noble blood flowed. The representatives of the high nobility bought off the lower-born and less wealthy nobles to vote no and use the veto, which broke up the sejm and prevented state reforms. Very characteristic was the nobleman's dress worn during Sejms, called Kontusz, and sabres or maces at its belt. Golden Liberty also had other drawbacks. The nobility, enjoying a high degree of autonomy, built their manors in forested retreats around which stretched hectares of land subject to them. The manorial system developed by the Lechian nobility was based on the principle of serfdom, that is, the forced and enslaved labour of peasants. Farmers were not allowed to leave their lord or his land under any circumstances, and were only exempt from work on church and national holidays. Multigenerational families poured their sweat and blood on the land of the Lords, getting nothing in return. The end of Sarmatism and Golden Liberty is marked by the fall of Lechia and a peasant uprising, which in its fury slaughtered and hanged the Lords mercilessly. SONGS AND MUSIC The songs of the Lechians are very distinctive. Their music is usually grave, but there are also more cheerful songs, to which you can dance despite the message. This state of affairs stemmed from years spent in the diaspora - scattered to the ends of the world, with no place to live. Without a piece of land, a homeland to call their own and with fading sense of independence, the Lechians carried the light of Lechia in the form of poems, books and, first and foremost - songs. What did the Lechians write songs about? There were many themes - love for a girl, love for the homeland, grief for the homeland or a call to arms in an attempt to reclaim lands seized by invaders. The music is usually played on the piano or violin, as these were instruments considered highly esteemed in the circles of Lechia's upper nobility. One of such songs is "Warszawianka" or in common "The song of Warsovia": I. ‘Tis the day of blood and honour Let it break our bloodstained chains! Like a dragon our white eagle Looking straight has soared above and excited with this hope calls upon us from above: Raise oh Lechia! Break your shackles! It’s your triumph or your death! Chorus: Hey who’s Lechian grab your weapon Lives our freedom, Lechia lives With this word of pure excitement May our trumpet always sound May our trumpet always sound II. Dearest Lechia all your children, are in better place today, since those days when all their battles were fought in Savoyard name they have waited for two decades sent across all human lands today Mother, who will fall in thy bosom shall be found Chorus III. Sound oh bugles, roar oh canons Forward children join the fight Led by honour and our glory Triumph gleams in steel so fine Soar our eagle, high above us Spread our glory, Lechia’s might Those victorious shall gain freedom Those defeated gained it now. Chorus Words of some other Lechian songs can be found below: Lechian Anthem: Gaude Mater Lechia - Rejoice Mother Lechia Duma Rycerska - Pride of Chivalry The Camp Prayer (one of the few songs you can sing along in common) LANGUAGE All letters of Lechian alphabet The Lechitic alphabet consists of 36 characters and resembles the Ruskan and Raevir languages in places. Although these groups did not have much in common, they managed to develop similar words and phrases. Good examples are the words "Good - Dobry" and even the negation "No - Nie". In many books you can find basic words and phrases in this language. Example of a Lechitic dictionary OOC: Culture is still a WIP
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