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  1. Clan Irgard(Irongate) Kazamar Khron’edhekal Their words goes as follows: “We stand and fall at the gate” “Ut vellar na ut zhuld da edhekal” Their crest is a black Shield with a red Pale and Orle which symbolizes the heritage to Clan Grandaxe and Jorik. At the top is a portcullis which is a symbol of resolve, duty and determination. In the middle is a shield with two crossed spears, said shield has an emblem of a banner with an anvil on it. The arms signify the Irgard’s most trusted weapons, the spear and shield. At the sides are shields and axes showing their heritage and new blood. Lastly at the bottom is a shield depicting a ram sheep. Which depicts their nature. They are hardy and brave who will defend the herd with horn and cloven hoof. History The Irgard clan formed during the hard times and civil war of the War of the beard. As the four founding brothers went away to follow prophecy. The Irgards trace their lineage back to Jorik Grandaxe who had 4 sons in addition to his daughter Merida Grandaxe. Said sons are: Greldyn, Yemgar, Jorgur and Irgen. Greldyn “Ram horn” Irgard, Yemgar “Head taker” Irgard, Jorgur “Gatekeeper” Irgard and Irgen “Dreadspear” Irgard. All Jorik’s sons banded together to form a new branch family of the Grandaxes since they wanted to honor their father with a clan made in his name and blood. They were different, they do not know fear, dishonor, retreat nor surrender. The original four brothers of Irgard would leave Uruguan as they believed that the Brathmordakin contacted them in their dreams calling for them to be truly tried and tested on their faith, loyalty, perseverance, endurance and unwavering strength of mind. Greldyn had a dream about a lone Goat ram being eaten by direwolves. Yemgar dreamed that heads of dead men would eat him. Jorgur dreamt about a fortress which slowly became a ruin and Irgen dreamed about a hunter whose spear snapped in half while hunting a beast. Greldyn would interpret his dream as he would die alone. After his dream he got struck by the dread of a lonely death which he only acknowledged at his deathbed. His paranoia made him keep the brothers together and he fathered many children so that he would not be a lone goat. Until his old years when his paranoia fully took him making him no longer trust any of his kin. He refused to eat, drink and sleep to then eventually die in his bed alone by his own making as he refused his son's care forever sealing his faith. Greldyn died fearing loneliness, and thus instilled the importance of family in us so that we may not be lone goats feasted on by the world at large. Yemgar interpreted his dream as he needed to slay all darkspawn who crossed him. Yemgar would fight the undead till his death. He might not have feared death but he respected it neither. As his prideful display of trophy heads would lead to his demise. Yemgar to himself thought he was invincible, a warrior so acclaimed that none could defeat him. But in his hubris and quest of glory he claimed so many trophies that made him slow and clumsy. He would die in battle fighting a necromancer who raised his trophies to the state of undeath and Yemgar were so close to victory but his arm was gnawed off before he could strike the necromancer. Yemgar died due to his hubris and thus taught all Irgards the importance of respect so that we shall not walk his way of hubris and disrespect of death. As all warriors are never too great to not die. Jorgur interpreted his dream as that he must master masonry so that his walls would never fall. Jorgur and his family would practice their masonry learning from others on and each other on how to build a fort. But once they began building said fort, Jorgur did not listen to his wife and daughters. While great in size, the fort was not a home. The walls, gatehouses and towers were so thick that their quarters were so small that there was no dining hall nor a wine cellar. Jorgurs was so disappointed that their fort had no great kitchen, dining hall, wine cellar and even no room for their pets, mounts and cattle. Said fort was later abandoned after Jorgurs death as his family felt that there was no room for them in his great impenetrable fortress. Jorgur’s biggest achievement allowed no room for family. His unwillingness to listen to family made them leave his creation to become ruin. He built his home for him, the present but not his family and future generations. Jorgur taught us that dedication and hard work can create great things but Irgard’s value their family and shall always leave room for them as without them one’s greatest legacy might as well not last. Irgen thought his dream depicted how his weapon would fail him. So he set out to forge a spear made of the finest materials. A weapon so great that it could not be destroyed. He ventured all across the lands and collected the materials to make the ultimate weapon. Some claim that he spent a fortnight in his forge without sleep, without food, without drink. He was hammering his spear that would bring dread to his enemies and greatness to his kin. He wouldn’t just hunt a regular beast with such a legendary weapon. Irgen set out to kill the most ferocious beast he knew, a dragon. He left at night as he would return in daylight with a dragon skull. The trip was long and harsh. Nature was hostile to him going north but he would not falter, he was determined to slay a dragon. No matter how much wind, snow and cold Irgen would never budge or think about turning back home. He would eventually reach an empty den. Due to the weather he rested in the empty dragon's den but unbeknownst to him a dragon was hiding in the pile of gold. Due to his journey he slept so long that the dragon woke up before him and trampled him, breaking his spine but not his spear. Irgen teaches that dedication and resolve do not alone let you conquer trials but taking a rest along the way may help you be alert and skilled to conquer great beasts and trials. Irgen was so focused on making his spear hardy enough for his quest but forgot that he is made of flesh and bone. The brothers and their clan were thought to be dead until the return of Grelu and Yemegur who are of the line of Greldyn. Culture Irgard culture as a family is a soldier's culture. They are endlessly drilled for discipline, order and loyalty. To an Irgard(Irongate) all dwarfs are kin it does not matter what type of dwarf as they are all family due to all dwarfs sharing Urguan as their common ancestor. They do not trust strangers and treat them in a very cold manner. Until said strangers have shown them that they mean no harm, then an Irgard might introduce them to family . If said strangers get in their bad graces they will keep them out of their holds and show no kindness. An Irgard is stoic when doing their field of work as outward emotion would ruin craft and battle. To a member of the Irgard family, emotion makes you unfocused and sloppy when performing one’s duties to clan, kin and hold. The Yemgar lineage holds most of the prominent warriors of Irgard as Yemgars fearlessness has been taught for generations. Though due to his death they are less reckless than what he was. Descendants of Yemgar pride themselves on his fearlessness and do not back down in any matter as they do not fear death. Many of the other lineages think the Yemgar descendants are mad due to their almost cult worship of a warrior's death. The Irgen and Jorgur lineages were craftsmen. Those of the line of Irgen were smiths while the descendants of Jorgur were masons. Their workshops/blacksmiths were known to be run under silence with just an occasional question about the craft. They believe that emotion will taint the steel/stone making it weak, brittle and bad in quality. But outside of work they are some of the most friendly and talkative people you might ever encounter. They banter and such often with each other often while off work, they also love telling stories of adventures they've been on. Besides craftsmanship and war the Irgards have been a family of agriculture due to their character of being territorial and industrious. Especially the lineage of Greldyn are known for being a family connected to cultivating lands and having livestock. Music Irgards are quite musical as due to their martial culture those unfit for service march along their kin with drum and horn playing marching songs to help coordinate the troops. Besides drums and horns instruments include flutes, trumpets and sometimes string instruments. Their songs are said to awaken the dormant warrior within, a warrior who might not be known will be summoned to do their duty. As Irgards believe that the Ramhorn of Greldyn awakened said warrior spirits from within with his horn. Irgard cuisine Due to the clan's heritage to the Grand Axes the Irongates have many influences in terms of foods and especially brewing. Though it must be noted that Irgard cuisine cuts both ways so to speak. For regular meals they usually have the following items: Cured/smoked mutton, boar, elk, moose and bear meats. Elk jerky. Oat porridge. Potatoes, boiled/mashed and baked. Stews of all kinds. Bark Bread. In terms of drinking the clan unlike other dwarfs while liking ale have taken a liking to spirits such as vodka. While non alcoholic drinks are mostly goat milk or mead. Due to Irgards being soldiers and their history, they cook some foods out on campaign which is absolutely awful but they eat anyway so as to not starve. Here is a short list: Bark Bread (contains more bark than grain) Hardtack bread The last fulfillment stew (grass, boiled water and a leather belt) Burnt jerky Sump grog (badly brewed ales mixed with spirits) Prisoner’s soup (if they have prisoners while being starved they might consider not having prisoners but a full stomach.) The Iron/Gold Way According to clan tradition things of the world can only be earned by two ways. One is the “Iron way” and the other is the “Gold way”. Irgards considers the Iron way the only way, said way is to prove your station through sacrifice, blood and steel. To truly earn something there must be sacrifice, hardship and dedication. The Gold way is one of scheming, dishonor and wealth. Due to the curse of all dwarves the Irgards have vowed to stay humble and honorable to not repeat the sins of Irgen and Yemgar which is pride and greed. Irgards can be merchants but they will never swindle or trick their customers. But Irgards do not pay enemies with gold or try to buy power they will use iron to get their clay through labor, battle and craft they will claim what is right. Trials To become a full member of the clan one must complete four trials to test one's abilities in endurance, fighting, craft and strength of mind. An Irgard must be able to do their duties no matter if they are faced by hardship or not. -First Trial- -Trial of Battle- The first trial is one of physical prowess. The Kangur/Bogur (The Unproven) must go out and fight either beast, bandit or undead. After the battle The Edhekalfund’in will follow the Kangur/Bogur during the trial to note down the progress. (Trial is crp combat). -Second trial- -Trial of Craft- The second trial is one of craft, the Kangur/Bogur must learn the ways of the smith or mason and craft an item worth to become an heirloom for the future generations one must learn from the best to make something so immaculate that it is worth dying for. Something that will impress the future generations. -Third Trial -Trial of Honor- The last trial of becoming a proven member of Irgard one must take the vow of Iron after pledging their allegiance and words to Iron they will be marked by a hot iron with the blackram in the back of neck. Said oath goes like this. “I (name here) take upon the oath of the sons of Jorik. I vow to not fear death. I vow to not claim trophies. I vow to care for my family. I vow that I will hold my station. I vow to rally my kin like Greldyn, I vow to fight like Yemgar, I vow to build like Jorgur and I vow to craft like Irgen. In the eyes of the Khorok’ardann I swear to serve kin, clan and hold, honorably, dutifully and just. I (name here) submit myself to the way of Iron. I will only claim what is rightfully mine, I will only claim spoils that I took through blood, sweat and steel. I swear to stand my ground, I swear to be honest and I swear that my actions will speak louder than my words. I will serve, I will live and I will die as (name here) Irgard.” Family hierarchy Khazzar (Family head) =+= Kazan (Clan elder) =+= Hazzah (Clan ambassador) =+= Huzzar (Clan marshal) =+= Edhekalfund’in (Gatekeeper) =+= Bel'kaz (notable homesteader) =+= Jorg (Great mason) =+= Irg (Great smith) =+= Yem (Great fighter) =+= Grel (Great farmer) =+= Kanaz (member) Bonaz (patron member) =+= Kangur (Unproven member of lineage) =+= Bogur (unproven patron) =+= =+= Khazzar =+= The Khazzar represents the family politically and must be of at least the ranks of Grel, Yem, Irg and Jorg to claim such a title. (Kazan can’t be elected.) The Khazzar is an elected position and to get elected you need to prove that you have gone through hardship for Kin, clan and hold. You need a feat of: battle, care for family, honor and duty. A Khazzar serves for one year (irl) or until their persona is dead/does not want to. Said Khazzar can be re-elected. Said Khazzar can be deposed after popular vote by all members or Kazan. The Khazzar serves together with the Kazan at the “Khron’nozkrom” to further the prosperity of the dwarven kind. =+=Kazan=+= A Kazan is a semi elected position but only other Kazan and the Khazzar can elect new Kazan. These elders need to be of great wisdom and intellect. As they together with the Khazzar make the important political choices. As they serve as the Khazzar’s loyal political advisors giving them council on matters. They have 2 votes in a Khazzar election but can’t run in a Khazzar election. The Kazan serve as advisors in the “Khron’nozkrom” (Ironcouncil). =+=Hazzah=+= The Hazzah is a position held til life parts ways with the title holder. As the Hazzah is the clan's diplomat handling talks with other clans and outside folk. The Hazzah’s duties are as follows: help settle disputes between clan, kin and hold, help settle disputes with foreign entities and lastly a messenger between the King of Urguan and the “Khron’nozkrom” =+=Huzzar=+= The title of Huzzar is a marshal one so to claim this title one needs to achieve 1 medal while serving in the military of all dwarf kin. The Huzzar have the utmost authority to drill and equip the clan Yem’s to make sure that the clan is always ready to defend the homeland . =+= Edhekalfund’in =+= The Edhekalfund’in (the Gatekeeper) is a position of great authority as they watch over all trials. They also decide on who can be a patron of the clan. They make sure that all trials are up to Irgard standard. They are the only ones able to give the name of Irgard. Marriages/Patrons Marriages in the clan of Irgard goes as follows. The bride/groom must get consent from the Edhekalfund’in as they become a patron who can choose to use the name of Irgard. The Edhekalfund’in will make sure that the one being wed into the family is of good character. Then the groom must as per tradition must engage the father of the bride in a duel (pvp/crp). If the father after said duel feels the groom is up to standard the marriage may proceed to the ceremony. At the ceremony the groom and bride upon accepting the marriage will be firstly bound (loosely) together by the arms by chains of iron then said chains will be locked and the keys will be locked in a chest said chest will be kept away by the couple. Then both will make vows to stay faithful, dutiful and honorable in the names of the smith Irgen, in the name of the mason Jorgur, in the name of the farmer Greldyn and lastly in the name of the warrior Yemgar. After this the both of them are seen as legally married bound together til death. The ceremony holder will release them with a second set of keys after their vows are made. Patrons are those who are not directly descendants of Greldyn, Yemgar, Jorgur and Irgen but through completing the clan trials will then be seen as Irgards and their children will be seen as relatives through blood. Signed by: Grelu Irgard, son of Greldyn, son of Jorik (me) Yemegur Irgard, son of Greldyn, son of Jorik (Marky) Yemer Irgard, son of Yemegur, son of Greldyn, son of Jorik (Plummius) Feel free to contact me by discord (@gremlockgremlin)
  2. 3 eron DHARGUTHR, 159 S.A 18/12/2023 ISSUED BY: SIGRUN ‘UNDEADSLAYER’ STONEHAMMER ᚲᚨᚱᛞᛒᛟᚨᚱᛞ ᚲᚱᛟᚹᚾ ᛋᛁᚷᚱᚢᚾ'ᛋ ᛋᛏᛖᛈ ᚢᛈ YOTH BRATHMORDAKIN NA YOTH URGUAN Recently our Grand King has fallen injured. Thus it is up to me to lead the dwarves through time of conflict. THE CARDBOARD CROWN REGENCY. ᚲᚱᛟᚹᚾ ᚠᚢᚾᚾᚤ As per the decree of our Grand King Garedyn The Emerald I was named Grand Regent of Urguan. Per my first act I shall name the time I am occupying this position The Cardboard Crown Regency. THE LEATHER & FEATHER ACQUIRING ACT. ᚹᛖ ᚾᛖᛖᛞ ᛏᚨᚾᚾᛖᚱᛋ Per my second act I shall call upon the dwedmar of Urguan to donate any and all leather they can towards the war effort. The one that donates the most leather shall be given a fitting title and a feast in their name. The one that donates the most feathers towards the war effort shall be given a hundred mina and a title fitting for their deeds. Signed, Sigrun ‘Undeadslayer’ Stonehammer Grand Regent of Urguan, Clan Father of The Stonehammers, Grand Marshal of Urguan, Priest of Dungrimm, Hero of Dungrimm, Three-Time Grand Champion of Urguan
  3. “Good riddance!” Tuzic calls as he tosses his hand-hewn crutches off the cliffs of Hefrumm - They clatter against the rocks, smashing to bits before they ever reach the bottom… He sighs and sits back on the bench nearby. “Let’s see ‘ere…” he muttered, his hand feeling over his bench for the lunch sack he had brought with him to his Cliffside spot… though it wasn’t there! “Hrm?... wot en tha..” he turns back towards the village to see a flash of something… something small and silver had dashed off around the corner. “Wot en Anbella’s name…” Tuzic thought to himself as he hoisted himself from his seat - he quickly followed after, he was suspicious… with a war going on afterall. He trailed that flash of silver along the paths that lead up the cliffs in the home of the Forest Dwarves. The trail of the small being was easy to follow - it’s tiny feet left clear marks for the seasoned hunter to track “Silleh buggers… Just loike ah read.” he mutters to himself. Tuzic paused then, his head filled with thoughts as he tailed the small thief. The light filters down through the high treetops of the village, the silhouettes of leaves cast on the food storage. “Maybe..” he thinks aloud to himself as he digs into a store barrel nearby - he grabs a sack and fills it with carrots from Hefrumm’s stores, and off he is again up the path towards the top of the cliffs. Following the tiny trail up the path led the forest chief to a small burrow… dug under the roots of an oak tree. A Silvernip was there, a tiny gnome-like creature covered in silver hair - who was trying his absolute hardest to stuff Tuzic’s lunch sack into his burrow, though the opening was clearly too wide… The chief frowned as he saw the silly little creature struggling to secure his loot, he grabbed the sack he had filled with carrots in one hand as he approached. “‘Ere… bit o’ carrots ‘and oi get me lunch back lad?” He asks the creature in his thick dwarven accent. The gnomish Silvernip lets out a squeal of fear as he sees his victim has caught up to him, and he runs behind the stump of his oak tree to hide. “Ahh… yer ah pest but don’t fret, nah mean ye ‘arm… no point.” the Chief mutters as he traded his lunch sack for the one filled with carrots… he didn’t want to starve the tiny guy. He chose then to leave the silvernip to his hovel alone, and as he shuffled away - the creature peaked around it’s oak cover - sneaking a confused glance at the Forest Dwarf before returning to it’s sad attempt at shoving the sack into it’s burrow. Tuzic laughed at the sight, quite pleased with the small little “friend” he had made in the silvernip as he walked back to his cliffside bench. He sat once again in his spot - snacking on the various breads and dried meats he had prepared for himself, he let out a sigh of relief… Though quickly his mind was back to the fighting - the cannons rang out in his ears and the “THWACK” of the trebuchets along with them… the clanging of armor and blade striking together - the screams of the wounded. “Will weh watch t’eir ‘ome fall to blade and spell as t’ey threatened ours?..” he wonders aloud, and a frown goes over his face as he pauses to think “If weh must.”
  4. The Golden Accords Issued by the Viceroyalty of Hyspia and the Grand Kingdom of Urguan 24th of the Sun's Smile, Year 153 of the Second Age Preamble The Viceroyalty of Hyspia and the Grand Kingdom of Urguan, hereinafter known as the Signatories, to establish stronger bonds and friendship amongst themselves, hereby officialize this pact in good faith. So It Follows: Article I: Sovereignty I. The Signatories hereby acknowledge each other's claims and sovereignty to the lands they respectively hold within their jurisdiction. II. The Signatories agree to respect and acknowledge each other's laws, culture, as well as religion when inside each other's jurisdiction in their respective lands. They both recognize that citizens and occupants are subject to the laws in effect during visitation. III. The Signatories hereby agree that free passage of civilians between each other nations is to be granted. Article II: Defense I. The Signatories agree that no military action will be taken against any of their listed counterparts by any of their forces; this includes vassals and all endorsed factions under their jurisdiction. II. The Signatories will enforce a partnership between their domains and will not incite conflict among themselves or their allied forces. III. The Signatories pledge that they are willing to aid each other militarily if they are threatened. IV. Should the nature of a conflict - in this case whether it is defensive or offensive - come into question or be unclear according to the assent’s agreed definition, both Signatories pledge to hold a summit in order to deliberate on a decision. They pledge to adhere to the consensus. Article III: Trade I. The Signatories shall be given privileged exchange of resources, goods, and economic commodities amongst their nations. II. The Signatories shall promise one another a tax-free stall to sell their wares. III. The Signatories pledge to take part in cultural exchanges between the nations’ citizens in order to broaden understanding in both domains. Texts, scrolls, knowledge, and scholars may be traded in such exchanges. Article IV: Darkspawn I. The Signatories agree to share their knowledge of any and all Darkspawn they may confront. They promise to lend any and all available resources to assist them in their fight against Darkspawn. They pledge to work together in the pursuit of this mutual goal. Article V: Duration I. This pact shall be in effect for twelve Saint’s Weeks. After the duration expires, the Signatories may reconvene to renew or renegotiate a new treaty. If this pact is violated, the pact will be declared void until further action is taken to re-implement the pact through proper diplomatic means. Signed, HIS HIGHNESS, Cesar II de Pelear, Viceroy of Hyspia, Duke of Pacazu, Baron of Arenisca and Del’mar, Lord of La Dorada, Lord of Niseep, Gereon's Hold, and Ciudad de Plata, Protector of the Hyspian People, Patriarch of House de Pelear HIS GRANDNESS, Garedyn The Emerald, Grand king of Urguan, Chief of the Mossborn, Seer of Hefrumm, Zealot of the Triad. HIS EXCELLENCY, Erland Maor, Baron of Montenno, Ministro del Pais de Hyspia The Elder, Lurdoic Irongut, Grand Ambassador, Magistrate of Urguan
  5. YEAR 150 OF THE SECOND AGE. The Stonehammers are a young clan founded by Sigrun ‘Dragonslayer’ Stonehammer in the Year 150 of The Second Age after the consecration of Sigrun as a Hero of Dungrimm. Descendant from Irehearts, The Stonehammers shall be known for their indomitable spirit in battle, honour in combat and undying loyalty to The Grand Kingdom of Urguan. [!] A depiction of Clan Founder Sigrun ‘Dragonslayer’ Stonehammer wielding his Carbarum Gladius. The members of the Stonehammer clan are to be devout in their worship of The Brathmordakin, with most choosing their patron to be Dungrimm, however they are expected to show worship to all of The Brathmordakin. Furthermore they believe that the beings known as Aenguls and Daemons are creatures created by The Brathmordakin to serve descendant and dwarf kind, though some have bastardized this duty. Stonehammers fiercely believe in honour and glory, and have to vow to the Clan Father to uphold these values in everything they do. To intentionally start a fight with an opponent weaker than them is cowardice, to decline an honest challenge even more so. The members of The Stonehammer Clan are expected to aid Dungrimm in all ways, any darkspawn roaming the earth must be purged as they are avoiding the natural course of life. [!] A Stonehammer searching for a Frost Witch atop the frozen peak of a mountain. The Stonehammers have clan traditions they value and share with one another to celebrate their honour and glory amongst their peers, and to incite their indomitable spirit for the slaying of darkspawn and honourable combat. THE STONEHAMMER WAR DRUMS. It is common for members of the Stormhammer clan to play their heavy dwarven wardrums in preface of any battle to be had, as a way to ignite their spirits for the combat ahead. Typically the rhythms played will be slow and booming in sound, slowly picking up in speed. The effect incites a sense of fear in their enemies and a feeling of courage within themselves. HISTORY KEEPING. Members of the Stormhammer clan are expected to keep a well-written history of themselves to cement their legacy within the clan and Urguan itself, after each of their trials they shall record what they have done and found from the experience. Many Stormhammers also take to any artifacts or trophies they can find during exploring of the deep, or after besting their opponent to add it to their hoard of valuables. THE STONEHAMMER TATTOO. It is tradition within the Stonehammer clan to add at least a singular tattoo of gray paint to one’s face after having completed all their trials, cementing themselves as a full Stonehammer in the clan. HEAVY ARMOUR. The Stonehammers are expected to don themselves in heavy dwarven armour to ensure they are capable of taking many blows during the grueling hours of combat, acting as a shield to their kinsmen of Urguan. Whilst it is not mandatory, many Stonehammers pride themselves at being at the frontline of the battlefield. [!] A A heavily armoured Stonehammer invigorated by the beating of the War Drums. There are four trials to be completed in order to be considered a full initiated member of the Stonehammer clan, and they are as follows. THE FIRST TRIAL: TO PROVE ONE’S WORTH ILLUMINATED BY DUNGRIMM. The newly joined Stonehammer is expected to march out into the night of the full moon to confront a great beast of large proportions and to take it down in a great battle. Should they succeed, they shall take a trophy from the fallen beast as a memorial from the battle, and must bury the beast’s body wherever they had dealt the final blow if possible. Afterwards they must show the Clan Father their trophy and the site of the beast’s burial to complete their first trial. THE SECOND TRIAL: TO CEMENT ONE’S SUCCESS IN AN OFFICIAL RECORD. The Second Trial of the now more experienced Stonehammer is a stark contrast to the action of the previous. Within the Halls of The Stonehammers, they shall record their first trial’s events and outcome in a Book & Quill to have it be knowledge to the rest of the clan, alongside presenting their first trophy for all to see in the Clan hall. THE THIRD TRIAL: TO SHARE COMRADERY WITH THE FELLOW DWEDMAR. The Third Trial of the Stonehammer now beginning to cement his legacy is to create comradery with his fellow dwedmar is to host an event for the citizen of the Grand Kingdom of Urguan. This event can be anything from an archery contest, to a tavern night. Anything is allowed if it builds bonds and comradery with your fellow dwedmar. THE FINAL TRIAL: TO SHOW THE CLAN FATHER WHAT YOU ARE MADE OF. The Final Trial of the now almost fully initiated is to duel the current Clan Father whilst both combatants don their best gear and equipment. They are not required to win the duel, but to pass the trial they are required to inflict a permanent scar on the current Clan Father, leaving their legacy of combat onto the body of the one sitting at the head of the clan. After the duel is over, and the Stonehammer is now fully initiated they shall receive their gray tattoo, and a feast is to be held in their honour.
  6. 18th Kaldithrhun [Belka’s Embrace], 2A 150Y, Silver Age 10/13/2023 ISSUED BY: The Prophethood of Da Kirkja Dverga ᛗᛖᛋᛋᚨᚷᛖ ᚠᚱᛟᛗ ᛏᚺᛖ ᚲᛚᛖᚱᚷᛃ ᛁᛁᛁ Message from the Clergy III Condemning the Desecration of the Shrines of the Capital ᚲᛟᚾᛞᛖᛗᚾᛁᚾᚷ ᛏᚺᛖ ᛞᛖᛋᛖᚲᚱᚨᛏᛁᛟᚾ ᛟᚠ ᛏᚺᛖ ᛋᚺᚱᛁᚾᛖᛋ ᛟᚠ ᛏᚺᛖ ᚲᚨᛈᛁᛏᚨᛚ YOTH BRATHMORDAKIN NA YOTH MAKAZ’KIRKJA’RUM’MAR’EDOS ᛁᛟᛏᚺ ᛒᚱᚨᛏᚺᛗᛟᚱᛞᚨᚲᛁᚾ ᚾᚨ ᛁᛟᛏᚺ ᛗᚨᚲᚨᛉ’ᚲᛁᚱᚲᛃᚨ’ᚱᚢᛗ’ᛗᚨᚱ’ᛖᛞᛟᛊ To All Faithful and Devoted of Our Stone Halls, With heavy hearts, we, the clergy of Da Kirkja Dverga, address a grievous and despicable act that has sent shockwaves through our sacred halls and the very foundation of our faith. The altars and shrines dedicated to the Brathmordakin within the esteemed Temple of Kal'Kadrelaz have been vilely desecrated, defiled by a malevolent hand that seeks to undermine our sacred traditions and tarnish our devotion to the gods. Such an act is not only an affront to the faithful and the nation, but a heinous crime against the very essence of the Brathmordakin, who watch over our people and guide us with their divine presence. This act of sacrilege and heresy shall not go unanswered, for we, the followers of the Brathmordakin, shall stand united in our resolve to bring the perpetrator to justice. As is our solemn duty, the individual responsible for this heinous act shall be captured, tried, and, upon conviction, shall face the most severe of consequences. Heresy against the Brathmordakin and the desecration of sacred artifacts is a grave crime that strikes at the heart of our faith, and it shall be met with the full force of our devotion. Our faith has withstood the test of time and the trials of the world, and we shall not waver now. Our ancestors and the gods themselves look upon us with anticipation as we restore the sanctity of our shrines and temples. We call upon all faithful sons and daughters of the Stone to rally together, offering both prayer and vigilance, that we may guard against further acts of sacrilege. In unity and devotion to the Brathmordakin, we shall mend what has been broken and cleanse what has been defiled. Our faith shall emerge stronger, our commitment unwavering, and our devotion unshaken. Narvok oz Brathmordakin ᚾᚨᚱᚹᛟᚲ ᛟᛉ ᛒᚱᚨᛏᚺᛗᛟᚱᛞᚨᚲᛁᚾ May the Brathmordakin guide us in these trying times, High Prophet Alaric 'the Black' Grimgold Prophet of Dungrimm, the Masked Lord of Death and War
  7. 18th Kaldithrhun [Belka’s Embrace], 2A 150Y, Silver Age 10/13/2023 ISSUED BY: The Prophethood of Da Kirkja Dverga ᛗᛖᛋᛋᚨᚷᛖ ᚠᚱᛟᛗ ᛏᚺᛖ ᚲᛚᛖᚱᚷᛃ ᛁᛁ Message from the Clergy II Celebrating the Consecration of Heroes Jorvin 'Godslayer' and Sigrun 'Brathhammer’ ᚲᛖᛚᛖᛒᚱᚨᛏᛁᚾᚷ ᛏᚺᛖ ᚲᛟᚾᛋᛖᚲᚱᚨᛏᛁᛟᚾ ᛟᚠ ᚺᛖᚱᛟᛖᛋ ᛃᛟᚱᚹᛁᚾ 'ᚷᛟᛞᛋᛚᚨᛃᛖᚱ' ᚨᚾᛞ ᛋᛁᚷᚱᚢᚾ 'ᛒᚱᚨᛏᚺᚺᚨᛗᛗᛖᚱ' YOTH BRATHMORDAKIN NA YOTH MAKAZ’KIRKJA’RUM’MAR’EDOS ᛁᛟᛏᚺ ᛒᚱᚨᛏᚺᛗᛟᚱᛞᚨᚲᛁᚾ ᚾᚨ ᛁᛟᛏᚺ ᛗᚨᚲᚨᛉ’ᚲᛁᚱᚲᛃᚨ’ᚱᚢᛗ’ᛗᚨᚱ’ᛖᛞᛟᛊ Hail, Sons and Daughters of the Brathmordakin, In the enduring shadows of our stone halls, amidst the sacred anvil's rhythmic song, we gather once more to honor the Heroes who have carved their names into the annals of our proud history. The time has come to celebrate the consecration of two exceptional champions, Jorvin 'Godslayer' Starbreaker and Sigrun 'Brathhammer' Stonehammer, whose unwavering faith and unyielding strength have woven their legends into the very fabric of our faith and people. Jorvin 'Godslayer' Starbreaker, a name that resounds through the ages, earned through valor and the undying dedication to our faith and nation. During the twilight years of the First Age, Jorvin, blessed by Dungrimm's own hand, led our kin into the crucible of battle against the vile demonic forces of Khorvad. It was there, upon the blood-soaked crater of Al'Faiz, that he clashed with the corrupted Aengul Gazardiel. In that fateful battle, Jorvin wielding the Hammer of Urguan rang true, and the vile corruption met its demise at his very hands. The skies cleared, and the Second Age dawned, rescuing our Descendant races from the precipice of destruction. Jorvin's unyielding spirit and strength have embodied the very essence of what a Dwed, what a King, should be. He proved that even when darkness shrouds us, we shall emerge, for the Brathmordakin watch over us all. Sigrun 'Undeadslayer' Stonehammer, has etched his name into the tapestry of our people's recent history through his indomitable courage and unwavering loyalty to the Brathmordakin. As the first to slay the lich-dragon Cloudbreaker, he led our soldiers through the flames of Balian to safety. During the trying times of the Mori Invasion, Sigrun's unwavering resolve and steadfast leadership in the defense of our capital proved pivotal in safeguarding our sacred halls. He has led the Legions of Urguan to countless victories and single handedly brought the Norlandic Conflict to its conclusion. His accomplishments have strengthened our Grand Kingdom and secured our faith in the face of adversity. The consecration of these two Heroes is not merely an honor for them, but a testament to the unwavering strength and enduring resolve of our people, our faith, and the Brathmordakin. Jorvin and Sigrun, through their actions and devotion, exemplify the very essence of our Dwed and serve as a beacon of inspiration to us all. As we gather in the depths of our stone halls, under the watchful eye of Yemekar and the entire Brathmordakin, let us raise our voices in unison to celebrate the consecration of these remarkable champions. May their deeds inspire us, and may they forever be remembered as living Heroes, for their devotion and bravery have solidified our faith and our place in this world. Yemekar's hammer guides our hand, Anbella's hearth warms our hearts, Dungrimm’s moon light our path, And the Brathmordakin watch over us all. Narvok oz Brathmordakin ᚾᚨᚱᚹᛟᚲ ᛟᛉ ᛒᚱᚨᛏᚺᛗᛟᚱᛞᚨᚲᛁᚾ Signed, High Prophet Alaric 'the Black' Grimgold Prophet of Dungrimm, the Masked Lord of Death and War
  8. 18th Kaldithrhun [Belka’s Embrace], 2A 150Y, Silver Age 10/13/2023 ISSUED BY: The Prophethood of Da Kirkja Dverga ᛗᛖᛋᛋᚨᚷᛖ ᚠᚱᛟᛗ ᛏᚺᛖ ᚲᛚᛖᚱᚷᛃ ᛁᛁ Message from the Clergy I The Ascension of High Prophet Alaric Grimgold ᛏᚺᛖ ᚨᛋᚲᛖᚾᛋᛁᛟᚾ ᛟᚠ ᚺᛁᚷᚺ ᛈᚱᛟᛈᚺᛖᛏ ᚨᛚᚨᚱᛁᚲ ᚷᚱᛁᛗᚷᛟᛚᛞ YOTH BRATHMORDAKIN NA YOTH MAKAZ’KIRKJA’RUM’MAR’EDOS ᛁᛟᛏᚺ ᛒᚱᚨᛏᚺᛗᛟᚱᛞᚨᚲᛁᚾ ᚾᚨ ᛁᛟᛏᚺ ᛗᚨᚲᚨᛉ’ᚲᛁᚱᚲᛃᚨ’ᚱᚢᛗ’ᛗᚨᚱ’ᛖᛞᛟᛊ Hail, Sons and Daughters of the Brathmordakin, With heavy hearts and deep reverence for the Brathmordakin, we come together to address a momentous turning of the cosmic wheel within our faith. The recent disappearance of our beloved High Prophet Auriel Doomforge, Prophetess of Armakak, has left a void within our holy council, and we extend our prayers and gratitude for her guidance and wisdom throughout her stewardship of the faith. In tandem with this solemn occasion, we also recognize the retirement of two esteemed Prophets who have dutifully served our faith and people for countless years. Garedyn the Emerald, Prophet of Yemekar, our King, a pillar of strength and unwavering faith, and Tuzic Mossborn, Prophet of Ogradhad, the keeper of lore and wisdom, both have chosen to step aside, allowing their successors to carry forth the torch of our faith. With the faith in our hearts and the blessings of the Brathmordakin, it is my honor to accept the mantle of High Prophet in this time of transition. My name is Alaric 'the Black' Grimgold, and I bear the sacred duty as the Prophet of Dungrimm, the Masked Lord of Death and War. I pledge to honor the Brathmordakin, our ancestors, and our people with unwavering devotion, just as my esteemed predecessors have done. In the days ahead, we shall work together to select new Prophets to represent the gods and goddesses of the Brathmordakin. Their wisdom, strength, and devotion will guide our faith and our people into the future. We must remain vigilant and united, for our faith and the legacy of the Brathmordakin endure despite the challenges we face. Together, we shall fortify our sacred halls, ensure the prosperity of our Grand Kingdom, and carry the torch of our faith through even the darkest of times. Narvok oz Brathmordakin ᚾᚨᚱᚹᛟᚲ ᛟᛉ ᛒᚱᚨᛏᚺᛗᛟᚱᛞᚨᚲᛁᚾ Signed, Newly Elected High Prophet Alaric 'the Black' Grimgold Prophet of Dungrimm, the Masked Lord of Death and War
  9. S.A 142 20/08/2023 ISSUED BY: THE OBSIDIAN THRONE Mario Judah - I Miss the Rage ᚢᚱᚷᚢᚨᚾ ᛖᛗᛖᚱᚷᛖᛋ ᚡᛁᚲᛏᛟᚱᛁᛟᚢᛋ TWO HONOURABLE FORCES CLASH ᛞᚢᚾᚷᚱᛁᛗᛗ ᛋᛗᛁᛚᛖᛋ ᚢᛈᛟᚾ ᚢᛋ OTH BRATHMORDAKIN NA YOTH URGUAN ᛁᛟᚦ ᛒᚱᚨᚦᛗᛟᚱᛞᚨᚲᛁᚾ ᚾᚨ ᛁᛟᚦ ᚢᚱᚷᚢᚨᚾ During Year 142 of The Second Age the honourable Duke of Adria, Markus Sarkozic came marching up to Urguan’s front gate with around 3000 soldiers demanding retribution for dwarven actions upon the Midlands. An ultimatum was offered to have it be settled by handing over the dwarves in question or to accept honourable combat on the archway to let valour choose the victor. Otherwise, the Duke would return to the Midlands and choose an escalation of the conflict. Grand Marshal Sigrun Ireheart and former Marshal Vithar Frostbeard marched out of the gates with a force of their own, amassing to be about 2500 dwarven legionnaires to meet them in honourable combat. Both parties fought valiantly but after an exchange of arrowfire and a small skirmish, the dwarves gained Dungrimm’s favour and routed the enemy forces, capturing the Duke of Adria, Markus Sarkozic. After the duke’s capture, he was let go safely under the agreement that all outstanding issues were to be resolved as result of the dwarven valour shown on the battlefield. LET IT BE KNOWN That there are no more issues between the honourable Grand Kingdom of Urguan and The League of Veletz. Signed, Garedyn The Emerald Grand King of Urgan, Chief of the Mossborn, Prophet of Yemekar, Seer of Hefrumm, Zealot of the Triad Sigrun ‘Dragonslayer’ Ireheart Grand Marshal of Urguan, Grand Champion of Urguan, Dragonslayer, Priest of Dungrimm.
  10. ᛒᚨᛏᛏᛚᛖ ᛟᚠ ᛏᚺᛖ ᚺᛟᛟᚴ BATTLE OF THE HOOK ᛒᚨᛏᛏᛚᛖ ᛟᚠ ᛏᚺᛖ ᚺᛟᛟᚴ On a calm sunny day, two Frostbeards sat on the bridge of Norland and fished in hopes of catching a meal for the night. The Norlandic river, famed for its exotic fish, attracted the Frostbeard duo to try their luck. With the Brathmortakin smiling upon them due to their recent victories, the Frostbeards quickly hauled in one fish after another. Though this simple fishing trip was quickly ruined by the sound of a Norlandic warhorn, sounding the alarm and the city guard positioning on the walls. The Frostbeards quickly noticed this and sent word back to Urguan. A quick reaction force combined with Ferrymen, Frostbeards, and Irehearts quickly departed to assist the two peaceful fishermen. The Norlandic guard quickly formed at the gates, griping their spears and yelling insults at the two Frostbeards, evidently showing they intended to shed dwarven blood. As the reaction force arrived, the Norlandic party swiftly pushed out their city and met the dwarven party on the road, but with further reinforcements. The Norlandic party rallied behind their commander, showing their full strength, reinforced by their allies from the Vale as well as Adria. As each side faced off, it was evident that the dwarves were vastly outnumbered, numbering only 140 men compared to the combined rally of 250 men from Norland, Adria, and the Vale. Thirsting for dwarven blood, the battle quickly ensued, by the Norlandic charging forward into the dwarven party. The highly skilled party of dwarves quickly retreated, going to split off in teams in the woods as they fell back in an attempt to split off the large group of Norlanders. Each party skirmished back and forth on the road, exchanging bow fire and surging forward, but as the battle prolonged, the Norlanders quickly began to be picked off by the higher-trained force of dwarves. The Norlandic commander foolishly calling a push swiftly retreated back down the road towards the city, though this was the fatal killing blow for the Norlanders as the dwarven party swiftly pushed through the retreating party, picking off stragglers and eventually slaying the Norlandic commander. With their leader dead and their force losing more than half their numbers, the Norlanders quickly pulled back into the city, shutting the gates and cowering in fear. The Dwarven party, only losing 10 men, let out a victorious warcry before returning home with a Norland prisoner, releasing him on his way in respect for his capabilities as a warrior. But let it be known that the Norlanders willfully attacked two peaceful dwarven fishermen who offered no harm or threat to innocent civilians. The failures as well as cowardice of King Balon's ‘The Handless’ is evident, he refuses to acknowledge his wrongdoing in the war and sends needless warriors to their deaths for a war of his own making. King Balon and Mirven of the Vale, we will not rest until dwarven justice is achieved, with or without further bloodshed.
  11. ♫♪♫ - ᚠᚱᛟᛗ ᚨ ᚲᛟᛗᛗᛟᚾᛖᚱ - - ᛏᛟ ᚨ ᚲᛁᚾᚷ - A dwarf sets himself in the local tavern, placing an old and stained note that was to be stained once more by the mess of the table. His hands fiddled with an old pot completed with fresh ink, and a feathery quill which was recently plucked from a sleeping raven atop an old pine tree. The son of Urguan with the quill and his essence of writing, began to form a letter which was to be forwarded to the King of Norland, hoping to release himself from the boredom that the tension of nations have caused. A LETTER TO THE KING OF NORLAND Dearest Balon Eiriksson Ruric, and whoever it may concern, Excuse the peculiarity with which I write to you this very second. My name is Thráin son of a dwed with no name who recently gained the clan title of Frostbeard. The recent tensions have fueled my curiosity, and like a mad alchemist, I seek nothing more than to use this fuel to its absolute. It is why I propose the great delight of keeping you company for a half hour or more, drinking the coldest mead or the warmest tea. I am quite unsure which you prefer, for our beards, assuming you have one, have never met each other's comfort. I would rather we meet in person than call to eachother like two great birds singing across a vast open valley and make the echo of our voices do the work. Assuming they are legal in your kingdom, I will bring the finest of cactus, farmed from the southern sands where the Uruk’s sleep and together I expect us to light it ablaze until our lungs turn green and what's left turns to ash. You may choose the date, for you are the one who sits upon a throne. Sincerely, Thráin Frostbeard A simple miner and craftsmen of no titles and a father of no name.
  12. THE MOUNTAIN ALLIANCE Since the founding of Kal’Urguan the mountain dwed have been the foundation of the dwarves, from their many feats to their esteemed Paragons, the sons of Urguan have relied on the skill and determination of the mountain dwed. Back in the days of old, in the city of Kal'Karaad, Bastion Ireheart, Fili Grandaxe and Verthaik Frostbeard signed a bloodpact, bringing the mountain clans into an alliance, forging an unbreakable bond between Urguans kin. Decades later, the pact was renewed between Kerwyr Frostbeard, Fimlin Grandaxe and Gror Ireheart, once again bringing the clans close, and in return, making the Grand Kingdom much stronger than it was before. The pact was once again restored in Almaris between Bakir Ireheart, Kronk Stormheart, Argnos Frostbeard, and Thumbrindal Grandaxe So history shall repeat itself once again in Aevos, the mountain clans of Ireheart and Frostbeard shall sign a bloodpact in accordance with the following terms. 1. Signatories agree to support each other militarily if aggressed upon 2. Clans of the alliance formally agree to never employ hostility to each other, in the case of an act that cannot be ignored, the signatories shall meet to discuss a means of action. 3. Signatories shall not pledge allegiance to any sort of conflict without discussion. 4. Clans of the Mountain Alliance agree to support each other politically. 5. The Signatories of the alliance agree to meet every stone month. Signed, Clan Father of the Irehearts Clan Father of the Frostbeards
  13. -=x=- The New Cottonwood Chief -=x=- Hello everyone. I'm here to announce I will be taking my place as the new Cottonwood Chief. Though this is not the kind of challenge I can say I'm used to, I will do my best to serve the Cottonwoods and all of Hefrumm to the best of my abilities. Adapting to this will be a new but welcomed challenge for me to overcome. For those who do not know me, I am Orsola Cottonwood, niece of the great Paragon Bjor Cottonwood, founder of our beloved Hefrumm. Daughter of Baldin Frostbeard and Fraye Cottonwood, a union of both mountain and forest dwarves. Most of my years were spent in the woods, living with only the company of nature itself. I spent many years hunting, crafting, and doing what I could to survive. Although those days are now gone, I still often spend time alone surrounded by the trees. As someone who has spent most of her life in the woods, I hope to lead the Cottonwoods back to our roots in nature the best I can. Not only that, but I hope to make the Cottonwood community thrive once again. In the future, some events will be hosted to bring Cottonwood culture back to Hefrumm. Though they will be Cottonwood events, I hope dwed of all clans and cultures will be able to enjoy and share such activities with our fellow dwarves. Be you a cave dwarf, mountain dwarf, or forest dwarf, everyone shall be welcomed with open arms, as all of us are creations of the great Yemekar. Before finishing this message, I would quickly like to thank all who have supported me. I would not be here without you, and I will prove to you I was worthy of your trust. Cottonwood Chief, Orsola Cottonwood OOC: Anyone who has questions or suggestions is more then welcome to reach out to me on discord (warmishice)! I also plan on reviving the Cottonwood discord so there will be a better place to do so in the future :)
  14. ᛞᚨ ᚾᚨᚱᚢᚨᚲ’ᛟᛊ ᚱᚢᚢᚨᛚᚲ Pact: The Glorious Riverway Da Narvak’os Ruvalk ᛞᚨ ᚾᚨᚱᚢᚨᚲ’ᛟᛊ ᚱᚢᚢᚨᛚᚲ 2nd of the Grand Harvest, in the 135th Year of the Second Age 11th of Gronna ag Droba in the 484th Year of Exalted Sigismund, ARTICLE I: INTEGRITY I. The signatories recognise their authority to exercise their powers (including their power to create lasting treaties between their peoples), as well as their responsibilities to their people that come with their respective positions of prestige. II. The signatories shall form a buffer zone of one region between the two nations to respect each other’s territorial integrity. A. Urguan relinquishes its claims upon the 12th region of the redwood forest biome. ARTICLE II: DIPLOMACY I: The signatories shall create and maintain a correspondence through the offices of their diplomatic representatives, in the interest of maintaining the terms of this treaty and using such as a platform to voice any concerns that the signatories may have in the future. II: The sovereigns of each state will swear oaths of friendship jointly, in their honor, as an act of kinship and solidarity in the years to come. ARTICLE III: TRADE I. The signatories entitle each other the right to one shop or stall in each other’s capital’s market, free of tax to encourage trade, as well as ensuring the free movement of people in one another’s territory. II. For a merchant to claim the stall or shop in a respective capital’s market, a merchant is to inform the respective economic representative of the nation of the requested stall or shop & are required to inform the diplomatic representative of the countersignatory nation. A. Urguan’s merchant stall in Haense will be entitled to a forge, which will be formally owned by the Worker’s Guild of Urguan. ARTICLE IV: EXTRADITION I. The signatories agree to a mutual extradition clause, in which a citizen/subject from either Nation, having reasonable justification for an arrest, may be apprehended and passed over to the Courts of the Land in which their crime took place. II. In such cases as these, an Extradition Request by the Judicial representatives of the state of the first-part must be presented to the Monarch or Government of the second-part for approval. III. Legal Defense for the defendant may be given by Judicial representatives of the Nation from which the citizen/subject hails from. ARTICLE V: ALLIANCE I: The signatories agree to a defensive military alliance, in which any hostilities from a third party against any one of them will be viewed as an attack against the both of them. II: The signatories agree to settle any dispute between them or in which they may be involved through diplomatic means in such a manner that this alliance and the laws of signatories are not endangered. III: The signatories agree to consult together whenever, in the opinion of either of them, the territorial integrity, political independence or security of the signatories is threatened. IV: The signatories reserve the right to expand this defensive pact into a full military alliance whenever deemed favorable by both parties. ARTICLE VI: DURATION I. The signatories agree that this treaty shall last for a duration of TWENTY years. II. In FIVE years, the signatories agree to recongregate to discuss land borders and expansions between the two nations as discussed in articles I.II and I.II.A III. In the case that any of the signatories wish to make amendments to this treaty in the future, they are to consult with the others and discuss credible changes, lest the agreement mutually dissolve. IV. At the conclusion of the treaty’s duration, the signatories may request an extension, to be considered jointly, if found beneficial to both parties. Signed, His Grandess, Garedyn The Emerald, Grand King of Urguan, Chief of Mossborn, Prophet of Yemekar, Seer of Hefrumm, Zealot of the Triad His Royal Majesty, Aleksandr II, by the Grace of Godan, King of Hanseti and Ruska, Grand Hetman of the Army, Hochmeister of the Order of the Crow, Prince of Bihar, Dules, Lahy, Muldav, Solvesborg, Slesvik and Ulgaard, Duke of Carnatia and Vanaheim, Margrave of Korstadt, Rothswald and Vasiland, Count of Alban, Siegrad, Werdenburg, Alimar, Baranya, Graiswald, Karikhov, Karovia, Kaunas, Kavat, Kovachgrad, Kvasz, Markev, Nenzing, Torun, Toruv, Valdev and Werdenburg, Viscount of Varna, Baron of Esenstadt, Kraken’s Watch, Kralta, Krepost, Lorentz, Rytsburg, Buck, Thurant and Astfield, Lord of the Westfolk, Protector and Lord of the Highlanders, etcetera. Auriel Doomforged, High Prophet of Urguan, Cleric of Grimdugan, Keeper of the Reforged Her Excellency, Alyona Rhetta Sviatovna Godunov, Lady Emissary of Hanseti-Ruska, Baroness of Verskaya Lady Ilaria Anabel Amador, Diplomat to Urguan
  15. Date: 13th of the Deep Cold TOP HEADLINES ᛏᛟᛈ ᚺᛖᚨᛞᛚᛁᚾᛖᛋ UAID ends Urguan Famine As the great dwarves of Urguan settled within their homes in the new city of Kal'Kadrelaz, several reports of a lack of food and water spread throughout the realm. Although Grand King Agnar ‘The Sleepy’ ignored his citizen's concerns, several local officials within the city called for the assistance of UAID’s recently emerged food aid program. Chief Executives Bakir Ireheart and Conan Goldhand swiftly responded to the call, delivering bushels of grain, potatoes, greens, and drink to the Urguan people. Along with deliveries of food, UAID sent workers to establish fresh farms and they have begun training the Urguan people to grow their own food. THE GRAND KING’S FEAST For several days now, the Urguan people have been gathering in the tavern to discuss the upcoming feast held by the Grand King himself, Agnar Grandaxe. The dwarves, known for their great drinking abilities and their long-lasting feasts have been hoarding up their alcohol and recent rations from the organization UAID in preparation for the feast. Some citizens report crews of craftsmen working all throughout the night to prepare for the great feast planned for tomorrow. DWARF DAILY; TAVERN REVIEW Dwarves, unmatched in the strength of their alcohol, recently opened a new tavern called the Dancing Igor. One of our Senior reporters, Garrond Frostbeard, recently visited the tavern and reported on several aspects, including the customer service, deals, prices and quality of the goods served. One major aspect noticed just by walking into the tavern was the smell of fresh food and drink served by the dwarven barkeeps. The multiple barkeeps at your disposal serve fresh food and drink quickly. Another positive aspect observed by the DD is the prices of the food and drinks served by the drinking Igor. With prices as low as three minas for drinks and two for food, the Dancing Igor provides affordable food/drinks for all who visit. Unfortunately, according to our reporters, customer service was inexperienced. Many of our anonymous reporters disguised as normal customers reported new employees reacting slowly and sometimes unresponsive to food orders. Finally, one of our reporters observed a lack of deals and specials for visitors, such as Ex-monarchs and Grand Kings. In conclusion, we believe the Dancing Igor has an affordable and welcoming environment that provides freshly cooked food and freshly brewed drinks for any traveler, ranging from sweet small drinks to strong drinks that will take down an experienced drinker. With this in mind, the dancing Igor needs to improve their employees' training in the customer service field and develop eye-catching specials to treat important guests when visiting. MINE SCANDAL Reports by early dwarf settlers of Kal’Kadrelaz claimed that dwarves were peacefully laboring in the mines until suddenly, the ore was raided by foreign miners! Swift panic swept as the Grand King, Agnar Grandaxe, had a door administered and locked, placing a mining tax upon many human and foreigner miners. Dwarves were allowed freely to mine as their right as Thalgrim Goldhand was delegated to replicate the key by the Grand King but failed to make copies for Stewards, making it a challenge for some Dwarves to gain access. Thus Bostone Grimgold took it into his own hands, hired a locksmith, and began distributing keys among all the dwarves of the city. Upon return to the mines, it was found that the Iron Door was reported missing and ripped off its hinges! Did the Grand King lose the keys again?! Contact Urguan Legion Authorities if you have seen this door! Article written by: Duren Ireheart Garrond Frostbeard Bakir Ireheart © 13th of the Deep Cold / DD - Dwarven Daily
  16. The Brathmordikan Temple of Almaris was overrun by the Mori and Duren held onto the body of a fatally wounded Ireheart dragging him closer to the city square. Before making an escape the elder Ireheart observed as the Dwed of the underground gallantly fought and with great valor able to defeat many Mori though were still being pushed back. Upon a retreat, Duren takes one look back at the Temple and witnesses a grand miracle conjured by another’s magic. A manifestation of Lord Dungrimm spilled out into the Temple slamming a large hammer upon many of the Mori causing the walls to collapse and providing time for escape. Duren glances back as he evacuates into the valley from the city and a bright light shines upon the mountain where his grand-son Balor rests. He squeezes his eyes closed from shedding a tear as he whispers a prayer for his fallen kin “ᚱᛖᛊᛏ ᛁᚾ ᛈᛖᚲᛖ ᛒᚨᛚᛟᚱ”. He hesitantly turns his body to continue the evacuation leaving his late grand-son in the care of Dungrimm. Duren and his great-grandson Balor II carrying the injured body of their Ireheart kin out of the mountains to safety. Once they reached the harbor the exhaustion from being the vanguard at the Temple finally overcame them. Some stone years later, Duren & many other of the Dwarves have reached the survival lands of Failor and established Camp Dwed to subsist despite the odds. Though many of them had not rallied for so long since the exodus. They have managed to continue their councils without even proper courts or temples. Celebrations and ale-pouring commonly occur as the camp cherishes the life spared to them by the Gods and also mourning for those who were lost. Even in the face of insecurity the Dwarves of Urguan keep to the pursuit of Yemekar, striking the earth!
  17. ᛁᚱᛖᚺᛖᚨᚱᛏ ᛏᚱᚨᛞᛁᛏᛁᛟᚾᛋ Ireheart Traditions - The Bone Throne For centuries, the bone throne has been the seat of power for Clan Ireheart. Made out of dragon bones from the dragons Kjell slew, the bones signify the ancient lineage of the Irehearts and their reputation as warriors and dragonslayers. ORIGIN The origin of the bone throne is often misconceived as being a tradition made by Kjell himself, but this has been disproven. Under the leadership of Clan Father Utak Ireheart, he constructed the bone throne with the clan's most masterful craftsmen in order to display the glory of the Clan. Using the bones from the dragons Kjell slew, Utak created a throne worthy of the Ireheart Clan Father. TRADITIONS Head Collecting ᚺᛖᚨᛞ ᚲᛟᛚᛚᛖᚲᛏᛁᚾᚷ Regarded as ‘barbaric’ and un-dwarf-like, the head collection tradition is held sacred by the members of Clan Ireheart. Originated by Utak Ireheart and Bakir Ireheart, head collection became a tradition that is now practiced by modern-day Irehearts, displaying their kills and accomplishments on the bone throne. Often heads are to be a large variety, from a simple bandit who crossed a son of Kjell, to a Rex’s head. Weapon Collecting ᚹᛖᚨᛈᛟᚾ ᚲᛟᛚᛚᛖᚲᛏᛁᚾᚷ Similar to the head collection tradition, weapon collection is a relatively recent tradition, only originating a couple of centuries ago. As an Ireheart comes home from battle, they make a choice to either give up the weapon of their enemies or take it from themselves. Often Irehearts will display their defeated enemy's weapons at the base of the bone throne, where all may see the victories and accomplishments of the Clan. It is the tradition of the Clan Father to display the weapons of Kings, Rex’s, and enemy leaders closest to the throne. The Gauntlet of Kjell ᛏᚺᛖ ᚷᚨᚢᚾᛏᛚᛖᛏ ᛟᚠ ᚴᛃᛖᛚᛚ The gauntlet of Kjell is one of the relics from a bygone era. Crafted at the order of Kjell, it is forged from two ancient armor pieces that used to be worn by Kjell Ireheart himself. Forged from the armor pieces, The Fox’s boots, and The Vipers Helm, it received a blessing from the God of the Irehearts himself. It is believed that due to Kjells dedication to Dungrimm, Dungrimm swore to bless the sons of Kjell and those who wore the gauntlet. The gauntlet not only signifies Dungrimms favor but signifies the place of the Irehearts as being Dungrimms right hand.
  18. ᛃᛟᚱᚡᛁᚾ ᛋᛏᚨᚱᛒᚱᛖᚨᚴᛖᚱ A NOMINATION FOR HERO OF DUNGRIMM. ᛏᚺᛖ ᚨᛖᚾᚷᚢᛚ-ᛋᛚᚨᚤᛖᚱ I consider myself to be a great, devout and capable follower of Dungrimm, having served as a priest of his, alongside Grand Marshal and a host of other positions in Urguan. I have slain dragons, drakes and many other great beasts. Yet I cannot wrap my head around the insane feat of one Jorvin Starbreaker. This feat outweighs anything I have done, and I aspire to outclass such a feat one day. This feat, among other things has gained my utmost respect and my nomination. FOR His great deed of slaying an Aengul, I, Sigrun ‘Dragonslayer’ Ireheart nominate and implore the Kirkja Dverga to make Jorvin Starbreaker an officially recognized Hero of Dungrimm. Signed, Twice Grand Champion of Urguan, Dragonslayer.
  19. Year 127 of The Second Age 6th of May, 2023. ᛋᛁᚷᚱᚢᚾ 'ᛞᚱᚨᚷᛟᚾᛋᛚᚨᚤᛖᚱ' ᛁᚱᛖᚺᛖᚨᚱᛏ A MATRIMONY OF HONOUR AND GLORY ᚢᛚᚠᚨᚱ ᛋᛏᚨᚱᛒᚱᛖᚨᚴᛖᚱ It is hereby that Sigrun ‘Dragonslayer’ Ireheart and Ulfar Starbreaker come together to host a ceremony of the ages to officialize us two dwarves in marriage before the Brathmordakin. Let this matrimony be one of Honour and Glory, as two battle-hardened dwarves come together to officially seal themselves in marriage as consequence of their shared passions before Belka. After the wedding ceremony there shall be a feast to celebrate the marriage of the two dwarves. The wedding shall be hosted in the Temple of the Brathmordakin. We hereby invite all descendants of the realm to attend, with special invitations sent to the following. All citizens of The Grand Kingdom of Urguan. All members of the Order of The Golden Lion.
  20. ᛏᚱᛁᚨᛚ ᛟᚠ ᚱᚺᚢᚾ The Resignation of the Grand Ambassador of Urguan, Dagmir Grandaxe ᛏᛁᛗᛖ ᚠᛟᚱ ᚢᚾᛁᛏᚤ Dwedmar of Urguan, Fellow Diplomats & Emissaries, I serve notice to you all. Today, on the 2nd of the Amber Cold, in the 126th Year of the Second Age, I, Dagmir of the Clan of Grandaxe, handed in my formal resignation as the Grand Ambassador of the Grand Kingdom of Urguan, passing the symbol of my office, the Ornate Cane of the Grand Ambassador to His Majesty, the Grand King of Urguan, Agnar of the Clan of Grandaxe. I offered this resignation to His Majesty out of a desire for rest and recuperation after striving for peace and tranquillity over the course of two-decades, an achievement in modern diplomacy and a crowning jewel for His Majesty’s reign, it has been my privilege and honour to serve in His Majesty’s Government to cultivate & maintain diplomatic relations around Almaris. It has allowed the Dwedmar an era in which to grant their beardlings a happy and constructive childhood untainted by the stains of unhappiness that War and Bloodshed have wrought on Dwed lives. To my diplomatic contemporaries across Almaris, it has been a pleasure to work with you all in our individual and greater capacities, as diplomats, emissaries & Realms of the Continent. I wish to convey personal thanks to all, with special mention to His Royal Highness, King Georg I of the Dual Koengzem of Hanseti-Ruska, as well as his faithful subjects: His Grace, the Duke Aleksandr var Ruthern of Vidaus & Miss Ilaria Amador, Emissary to Urguan. I also apologise to all foreign diplomatic bodies that you now need to re-establish your contacts and continue prosperous relations with the Grand Kingdom of Urguan. Until such a time as a replacement is made and the Cane passed on, I recommend your correspondence be addressed to His Majesty, the Grand King. I shall maintain my office as an acting Magistrate of the High Courts of Urguan, until such time as it is no longer required of me to maintain the position at the wish of the High Justicar, Thromdrick Irongut, or His Majesty, the Grand King of Urguan. Until then, I shall tend to my personal wellbeing, physically & spiritually, as a Subject of His Majesty and Citizen of the Grand Kingdom. May the Grand Kingdom of Urguan, under the Serene Reign of His Majesty, remain steadfast in its commitments towards Unity among all of the Dwedmar. May the Legion remain stalwart in the face of perils, both foreign and domestic, under the firm command of Duroun Ireheart. May the Religious Sects of Urguan strive for peaceful coexistence and cooperation, under their respective leaders. May Ogradhad Guide us all. Narvok oz Agnar! - Narvok oz Urguan! Signed, Dagmir Grandaxe, Former Grand Ambassador of Urguan, Acting Magistrate of the High Court of Urguan.
  21. [!] A missive would arrive by bird at homes throughout the Grand Kingdom of Urguan... not a door was spared. [!] To arms! In the throngs of the night, and accompanied by a terrible shaking of the earth, Khorvad's servants the Mori have writhed their way under our feet... Now taking hold even within The Deeproads underneath the capital of Kal'Darakaan, seemingly aiming to siege and conquer our grand capital from within... avoiding the defenses of the main entrance. Most menacingly of all however was the beast under control of the Mori, that me and my company gazed upon as we investigated.... a massive centipede... so large it could nearly block the largest deeproad tunnels; and with it, it's spawn in the thousands which we were helpless to watch crawl into every crack and crevice within the caverns... A battle with the foe lies close on the horizon now. As Yemekar's Pick, I call upon all those members of the Workforce to take up the hammers and chisels in defense of the capital! The Deeproads' defenses are few, and ancient by now. As such, I order those who work within the Workforce to ramp up the production of weapons, as well as to seek a meeting with myself, to discuss the efforts at fortification. Siege weapons are to be produced for the defense of the capital, and alchemists and enchanters are ordered to ramp up the production of fire based potions and enchantments to counter the threat. The time for the dwarven kin to unite against the Khorvadic corruption that is the Mori has come, I call upon the legion to hasten it's recruitment and reorganization, as such will be vital in the coming fight... For now it is advised that The Deeproads should be barricaded off, and no soul should venture within... When emplacements are added, such should be done in groups, certainly never alone. Narvok Oz Urguan Narvok Oz Ok Dwedmar Tuzic Mossborn, Yemekar's Pick, Prophet of Ogradhad
  22. TO CUT THE HEAD OFF A SNAKE 19th of the Grand Harvest, 221 SA A plague of heresy has infested the halls of Urguan since the absence of the Legion and their policing presence in Urguan. The Rhun Cultists have assimilated themselves into Urguan, secretly undermining our very religion and Grand Kingdom at every turn. I have taken upon myself to cleanse the Kingdom of these extremists causing chaos in our beloved Kingdom with the proper backing by the Kirkja Dverga. Their crimes are listed below for all to see and those who help, associate, or participate in the Rhun cult will be put under investigation and tried. THEIR CRIMES AGAINST THE PEOPLE OF URGUAN To be a part of the High Courts, one must follow the Brathmordakin as according to da Kirkja Dverga. I. The Rhun Cult teaches falsehood, in that the Rhun Prophet is the only Dwed capable of speaking for the Rhun. This violates articles 1.1, 1.2. FOR, No other office or institution may punish anyone for a crime against the Brathmordakin unless a clergy writing explicitly says otherwise. The Rhun Cult imprisoned Ursus Grandaxe without permission or authority of da Kirkja Dverga. II. Treason FOR, The attempted assassination of Bakir Ireheart & Dravil Ireheart. III. Vandalism FOR, The vandalism of Hefrumm, by destroying statues and placing crude signs around it. FOR, The sacrilege of Paragon Bjor. IV. Disrespect of Holy Relics FOR, The pouring of a tanglefoot potion upon the Paragon Bjor V. Impersonation of a Public Official FOR, The Rhun Cult falsely acts with authority, such as in the case of illegally imprisoning Ursus Grandaxe VI. Vigilantism & Kidnapping FOR, Putting Ursus Grandaxe under House Arrest VII. Insubordination FOR, Describing the High Prophet as a heretic and kin-slayer when proven false by the High Courts. VIII. Conspiracy FOR, Conspiracy to dismantle the Clergy and the Workforce to reduce the Grand Kingdom of Urguan’s rightful rule over Dwarfdom. This was done when both institutions were dissolved before the exodus to Khron’Hundmar. FOR, Upon their return to the Kingdom, their desire to usurp the clergy. IX. Tax Evasion FOR, Failing to continually pay the full amount of your tax liability on time. THEREFORE, THE FOLLOWING ARE UNDER ARREST BY ORDER OF THE GRAND MARSHAL: Norli Starbreaker Durin Hammerforge Thromdrick Irongut Thalgrim Goldhand Rylanor Goldhand Damona Goldhand Dor’Nal Hammerfist …AND ANY OTHERS RHUN CULTISTS. SIGNED, Durorn Ireheart, Grand Marshal of the Legion, Grand Champion of Urguan, Elder of Clan Ireheart Agnar Grandaxe, Grand King of Urguan, Clan Father of Grandaxe, Defender of Kal’Ordholm, Master of Punji-Sticks, Protector of the Dwarves Garedyn The Green, Grand Steward of Urguan, High Chief of Hefrumm, Chief of the Mossborn, High Prophet of da Kirkja Dverga.
  23. ᚢᚱᚴᚢᛅᚾ ᛅᚾᛏ ᚼᛁᚠᚱᚢᛘᛘ ᚴᛁᛚᛁᛒᚱᛅᛏᚬᚾ Celebrating Joy and Family ᛁᚬᛁ ᛅᚾᛏ ᚠᛅᛘᛁᛚᛁ It is Anbella we have to thank for our prosperity in terms of family, children, and marriage. In recent times, within the last few years, Urguan has seen its fair share of marriages and young ones born to their kin. It seems only fitting to celebrate in her - Anbella’s honor. This party will celebrate the dwedki that currently fills Urguans streets with joy and wonder. It will celebrate the marriage between Ealisaid Mossborn and Ulfric Frostbeard. It will also extend the celebrations to the to-be newlywed Thrabor and Fia Ireheart. Friends of the dwedmar are welcome to attend the festivities- food and an open bar will be provided, and with the promise of drinking games should anyone be interested. [5EST/10GMT 2 April, Urguan Valley]
  24. Narvok oz ok Arkon Thrummaz Kozzhunki'mar eron Grond [!] A missive is posted on the various homes, notice boards, and clan halls around the Grand kingdom of Urguan. [!] Having received word of an ancient ruin within the lands of The Grand Kingdom of Urguan, potentially holding ancient historical, and spiritual knowledge, Da Kirkja Dverga will embark on an expedition to this lost place. I - The prophet of Ogradhad, call upon those who value the preservation of knowledge, as well as those for whom the call of adventure rings in their ears, to join me and ride to this ruin. For those that heed my call, equip yourselves well to repel whatever creatures may have taken hold in the long abandoned ruins. Narvok oz ok Arkon Thrummaz Glory to the Sage King Tuzic Mossborn, Prophet of Ogradhad OOC Info:
  25. ᛅᚱᛘᛅᚴᛅᚴᛋ ᛘᛁᚱᚴᚼᛅᚾᛏᛋ Urguan’s Scavenger Hunt ᛋᚴᛅᚢᛁᚾᚴᛁᚱ ᚼᚢᚾᛏ As a way to introduce all of the new dwedmar to the cities of Kal’Darakaan and Dol’Anym, The guild of Armakak’s Merchants are hosting a scavenger hunt. Scattered through our cities are trinkets and tokens honoring the Brathmordakin. The winner of this hunt will be the one who collects up the most of these items, and returns them on the date listed to the Guild Lord. You may find that clues are left at the shrines of the Brathmordakin. Hint: These items will not be too difficult to find! The winner will receive the following: Any of the trinkets and tokens they find along their journey, 300 Mina, Personal commission from the Yemekar’s Workforce. (To conclude on Sunday 5EST)
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