Are the physical requirements of nation apps (player signatures & money) too high or too low?
I think the real challenge of nation status isn't necessarily the barrier for entry but the ability to sustain it long-term. a lot of nations are made on a temporary hyperfixation or dopamine high that generally doesn't sustain itself in the long run, because realistically it's an incredibly menial task to get 25 people to comment on your forum post, and only maybe a little more difficult to accrue 25,000 minas? hot take I guess but I think 25k isn't that demanding, we had like 23 nations at one point last map I think it's fine lol. but neither of these, again, measures their ability to sustain themselves in the long-term. whether this means giving applicants a preliminary "trial" period as a pseudo nation- or some other system imp team can think of- is beyond me, but point being I strongly believe there needs to be a way to test whether or not these groups will go inactive 2 weeks after gaining nation status, something neither minas nor player signatures alone can solve
Should the subjective requirement that a nation be unique (or fill a unique niche) be removed or modified?
I have very strong opinions about bubblewrap nations that don't try to apply themselves to a certain identity, or nations/groups whose identity is that they have no identity. nations that unconditionally accept anyone and everyone and exist to be peaceful chunguses who live in isolated bubbles, and I think most of us will agree that these communities are better suited as vassals or guilds and not nations. outside of that, I'm sort of on the fence about it. anyone can bullshit their way through explaining the niche they fulfill in a nation app or gloating about how unique and revolutionary their community is, this can't be measured, but in an ideal world I agree that nations are better off politically and culturally defined- not unique, this server is 12 years old, everything has been done before- just have some thought put into it
Do you feel there should be a new, separate qualifier for new nations?
yeah, but I feel the barrier for entry should be secondary to addressing what I mentioned under the first question- long term sustainability. I don't think forum signatures mean anything at all, be it 25 or 50, anyone can ask anyone to sign their forum application it means absolutely nothing and is stupidly easy to acquire, and people think that getting 25 people signing your nation app means all of those players are going to be active, dedicated, and contributing to your nation at all times, when in reality that number is more like 4-6. what exactly that barrier for entry is, I can't think of, though I'd see no issue with just having a mina down payment if it's combined with some way to measure their long-term sustainability, which I feel is most important
I also think people should be required to be a vassal or exclave before becoming a nation for x amount of time. somewhat piggybacking off islamadon's comment here in that it would help measure a group's "weight" prior to their actual elevation to nation status. I feel like we saw a lot of homeless people banding together and suddenly becoming a nation quite literally out of nowhere, and it may also prevent groups skirting around the consequences of being warred by requiring that they dedicate time towards their project before jumping into nation status