[Music]
THE HEART OF THE WORLD
ᚱᚺᚨᛞᚨᚡ’ᚴᚨᚱᚨᚨᛞ-ᚨᛗᛟᚱᚢᚴ'ᚢᚱ'ᚱᚺᚢᚾ
The Epic of Urguan
Apprentice of the Outvoker
In those ancient days where the four brothers lived in a world still full of mystery, Urguan, the progenitor of dwarfdom explored the lands in search of inspiration and purpose. Before the carving of vast stone halls under the mountains, he perceived the world he walked as crafted work of many parts. He pondered its form and determined that it held a deliberate design, and began to attribute themes and names to the world around him. So inspired was he by the natural beauty of the world, that he swore to worship its very shape and the parts he perceived within it, and bound himself in honor everafter to oaths of supreme craftsmanship and artisanry. Urguan knew this design as the Rhun, and its Gods the Brathmordakin; though outside of his stubborn kin few would pay mind to the traditions of the dwarves.
That is not to say nobody noticed; for the dwarves were so zealous in their crafts that songs were sung and odes weaved into the hearts of travelers about their art. Far past the chasms of Khaz’Urguan, past the mountains and valleys of Athera, far beyond even the lands of mortals to the stars and realms of deities; ears were enchanted by myth of supreme craftsmanship. One such audience was that of the Outvoker, a caring entity who often concerned himself with the dealings of descendents. The legends of dwarven arts inspired the Outvoker to journey to the Halls of Urguan disguised as a simple traveler and meet with the Under King. He was shown the mighty crafts of the dwarves and bore witness to their devotion to creating even greater works.
Among the detailed engravings of stone and metal and surrounded by hoards of gems with light caught perfectly in them, the Outvoker concluded they would tutor the master of the dwarves. The Outvoker would show the dwarf how to craft with the secrets of the Materium so that he too may lead his kindred to greater heights in their pursuit of industry and craftsmanship. The Outvoker revealed himself as a nameless powerful artificer to Urguan, and offered him an apprenticeship. Urguan was hesitant to accept help from an unidentified stranger, but after witnessing the capabilities of the Outvoker his greed softened his heart and he accepted, determining that the magician must be some envoy of the Gods.
Firstly the Outvoker instructed Urguan on the knowledge of the Materium and its secrets, the functions of mana within all things and especially that essence which composes the soul; anima. Thereafter, the Outvoker forged a pair of great tools for his student, enchanted by his great power and focused with Thanhium. With the tools, Urguan was able to give purpose to the subtle energies of the world. Into each of his crafts he poured a little anima, a living engine at the heart of his works. Then, with the finer skills taught by the Outvoker, he laced webs of mana into being fuelled by that anima. Just as a mage crafts intricate spells with their will, Urguan could use his steady hand to bend mana into novel shapes with the help of the Magic Materium.
Content with spreading his secrets and hopeful that it might be used for the protection and prosperity of descendents, the Outvoker retired from his instruction of the progenitor dwarf and returned to his business across the cosmos. Though gracious (as a dwarf can be) for the donations of the Outvoker, the dwarf heart was stubborn by nature. All that Urguan witnessed did not challenge his zealous beliefs of the world’s design, but rather hardened his heart as stone. The dwarf reframed all great insights granted to him as further revelations to confirm his worldview. When he did go on to spread the story of his apprenticeship, he spoke of the glorious visitation of a direct envoy of Yemekar and of prophetic powers.
[Explanation]
The Wealth of the Dwarves
Urguan and the Early Runes
Now armed with an arsenal of otherworldly – or perhaps in a sense particularly worldly tools, Urguan began to craft relics of unmatchable proportion. First he decorated the pillars of his halls, intricate runes running up and spiraling around their heights and across their arches, creating an impenetrable fortress of the mountain and cavern system. The many corridors branching forth from the central chasms and down into the depths were each enchanted in unique manners, creating an elaborate labyrinth that spread across the deepest darkness.
Content with his imbued halls, he led an expedition across the valleys and ranges of his homeland. From the cliff sides he had his workers carve out great statues which he struck with runes that forged potent souls. He raised the crags to life, and sent them to patrol his halls and obey the Under-King; the Runic Behemoths. On his journey back to his throne, he erected many great enchanted shrines both high above the mountain’s peaks and far below the caverns.
His Underkingdom began to swell in prosperity far beyond the imaginations of his already wealthy folk. The coffers of the greed-cursed king ran deep with relics and riches unimaginable as his reign endured and his beard turned silver with age. Urguan knew that soon his reign would come to an end. Due to his paranoia he never had passed on the gifts of the Outvoker, and there was a legitimate risk that they would end.
Thus Urguan Silverbeard determined he would teach successors, not just the next Underking nor the leaders but all passionate crafts-folk. The issue became that Urguan himself did not carry the capacity to make tools equal to his own to pass to his inheritors. Furthermore he could not appoint a sole dwarf for throughout the graying of his beard he had developed a wealth of experience and Urguan knew that his sons were ambitious and their rivalries deep. No single son could be his inheritor in the arts he had learned, else in their greed they would use it to benefit their clan solely.
[Explanation]
The Heart of the World
Beacon of the Later Runes
Urguan began the quest into the depths of stone and darkness for inspiration and resources to replicate the tools bestowed by the Outvoker. He ventured immeasurable depths, far beneath the mountains and through twisting tunnels, beyond his own barriers constructed to keep his sons from danger. Hidden under shadow and stone, perhaps due to a Glimmerpoint or otherwise a focal point of the magical energies of the wider realm (or perhaps for no reason at all, who could possibly know the machinations of the dwarf brain?); Urguan was determined to create an intricate temple to serve as a foundation for his endeavor.
In perfect shadows he found a natural spire at the center of the chasm, and carved into it the runes of terrible power as taught by the Outvoker, though complimented with new runes. A daughter script to the Material Alphabet, inspired by the language he had made with his sons; Urguan created the Rhun Script. Over the course of time, the dwarf enchanted vast quantities of mana and meaning into his runes with the Outvoker’s tools. The stone was brought to life as it shifted in composition and constitution, creating a greater measure of soul that would haunt the animated stone. Its central spire would crack and shape itself into shining gemstones, the runes carved into it enduring and flaring with multi-colored light. Pillared halls rose from the chasm’s walls and carved into themselves, intricate depictions which mirrored Urguan’s heart; murals of the Brathmordakin.
A labyrinthine temple bound with a mighty soul forged by Urguan, the beacon to a new script of runes and host of many of the progenitor dwarf’s workshops at the Heart of the World. Here in the Heart of the World, Urguan remained for a full year and with runes of his own design twisted into tools and techniques a magic of the Materium; the ancient art of Runecraft.
The Rhun Script of Urguan Silverbeard acted not as a simple replica of the Material Alphabet but served a specific purpose. Firstly, it was secretive if nothing else. It did not share the same characteristic of universal comprehension that the runes of the Material Alphabet did, though they did maintain an intrinsic meaning within them. Once carved the runes also required technique beyond just possession of the tools to properly enchant. For instance, a Rune of Magma would have to be either carved in the presence of intense heat, displayed to a volcano or likewise some process that helped teach the anima bound within the Runes of what meaning to then call out to the Heart of the World with. This acted as a safety that one could not activate runes without knowing their meaning, but as well a method of forcing his worldview onto his successors; each craft mandated a level of focus and effort.
[Explanation]
Rune Lore of the Ages
The History of the Runes
All that is known amongst the descendants is that in those far-off days of ancient kings, the folk of Khaz’Urguan were fueled by their greed and reached great heights of industry to expand their craft, and in their quest they encountered the Ancient Art of Runecraft. Longbeards within the modern dwarves will not hesitate to tell glorious myths on how Urguan was gifted the magic by the Brathmordakin and lords of all Creation, but in truth the only potential knowledge on the art’s true origins was lost in the Great Collapse of the Ironborn Blood Age.
During this catastrophe, the Triumvirate of Runesmiths and the ruthless Ironborn both tried to keep the magic from the other’s grasp, resulting in the destruction of the ancient runic guild, most of its knowledge, and the desecration of the art by the Ironborn as they tried to piece it back together with what stolen secrets they had. After the rebellion of Simppa against the Ironborn, the damned clan took all remaining knowledge of Rhuncraft with them and the dwarves were deprived of their greatest blessing for centuries.
Throughout dwarven history there would be multiple attempts at rekindling the hidden flame of the Ancient Art but few would last until the discovery of the Khaz’Rhun in Athera, where a golem taught a triumvirate of Runelords secrets of Runecraft, though the means of doing so were through a blood altar of Ironborn design, a patchwork version of runic techniques composed by Pherrax Ironborn to continue the art past the Great Collapse. This bastard iteration remained in practice for many ages under the leadership of many Runelords until one day suddenly the runes failed to work, and all acting Runesmiths found their tools inert. The reason for this second collapse is unknown, perhaps divine intervention of dissatisfied deities or perhaps a scheme of the fragmented Ironborn Clan to weaken the might of its nemesis, the united clans of Urguan.
Golemancy early on became an often separated discipline of Runecraft, for it did not rouse as much interest as the capacity of great weaponry amongst dwarven craftsmen. Instead, golemancy was an artistic discipline of Runecraft created by Gotrek Starbreaker in imitation of the great Runic Behemoths that Urguan made through greater powers, focused on enabling the anima within all relics forged of Runecraft to be animated with life. Due to discrepancies in ancient and modern golemancy, it is theorized that similar to Atheran Runesmiths using Ironborn techniques, that Aegisian Starbreakers or perhaps later on were forced to replicate the tools given to them. With each iteration of Golem Anvil, it seemed less and less powerful and more reliant on the common mana of the golemancer, resulting in far weaker golems.
[Explanation]
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