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Everything posted by Unwillingly
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if anyone's good at using carrd.co pls shoot me a dm :( i'm having trouble figuring something out
un-w#9099 -
I have a question for everyone
how far would you go to get rep
like, irl
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what's the best chat emote color
- Show previous comments 6 more
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Aqua - pretty alright, typical for elves, specifically high elves or dark elves 8/10
Blue - decent, kind of hard to read with shaders, not seen many people with this 6/10
Dark Aqua - shamefully i have not seen many people with this either, actually a underrated chat colour 9/10
Dark Blue - possibly the WORST chat colour, hard to read with and without shaders and just makes rping awful with this colour 1/10
Dark Gray - similar to dark blue but not as bad of an offender, very very rarely see people with this colour, typically its dark magic players that use it. 3/10
Dark Green - used by a lot of highlander humans, wood elves and dwarves typical for humans in agricultural settings. pretty decent and common chat colour. 7/10
Dark Purple - despite being called "dark" it is quite vibrant, another common one, this one is used a lot by dark elves and dark magic characters. 8/10.
Dark Red - for the edgelords, whoever is emoting at you with this is either a knight/soldier, a bandit or a norlander. no inbetween. pretty standard. 7/10.
Gold - decent chat colour, feels kind of flat in my opinion compared to some of the other ones but gets the job done. 6/10
Green - really good chat colour but imo is too vibrant sometimes, personally i use this one but i hadn't put much thought into using it i just like using uncommon ones. i dub thee, traveller green. 7/10
Light Purple - makes you look like a pink tag and i have to double check every time you emote with this, stop using it please. 4/10
Red - similar to dark red but slightly less edgy. used by a lot of people. 6/10.
Yellow - another very underrated one but suffers from a lot of the problems that "green" does too, never personally seen this one used ever so i might start using this after i press submit on this. 8/10.
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can we remove nations for 9.0 and just see what happens
- Show previous comments 3 more
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@un-w We should...
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I'd say to add a wilderness system of some sort. Tiles next to a nations region tile have no region owner but cannot be built upon. Any tiles which are not directly next to a claimed tile are free build (with the rule that there can't be griefing and builds that are abandoned after a certain number of time will be removed or turned to ruins). An event mechanic can also be added which requires nations or upstart settlements to complete a difficult event storyline in order to claim previously unclaimed tiles.
Edited by Booklight12