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Haelunor

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About Haelunor

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  • Birthday 05/10/1871

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  1. Haelunor

    House Stafyr

    “im weak” says kristoff stafyr in the seven skies
  2. Haelunor

    ellaureh Haelun'or

    ellaureh Haelun’or The Chosen of Haelun’or [lit. Haelun’or’s Chosen] or the Necessarily Reconstructed Government and Legal Bodies of the Sovereign State of Silver as written on the 13th of the Amber Cold, 1703 With the inactivity of our recent forms of government, there has been a renaissance in ‘thill thought. As such, the pureborn of Haelun’or have accepted a further step in the return to our roots and ancient traditions. By right of our histories and collective will, the leadership of Haelun’or once more experiences a necessary shift. The new way of the post-Iatrilemar era have failed us, and so we return to our roots. I. The Maheral The ways of our forefathers and the purity of our people are the sacred duty of the Maheral. Wielder of ultimate power in the Silver State, the position is never elected, and in times of both peace and war there can be no higher power, for he is the most pure among all mali’thill. II. The Laurir Right hand of the Maheral and head of the Silver Council, they bear the burden of our peoples in the protection of our motherland, and hold near-absolute power over the membership of elheial’thilln. They can veto any votes made by the rest of the Council, and can make executive decisions veto-able in turn only by the Maheral. It is furthermore expected that all Lauriran are to be chosen from among the bloodlines chronicled within the Bloodline Archive’s puerithn Talonnii’thilln. III. The Okarir’nor Guardian of Land, the Okarir’nor acts as steward of elcihi. It is their right and obligation to house the newly arrived mali’thill within the Silver State, to build more as necessary, to tax, and to evict those that have left. It is also the charge of the Okarir’nor to manage the workforce and treasury of the Silver State. It is their right and obligation to ensure it is properly flushed with resources necessary for construction and other economic necessities, and that the vaults of the Silver State are well-secured. The Okarir’nor, as with all members of the blessed silver council, are to be addressed as Master or Mistress [Talonnii Name] based on gender. IV. The Okarir’maehr Guardian of Knowledge, the Okarir’maehr manages the eternal library and colleges of the Silver State. It is their right and obligation to ensure it is properly maintained, safeguarded, and monitored. They are responsible for the flow of all knowledge in and out of the eternal library, and have full control over the educational operations that transpire within. The Okarir’maehr is also responsible for the recording of all state history that transpires during their service to the Silver State. The Okarir’maehr, as with all members of the blessed silver council, are to be addressed as Master or Mistress [Talonnii Name] based on gender. V. The Okarir’san Guardian of Words in literal translation, the Okarir’san performs all diplomatic duties for Haelun’or, and is additionally charged with the creation of documents as necessary for the Maheral, Laurir, and Council. The Okarir’san, as with all members of the blessed silver council, are to be addressed as Master or Mistress [Talonnii Name] based on gender. VI. The Okarir’tir Guardian of Law, the Okarir’tir manages all necessities in relation to law and order within the Silver State. This includes but is not limited to the drafting of blessed citizens into the Sillumiran and Vihai, the holding of purity trials as requested by the Maheral or majority vote of the Silver Council, arrests, and military supply planning. The Okarir’tir, as with all members of the blessed silver council, are to be addressed as Master or Mistress [Talonnii Name] based on gender. maehr’sae hiylun’ehya penned by Delos Telperion, Laurir As signed by, Dimaethor Visaj, 12th Maheral by Ancient Succession Current ellaureh Maheral Dimaethor Visaj [custom art by rwko_] [[Aythyinae]] Laurir Delos Telperion [custom art by rwko_] [[Haelunor]] Okarir’tir Raewynn Visaj [[TorkoalTom]] Okarir’maehr Balandir Ilmoriel [[Seen1]] Okarir’nor Erebus Tartarus [custom art by rwko_] [[Jenny_Bobbs]] Okarir’san Ardryll Morvael [[Pandann]]
  3. Haelunor

    From Ruination [FRP]

    The Auldhauan Hierarchy of Melda “Let the lesser people see our Light. Little else will be necessary to become their heroes.” Rituals of the Lord and Lady Income: {Economy Point [Economy Points x 1,000G]} – 3,000G {Capital City [3,000G] – 3,000G {Trade [#Partners x 1,000G]} – 3,000G {Population [1,500G*(Pop./500,000)]} – 13,500G [4,917,272 Population] {Commercial Buildings [3,000G x #Merchant’s Guilds, 1000G per TradePartners/2 per port]} – 10,000G Total – 33,500G Stored Gold: Total – 4,500G Costs: {Army Upkeep [1,000G x #Soldiers/3,3000]} – 1,000G [5,500 Soldiers] {Navy Upkeep [1,000G x ShipWorth/5,000]} – 0G [1 Cog] Total – 1,000G Start of Year Treasury – 37,000G Total Investments: Army – 2,000 T1 R M Cavalry, 500 T1 R M Archers, 3,000 T1 R M Infantry, 1,000 T3 R M Infantry [IN PROGRESS] 2,000 T1 R Light Archers [IN PROGRESS] Navy – 1 Minoleki Cog, 4 Auldhauan Caravels [IN PROGRESS], 1 Auldhauan Cog [IN PROGRESS] Religion – 10 Adepts [5 Noble Duets], 1 Magi New Auldhau [Level – Capital] – Fortress, Walls, Place of Worship, Merchant’s Guild, Port Little Auldhau [Level – City] – Keep, Merchant’s Guild Strakzhau [Level – City] – Keep, Merchant’s Guild Mirvliecht [Level – Settlement] Alsmacht [Level – Settlement] Isthmacht [Level – Settlement] – [IN PROGRESS] Islmacht [Level – Settlement] – [IN PROGRESS] A success, in the eyes of the clergy. The temple built, proselytizers in the Free Cities accepted, if not welcomed. The expeditions to Karel and the Auldin Tribes had been somewhat less than they had wished for – when news of Karel’s arrests were made known, they had even pushed for war. Auld sen Mel had stayed silent on the matter. The ruling class, after all, was searching for new opportunities abroad. Their first two colonies had performed exceptionally – they wanted more, and Lord Graevien would indulge them. On the turn of the year, he sends the colony ship to the narrow isthmus north of the Kingdom of Five, in the hopes that they might find a strait of some sort that would make the trade journeys to the Auldin Tribes far less perilous. To the Free City of Lem, he sends a delegation, asking for passage through to the Hungry Sea – this, of course, with a healthy sum of bribe money for the city’s patriarchs. If it should be accepted, the moment the cog returns from the isthmus, another set of colonists would be prepared and sent to the Hungry Sea. Black – Colony Expedition 1 Route, Red – Colony Expedition 2 Route [4,500G] – A settlement, on the isthmus in the Sea of Five, is to be built. The same composition of settlers, but instead of 100 cavalry, 75 infantry and 25 cavalry are sent. 100 archers are sent as well. [500G] – A bribe to the Free City of Lem, to let Auldhauan colony ships pass through. It is hinted that the trade caravels soon to be built by the Hierarchy will first go to Lem if it is accepted. [4,500G] – If the bribe goes through, the cog will sail down the River Lem and plant their flag at the opening of the river into the Hungry Sea. Again, 100 archers, 75 infantry, 25 cavalry. [16,000G] – Four caravels are built by the Auldhauan Hierarchy. [1,500G] – A second cog is built by the Aldhauan Hierarchy. [0G] – Military compositions in Alsmacht and Mirvliecht are changed to mirror the other settlements. [2,000G] – 2,000 T1 R Light Archers join the fray. [4,000G] – 1,000 T3 R Medium Infantry are recruited. [0G] – A delegation is sent to scope out the newly-emerged Weren people, and, if friendly, offer them trade. [0G] – Noble Duets are sent to each of the Free Cities’ Married Gods monasteries, where they offer healing to any that might need it, free for those that come regularly to the weekly church sessions and convert to the religion of the Married Gods. [1,000G] – The strange herb is shipped back to New Auldhau, where herbalists intently study its possible uses. 2,000 Auldhauan-minted Gold left in treasury.
  4. Haelunor

    [RP] Dawn of Divinity

    Lavrat-es The Axis of Heaven | Fate with Form Despite her sleep, or perhaps because of it, Lavrat-es found herself weakened. She gazed with horror upon the grotesque creations of her siblings, stared long and hard at the death, the incongruous masses that lived such random lives. She could not affect it as she once could, but their creations sparked too her own imagination. Compared to the vicious Venandi or the bipedal flightless Ravaniin, hers would be much more...tame. They would not be blessed with true flight like the monstrous Pati, the underground capabilities of the Khepri. They would not be the oldest, nor the most powerful, but they would be filled with determination. The Yi Kieren, Lavrat-es’ intended race of champions, is born. Some say the Yi Kieren live a thousand lives. Others believe them unkillable. In reality, the ornate suits of armor they are seemingly born in are a host to something similar to their Goddess’ orblike, creature-spawning renditions of the Gods – rather than rebirth, it is more appropriate to say they are replaced. Their souls move on, while replacements are spawned in their stead. The oldest of the Yi Kieren ‘Armaments’ thus become legend, and their spawn, birthed once every two decades should a suit be bathed in blood, inherit such will. While the suits are nigh indestructible, the beings within them are not – bags of flesh and meat in comparison to the other races of the World-Sphere, and the kinks in their armor can be repeatably abused. Their armor never rusts, though it must be made clear that while some are ‘reborn’ within a day, the majority take many years. In any case, one day, an eternal champion shall be born – it is their Goddess’ will. Lavrat-es falls asleep in eager anticipation. [10 AP] – A race is created, of hulking metal-wearing humanoids, ‘reborn’ constantly over the millennia. Their first generations are born in the hexes directly south of the Tower.
  5. Haelunor

    From Ruination [FRP]

    The Auldhauan Hierarchy of Melda “Defeat is only the fate of the selfish.” -Rituals of the Lord and Lady Ruling House Auld sen Mel Government Enlightened Despotism Income: {Economy Point [Economy Points x 1,000G]} – 3,000G {Capital City [3,000G] – 3,000G {Trade [#Partners x 1,000G]} – 4,000G {Population [1,500G*(Pop./500,000)]} – 13,500G [4,774,050 Population] {Commercial Buildings [3,000G x #Merchant’s Guilds, 1000G per TradePartners/2 per port]} – 11,000G Total – 34,500G Stored Gold: Total – 1,450G Costs: {Army Upkeep [1,000G x #Soldiers/3,3000]} – 0G [2,500 Soldiers] {Navy Upkeep [1,000G x ShipWorth/5,000]} – 0G [1 Cog] Total – 0G Start of Year Treasury – 35,950G Total Investments: Army – 2,000 T1 R Medium Cavalry, 500 T1 R Medium Archers, 3,000 T1 R Medium Infantry [In Progress] Navy – 1 Minoleki Cog New Auldhau [Level – Capital] – Fortress, Walls, Place of Worship, Merchant’s Guild, Port Little Auldhau [Level – City] – Keep, Merchant’s Guild Strakzhau [Level – City] – Keep, Merchant’s Guild Mirvliecht [Level – Settlement] Alsmacht [Level – Settlement] – Unknown Resource 7 Twin’s Gaze, 1503 “Lord’s Curses!” the captain bellowed, a massive wave crashing onto the deck of the hastily built transport. The Minoleki cog had come close to capsizing thrice, yet each time had barely righted itself before the next rush of water. In the distance, the shore of the Wild Twin lured them in, its hazy outline buffeted by the storm. Below decks, among the shaking lanterns and stacked reliquaries, a miserable man in shining bronze armor threw up into a bucket. This would be a long year for Parovien Yast – a long year indeed. In the start of the year, the first of the Auldhauan Hierarchy’s colonization attempts in recent memory sets out, towards the Eastern Twin. The new settlement is to be called Alsmacht, built in the vicinity of the painkiller found two years prior. Of particular note is that the moment the colonists are settled, the ship returns to New Auldhau, this time sailing to Trader’s Bay, where a potential colonization locale was pinpointed on Fivian and Auldhauan maps. It would make continuous journeys over the course of the year, sailing 100 archers and 100 chevaliers among the villager-colonists to ensure the various fishing villages did not come up with any bright ideas. Colonization Routes. Red is the Twin’s Gaze (1st) colonization, Black is the Younger’s Fall (2nd) colonization. In New Auldhau, a proclamation is made – with expansion comes the need for able-bodied men and women to join the Enlightenment Army. Thousands of medium infantry wearing the nation’s best bronze become the backbone of the new army, training as regulars in the Meldan countryside. Soon they might find themselves sent to the various frontiers of the burgeoning nation, sent to defend the vast territories from encroaching forces. The homeland cannot be neglected, though, and a long-overdue mission must be fulfilled. The Templum Ehepaar is built in New Auldhau, a celebration of the powers of the Married Gods. Immediately, the call goes out to the faithful – those willing to sacrifice themselves wholly to the will of their saviors, those most devout followers of the Lord and Lady, shall become Noble Duets, the most powerful men and women in Aros (save the Incarnation-Rulers themselves, of course...). Last of the House Auld sen Mel’s decrees is that of the Indoctrination into the True, Grand Faith of the Lord and Lady’s Chosen People in the Worship of the Married Gods. That is to say, a large sum of gold is spent to send Devouts across nearby nations to spread the true faith. The various trade partners that don’t worship a slobbering oaf as a god soon see an influx of devout twin followers of the Lord and Lady. [9,000G] – 2 Settlements, marked on the above map. Red settlement near enough the resource to encapsulate it in the territory. Black settlers will first scout the island to see if it is safe, and if so, colonize it. If not, they colonize that little peninsula. [12,000G] – 6 Units of T1-Equipped Medium Infantry are recruited. [9,000G] – A Temple is built in New Auldhau, and all faithful rejoice at its majesty!!! [1,450G] – 500G is spent preparing lodging and other necessities for devouts to spread the religion of the Lord and Lady each in the Auldic Tribes and Kingdom of Karel, and another 450G spent sending proselytizers to the Free City of Minolek. End of Year Treasury – 4,500 Auldhauan-Minted Gold
  6. Haelunor

    An Indictment For Indolence

    Delos reads the document.
  7. Haelunor

    7.0 - Item Conversion Thread

    Format – Please use actual links and not embedded ones. It should look like: https://puu.sh/Cugq2/137ec907c2.png ← test screenshot Username: Haelunor Screenshot of the item: https://i.imgur.com/vteVaVK.png How you got it: Bought from one of Jenny_Bobbs’ shops. Format – Please use actual links and not embedded ones. It should look like: https://puu.sh/Cugq2/137ec907c2.png ← test screenshot Username: Haelunor Screenshot of the item: https://i.imgur.com/PDQraqR.png How you got it: Gifted to my character, Delos Telperion, from Elennanore’s Norlander character, Elenore. Bottle 1 of 3. Format – Please use actual links and not embedded ones. It should look like: https://puu.sh/Cugq2/137ec907c2.png ← test screenshot Username: Screenshot of the item: https://i.imgur.com/q3bxo40.png How you got it: Gifted to my character, Delos Telperion, from Elennanore’s Norlander character, Elenore. Bottle 2 of 3. Bottle 3 of 3 never made it. Format – Please use actual links and not embedded ones. It should look like: https://puu.sh/Cugq2/137ec907c2.png ← test screenshot Username: Haelunor Screenshot of the item: https://i.imgur.com/chGBUEr.png How you got it: Got it from the auction shop.
  8. Haelunor

    From Ruination [FRP]

    The Auldhauan Hierarchy of Melda “Victory is life with hands held and death with gazes locked.” -Rituals of the Lord and Lady Income: {Economy Point [Economy Points x 1,000G]} – 3,000G {Capital City [3,000G] – 3,000G {Trade [#Partners x 1,000G]} – 0G {Population [1,500G*(Pop./500,000)]} – 13,500G [4.635m Pop] {Commercial Buildings [3,000G x #Merchant’s Guilds, 1000G per TradePartners/2 per port]} – 7,000G Total – 26,500G Stored Gold: Total: 2,000G Costs: {Army Upkeep [1,000G x #Soldiers/3,3000]} – 0G [2,500 Soldiers] {Navy Upkeep [1,000G x ShipWorth/5,000]} – 0G [0 Ships] Total – 0G Start of Year Treasury – 28,500G Total Investments: Army – 2,000 Medium Cavalry, 500 Medium Archers New Auldhau [Level – Capital] – Fortress, Walls, Place of Worship, Merchant’s Guild, Port [In Progress] Little Auldhau [Level – City] – Keep, Merchant’s Guild Strakzhau [Level – City] – Keep, Merchant’s Guild [In Progress] The Lord of Melda, Graevien, stared hard at his sister. She stood in the Solarium in loose-fitting robes, covered in emblematic jewels and watched him in return with a sly smile. ”Haeviel,” he started, inhaling before glancing at the young man next to her. “Who is this?” ”Just a bodyguard of mine, brother – you should consider acquiring yourself one.” ”Send him away, Haeviel. This is becoming ridiculous.” ”Perhaps you would not be so inclined, brother, if you had seen the specimens from the Free Cities.” ”And find myself with a single child instead of twins? You mistake our purpose, Haeviel. Though,” Graevien stops for a moment, glancing at the escort, “We have found ourselves a similar opportunity.” [50G] – The Auldin Tribe previously contacted is once more addressed by a very cold Auldhauan dignitary, asking for any written documents stored, any knowledge of, or any relics of their old world. He brings 50 Auldhauan Golds’ worth of wheat and metal cooking utensils to trade, and promises more if any such wanted items can be found. [15,000G] – A new port is constructed, for the grand Auldhauan Hierarchy to begin its colonization of foreign shores. [10,000G] – Another Merchant’s Guild, this time in Strakzhau, is funded and established. [Non-Expenditure] – Offers of trade are sent to the Auldin Tribe, the Kingdom of Karel, and the Free Cities of Triad. [Non-Expenditure] – 1,000 Chevaliers ride to the Lady’s southeast, placing territorial flags as they move – claiming once and for all the entirety of the Lord and Lady for the Auldhauan Hierarchy. Ending Gold: 3,450
  9. Haelunor

    [Your View] Charters, Nation Status and Dependent Status!

    Is there a system for current groups that may have just missed nation status in Atlas to get an early adoption charter? Mina costs here are pretty good, but the fact stands that the server’s economy is always deflated when we hit new maps – is there a chance we can, say, spend current map mina to get a starting charter if we have the requisite activity/signatures?
  10. Gonna hop in here real quick. I’ll do a bit of a run-through of what the parts of this sheet mean. The first thing is Fixed Assets. This means actual, hard facilities, patents, the like. The decrease in fixed assets here is almost entirely depreciation, which is kind of like a balance sheet loss for just owning something. On this balance sheet, we can more or less see that the fixed assets of LotC, then, are equal from 2017 to 2018. Next is Current Assets. As it says on the balance sheet, this is almost entirely cash. For LotC, it’s the income from donations. This is a bit of an unprofessional balance sheet, but what comes next is important, and that’s Creditors, amount falling within one year. In this case, Tythus, with 100 shares of the LotC stock, gets 2,000 dollars dividend. Other credits (which are, in this case, no bueno) are company tax and accruals/deferred income. Tax is tax – you owe the government X dollars for your company’s existence. Other creditors, in this case, is all Tythus. As is a bit hard to read, he’s got a loan account on LotC in the range of 2,134$. As the owner, he will of course not collect on said loan unless he sees LotC as completely financially stable. It’s rolled over from last year, probably just the interest on the number, so 1,973$ has become 2,134. The real amount of money coming out of LotC is in the range of 1,250 euros a year. The only money Tythus would have gotten were the dividends he collected. In 2017 this was 5,000 Euros, and in 2018 this was 2,000. Tythus hasn’t made 12 grand off of LotC in the past three years, unless in 2016 he collected another 5,000 Euros. Even if he did, 12,000 euros in 3 years, as stated above 4,000 euros a year, is not worth the effort to run LotC. It’s about 11 euros a day, which, nowadays, is probably enough for a burger fund.
  11. Haelunor

    Persona Database Cleanse

    ive read the snow elf culture lore, have you?
  12. Haelunor

    Persona Database Cleanse

    @snow elves you take our nation we take your race fair trade
  13. Haelunor

    Persona Database Cleanse

    as you can see, it’s just a culture of high elves.
  14. Haelunor

    Persona Database Cleanse

    Snow elves are a culture not a race
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