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  1. Genocide of Mali’thill Written by Okarir’san, Usamea An’asul 22nd of The Sun’s Smile, Year 55 of the Second Age Hunted, hated, murdered. Monsters are spilling our blood. Dear Mali’thill, other residents of the most blessed Silver State and whomever this may be of concern, During my tenure as Okarir’san ito’Haelun’or I have seen missives, heard lies and witnessed lessers and Mali’ata sharing misinformation about our blessed bastion. I have come across enemies that wish to slaughter us and to decorate their necks with our ears. Brutal monsters spilling our blood around on whatever ground we walk on. We are hunted, persecuted for just existing. These vicious behemoths claim the realms would be better off without us, they claim we pour acid on everything we do not like. They claim us to be violent beings while having little to no idea what Maehr’sae Hiyulun’ehya truly means. We are not violent, we are not Mali that condone harming others. We are all but humble servants of the State, scholars dedicating their lives to studying and progressing oneself and the Motherland. It is impure to harm another sentient being out of hedonistic glee, one should always aim to resolve conflict with the use of one’s mind and verbal skills. One should rely on a sword only when one’s life is in danger or if someone is a threat to the well-being of one’s blessed body. It is true we are well known for our acid pits, however those are reserved purely to the most abhorrent such as murderers, beings siphoning the power of Iblees and those having non-consensual relations. We do not kill anyone for being impure, we just detest their presence and thus they are banished from our sovereign lands unless they are deemed salvageable; they are offered the chance to regain their purity, to be ‘thill once more. If one is beyond salvation, they may go seek life outside our lands, free from our laws. No one has been killed by a Mali’thill in over a century, however Mali’thill have been killed by lesser beings simply for breathing. Yet you dare to call us violent? Thus I implore beings of the realm to choose peace over violence, no more blood should be spilled over nonsense, over bickering that could be resolved over a healthy debate, a dialogue. If our enemies keep spilling our blood, let me ensure that shall be the last thing you will ever do. While we detest violence, we will always protect ourselves even with force if necessary. I implore all other Mali states to protect one another, while we are different, we are all Mali, children of Malin. The Silver State of Haelun’or shall always offer refuge to Mali who are persecuted by other races. The Silver State is open to those who wish to learn, who will respect our laws and culture. We should stand together against common enemies instead of remaining to ourselves. No more blood should be spilled, the world is but crimson coloured from all these wars. AY’LARIHEI AY’MAHERAL ELESIA ELERVATHAR MAEHR’SAE HIYLUN’EHYA Signed, Okarir’san Usamea An’asul
  2. So the Maheral Returns Written by Okarir’san, Usamea An’asul 22nd of The First Seed, Year 55 of the Second Age For She was the first Maheral, now represented by a direct descendant; the epitome of purity. Dear Mali’thill, The Malauriran have convened, deliberated and chosen after a long while — and their wisdom is beyond questioning — the leaders of the past, after much consideration have anointed the Maheral, the epitome of purity. The Blessed Child, heir to Haelun’or and the daughter of Malauriran Dimaethor and Iaria Elervathar, the grandchild of Iatrilemar Elervathar. She was forced to escape the Motherland ruled under tyranny, she was forced to abandon her kin to protect what was given to her by our Haelun. However, she remained vehement, now returning to the Motherland to ensure progress and health, to lead our kin. Thus we, Usamea An’asul and the signatories, pledge our perennial allegiance to the most blessed, Maheral Elesia Elervathar. May her reign be eternal and may she lead our people into everlasting progress and health. She is eternal, she is the epitome of purity, she is the representative of Larihei. AY’LARIHEI AY’MAHERAL ELESIA ELERVATHAR MAEHR’SAE HIYLUN’EHYA Signed, Okarir’san, Usamea An’asul Okarir’mali, Idendril Elassidil
  3. STUCK AT A CROSSROADS I stand before this canonist crossroad as one who wishes to ask for there to be only one path, or a third direction to go. Yet that is not an option for me due to my title as a Holy Knight, and as an Orenian. I have been asked by the Apostolic General of the Supreme Order of Exalted Knighthood to side with Everald IV, while as an Orenian I have been asked to side with Michael I. I am an unconventional Holy Knight, who uses magic to keep the oath I spoke when I joined the Supreme Order of Exalted Knighthood, and I am being asked to make an unconventional choice that most do not wish to have to make in their lifetime. Through self understanding, study of Canonist documents and the oath I took, the only choice I can make is to make no choice. Rather than continuing to walk down one of the paths presented before me, I must stand guard at the crossroad helping and assisting all down whichever path they choose. Only when enough people have walked down these paths, walking to the same place, when the path becomes one, then is when I shall choose to continue down this path. A Holy Knight is entrusted by the High Pontiff to protect the innocent “no matter their rank: beggar and bishop alike.” There are innocent civilians on both sides. Both sides claim the other to have these citizens clouded by Iblees, yet even when these citizens are clouded by Iblees they are still innocent, innocent ones who must be protected until a true path away from Iblees can be produced. Signed, Thucydides Melphestaus Equester Holy Knight of the Supreme Order of Exalted Owyn
  4. Yes the title is a clickbait. Yes I do hate druids. Yes I also hate magic. This rant is going to be in two parts mainly because I have criticism for the magic system and community as a whole. And before you ask, yes I am coping, seething, and malding. Please do the same if you get angry at this. Part One: The Druids Oh my god, I never though I would have to make this rant in a lifetime. But I got annoyed and decided to write it anyways cause why not. Druids. They're in the southern and eastern reaches of the map, as well as some parts of the west. They come in many shapes and sizes, and most of them are golden brown because they are Wood Elves. They wear tattoos, revealing clothes, no shoes, and usually are thought of as peace loving hippies(They are). So can you tell me why a nation and a conclave of only Druidic and Aspect followers DO ******* NOTHING 24/7, 365 DAYS A ******* YEAR? To the heavens above I preach on why you all are inactive. Don't even say you can't do anything, cause you can. Go to Freeport which is plagued by smog and bless it, attack Oren because they HAVE to be killing heaps upon heaps of livestock to feed their population IRPly. Go after the Azdrazi for revenge! I don't know, but every time I ask someone 'what have the druids done', they always give me a bullshit answer. And when I bring these up, people mention the "fAtHeR cIrClE". The Father Circle has done nothing besides fight an evil tree which no one knew about besides druids themselves. I would love to help and join the community, but trying to become one is like trying to get into a mean girl cliché at a highschool. People speak behind your back, say some shit, and even doing anything CLOSE to ecoterrorism that gets your town put on a map means you instantly get shut down and unattuned because you "did something bad". Well what the **** are you supposed to do? Hide behind a wall all your life and do ERP and Slice of Life? Sometimes I think Druids are obsolete because of the fact that I could do more with a knight group that fights for nature like 'Team Trees'. The Vale only has people on when Miven is on, and I'm still surprised that the Druidic Grove has their tile, cause every time I go there, there isn't a single player to be found. I once wanted to be one of you, a cool nature loving hippie who could turn ecoterrorist, but your community is too scared to be hated by anyone, so you don't do anything anymore. Part Two: The Magic Community Speaking of Highschool Clichés, getting magic on this server is immensely hard as is. Trying to get an Evo magic makes me have to suck at least 20 voidal mage's taints before I can even get close to a person with a TA. My good friend Lockage's once told me "If you want magic, get close to the community and the people." I love you Lock, and I have your feet pics to lick, BUT HOW THE **** AM I SUPPOSED TO GET CLOSE TO SPOOKS, AZDRAZI, AND ANY OTHER DANGEROUS GROUP OF MAGIC USERS? Please if you have any advice tell me, but as it stands, magic is gatekeeped so ******* hard its almost as bad as the problem with have with nations closing their gates, if not WORSE. I get wanting to give your friends magic, I do, and I also get wanting to keep a cool magic to yourself to keep yourself as your own Lord of the Craft, but at some point it has to be spread at least SOMEWHAT. I also hate the fact that its borderline OOC and metagaming when friends give each other magics and feats. For example, lets say some dude gets Heraldry for the Azdrazi. He's a bit know by the others and somewhat in the Cliché, but he's not trusted enough to become an Azdrazi. He sees a guy have his Heraldry taken away and is like "damn I don't wanna be that guy". A second later, he's given it back for no IRP reason, only because he's good friends with guy. The other player is baffled, and thinks its okay to do. So he does the same, and is pushed from the community because he isn't good friends with the others. Seems like something to happen, right? I don't know, it may just be me but all of this advice I'm given on "how to get a teacher" and "Don't ask just get close to them" seems like actual bullshit to me. So I've take the best alternative possible. Just not wanting magic at all anymore. Turns out, I can just have Aurum arrows and snipe a mage with a longbow or Arblest from 20 blocks away as long as they are in sight of me. Druid attacking me? **** it, hit them with another bow shot and rush them before they can do shit. At the end of the day, why leer for gatekeept magic when you can just **** them up with a bow and arrow like an English Chad. Also, don't hate the Azdrazi was just using it as an example cause it was the first thing I though of lol. Please don't hunt me down.
  5. ~Ortaure'na~ “With the coming of troubled times, we set our sails, press forth towards the Horizon For what life has for us, we will discover it’s meaning” ~Amara Ortauré'na ~beginnings~ Not much is known of this ortaure'na family They are a proud family with a strong connection to the seas with their vessels which travel the four corners. At the coming of Almaris they settled on the shores of Haelun'or. And living within the silver state for some time. Until the coming of Ando-Alur and soon its fall as well as it's resurrection. We are a group of High Elves currently displaced, Full roleplay Freedom is given to the players who pick up the character. I'm here to provide a background where you can launch off from :) if you are interested contact me on discord - Digital_Space#1997 Currently living characters: The order goes from oldest to youngest Amara Ortaure'na - Currently played ~ matriarch Thalia Ortaure'na - Currently played Jassin Ortaure'na - 36 - 46 years you can start - needing player (brother) ~ Available Ayressa Ortaure'na - 10-19 years you can start - needing player (Sister) ~ Available
  6. Cartref Morr 19th of the Deep Cold, 50th year of the Second Era [!] Upon those westernmost people who gazed into the starry night sky, one could see the vague shapes of birds fluttering amidst the clouds. There were flocks of them, each one carrying in their claws a singular piece of neatly folded parchment that held some tidings of importance. Like a stream, they flowed in differing directions towards the four winds, gliding along their currents as they bounded for distant realms. Heralding their arrival were the cacophony of caws that shrieked into the ears of all who hearkened to them. As they found purchase upon the shoulders of their respected receivers, they lowered the notes and soundly took off without another moment to linger. Each letter read the following... " Greetings son or daughter of Harren and Sarai, It is with great humility that I offer you a chance to start somewhere fresh, free from the political quarrels of nations and the zealous natures of would-be hunters. I offer you a chance to have a life somewhere safe, to have a part in restoring our culture in a manner to be proud of. Though others may promise wealth and prestige, we cannot offer you mina nor some illustrious title of renown, merely people of like-mind who share in the common belief of helping to restore our glory of centuries past. Yet beyond this daring dream, this ambition, or foolish notion, rests a much simpler truth. We needn’t hide any longer. The need to bury ourselves in these acts of concealing our ancestry is a toxic poison that has left us but a husk of what could be a proud people. What differences do we hold as a race in comparison to the realms of men we have taken after? What beyond our longer lives can we boast that sets us apart from the Orenian aristocrat or Hanseti noble? Whether your answer is the same as it was for myself and the others who’ve joined me or not, we await your arrival here at Cartref Mor. ” Signed John, Lord of Cartref Mor
  7. [!] Published as of 21st of the Snow's Maiden, 50 SA The Bastion is ever so stagnant, impurity halting the process of purity. The leaders of the past graced us with their presence to anoint a new Maheral, however, their progress was halted due to impures, such as Mali’ata Orinmon Viradiraar. But fear not Children of Silver, hope is on its way. While our blessed bastion has stopped progressing, the Mali’thill shall never cease living up to the standards of Maehr’sae Hiylun’ehya. It is within my pleasure to announce the names of the most competent Mali’thill that have seen the state of our nation and decided to rise up and to nominate themselves for the position of Maheral. Laurir Alfér Elibar’acal Braxus Ni’leya, tilruir’san Miss Laerdya These ever-so-progressing Mali’thill saw our nation’s cry for help and decided, it was one of them who shall get the ball rolling. I am touched by these servants of the state who will not wait a single moment when the public is calling. May Larihei guide the blessed heial’malauriran in their sacred mission. Regarding elheial'thilln, Sohaer Kolvar Uradir, our state as of now is devoid of Okariran, none but you running the nation. Stagnancy is staining our blessed bastion of Progress and Health. While I ne wish to ignore the work you have done to the Motherland, you simply can not do it alone. On behalf of the Mali’thill and other residents of Haelun’or, I urge you either appoint Okariran as soon as possible or declare the seats to be filled by a fair election. I trust you, Uradir. Aim towards progress instead of stagnancy. Signed, Usamea An'asul Ay’Larihei Ay’Maheral
  8. Wedding and tournament is in the Varhelm Square in Norland. We hope to see you there!
  9. It had been years of peaceful rest, as Naexi slept in what seemed to be an intense coma… there was no fight as she peacefully slipped from life to death… she simply lay there, recounting the life that had brought her through hatred, slavery, motherhood, love… she saw faces of people she loved, both her wives, one of which who’s death she was unaware had occurred just hours before… her children… friends… enemies… and finally she slipped into darkness, to which realm and belief none will know. The once chaotic and slightly insane woman now lay lifeless, to be discovered by whomever may next walk into the bedroom she and her wives had shared for years… [OOC] Naexi was super fun to play on for these 10(?) months, but her time has come, and to the joy of many im sure. Feel free to dm me to ask any questions, and it’s been a pleasure confusing all of Almaris with her ridiculous personality :)
  10. TREATISE ON THE MYSTERIOUS BLESSED MAURICIO OF AZOG Written by Thucydides Melphestaus Esquire, from The Supreme Order Of Exalted Owyn A thesis as tasked by Holy Dame Faux Amati. “An orcish champion who by popular legend is said to have entered the pits of Hell itself, and did battle successfully with the forces of Iblees.” This is the reason why Mauricio of Azog was beatified. Yet the Church speaks nothing else upon the orcish warrior, the only info we have being this, and later on the church even simplifying his accomplishments more changing it from doing battle “with the forces of Iblees” to “many of the Enemy’s servants” An orc blessed, one which supposedly walked through the gates of hell to fight the forces of Iblees head on, is quite unique yet it as if such a story of a orc is kept silent, hidden in plain sight. Information cannot be clearly gained about the story of this orc, or the legacy he left behind. I am not in a position, nor have the knowledge to say whether or not this is the intention of the Church. However, I deem it fit to have such a story shrouded no more. Through the use of old records, letters, decrees, and many other documents found in libraries throughout Almaris. I have been able to compile a rather basic, and in truth not in depth overview of Blessed Mauricio of Azog’s life and feats from public information. The beginning of his life is shrouded in darkness. Nothing is known of his upbringing or even when his early adult years began. One can assume however due to other sources that Blessed Mauricio of Azog was originally raised within Urguan, a unique upbringing as such for an orc, automatically hinting at perhaps the tolerance Mauricio of Azog may have later on his life. The time between then and his first years within the United Aegis Coalition (U.A.C) are shrouded behind a lack of records. What we do know is that Mauricio of Azog, perhaps either lived with Kal'Urguan, or visited the capital city of the Dwarves. For there is where Mauricio of Azog would be recruited into the United Aegis Coalition. During his time in the U.A.C it was nothing but hardship, a most notable occasion being where himself and a group of his fellow soldiers were tasked with infiltrating an undead keep. This would prove to be unsuccessful, resulting in many of these soldiers dying, and many of those who survived deserting the U.A.C all together. When the failed rebranding of the U.A.C to the Followers of Aeriel occurred, Mauricio left due to his view upon what the U.A.C had become, bringing along with him gold and diamonds he stole from the vault of the Followers of Aeriel, granting him enough funds to purchase himself a residence within Al'Khazar. His time within the capital of Oren is like his upbringing unrecorded, according to other accounts seemingly not being anything of note. Undead continued to ravage the lands however, many fleeing because of it. However, Mauricio remained where he was until he was invited to join the Teutonic Order led by Gaius Marius. Once joining the Teutonic Order, Mauricio received backlash due to his race, many within the order disapproving of him due to Mauricio of Azog being an orc. The Teutonic Order compared to that of the U.A.C was vastly different for Mauricio. Because of this, the orc began to question what his true home and place was within the world. Receiving permission to take a leave of absence, he traveled to the home of the orcs, Krugmar. Here he saw what he supposedly described as primitive savagery. Disapproving of the actions and beliefs of the nation of Krugmar. Unable to accept the belief that all orcs acted in such a way he ventured on to try and find orcs more similar to him. Whether by luck or by the will of God, he stumbled upon that of his brother, Urik Azog, a man who he had been separated from since his time in the U.A.C. His brother brought him back to Fort Azog, the home of the Orc Clan of Azog. There the clan chief took a liking to him, and offered to adopt him into the Azog Clan. Obviously the Blessed would accept the offer, taking on the name Maur Azog. He assisted the clan through the practice of engineering creating defenses that allowed themselves to even fend off attacks from the likes of the Dwarven Military. Along with this he also helped in making of the laws of Clan Azog, which ironically enough were simple and seemingly of orcish nature. The singular law stating “Azog Shall Never Kill Azog” He spent some time with that of his newly found family and clan, yet eventually he would be called back by the Teutonic Order. Almost as soon as he returned he would be ‘shipped out’, but rather ‘shipped down’, down to the Nether. He was chosen as one of the few who would represent the nations of Aegis against Iblees. The group proceeding fast, yet infighting quickly began with the chosen of Renatus, striking against the chosen of their rival nation Hanseti, Mauricio being one of these chosen of Hanseti. A chosen of Renatus would be killed by one of the Hanseti. Yet the conflict ceased as more undead began to attack them. The Hanseti would be separated from the main group, eventually returning to find that all chosen of the Elven, and Orc nations gone. Yet prior to the life of one of their own being lost to save the other two. When the Hanseti returned to the main group, now within the citadel in which they were tasked with destroying, only the dwarves, Renatus, and Hanseti remained. The Renatus chosen, accused the Hanseti of striking first, the dwarves however ignored it and wished for them to focus upon the task at hand. The dwarves would continue on first, yet as soon as they did the doorway which they entered would collapse leaving the dwarves separated from the rest. With the dwarves gone, the chosen of Renatus struck upon the Hanseti once more, the only two of them remaining being Maur Azog and a fellow orc. The fighting was brutal, filled with hatred from either side against the other, due to long lasting rivalries, leaving both sides to forget about why they were in the Nether. Eventually the fighting ended with only Blessed Mauricio of Azog standing. Walking towards a cliff where he had seen his fellow orc fall, he saw this orc grasping onto the cliff, with a chosen of Renatus wrapped around his legs. With a few final words reminding Blessed Mauricio of Azog of why they were done here, he bid him farewell, and then let go. Thus, bringing both the last chosen of Renatus and himself to their deaths. Now only Mauricio of Azog and the dwarves remained with the chance of defeating the forces of Ibless. Mauricio along with the dwarves fought against undead conjurers, travelling farther down and deeper into the citadel. Through their efforts the citadel had began to collapse, the mission was a success. The dwarves quickly began to escape, but Blessed Mauricio of Azog, could no longer move on. He was filled with grief and yet also accomplishment. He had completed the mission, and yet he had lost his fellow Hanseti. He lay prepared to die, yet by the will of God, he was given more time. He was brought back to Aegis, tended by members of the Teutonic Order, and lived his remaining years amongst his family, Clan Azog. In 1698, upon the 16th of Horen’s Calling. The Azogs would be given badges in which he served and were rewarded during and after his service in the Teutonic Order. The orc left behind something for his Clan to be proud of, that made them more than just another mere band of war loving orcs. Mauricio of Azog would receive more accomplishments too, rather than just being one of the chosen to go to the Nether. Such accomplishments being; first orc OrdenMarshall and Hochmeister of the Teutonic Order, first orc to obtain a land title in Hanseti, led the exodus of Sariants from the rule of Hochmeister Black. Along with to my knowledge being the only, or at least one of the only few Blessed who were a part of the orcish race. I encourage others to delve deeper into the story of Mauricio of Azog, along with other Blessed and the likes. For these stories are ones which somehow remain shrouded began fog, even when such stories hold great relevance as to why we stand where we are today, and why we stand the way we are standing today. Signed, Thucydides Melphestaus Esquire Squire of The Supreme Order of Exalted Owyn
  11. Kazimir Company Introduction This business is located in Varhelm, Norland. At the far end of the commercial area turning left off of the Varhelm ferry. Founded by Rebeka la Waevra, on the 9th of the Sun’s Smile in 30 S.A. Formerly La Waevra Imports & Exports, this business was renamed in 43 S.A, by Leyna Kazimir, daughter of Rebeka. The business carries a variety of different items, and can fill a wide variety of special orders, so long as they are associated with the wholesale of materials and resources. Products In the store, stocked consistently, Coral, sea pickles, and scutes from the Ocean side near Haelun’or. Quartz pieces from all over Almaris. Feathers, from all over Almaris. An array of different dyes, sourced from all over Almaris. Handmade leads, and golden carrots, saddles, and horse grain. Handmade notebooks, with thick leather bindings, thread with cotton string and smooth papers made in Norland. Handmade torches, with cotton top for easy lighting, built in with a coal top to keep it burning and flint for continuous uses. Homemade notepaper from Norland. Glowstone dust, coming from areas near Elvenessee. Bones that were sourced from Sutica. Cigars crafted in Norland, and Rozania. Meat, raised and slain in Haense and Rozania and cooked in Norland. Buckets, handcrafted from iron in Norland. Often carried in the store, a variety of wood, like spruce or oak. There are also homemade clocks, and compasses from a local crafter in Norland. A variety of armor is available. Arrows, and bows crafted in Norland. There is also a variety of alcoholic beverages available for purchase there. Swords made from a traveling blacksmith. Sword prices vary. Only one of each sword is ever made. Some items from mages are available for special order. Prices vary. Special orders Can get almost anything, contact Leyna for more information. Special order costs may vary. Bulk orders may cost less. Special orders are pickup only, unless special circumstances prompt delivery. Delivery is 20 mina and above, based on location. Leyna also works closely with a Haense horse breeder, and can sell them, for unreasonably low prices, lowest in all of Almaris! Library Above the shop is a small library, open to the public, and those who are willing to learn. There is knowledge there for anyone and it is ever-growing as the days go by. Rebeka’s love of books made her start this endeavor, and she used the business to help collect more books to add to the collection. Leyna carries this legacy on by providing books for all that she can. Many use the space for academia and group or guild meetings. A donation box is there for those who would like to donate any books they have. Special Order Form
  12. Letters from Chieftain Leyna of Clan Kazimir Listy od wodza Leyna z klanu Kazimir Issued the Eleventh of the Deep Cold, 46 S.A. To my People, my Family, my Kin, I, Leyna Kazimir, write to you now, not only as a compatriot and kinsman but as a Chieftain and the sole-inheritor of my late-Mother’s great family name. As the firstborn and eldest of my late-mother, Rebeka la Waevra, and late-father, Lomiei Vinelli, it is not only my honor to take up the mantle but my duty. It is then my prerogative to take up a new Clan name, befitting our Clan Mother’s legacy, a legacy wrought not by wrathful ambition but peaceful growth and the establishment of a peaceful place for all who followed her. In the Rozanian language the name Kazimir refers to a bringer of peace and it is for this reason that I have chosen it. A symbol of not only our clan’s past but a symbol to guide us into the future. Many of you, my people, my family, and my kin, have been spread across the Realm of Nyrheim following the tragic death of our Clan Mother. It is to you and your families I wish to give a home, a greater family, and a name to be proud of. For those of you I have had the privilege of close comradery with, I am thankful for all the years we have had together; and to those I have yet to meet, be you distant cousins or lost bannermen, I anticipate with great pleasure our coming meeting. To Qiew la Waevra, @JudgedKitty To Malakai La Waevra, @Roria To Pip, To Doc, @ggooose1 To Mythzic, To Brawly, @Tk4522 To the House of Bishop, @Lomiei To the Redfist Chief, @Robin01_boy To Nadia Buckfort, To Alric Edvardsson, @Qaz_The_Great Allfather guide you, Leyna Kazimir, Chieftain of Clan Kazimir
  13. Our message is to those who turn hate toward free people, the ones who beat innocent children, men, women and more in the name of a higher power. This is the official document, stating the creation of the Pride Rights Activist Group. This group is inclusive, of all races, genders and sexual orientation for everyone across Almaris. We welcome you to join us in this group, and in the fight for our lives against the ones who take our lovers, our sisters, and our brothers from us. They demand we conform, that we hide in the shadows of who we are, but I say we fight back, we show them who we are in a protest that will take back our freedom. Join us to fight, or join us to support. We are family, and we matter. Signed, Doc, Leader of the Pride Revolution
  14. The Clan of Ireheart is an elder clan of Urguan, hailing from a fearsome and war torn background. The Ireheart’s are legendary in dwarven culture, known for their ferocity in battle, savagery in culture, and battle-smart tacticians. Irehearts are renowned for their fierce combat abilities and honor on and off the battlefield. Founded by Yavok Ireheart, and reborn by Kjell Ireheart during the Aegisian era, the Irehearts follow Dungrimm as their patron god, yet hold a great respect for the god known as Kjellos. CLAN APPEARANCE The emblem of the Irehearts is a dragon soaring high into the sky. Ireheart banners are half green and half white with the emblem of the dragon in the middle. Men within the clan typically wear pelts and warpaint as a way of worshipping Dungrimm, it is not uncommon to see them without outerwear even in extreme conditions. As devout followers of Kjell, many Irehearts show traits of imperialistic behavior and will stay true to the Throne of Urguan and whomever may sit there. Their beards are generally unkempt and left to grow naturally, as to honor the gift Yemekar granted their race. Women within the Clan, although rare, are generally adorned with hides and pelts of exotic animals and their hair is ceremonially braided and pushed back. CLAN LORE Pre-History Yavok Ireheart, the founding Lord, one of the eight sons of Urguan. Yavok believed greatly that the honor and respect he would gain from staying loyal to the rightfully crowned King would cement his legacy in Dwedmar history. A Clan he built on the ideals of honor and loyalty, the founding Lord strived to instill a disciplined and controlled belligerence in his sons, his line would be one of warriors and leaders. Yavok was scrutinised greatly by the Wives and mothers of the Ireheart Clan that the beardlings were committed to the hardships of survival and hunting in such youth. In a time where Dwarven culture lay almost entirely secluded in the deep of mountains, it can only be assumed that the Clan Trials of Yavok’s sons were facing considerably more terrifying trials in the caves of Kal’Urguan than the Clan Trials of today.. Many King’s had risen and fallen as Yavok reached his latter years. Following the eternal winter, Velkan Ironborn began to build a new Empire from the ashes of the first Kingdom. It seemed all Dwedmar would soon succumb to the yoke of Ironborn rule, but regardless of the monstrosities enacted by the Ironborn dynasty, the Irehearts had sworn themselves to the throne and held oath to serve whomever sat there. Persecution and genocide ensued and Yavok sat conflicted between his morality and his honor; The Irehearts marched among the Legions that heeded Velkan’s command but despised much of what they carried out. After Dwain Irongut spoke against the execution of the Runelords, he was executed and martyred forcing the Irongut's to rebel and splinter the Empire Velkan’s reign soon ended as the Old Dwarf went mad and eventually died, his Heir Khallax Ironborn was considered apathetic compared to his Father’s autocratic rule. Although, some believed this beneficial to the Empire. Many Dwarves, including his brother, thought it was an insult to Velkan’s legacy. Khallax’s Brother, Thorgarn, ousted his Brother with little resistance. Yavok, being unable to protect the King, generally kept his distance from the politics of the Thorgarn’s Empire. He offered little help to the new Emperor as he believed Thorgarn’s crowning to be false and illegal. Much like many of the other Clans, the Irehearts fled sometime during the “Great Collapse.” in response to the Hunting and Execution of Mountain and Forest Dwarves. A tyrant slaughtering his own and a society in ruin, all that was recorded of before was lost. News reached the Ireheart camp that the last Bastion of Dwarven hope, Simmpa, a Dwarf in the Northern Mountains was gathering a resistance. It took little convincing to the Clan Elders before Yavok rallied every able Ireheart to join Simmpa’s resistance and the rest of the Mountain Dwed. The assault on Kal’Urguan was a bloodied success, with the Ireheart warriors once again serving by the true King’s side. The Liberator Simmpa had restored Urguan to its glory and all was content within the Kingdom. After Simmpa’s departure, not much is recorded of the Irehearts, it is unknown what happened to Yavok, although it is thought he was permeated with grief and guilt, suffering with insomnia and burdened with trauma. This is no doubt the consequence of his service to the Ironborn. Despite this, Yavok supposedly found peace in serving the Brathmordakin and eventually passed to the halls of Khaz’A’Dentrumm at a ripe old age. Aegis After Yavok’s disappearance, much of the clan's members and relics was lost due to the lack of a suitable leader and organization. However a young dwarf known as Kjell Ireheart, the grandson of Yavok, re-appeared in order to restore the former great clan to glory. Alongside his first cousins, Urir and Kragor Ireheart, the three Irehearts were known as ruthless and fearsome warriors all around the land. However towards the end of Aegis, Kragor was killed by Khorvad (Iblees) in a terrible act of defamation and insult in order to send a message to the descendant races, in response to this Kjell and Urir alongside Valen Grandaxe ventured into the Nether to confront Khorvad. Wielding the Axe of Krug, Urir sacrificed himself to save the descendant races from destruction and ensure their safe passage to the Verge, also allowing Kjell and Valen to escape back onto the mortal plain. It was for this sacrifice that Urir was named a Paragon, specifically the Paragon of Sacrifice, the highest honor given to those in Dwarven culture. After this event the descendant races would flee to a new land, however Kjell Ireheart was nowhere to be seen upon the islands of the Verge. Asulon After quite some time, Kjell Ireheart was presumed dead which would’ve meant the total end of the Ireheart’s as a clan. However, Kjell was found to be alive after riding to Asulon on the back of a Dragon which he subsequently slew, one of six. Upon his return to the Dwarves, Kjell Ireheart became the first Emperor of Urguan creating the first ever dwarven empire. Turning the dwarves into the most powerful faction in all of Asulon, it was during this time that Kjell also bore three sons with his wife Empress Eliff Goldhand, Igor, Dreek and Midgor. Kjell’s nephews, sons of his long lost brother also reappeared during this time, Roggar, Olaf and Spriggar. Due to Kjell’s success as Emperor and his feats such as the slaying of multiple Dragons and conquering Salvus and other lands, he was named as a Paragon of the Dwarves, specifically the Paragon of War. After quite some time, Kjell disbanded the Empire as it was then broken up into a Dwarven coalition of holds. It was during this time many Ireheart’s referred to themselves adopted the name Stormhammer, this was in response to Kjell’s fierce rivalry with Hiebe Irongut, as Kjell wished to recruit non-blooded Irehearts into the clan as to help create a ‘brotherhood’ to fight against the actions of Hiebe. Anthos As the descendant races left Asulon, the Ireheart clan began to rise to true prominence, becoming the most powerful clan in the Grand Kingdom, this is due to Kjell’s sons and nephews all coming of age, beginning to start lines of their own within the Clan expanding its influence throughout the known world. Many of the Irehearts held high ranking positions within the dwarven legion and even the dwarven government, with them controlling many different many different fortresses and holds throughout this time. Towards the end of Anthos, the Daemon Ondnarch, who had been corrupted by the power of Khorvad, threatened to destroy the dwarves, during this he took the life of Dreek Ireheart, son of Kjell and brother of Igor. In response, Igor Ireheart wielding the Hammer of Barradin led an assault on the now corrupted Kal’Azgoth in order to slay Ondnarch and release his true form, Wyrvun. During the battle, Kjell sacrificed his life fighting the Daemon in order to give Igor the chance to deliver the final blow to Ondnarch. Igor slew the corrupted Ondnarch, but not before giving his own life in order to do so. In doing this Igor freed Wyrvun, the pure form of Ondnarch, who then named Igor his Paragon, specifically the Paragon of Purity. Soon after these events, during the coronation of Hogarth Irongut as Grand King of Urguan, Kjell descended from Khaz’A’Dentrumm to the mortal plane, declaring that upon death he had ascended to god-hood and became the new Patron, Kjellos. This ascension was revered by the Ireheart clan as the most famous Ireheart in the history of the clan, truly became a god. Athera When the dwarves arrived in Athera, the Ireheart clan was in disarray. With the death and disappearance of many of the clan’s leading figures, the clan was left in disarray and once again was close to extinction. However, Bastion and Drynn Ireheart, sons of the brothers Igor and Dreek, returned to the clan and began to restore the clan to prominence once more. Like their fathers had done before them they made the clan into one of the most powerful in the Grand Kingdom. During this time the realm of Athera saw two Ireheart kings. Midgor Ireheart son of Kjell, ascended to the Obsidian Throne and had a tumultuous reign, he constantly quarreled with his great-nephew Lori Ireheart, who had been abusing his power as a Runesmith and Golemancer. Vorstag Ireheart, originally a Grandaxe, had a short reign as Grand King, (his second ascension to Grand King, he had previously served as Grand King in the Fringe) this was because he sacrificed himself to fight against a corrupted Urir Ireheart, who had been turned into an Undead by Khorvad. By doing this, Vorstag reclaimed the Armour of Urguan, one of the most important relics in dwarven history. In doing so he was named a Hero by the clergy, forevermore known as Vorstag the Reclaimer. Vailor Soon after the Ireheart’s re-emergence within the Grand Kingdom, the descendant races once again moved land, this time to Vailor. Due to the Ireheart’s strength as a clan, they were granted a hold beneath the dwarven capital of Kal’Akash, known as Khaz’A’Kazak. Shortly after this however, Bastion Ireheart disappeared which led to the Ireheart clan’s strength diminishing by some amount. The clan still remained relevant and did have a plethora of members throughout Vailor, however the strength and influence they once had was no longer there. During this time Midgor Ireheart would once again rise to the mantle of Grand King, becoming the second ever dwarf (the first being his great-nephew Vorstag Ireheart) to be Grand King twice. His second reign was also as tumultuous as the first however and he was once again removed from the position by his council. Axios During the time of the Isles of Axios, the Ireheart clan began to grow in prominence once more. Drynn Ireheart returned to the Grand Kingdom and ascended to the position of Grand King, during this time he formed an alliance within Oren in order to protect the dwarves from the threat of invasion. However after a multitude of successors after Drynn, the dwarves ended up in war with Oren. It was during this time that Bastion Ireheart once again returned and became Kingsguard to Algoda Frostbeard, the new Grand King. After Algoda was assassinated by a Norlandic-Orenenian knight, Bastion was elected to become the new Grand King in his place, against the odds as he was in competition with Kerwyr Frostbeard and his kinsman Wulfstag Ireheart, both prominent dwarves at the time. Bastion solidified the Grand Kingdom’s position in the Axionite Coalition and helped deliver the final blow to destroy the Holy Orenian Empire. Bastion’s reign was long and during it he enacted numerous reforms and mandates for the betterment of the dwarves, he also solidified many alliances and non-aggression pacts with the other nations of Axios. Bastion’s fall would come during the war against the Kingdom of Norland, after large pressure from the Frostbeards to go to war, he was ultimately unable to conquer the Krag, the seat of the Norlandic Kingdom. He ultimately took his own life by jumping off his own balcony (although some say that he was pushed). After this a major event occurred known as the Slaughter of the Senate, as during the process of nominating a new Grand King, the Frostbeards murdered the dwarven Senate and took control of Kal’Omith, the capital of the Grand Kingdom. In the neighbouring hold of Tal’Azmyr, Gror Ireheart was then elected to become the new and rightfully appointed Grand King. Gror had been the Clan Father of the Irehearts all throughout Axios, and he had made the clan far more relevant than they had been in Vailor. Gror’s biggest feat however came as Grand King, he crushed the Frostbeard rebellion, executing Kerwyr Frostbeard himself, before restoring Kal’Omith as the capital of the Grand Kingdom. Atlas However when it was time to move to Atlas, the Grand Kingdom of Urguan had been conquered by the dwarven traitors of Kaz’Ulrah. During this time the Ireheart clan, refusing to live or serve the upjumped dwarven nation of brigands and murderers, decided to go into self imposed exile, until a day returned when a true dwarf would return to bring back a Kingdom in Urguan’s image. It is noted though that Dreek Ireheart II, the son of Drynn Ireheart and grandson of the original Dreek Ireheart, would ascend to the throne of Kaz’Ulrah as High King, however his reign was short lived as he was assassinated within a year of being elected. Arcas After the fall of the Kaz’Ulrah, and the return of the nation known as the Under-Realm of Urguan, many Irehearts began to return in order to serve a true kingdom in Urguan’s image. Utak Ireheart, son of Gror Ireheart and former Grand Marshal of the Under-Realm, would soon be unanimously chosen to become the new Under-King. This marked a new era for the Ireheart clan, hoping that soon they can return to the prevalence they formerly had in the dwarven nation, and the world. Utak eventually declared war upon the Rexdom of Krugmar due to their crimes against Urguan and installed his kinsman Axel Ireheart as Grand Marshal to lead the Legion of Urguan against the orcs. The war was a flawless victory for Urguan which culminated in Utak restoring the Grand Kingdom of Urguan as a result of the victory. Axel Ireheart resigned as Grand Marshal and took over the position of Clan Father within the clan in order to restore the clan to it’s former glory. He successfully returned many beardlings to the clan using the Book of Lineages and made the clan one of the most powerful in the newly reformed Grand Kingdom. Eventually, Utak resigned as Grand King after doing everything he had hoped to do in his reign. CLAN POSITIONS AN IREHEART BEARDLING is one who has not come of age and completed their initial trial, as outlined in the clan’s traditions and further set by the Clan Elders. They may not partake in meetings or votes. They must always have a beard. AN IREHEART is one who has come of age but has yet to have completed the Blood Trials. They may be partake in clan wide meetings, but may not vote nor partake in elder meetings. A BLOODED IREHEART is one who truly follows the ways and traditions of the clan, having completed the Blood Trials. They may partake in clan wide meetings, votes, but may not partake in elder meetings. AN HONOURED IREHEART is a blooded member who currently does or has held a position in the Government of Urguan during their time as being a blooded Ireheart, including but not limited to Grand King, Jarl, Courtier, King’s Councillor, Clan Councillor, High Prophet, or Guildmaster. This position is also granted to previous Clan Elders and previous Clan Fathers. They may partake in elder meetings, but may not vote. A CLAN ELDER, whose count in the clan may not exceed four, is one who has proven to be a highly honourable Ireheart, having been blooded and either hand picked by the Clan Father, or by beating an Elder in an honour duel, in which case he replaces said elder. They may partake in all clan meetings and votes and be eligible for Clan Father. They may modify the criteria for the Blood Trials with approval from the clan father and a 3/4 vote. Any blooded member may challenge an Elder for his position via Honour Duel. An elder may only be removed by a vote of 3/4 from the other Elders, as well as the Clan Father’s approval. They may challenge any voter in an Honour Duel to maintain the position upon learning of their removal. Once an Elder has been appointed, they cannot be challenged to an honour duel for their position for the duration of one stone month. If an Elder has been challenged for their position and successfully wins an honour duel, they cannot be challenged again by a blooded member of the clan for the duration of one stone month. THE CLAN FATHER is the one who represents the clan’s view to other clans and handles internal affairs of the clan. He is to consult the Elders before making any major decisions for the clan. He is the only one who may blood members of the clan. He is responsible for picking elders when one resigns or perishes, as well as leading clan hunts, pilgrimages, meetings and votes. He may be challenged for his position as Clan Father at any time by an Elder, and upon losing he assumes the position of Elder. If he resigns he shall choose his successor. If he perishes his successor shall be decided by the Elders, any disputes being settled by Honor Dueling. A Clan Father cannot be challenged for their position for the duration of one stone month after their appointment. If a Clan Father successfully wins an honour duel after having been challenged for their position, they cannot be challenged again by an Elder of the clan for the duration of one stone month. CLAN VALUES Honour - Honour is the pillar on which a Dwarf builds his moral compass, Irehearts greatly exaggerate this ideal. In conflict and politics, the Clan holds to oaths and shows great honor. Loyalty - The Irehearts are known to have been loyal to Throne and Kingdom since their creation. They believe whoever sits there earns the right to rule unless they break the articles, in which case the King is not fit to wear the crown. Devotion - The clan has worked tirelessly for their Kingdom and have built many fortified vantage structures for the Kingdom in the past. Many members have held high positions in dwarven society and are praised for their often successful reform and progress. Bravery - The Irehearts are a benchmark in Dwarven society in regards to their heroism and prowess in conflict. Many blooded Ire’s are fabled for their deeds in many of the Great War, some considered the greatest combatants in modern society. Kragor, Urir, Igor and Dreek just to name a few. Respect - Ireheart culture is true in the belief of Brotherhood and mutual respect. Almost all actions taken and words spoken by a Blooded is in the ambition to better society's perception and respect of the Clan. CLAN TRADITIONS IREHEART TRADITIONS are considered unorthodox amongst the Dwarves due to their ‘savage’ nature. Irehearts are also commonly known to enter a blood frenzy, a state where they act upon bloody impulse. Therefore, most of the Traditions in this section are often created from these events and may seem to be the work of a Stark Raving Mad Dwarf. HONOUR DUELS An honour duel is an official brawl which shows one’s honour and skill in combat. They are to be fought without armour, and golden pickaxes (the favorite weapon of Kjell) as the only weapon. The challenger must be ready to supply the weapons. The duel shall be best one of one. One person may not challenge another clan member to a duel more than once every two stone weeks. Any unfair play ((hacking, glitching, exploiting etc)) shall render the duel void, with the offending kinsman being dishonoured and executed by tying their limbs to boars and having them quartered, with their remains being fed to the clan’s dire wolves. ((Perma Kill)) ADORNING OF WAR PAINT Painting of ones body for war and any other militaristic event is a popular tradition among the Irehearts, painting one’s body can strike fear within the enemy hearts and is a great factor of war for the Irehearts. DIRE WOLVES The Irehearts are known for keeping the ancient dire wolves as pets for war purposes or for every day companionship. Throughout the ages the Irehearts have learned how to bond with such large beasts and have come to earn their trust. They usually reside in the snowy dwarven mountains and the Irehearts have learned to track them down and raise baby dire wolves or even earn the trust of the fully grown ones by treating them as equals to the Irehearts, whilst also learning how to breed them. The bond between Irehearts and Direwolves is a complicated thing.Tracing its roots back to Yavok, the tradition of taming and maintaining a mutually-beneficial relationship with these creatures has always had its place within the clan. Direwolves are tamed for many reasons, but their significance to the Irehearts goes far beyond simple companionship. For members of the Ireheart Clan, a bond with a Direwolf is almost spiritual. It is for this reason that beardlings are often instructed to venture out and tame one of their own; this is a sanctifying rite that proves the legitimacy of the beardling’s lineage and honour. When an Ireheart’s first Direwolf passes away, it is often skinned in a highly-respectful and deeply-sorrowful ceremony in such a way as to honour the deceased creature, which is then worn as a cloak by its master so that it may continue to watch over and protect them, even in death. Direwolves are often chosen by their Ireheart master based on shared traits; such as a beardling deemed as an “underdog” choosing the runt of a litter, and other such things. They will shelter and guard their companion with their life from its taming, and expect the same in return. Direwolves are utilised by the Irehearts as playful companions, and also as allies in combat scenarios. They are often given roles within formal ceremonies and other events of a similar nature. So close is the link between master and beast, that many owners will refer to their Direwolf as "Brother" or "Sister". They are traditionally given names in the dwarven tongue relating to a physical trait of the Direwolf in question. Direwolves, however, are also associated with symbolism by the Irehearts. To see a snow-white wolf is seen as an extremely lucky omen, while a jet-black wolf signifies danger. A Direwolf with scars, particularly around the face, is considered a prophecy of imminent bloodshed. Direwolves and their masters are viewed as being almost two-halves of the same being. When death or illness befalls a wolf, the Irehearts are quick to stand by and protect its master. It is believed by many members of the clan that whatever affects a Direwolf directly affects its owner, and vice-versa. THE SKINNING OF ORC HIDES One of the few most ancient traditions, the skinning of Orc hides stems from the first Orcish invasions upon Dwarvish soil where Yavok Ireheart had initially scraped the hides of his fallen foes and fashioned them armor as an effective intimidation tactic. Later the famed Clan Father Kjell Ireheart would utilize Orc hides for interior decorating after he coined the phrase, “I need a new Carpet!” THE CUTTING OFF OF HUMAN FINGERS One of the traditions involved in becoming a full blooded Ireheart. The tradition originated from the many long years fought with Oren. THE CLEAVING OF ELVISH EARS An old age tradition that comes of time when Yavok Ireheart walked the land. Typically Ireheart take elf ears as trophies once they have defeated them in combat. Most Irehearts take the ears and place them on a necklace to show off their kills. THE UTILIZATION OF A MAGE’S ROBES FOR BED SHEETS A rather new tradition of collecting mage robes for bed sheets was thought of by Midgor Ireheart and approved by the Clan Elders at the time. THE SKINNING OF MEW MEW PELTS AND CLIPPING OF CLAWS The skinning of kha pelts and collecting their pelts about about in the time of Anthos when Urguan had a peace treaty with the orcs, the Irehearts being forbidden to slay any orc. The Irehearts being rather bored they decided to hunt mew mews instead and incorporate the sport into the blooding trials. CONDEMNING OF ARMOUR AND UNNECESSARY CLOTHING Often seen as peculiar amongst the Dwarves, the Irehearts strongly believe in wearing no armor or top wear. This is due to the numerous fates Yavok may have encountered during his exploits as a renowned Slayer of Beings including: drowning, falling, immovability, and not looking muscle bound. Armor and Clothes are a restriction to the expression of an Ireheart’s pride, their glorious abdomen and beard. THE “GIMME YER BELT” Since the days of Asulon the Ireheart clan has practiced the time honoured tradition of “Gimme yet Belt”. This peculiar battle for belts initiated when the Orcs stole Kjell’s Belt, from the statue of Mt. Ire, initiating a grand war to claim the sacred artifact. Since then the Irehearts, after finally claiming the relic, have taken to claiming the belts of their enemies as a way to prove they are the strongest. Once an Ireheart has defeated their foe they bear the right to take possession of all their adversaries’ belts and adorn them with pride. BLOOD OATHS A blood oath is an ancient oath said using the words of our ancestors, which binds an individual to the clan through blood. The ceremony is binding when the words of our ancestors are said while the Clan Father has his cut palm joined with another Ireheart at the Shrine of Dungrimm. Breaking the Blood Oath, which involves betraying the clan results in execution by formal impalement through the heart by the Clan Father using the Evidence of Kjell in witness of the Elders ((Perma kill)). RELIGION The Ireheart clan are strict followers of the Brathmordahkin and are mostly devout followers to their patron god Dungrimm, whilst some also choose to pay respects to Kjellos. Many Irehearts are known to be very zealous and have on multiple occasions killed in the name of Dungrimm. Due to the great sacrifice involved in the fight against Ondnarch, many Irehearts have a respect for the Aengul Wyrvun, while thoroughly detesting the corrupted Ondnarch. KJELLOS It is believed that the Emperor Paragon Dragon Slayer Kjell Ireheart was chosen by Dungrimm for being his most loyal follower, and ascended in a blaze of fire and explosions to godship among those of the Brathmordakin, bearing the new name of Kjellos, who is the God of Justice, and guardian of the Legion and the clan. Although not a member of the Brathmordahkin, Kjellos is considered a Patron amongst the realm and assists Dungrimm in guiding the dead souls to his plain. Whilst also enacting justice as a spirit acting against those who commit crimes against dwarfkind. CLAN CEREMONIES AND TRIALS THE BIRTHING CEREMONY The sight of a Dwarven birth is a glorious one indeed, and must be held very carefully and with precision. When ready to give birth, the women will begin to strain as to exert as much force as possible until the majestic beard of the newly born beardling is in view. The father of the beardling shall then proceed to tug it out by it’s beard until the head is visible. The women shall then squat above Kjell’s Belt (not any belt, but the artifact) and exert as much force as possible, launching the beardling into the relic head-first. If they survive the blunt force trauma they are true Irehearts, if they die then they are failures from birth. These trials prove they are willing to be a true Ireheart, and it is sealed with a festive meal where family and friends offer gifts. THE IREHEART TRIALS In order to become a full Ireheart, a member must complete the following tasks and the final rite in the presence of an Ireheart: Skinning three different coloured Orc hides. Cleaving of a wood, high, and dark elf ear, and making them into a necklace. The obtainment of the bark of a dryad’s life tree, a druid’s spirit tree or the largest druid tree in the land, preferably with the dryad or druids present. THE FINAL RITE The Ireheart then must climb to the peaks of the highest mountain and seek out a Gryphon’s Eyrie, here it is up to the Ireheart to claim the Gryphon’s feather which will act as the mark of their passage into true Blood-Hood. IRE BLOODING Ire Blooding is a ceremony that creates the bond between Irehearts which occurs after the completion of the Ireheart Trial. Once he/she has completed the trial the elected clan father will announce that the ceremony is to be committed which then after preparation the following will occur. The beginning of the ceremony starts with the clan father addressing the Ireheart with the following phrase: "You are here today to partake in the pact of blood where you shall join your essence and mortal spirit with the like of those before us through me and by doing so you will promise by blood oath that you shall follow the ways of Irehearts or seek banishment from the Dwarves, do you choose to take this honor?" The Ireheart will then say to the clan father his/her decision of either yes or no. Upon saying no he/she does not take the honor of becoming an Ireheart and is asked to leave. Upon saying yes the clan father will cut the palm of his right hand with a dagger whose blade is made of pure dragon bone before the young brother/sister commits the same act with the same hand. This is then followed by the clan father and Ireheart joining their bloodied hands as the Ireheart binds his/her blood with the clan father which in turn symbolizes the adoption of the new Ireheart as he/she has bound his/her mortal spirit with the blood of those before the clan father as well. Upon completion of this act the Clan father will recite the last verse of the Dwarven Anthem: "And may yer honor and yer heart shine bright like the forge ye'll be remembered as always Brother (or Sister) O' the Dwarves" Upon completion they will have become a true initiated Ireheart to the clan as they have taken the blood oath thus completing the blood pact with the clan and showing his will to commit to his family and the kingdom. In order to celebrate the occasion, a feasting ceremony will occur afterwards where family and friends will gather to present gifts to the new fully blooded Ireheart. WEDDING CEREMONY Typically the wedding ceremony is conducted within the holy halls of the Brathmordakhin. Yet before the wedding happens the Ireheart male goes on a week of drinking and slaughtering elves, orcs, mew mews and humans. At the end of the week they must bring their most prized possession they’ve obtained from the week long of hunting and present it to their wife to be. FUNERAL It is a sad day when one Ireheart dies, but also a day of celebration. A feast is held in their honour to remember their great deeds before ending with the ritual. The body must be placed upon a sled along with his/her valuables, set a light and pushed down a mountain side. CLAN TENETS I. The Blood brother/sister is to treat his/her peers within clan Ireheart with kindness and shall not commit any ill towards one another unless followed by a duel of honor. II. The Blood brother/sister is to only birth a child with the likes of his or her kin not the likes of elves, orcs, humans, or any other being that bears no pure Dwarven blood save for the Halflings and Doomforged. III. The Blood brother/sister must bear the colors of the Clan in any manner upon his or her person, though this may be excused under certain circumstances. IV. Kinslaying or wishing death upon the likes of a Blood brother/sister's kin is forbidden, this includes wishing such on the likes of other Dwarves who aren't clan bound. Threatening physical punishments such as beating are not restricted by this tenet. V. Breaking of any of these tenets can result in punishments such as manual labour, exile and even death. [[By joining the clan you are agreeing that if your character breaks the clan tenets or by judgement of a different criminal deed deemed by the Clan Father that they can be PK'd by the Clan Father only with sufficient RP]] CLAN HOLDS Kal’Mugdor Kal’Mugdor (City of Mines) was a city made by Kjell Ireheart during his reign. It was one of the main dwarven cities and was the spearhead for most legion business. It was lost to the many natural disasters that led to the Dwarves fleeing Asulon. Mount Ire This city was created by Kjell Ireheart during his reign and he made it the capital city of his Empire. Construction was never finished, however, the city had great obsidian walls that could fend off the undead itself. It also was lost to the many natural disasters that led to the Dwarves fleeing Asulon. Storm’s Peak Storm’s peak was a mountain fortress built atop the Dwarven Mountains of Anthos, it oversees the harbor city of Vaerhaven. It was owned by the Irehearts until King Thorin Grandaxe seized it from them and renamed it Drake’s Peak. Storm’s Crossing Storm’s Crossing was a former Orcish fort taken over by the legion a few months after the four races arrived in Anthos. It was taken by the Grand Marshal Kjell Ireheart and was turned into the dwarves first line of defence. It was built up heavily and some say it was near impenetrable. Eventually it was taken off the Irehearts by King Dizzy Irongrinder so that it could be turned into the new capital city of Kal’Ithrun. However because of the fact the Irehearts built up the fort and worked a lot on it, Kjell Ireheart was made Lord Protectorate of Kal’Ithrun. Khaz’A’Daar Khaz'A'Daar (Hall of Might) is a hold originally made as a mining camp by Vorstag Ireheart in the Fringe. When Vorstag obtained Kingship, ownership was transferred to Bastion Ireheart, who then made it an official Clan Hold for the Irehearts. It was originally named "Rasterly Cock", however at a meeting of the Clan Elders, Odin Ireheart thought of its current name. It had undergone many renovations under Roggar Ireheart, and was a key fort for the Kingdom during Khorvad's Plague of 1461. Khaz’A’Kazak Khaz’A'Kazak (Hall of War) was a fortress built at the docks of Kal’Akash in Vailor. Grand King Balek Irongut granted Bastion Ireheart the land to build a fortress to protect the dwarven seas, and also to build siege weaponry in case of war. The fortress was built by Falent and Agnar Ireheart. Kal’Arakh Kal’Arakh (City of White) was the reclaimed former city of Yolwin in Axois. Initially a hub of activity built by members of Urguan’s navy very close to the capital of Kal’Omith, it was primarily populated by navy members, goblins and Frostbeards. The Treachery of the Frostbeards in Axios left the city deserted often and when Kal’Omith was retaken for the dwedmar, Grand King Gror Ireheart named Aldal Ireheart “Lord of Yolwin”. Dol'Kavgar Dol'Kavgar (Town of the Undead) was a small village owned by the Ireheart's in Arcas. The settlement had been previously overrun by undead Ironborn minions. After Axel Ireheart's (The incumbent Clan Father) nephew, Wilhelm Ireheart was kidnapped alongside Falk Irongut and High Prophet Norli Starbreaker by the Ironborn and held ransom in Dol'Kavgar's hidden caverns, Axel personally lead a rescue party in order to free them. He rooted out the Ireheart, with help from the legion and clan, saving his nephew's life, aswell as the other two dwedmar. In return for this great deed, the Ireheart's were granted the town by Grand King Jorvin Starbreaker, in order to protect the mountains and keep the caverns secured from any further threats. CLAN RELICS Gutbuster Mail Gutbuster Mail is a specific type of spiked armor forged by Farren Starbreaker. The armor itself was designed by Dreek Ireheart and was distributed to the four founders of Ireheart bloodlines. The armor is spiked all around and instead of using a weapon the armor is equipped with claws. A common tactic while wearing this armor is to run at a person so as to impale them onto your own body. Kjell’s Belt This is the golden belt that was put onto the statue of Kjell Ireheart that stood at the entrance of Mount Ire during Kjell’s reign. The belt is lined with gold and other gems and is held with great value amongst the Irehearts. The Evidence of Kjell This is a dagger made with the bone of a dragon killed by Paragon Kjell, the dagger is used during the Ireheart blooding ceremony to cut the beardling’s hand and to join blood with the clan father so the beardling can become a full Ireheart. Dragon Tooth The tooth of one of the dragons Paragon Kjell slew. The tooth is the size of four dwarves and is often held within the armory of the Ireheart. Its weight is monumental and has been a staple decoration of numerous Ireheart holds. Draknakavir Draknakavir, meaning "Dragon Death" was crafted by Kjell from the bones of the first Dragon he slew. Since the death of Kjell it has been reforged using the Frozen Core of Ondnarch's champion, giving it an icy coat. Upon it the following inscription was written. "When Injustice mocks the heavens he shall rise When the axe vanishes he shall rise When the foe of the the Dwarves meets in battle he shall rise He the god Kjellos shall rise" Book of Lineages The Book of Lineages is an ancient Ireheart book that's history is traced back to Yavok Ireheart himself. The Book has every record of every Ireheart born since the days of Yavok and is used in finding the lineages of lost dwarves. It is passed down to each Clan Father and has remained a sacred item in the tiny library kept by the clan. CLAN LEGENDS Throughout the clan’s history many Irehearts have stood apart from the others and earned themselves a place in the history books with their legendary deeds. Clan Founder Yavok Ireheart The founder of the Ireheart clan, Yavok was one of the eight sons of Urguan. He built the clan upon the ideas of strength, loyalty and bravery and was the creator of many of the Ireheart traditions and trials still followed to this day. He was the first dwarf to breach the walls of Kal’Urguan during the assault to depose the Ironborn tyrants. He personally slew 7 of the Ironborn kingsguards so that Simmpa could deal the final blow to Thorgarn Ironborn. Paragon Kjell Ireheart Kjell, practically a God amongst the Clan, was the Emperor and founder of the modern embodiment of the Irehearts. Kjell won countless battles and built many cities, he slayed dragons and rose to become one of the most celebrated leaders in Dwarven history. He perished against the Aengul Ondnarch, giving his son Igor the chance to deal the final blow and avenge both his father Kjell and his brother Dreek. There are theories which suggest he was the manifestation of the God of Justice, Kjellos. Paragon Urir Ireheart Urir is amongst the most revered Dwed in modern history. Urir sacrificed himself to save all mortal races from the Undead, locking himself in the Nether and allowing Valen Grandaxe and Kjell to escape. Along with Kragor, the two are widely considered the greatest fighters ever in dwarven history, and possibly even world history. Paragon Igor Ireheart A major figure in the clan Ireheart during its time of blooming, he is one of the four founders of the Ireheart bloodlines. He was proven to have be a dedicated member of the clan who is capable of defeating hordes upon hordes of enemies alone, due to this and his tactical superiorty he was named Grand Marshal of the dwarven legion. He perished by slaying the Aengul Ondnarch with the Hammer of Barradin, avenging the death of his brother Dreek. Following this he was named a Paragon by the Aengul Wyvrun. Hero Dreek Ireheart A major figure in the clan Ireheart during its time of blooming, he is one of the four founders of the Ireheart bloodlines. He was slain by the Aengul Ondnarch while defending Kal'Azgoth. Whilst he was alive he was known to be able to decapitate Uruks in battle with a single swipe of his weapon. Whilst the Irehearts spent their time in Kal'Azgoth, Dreek purchased both of the clan's Clan Halls as well as maintained their commerce. During his life he was a Lord twice and the Grand Marshal once, as well as Clan Father for a brief time. Roggar Ireheart A well known figure in the clan Ireheart during its time of blooming, he was one of the four founders of the Ireheart bloodlines. He was well known as the Grand Marshal of the legion. He was proven to be a dedicated member of the clan who could decapitate elves in a matter of seconds. Whilst him and his sons tended to be quite skilled with a bow and crossbow. Olaf Ireheart A major figure in the clan Ireheart during its time of blooming, he was one of the four founders of the Ireheart bloodlines. He holds a great respect for Dungrimm, known as a traditionalist in all walks of life, he often flung himself into fits of zealotry for Dungrimm and strove to be closer to the Gods through combat. Many dwarves likened his behaviour to that of a Stark Raving Mad Dwarf. Midgor Ireheart Midgor was the third-born son of Kjell Ireheart like his father he rose to the title of Grand King but was impeached after feuds within the Kingdom. He rose a second time and endured another tribulus reign, eventually getting removed once again. Some people referred to midgor as Kjell II, due to his striking resemblance to his father. He is the only living dwarf to have been crowned Grand King of Urguan twice, for this he is known as the ‘Twice-Crowned’. Hero Vorstag Ireheart Formerly a Grandaxe, Vorstag was known for leading his troops into battle as Grand King, he was an accomplished military commander having previously been Grand Marshal. After being shunned by the Grand Kingdom, he travelled to find himself, tracing his lineage he found that he was more Ireheart than Grandaxe (being the son of Igor Ireheart’s daughter Eileen) and thus chose the path of Kjellos. Eventually, he ascended to become Clan Father. Vorstag became Grand King once more yet his reign was short as he died reclaiming Urguan's armor from a corrupted Urir Ireheart. In doing so he was named a Hero of the Brathmordakin, as his sacrifice recovered one of the most important relics in dwarven history. Drynn Ireheart The son of Dreek Ireheart, Drynn was a very well known figure in the clan during its time of dominance in the Grand Kingdom of Urguan. A dwarf of considerable combat prowess, much like his father he was a Grand Champion of the dwarves and later was crowned Grand King. His skills in diplomacy repaired the rift in relations between the Empire of Oren and the Grand Kingdom and ushered in a time of peace at last for the Dwarves. Bastion Ireheart The son of Igor Ireheart, Bastion was a very well known figure in the clan during the time of it's dominance in the Grand Kingdom of Urguan. He was crowned Grand King of Urguan and lead the legion successfully against the Empire of Oren, restoring Yemekar’s Balance. His leadership in wartime and accomplishments to save Dwarven honor will make him forever be remembered. Gror Ireheart The grandson of Roggar, Gror was a prominent Ireheart during their less influential years in the Grand Kingdom of Urguan, he at one point was the Grand Marshal of the dwarven legion. After Bastion’s death he ascended to the mantle of Grand King and successfully crushed and defeated the second Frostbeard rebellion, personally executing the traitor Kewyr Frostbeard himself. Dreek Ireheart II The son of Drynn Ireheart, Dreek II was named after his grandfather. He was a dwarf of Kaz’Ulrah, being one of the few clan members to openly accept the umjumped Frostbeard kingdom. He eventually ascended to become the High King of Kaz’Ulrah, however his reign would be short lived, being assassinated by the infamous Charles the Bald only a year after he was elected. Utak Ireheart Utak was the son of Gror Ireheart, and much like his father he also rose to prominence as Grand Marshal of the legion due to his unparalleled skill in battle and tactical warfare. Soon thereafter he was unanimously elected the Under-King of Urguan. He later led a successful war against the Rexdom of Krugmar in what was a resounding victory. Following this he restored the Grand Kingdom of Urguan before resigning from the throne. Odin Ireheart A well known figure in the clan Ireheart during its time of blooming in the Kingdom of Urguan, he was well known as a Grand Marshal of the legion. He had shown himself to be a follower of the berserker way of fighting, prevailing at even the worst odds against a host of Orcs. Being the grandson of Olaf Ireheart, he followed in his footsteps and was also known for his zealotry and rage in combat. Axel Ireheart Axel was the son of the late Grand King Bastion Ireheart. After his fathers death he fought for Urguan in the second Frostbeard rebellion and successfully captured Kerwyr Frostbeard before handing him over to his kinsman Gror to be executed. After that Axel disappeared for many years from the Grand Kingdom, only returning in Arcas after the return of the Under-Realm. He was promoted to Grand Marshal of the Legion of Urguan due to his years of experience in battle and successfully defeated the Rexdom of Krugmar in the War of Honor. Following this he resigned from his position to take over the mantle of Clan Father and successfully restored the clan to it’s former glory by returning many of it’s old traditions and finding many Irehearts through the use of the Book of Lineages. Belegar Ireheart Belegar was the son of Ognar Grandaxe and Digrora Ireheart, making him the grandson of Midgor ‘Twice-Crowned’. Belegar was Grand Marshal of the Legion of Urguan for many years and even successfully led them during the 18 years war. He restored the legion after the previous failures of the old Grand Marshals and made the legion a feared army throughout all of Vailor, with discipline, determination and honor. Belgor Ireheart Belgor also the son of Ognar Grandaxe and Digrora Ireheart, grandson of Midgor and brother to Belegar. Much like his older brother, Belgor served as Grand Marshal of the Legion of Urguan in early Axios under the rule of his kinsman Drynn Ireheart. Following this he disappeared from the Grand Kingdom for many years only to return to take his place in the command of Axel Ireheart’s Legion of Urguan in the War of Honor against the Rexdom of Krugmar. Following Urguan’s victory he took Axel’s place as Grand Marshal after the former’s resignation, before officially resigning himself some years later. Aldal Ireheart A well known figure in the Clan during its dominance in the Kingdom of Urguan, Aldal was one of the few if not the only Ireheart who preferred book and quill to sword. Aldal was the High Prophet that led Da Kirkja Dverga during Anthos. He was known as an extremely kind and pacifist dwarf. He would try to retire as a leader of the clergy, however, because of the incompetence of some of the dwarves that came after him he had to return multiple times to revive the clergy once more. Aldal became High Prophet again in Axios. He was one of the last High Prophets before the schism. CLAN BLOODLINES Throughout the Ireheart's time in history, four dominant lines have existed. Line of Igor: Skin tone: Light Eyes: Black Hair: Brown Beard style: Natural, occasionally decorated with dual orange bands Other: Long beards and hair are common. Line of Dreek Skin tone: Light Eyes: Brown Hair: Jet Black Beard style: Undecorated, natural, very bushy. Other: Beards are often bushy enough so that they may be used as a storage device. Line of Roggar Skin Tone: Light Eyes: Amber Hair: Bald, ones who are lucky enough to have hair have very little Beard style: Natural, undecorated Other: Baldness is very common. Line of Olaf Skin tone: Light Eyes: Blue Hair: Reddish ginger Beard style: Natural, braided, bushy Other: Beards are bushy yet braided. CLAN MEMBERS Clan Father: Axel Ireheart (Lefty_Bojengles) Clan Elders: Bakir Ireheart (Ireheart_) Durorn Ireheart (masouri) Utak Ireheart (Mickaelhz) Gror Ireheart (Pancakehz) Clan Members: Thorgrim Ireheart (PrinceOfTheRhine) Aghuid Ireheart (Cheezzy_Garlik) Azorius Ireheart (chrisoulis777) Stomar Ireheart (Mirvam) Merrak Ireheart (Titanium430) Grimnir Ireheart (wwwdotfreesmiley) Dagura Ireheart (NeonStarlight) Urist Ireheart (Juhti) Odrin Ireheart (Sir_Niccum) Sturla Ireheart (banditry) Thorgran Ireheart (skippy369) Wilhelm Ireheart (implicitlypug) CLAN FAMILY TREE https://www.familyecho.com/?p=DI9R3&c=r7ui0g8hgh&f=286223249458410638 APPLICATION MC Name: Character Name: Character Age: Appearance: Bloodline - Feel free to contact Axel (Lefty_Bojengles), Bakir (Ireheart_), or Durorn (masouri) for help: Define who you shall be related to inside the bloodline (E.g, Son of ___, grandson of ___ etc): Do you agree to follow the Clan Tenets OOC’ly and IC’ly and face the consequences for their breaking?: What is your Discord?: Image of the skin you intend to use:
  15. If Tomorrow Starts Without Me [A painting of the rose fields of Reinmar] Thuds echoed in the halls of Reinmar as Ingrid made her way up to her room with the help of her beloved grandson Johann Barclay. The woman was so frail now from her terminal illness that she needed to pause every now and then. Her hand clutched firmly around Johann’s arm. But they made their way up at last to her room as she got into bed slowly. “Johann, I am proud of vy dear. I hope vy know that” Ingrid uttered with a raspy voice as the boy turned to leave the room. When Johann looked back to his grandmother he simply smiled and answered “I will come visit you tomorrow!”. The woman nodded in return as she watched him leave. But she was afraid, would she truly be able to stay alive until he was to be married? She had promised to try after all. Yet Ingrid was so tired, she could feel her body begging for relief from the pain she bore every hour. Her breathing got more ragged for every second that passed. Was her body truly this weak, she pondered? Ingrid then glanced at the cupboard in her desk. A small relief washed over her as she knew that if this was to be her last moment at least she had written letters to those she loved. Where was her husband? She thought to herself, she wished to say farewell to him before she left this world. The man she had loved, treasured and had children with for all these years. She felt it now, that she would not wake up to see tomorrow. Alas she had no strength left to yell, call out or even get out of her bed. Her eyes struggled to stay open as she slowly succumbed to the slow and painful death that had been awaiting her for all those years. If only she could have held her children one last time she thought. And thus she got out one more sentence before she took her last breath. “Erich, I will finally see vy again my boy” Ingrid Mariya Barclay nee Amador 331 ES - 393 ES [!] Letters would be found in the cupboard that was written to the fellow individuals Friedrich Barclay Emilia Barclay Isolde Barclay Johann Barclay Adrianna Darkwood To the Barclay House
  16. 9th of Malin’s Welcome, 44 SA To restore tradition, The Blessed Maheral From the beginning of our kind, we have faced many difficulties, hardships, and even the destruction of our home by evils that stain these realms. By Larihei’s guidance, however, we have overcome and continued to prosper. We have been led by multitudes of great Sohaeran, whose chiefest duties said continued prosperity of the Motherland and the safety of her citizens. Aided by our most respected Elheial’thilln, the Sohaer works tirelessly to maintain our course. However, the Sohaer is but a humble ‘thill, no more, nor less, than any other among us. Right now, we are without guidance. We are without the wisdom of our Mother, Larihei, and her chosen representatives, and this has made us lose our path. Our shared Haelun, she who brought us unto those sacred pools that heralded our rebirth, would be saddened to witness the state of our silver nation. I am but a young Mali, my return to the Motherland recent - yet the stories I had long been regaled with of the cihi upon the hill did not match what I returned to see. Okariran defending lesser cousins when they have broken our sacred laws and rodents working in elsillumiran greeted me. Larihei left in her place a chosen representative, the second Maheral - one that might administer her wisdom, and correct our path, in her absence. Sohaeran, Okariran, Lauriran, and all those of Silver are left unguided without the wisdom of Larihei. The epitome of purity, one we might all endeavour to follow in the traditions of the State, is a vacancy - and this has left a poor example for those that remain. Thus we humbly request the following, The seat of the Maheral shall be filled at its earliest opportunity. Our people shall no longer remain unguided. The Maheral will be anointed by Elheial’malauriran as is custom to our ancient traditions. The Office of the Maelunir will be reinstated within the government of Haelun’or. The Maelunir shall act on behalf of the most pure until the new Maheral has been anointed. The Maelunir will be in charge of upholding the purity of our people and translating the wisdom and clarity of Larihei in the absence of the Maheral. The Maelunir shall also summon elheial’malauriran as soon as possible. The Maelunir shall be chosen either by a fair election between those who wish to nominate themselves for such a position or by a vote by Elheial'thilln (Duly note, the position is temporary & the new Maheral shall appoint their Maelunir). The current Government of Haelun’or, within their discretion, may or may not allow the interim-Maelunir to participate in the workings of Elheial’thilln. Written by, Usamea An'asul Signed, - Usamea An’asul - Caranthir Gve’el Me’v - Chiyo Osser - Astraea Len’irrin - Alfér Elibar’acal - Aelgifu Amlugol
  17. [OOC: send me a bird in game (ColonelXepphir1) or on discord kuro#9824, we are recruiting everyone but we expecially are searching for dark elves, dm me for any questions you have or for lore and stuff about the clan]
  18. It is with a heavy heart that I announce that the almighty Tori the messenger parrot...has fallen. He was loved by many but no one loved him as much as I did. I spent hours training Tori in to copying my words to be reliable. His training wasn't finished by the time he passed and I hope wherever he is now, he is still practicing his words. Tori will be laid to rest somewhere he loved, with the trees. Rest in peace Tori, you were a good bird. -Andria
  19. A willowy figure sat in the warm and cozied writing nook of her family Mannor, naught but the scratching of her quill and the absent words of song filling the lonesome space around her, a flickering candle illuminating the dark oak and warm reds of the room. A letter, carried by birds and horse, perhaps even bottle, would be soon be spread over the continent to any who cared to fall upon it. A thick parchment, scented of lavender, carried the following words in an elegant sprawl. "It is with a heavy heart I speak, and an even heavier hand I write, to announce that the funeral for the honorable Thalion Drakon is to be held this elven day. In the crypts of our city, before Wyvrun’s witness, I call on any and all who may wish to come and say their regards for the fallen soldier, father, husband, and once leader of the mighty Drakon bloodline. As he comes to grace the lands of fen’ciwn, Wyvrun’s domain, with his soul to be cradled in his safe embrace, still we grieve for the man lost of this realm. Most sincerly- Morael, standing Archon of house Drakon and Priestess of Wyvrun" ((ooc)) Funeral in Fenn, Today 7pm est in the square and then crypts!
  20. A Sweet Death The plagued village of Bramblebury sat in ghostly silence. Occasionally, life returned to it as halflings came desperately to retrieve their belongings, braving the rancid smell of death and infestation of critters. However, one halfling woman had not gotten to leave. In the chaos of everything, she had been left behind. Almond Joy 'Mondy' Applefoot. The baker's body rest against the circle door of The Cookie Crumb Bakery. Her large, deep blue eyes were wide open in her sleeping state. They plead 'help me', but her plea was unseen. A trickle of crimson blood ran from Mondy's mouth, vivid against her drained white skin. More blood splattered the bakery floor. The most grotesque part, perhaps, was the medley of creepy crawlies covering her. Maggots, roaches, worms. Swarming her. Sat in the burnt out oven of the bakery was a presumable sweet bun, charcoaled to oblivion. OOC:
  21. A Study of the Myth of The Winged Soldiers Penned by Miss Elaine Victoria d’Arkent [!] An artist's depiction of a winged soldier ((Artist is Meaghan Maxted)) Their depiction and duty A Winged Soldier is a female with large wings which can be any colour she chooses, though the most common one is white. They are also often depicted wearing aurum armour, based on the belief that the metal is the most pure and harmful to dark creatures. Some artists give the winged soldiers natural hair colours while others give them unnatural ones, as no myth has been found that describes their hair colour. Their eyes have been described as bright as the sky or the sun. It is said that the winged soldiers are sent by God to help priests expel the foul beings from corrupted descendants, fight dark beings that threaten God’s descendants, to help guide the sinful back to redemption and bring souls of the dead to the seven skies. There have been those close to the brink of death that have claimed to have seen a winged being come down from the light only to disappear when saved by medics. Other soldiers who linger on the battlefield to find their loved ones have also claimed to see signs of such beings, though there is no proof it was real. ((Couldn’t find the artist, but the signature is there)) Background of the Myth How the myth came to be has been argued by many scholars, as its origins are obscure and several variants of the legend exist. Some believe it came from St. Julia of Paradisus, when she cast out Iblees from her camp when confronted alone by him. The thought that a woman alone had such strength and purity to be able to cast out the dark and foul by herself gave much courage to her sex/fellow women. It is believed after her death that God called for St. Julia to gather herself some faithful women in his skies, giving them wings and power before sending them to do his bidding against the dark. Another variation of the myth is that St. Emma of Woldzmir became the first winged soldier. Due to her life of servitude to God and her prayers to him, he blessed St. Emma by giving her “wings” so she could lift her fellow soldiers into victory from the courage she had gained. And so God continued to allow her to help her fellow soldiers and those caught in war after her death. A third myth is that the winged soldiers are in fact what some call the Aenguls that God created to help him. They do his bidding, yet still have their own thoughts and opinions. Some even fall to temptation and end up corrupted. Which myth is the true origin of the winged soldiers is unknown. It is indeed possible all of them are true, but scholars have since created these mixed variants. Canonist Belief The truth of the myth remains dubious,as there are no mentions of these winged soldiers in the canonist scrolls to my knowledge and thus the myths may even be the fabrications of heretics But as long as us fellow canonists do not worship these winged soldiers and the Church says we are allowed to speak of them then perhaps more studies, explorations and findings will be made known if there is in fact some truth to them. What we also know is that myths often come from people needing courage and to hold onto something during dark times. Some even stem from real experiences that were over exaggerated. Indeed, for instance, the myth may have begun by the rescue of a man at the hands of a woman dressed like a bird, or with an avian companion, that the man saw as an angelic figure.Twisting the story once he had been healed into the woman having wings and being sent by God. So always take myths with a grain of salt even if they are interesting is my personal advice to those reading my study on this particular myth. Signed by, Miss Elaine Victoria of House d’Arkent
  22. MISSING PERSON Darina Sarosa Last seen in Elysium. If found, please take her back SAFELY to the rangers of Elysium 150+ MINA BOUNTY TO BRING HER BACK ALIVE! Description: 4'11", wood elf, dark skin, green eyes, light brown hair in braids usually, sometimes dirty PORTRAIT:
  23. The Story of Princess - Katerina Ceciliya Barbanov - [!] A painting depicting Katerina surrounded by her brother and her mother, Heinrik and Isabel, in the form of a venomous snake. - Please do not metagame the information in this post - It’s just a post I made to end Katerina’s story in Haense, and the start of a new life for her. So unless you know of any of this in roleplay then do not metagame! P.S: There are some triggering topics in this post like mental and physical abuse. A lone figure could be seen on the road leading to the city of Karosgrad, onyx locks flowing in the harsh and cold wind. Somber blue eyes watching, her hand holding a bag packed full along with a living green doll resembling that of a dragon with its own little backpack. Memories flashed in her mind as she stood there. "Vyr borsa needs vy, Katerina. The crown is a heavy burden and he will need his family”. “I know mamej, I will become a medic to protect him!” Family… Is that what we were? The memories of her mother were so strong and loving, yet every sentence she said felt like poison. “But my mother offered me protection from him,” she would always tell herself to sleep better. But protection from what? Her mother threw her own daughter to the wolves all because she was bored: made up rumours and wrote horrible things about Katerina in her stupid paper. Her mother used her kindness against her to manipulate her into staying and caring for her brother when all he did was hurt her. How could she still have love for her mother when she had put her through so much hurt and suffering for her own amusement? “A family,” she pondered, “that was no family.” "I promise I won’t marry you off to a man below the status of Grand Duke, sestra” She knew it would come, every princess had a duty to their kingdom to marry for security and status. She had hoped her brother would be different. That was the day it all started going downhill, after the death of their father and that stupid room they all gathered in: the last day of proper peace and when her brother’s love turned wicked. Why could they not have stayed young, she pondered to herself? Her hand tightened on the straps of her bag from the memories. She knew better than to go back into the whirlwind of emotions that came with it, yet her mind never allowed her such peace. Her dreams haunted her during the night and day, tiring her every waking moment. But she had decided this time to not get stuck, so she allowed herself to feel every memory that came rushing upon her this time. Her eyes closed. "So I can’t do what they do, I just have to sit still and look pretty,” the girl in her memory asked, her tone hurt yet carrying a trace of fear before a pair of dull blue eyes- why was it always those eyes- that stared back down at her. A threatening emotion in the visage of the raven haired boy the eyes belonged to before he spoke “Vy are the prinzenas royal of Haense!” Then in a flash it ended and the next memory swept her away. Katerina was now back in the library in the palace. She knew which memory was to come, she always hated that library. The bad memories were too strong compared to the good ones there. Then a voice rang out in the air; “It’s niet fair, borsa! My uncles get to join the military. Why can’t I join as a field medic?” The girl cried out in a hushed whisper so the rest in the room would not hear them. His eyes turned dark as he loomed over her in a threatening manner. “I’m the Koeng, and if vy don’t stop arguing I will lock vy up in vyr room until vy are eighteen and never be allowed to see vyr friends,” the raven haired boy yelled back at her in a whisper, only her friend Mariya hearing the conversation as she stood close enough to the two. As the boy turned around to leave he punched the book shelves in a loud bang. The girl flinched before she broke down into a sobbing mess. Her own hand reached up to her cheek; when had she started to cry? Katerina knew why: the memories still affected her until this day. Fifteen… She had been so young during that fight, so young and full of life once. The curse of the Barbanov princesses felt almost real to her. Why else would her life be filled with so much suffering? A shivering breath, when had she forgotten to breathe? She did not know, but had no time to wonder before the next memory swept over her. "Vy will nie longer be the Prinzenas Royal or the Baroness of Antioch. Vy will just be Prinzenas Katerina now sestra.” Heinrik spoke, they were both older now. “Why? Is this because of the paper claiming I am homosex, vy know that is just falsities borsa!” she cried at him in anger. Wanting to cling to the titles her late father had given her, the only person in this dreaded family that had cared for her and been so kind with her. Mariya did not count after all, she was married into the Barbanov house, but she too had been there for her all those years. “I do niet believe in those gossip papers. But people do, I will find vy a husband now that vy shall marry to end these rumours.” he said, his eyes glaring daggers into her, daring her to continue. But Katerina had been foolish enough to continue in her desperate plea to still hold onto something that mattered to her. “Please borsa, that will just make people believe the rumours more by forcing me to marry!” And so he struck her on her face. A dark bruise began to form on her cheek. The girl fell silent for the first time as she left. Plotting to run away afterwards. Why had she not stayed in Oren when she had done so. Her memories at last ending. Her mother had died some years later, never apologizing for what she had done to her daughter. She could still feel the lingering shock and hurt when her uncle told them all in the church of her own mother being the author of hearsay. She could never forgive her, she had pretended to of course. But it was a lie, always had been and always would be. She knew Heinrik had apologized to her and stopped the abuse. But it had not mattered, the memories haunted her forever of what her brother had done to her and to her closest friend Mariya. She was gone now, lingering in the seven skies. Waiting to be reunited with Katerina, but it would not be today. “Vy will have to wait a while Mariya, I want to live first. But I can niet do it here in Haense, so watch me from the skies as I leave, da? I could need an extra push vy know...” A soft wind suddenly blew at her as if telling her to leave. And so the woman turned away, wiping away the tears as she did. Not once looking back while she travelled. “Dravi Haense.” Letters had been delivered to a few individuals Tarathiel Asul’onn @Valannor Aestenia Aevaris @Maevlin Stefan Vyronov @Wolfey34 Friedrich Barclay @ColdestPepsi
  24. 🛡️⚔️ Honour the Past to build the Future ⚔️🛡️ As the world comes to meet great changes we enter a new age becoming: cities falling; moving; and being forged. And alongside it all has come forth a new clan to join those around it. Through an unlikely meeting at a tavern did the founders acquaint, an unlikely friendship formed through campfire stories and drinks together, and soon to be interactions through a shared house. The Odinson clan is built upon a foundation of trust and companionship not easily wavered, strong bonds of familiarity string the founders together and are hoped to weave through to members of future generations. Beliefs Held Dear This is a clan forged with three things in mind; Honour the ancestors, namely Odin, the head of the clan former and dwed father to Eivor Odinson; Let your wits and intelligence guide you to advance your community to the future; Your blade will only be as sharp as your mind, without thought your strike will be no more effective as a breeze. With a crest to represent these things, the clan is built with a foundation of mindfulness. The Helm to show of the former Odin, the Raven to show of the wits and cleverness, the Blade to show of the strikes to be made. A Story of Foundation "It 'ad been a long winta' in the Farlands where oi come from, snowed fer weeks on end an' trapped us on our land with nae way tae even get tae food. Oi was only a wee dwed back then, an' oi was scared fer me loife like I 'ad never been before. It was me father who got us through it alive, by keepin' 'is wits about 'im and usin' them tae outsmart tha winter. 'E 'ad us make blocks o' snow an pile 'em up 'round me 'ome. Oi thought 'e was crazy fer it, but wha' he figured that oi didn't was that tha snow could work fer us as an insulator tae keep tha warmth in an' keep tha cold out. 'E 'ad us build a foire, which oi also thought was crazy, but' as the foire melted tha snow, it refroze an' kept us warm. Aftar the cold 'ad passed, oi realized what it meant tae be in me family, it meant usin' yer moind tae outsmart yer opponents, even when tha gods want ye dead. Oi've kept this in moind me whole loife an' will never forget it. An' now, I shall be passin' it on tae me Clan, tae ye." Future Generations in The Making The Odinson's is nay a clan of exclusion and will welcome any who wish to swear into it with open arms and warmth, those of all races are welcomed in without judgement or hesitation, so please offer a hand or a bird if you wish to join a clan of intellect above strength, or rather, where intellect is strength. Fal'leon Odinson Eivor Odinson OOC: If neither of us are online and you wish to join the clan, contact Deus Mortem#8931 on discord
  25. THE TREATY OF KAL’DARAKAAN With the dissolvement of the War Nation of Krugmar, the Iron Uzg, the nation’s successor, has realized the wrongs of their previous government, and has officially surrendered to the Grand Kingdom of Urguan. Meeting within the halls of Urguan’s capital, Kal’Darakaan, the leaders of both nations negotiated terms of surrender, leading to the agreement listed below: SECTION I: TERMS OF SURRENDER The Grand Kingdom of Urguan and the Iron Uzg hereby agree to the following terms of surrender: I. THE Iron Uzg shall publicly and formally declare defeat at the hands of the Grand Kingdom of Urguan in the form of a public document. I. SAID document shall include a formal apology to Grand Marshal Bakir Ireheart for shaving his beard without being given an honorable fight. II. THE Iron Uzg shall formally banish and whitewash the orcish criminals known as Hu-din and Fishbref. I. IF the Iron Uzg is found allowing said individuals within their lands, the treaty shall be declared null. II. IF the individuals are allowed within the Iron Uzg either officially or unofficially after the publication of this document, the Grand Kingdom shall perceive the action as an act of WAR. III. THE Iron Uzg shall withdraw all previous negative statements made about the Grand Kingdom by their predecessor state, Krugmar. I. SAID statements include but are not limited to: Any official document denouncing Urguan, hinting at collusion with Undead, or falsifying the slaughtering of innocents at the hands of the Grand Kingdom. IV. THE Iron Uzg shall continue the abolishment of slavery from their culture. I. THE Grand Kingdom holds the right to officially oversee the abolishment of Slavery. II. IF said abolishment does not occur, the treaty shall be declared null, and the Grand Kingdom shall perceive such as an act of WAR. V. THE Iron Uzg shall permit the Legion of Urguan full access to the Uzg’s land. This document is forever binding, regardless of any future change in government. Signed, Grand King of Urguan, Lord Chancellor of Urguan, Elder of Clan Frostbeard, High Remembrancer of the Order of Remembrance, Son of Rhewen The Grand Marshal of Urguan, Clan Father of the Irehearts and Jarl of Dol’Gorix Rex of the Iron Uzg, Skaatchnak’Izgi [!] The mark of a bloody hand would be beneath the Rex’s name.
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