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Status Updates posted by Unwillingly
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i dont want it to be dark by 5pm :(
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they ******* killed satinkira
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the last player retention report we had was in 2021. id be curious to see what those stats look like now in 2023, its a shame we no longer get community team stat reports for new players, always looked forward to seeing those
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1.18 texture pack recommendations pls
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loud minority btw
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@itdontmatta what happened to the polls being anonymous?
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@AnonymousAlexaif you read the post you can see that I made a false statement. I plan on running a few statistical analyses on the responses.
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Hello Mordhaunt,
I write to you today with a sincere request.
I see you currently play a Vargyr - The Accursed Werbeast and would like to express my greatest interest in playing a Vargyr - The Accursed Werbeast.please write back to me if you are willing to bestow me with a Vargyr - The Accursed Werbeast. thank you
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ITS NOT REAL ITS NOT HAPPENING THE VOICES THE VOICES THE VOICES THE VOICES THE VOICES THE VOICES THE VOICES THE VOICES THE VOICES THE VOICES THE VOICES THE VOICES THE VOICES THE VOICES THE VOICES THE VOICES THE VOICES THE VOICES THE VOICES THE VOICES THE VOICES THE VOICES THE VOICES THE VOICES THE VOICES THE VOICES
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be the edgelord you were always meant to be
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qotd: what kind of moral compass does your character have? this could include their general perception of the world, other people, moral dilemmas, etc
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Netseth: His morality shifted constantly having probably done more with his life than most Elves even beyond his age. He started out being far more upstanding, though his rule made him jaded if not a hint more ruthless. Overall though he has a pretty simple world view, often finds people fight over stupid things and goes more by a mentality of "Hey dude, you disagree with me I disagree with you and thats cool, but if your disagreement is to obnoxious ill beat the shit outta you and it wont be a close fight." So more laid back, not afraid to bite back when needed XD
As for Zavar my Goblin um um... pancakes.
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Valindra: Originally a gremlin who wanted nothing more than to live a fulfilling life, she has become jaded, warped and selfish. Set in motion when she joined a group of mercs on Axios, she slowly became less lawful, more chaotic and resorted to petty banditry. This only worsened on the side of respect for people when she became an Izkuthii, as she no longer carried any sort of compass when it came to non-lethal villainy, though was kept on a short leash with the lethal side due to the PK Clause. Upon losing Izkuthii, Valindra joined up with Haelun'or and became used to the concept of taking lives, though always saw what she was doing as selfishly necessary, using reasonings of 'Because they were a threat' to 'because I needed to set a precedent'. Celia'nor encouraged her chaotic behaviour until she returned to Haelun'or, where she is once again kept on a tight leash.
Right now, Valindra views herself as little more than a tool in the hand of those who command her, and uses this excuse to get away with her string of crimes with little to no remorse. Due to the way she has been treated in the past [countless betrayals of her trust], she tends to view everyone as fair game, believing that they will all one day betray her on account of matters she considers trivial.
Tl;dr, Alignment wise, Valindra varies from Lawful Evil to Chaotic Evil at the best of times, though when she is grounded, she can drift into Neutral and [very rarely] good tendencies.
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qotd: who is a player/character that's helped mold or influence the development of your own character, for better or worse?
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Lhindir's character Khroll shaped my current main Ante'ahern to be a proper alchemist from a young age and molded a lot of his views. The rp build up was great and some of the most fun I have had on this character.
And an honorable mention is Diogen's fw, when he instilled a deep fear of frost witches onto the aforementioned character due to keeping him prisoner in Serheim for a few irl days and forcing him to eat people. Wasn't as impactful but the mental scarring it gave him became a reoccurring problem for him in roleplay which I had fun with.
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qotd: how does your character cope with trauma, grief, or their overall mental wellbeing? do they dissociate? resort to alcohol or drug abuse? project it on others? etc
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Avyn writes. She is a big scholar, and finds writing her thoughts helps her process and heal.
Noruiwyn is an ex chaos demon, and thus has lingering instabilities. She has a large pool of patience despite this, but certain things can tick her off and then she just explodes. Following any angered bout, she tends to struggle with returning to her more reserved 'patient' self, and generally needs a few days before she feels 'normal' again. She tends to linger around specific people who help her calm down and feel normal :)
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qotd: what's your character's perception on the concept of "family?" maybe they only believe in family by blood, vice versa. or maybe they come from a very torn origin, and cherish the people close to them now, etc
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Avyn is a member of one of the original Seeds from when 'Ame Seeds were first implemented - Calithil (now Acaele'thil). Unlike the other seeds that gained new members through trials etc, Calithil was very strictly bloodline with the extremely rare honourary title gifted (maybe 2 in existence). As a result, she only considers her family to be those who are blood, or those related via marriage who make an active effort to be in her life. This helps cut out the ridiculous amount of "family" gained through marriages into other seeds etc.
Noruiwyn has forged her own family with a daughter she adopted over two centuries ago. As a mortal, prior to her original ascension, her family was of marriage and legitimate children. After ascending and having her soul warped, she abandoned this family and instead developed a 'found family' through the form of very close connections. It is interesting to see her perspective on family adjust the more she reflects on her path and comes to new realisations!
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qotd: what's your character's primary weapon when faced with combat? does it have any sentimental significance, or is it simply convenient to have? it could be a magic, transformation, animal companion, weapon, etc
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my words.
irene (my homunculi) uses a bigass bone sword that sprawls from her arm after tearing her skin apart in combat
ardromiath (my azdrazi) uses a draanbound ashen cutlass, a remnant from the pirate which he was before
otton (my siliti, rip) used two daggers, one themed around the sun and one around the moon, ensorcelled with light and dark ensorcellments respectively, these were looted from him after being chased and temporarily slain
bane (my merchant) uses a spyglass and shovel stored on his backpack, not really a weapon but it's just what he has on hand
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my character (wolfgang) used to use a bo staff that he handmade himself until he received a very cool bokken courtesy of @Benleft , so now i use that :3
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Valindra's primary weapon is a spear which seems to be crafted from ice with a chain at the end so she can pull it back into her grasp. It was gifted to her by a very old and dear friend.
Second are probably her Azhl daggers. These were the equivalent of hers and her ex husband's wedding rings. Hers was named 'Affliction of the Chosen', and his was named 'Afflicted of the Trusted', which feeds into the irony that came with the storyline, as her husband cheated on her and broke her trust, so she was not chosen and he was not trusted.
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qotd: what's your character's favorite weather, and why? what kind of feelings does it inspire? nostalgia? memories? etc?
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The scorching, gritty winds of a desert sandstorm. It reminds Kor'garr of the long travel of pilgrimage after he gave up the Rexdom, and his eventual near death experiences that caused him to meet the great spirit Kor. Memories of that meeting are the main drive for his goals in both life and after death.
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Valindra enjoys the cold. It reminds her of who she once was and how far she has come. After abandoning Wyrvun as her patron deity due to his inactivity, she spent a lot time stood out in the snow, cursing and taunting, desecrating shrines and assaulting his followers while knowing he'd do nothing in response. As a rebelling former snelf, she still does this, seeing the act as one of defiance and mockery.
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A clear night sky. Haus practically grew up reading under the moonlight, and gazing up at the stars when there wasn't enough to continue reading. It's been a constant in the chaos of life - always there, always the same, giving him a time where he could just relax. The Mori invasion was quite a disruptive event to him as the Night Sky vanishing, as it took that time from him.
Otherwise, the rain. It's a soothing sound and feeling, as long as your out of the mud and your belongings have a waterproof cover. He's been under a bit since he started wandering place to place, so he learned to enjoy it.
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qotd: what was the most memorable, authentic, story-driven, good-faith narrative or even one-time RP encounter you've ever participated in?
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My Paladin getting kidnapped by Azdrazi and spending 3 hours talking her way out of death @kindEmperor
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qotd: what's something that strikes true, raw fear into your character? it could be a person, a concept, a magic, etc. you could also talk about an RP interaction relating to a time they were afraid of something, somewhere
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This is late, but for Valindra, it is voidal horrors, most notably when invading her mind, and tears in turn. Knowing the power of the void, and that of the creatures that it spawns, Valindra has fallen victim to their wrath of several occasions. During Arcas, she was tortured by horrors after infiltrating the ranks of the cultists during the tear crisis. On Almaris, both of her closest friends were force-PKed in the hollow. Considering deific magics cannot reach the hollow, she can't even assume where their souls have ended up, if they still exist at all. It all plays into an additional fear of hers, which is her own mortality (ironic for an elf, I know).
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qotd: when you first created your character, what was the goal you had in mind for them, if any? has it been accomplished yet? has RP generated any new goals for them as a character?
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Skaatchnak was to be born of Mor'Ghuun and essentially a different generation of orcs around 6.0. With a different section of clans and identities the main theme of the orcs in question were that they had never actually practiced Shamanism in the way Krug's direct descendants did, but still understood the importance of the Spirits- which is why ritual and action was more important to them then just magic. The goal was moreso to get people to take orcs and the faith more seriously in a time when orcs were very memey.
They eventually find their footing and after Krug loses its land the two separate groups had a minor civil war until being swallowed by Krugmar and reforming. During this conflict Ram (the dark shaman clan) ends up joining the Horde and rather then accepting the dark shamans who had recently turned to Leyd rather then Ixli, he killed them off and refused the offer given to him. I end up leaving the server for a while, and return toward the middle end of the character's life, returning to a pretty dead nation of Krugmar with no understanding of Krug and the legacy that he left behind or the paths and identity of different orcs.
I restored a bunch of different practices like haruspexy, orcish xionism, helped a bunch of shamans practice better, and eventually led up to the Freygoth v Gentharuz conflict and Azdromoth/the azdrazi branding my character and nuking some of the land outside of Krugmar. One thing despite how messy the land actually looked was how much active conflict went on during the tile between Spirits or different practioners of Shamans on the server.
Despite my clan initially being "cursed" to never practice Shamanism, I end up having it taught to me by my enemies, which kind of ended the cycles of violence between my character and Krugmar and ended that arc of wandering the world.
There's more involved with what happened to them towards the end of their life but that's a brief chunk of their goals from Arcas to Almaris, but that stuff has arguably more generated from interactions then any direct intention to live a specific way or have more broad goals.
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I feel like as time goes on we're starting to see less and less consistent, passive RP in the activity hubs and more and more afk standing or running around in circles - I feel like every time I try to RP with strangers they're either totally afk or there's just no interest at all. I've always experienced the opposite with post-map transitions where RP seems to be at its peak, but with Braevos it still feels like we're at the end of last map when RP momentum was at its lowest. Might be really anecdotal and I could just be not trying hard enough, but has anyone else experienced this?
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accidentally found this while responding to the other question. my suggestion would be to just travel, sometimes people might ghost you but i've found it easier to actually rp (even though most if the time it's short lived, because there isn't a specific plot/idea running the scene) by just kinda wandering everywhere and asking people to buy things
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whats the most wholesome item you've found in a vault so far
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it would be extremely awesome if tech team found a way to re-implement seventhcircle's book plugin from atlas, I was trying to paste stuff into a book last night and it was very time consuming
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lotcers when they find out they can just log on the next morning after map launch 🤯🤯🤯